True, but the other way to look at this is that with the PC you have a choice of game pad, keyboard/mouse, mouse/nostromo type device etc etc etc
Doesn't matter as gaming in front of a TV is far more popular and desirable than gaming on a desk, and any input method besides controller sucks on a couch.
Again that remains to be seen, it offers a whole lot more than those 3D glasses do, and Valve is possibly going to be a major player in its support. I'm going to wager that VR will bring more people into PC gaming than IQ did. It's not the same ballpark in the PC space.
Anything that requires wearing something on your head has NEVER been successful in the consumer space. Nintendo couldn't do it, Sony couldn't do it, all CE manufacturers combined couldn't do it.
Again Star Citizen, Rome II and ArmA 3 are pushing PC hardware in the near future.
Star Citizen is an MMO and we all know MMO's fail outside of WOW or have really tiny userbases. The other games won't sell a million copies combined, if they even get released, which means not many people will buy PC's with high end GPU's to play them. I'm sure their art budgets are a fraction of those for Uncharted/Halo/GTA, etc, so it's debatable that they'll look better than those games to begin with.
That remains to be seen especially as 4K begins gaining prominence and 60fps remains.
4K is not going anywhere in the next 10 years. Viewing distances and TV sizes hit a physical wall so the majority of consumers will see no benefit at 4K. And not only we'll get far more games at 60 fps next gen, but many people remain indifferent to >30 fps as this generation has showed us.
Also the IQ difference was less of a reason compared to better looking multiplats, cheap prices and more exclusives. That's not changing come next gen, especially if the living room PC push is successful.
IQ difference is the ONLY thing that pushes PC graphics, since there is no Halo, God of War, GT5, Uncharted for the PC. The "more exclusives" on PC are focused on the indie scene which do not push graphics at all. The only examples of PC exclusives you gave are Arma, Rome II and an upcoming MMO and even it's not known how far they'll push graphics anyway!
We've reached, or almost reached, the required fidelity levels for most people, true. However, companies will soon start touting and pumping out their ray-tracing engines and the games that will eventually use those will look night and day better than what we have now. I believe it was estimated we would need around 15 to 20tflops to comfortably start running large scale games utilizing ray-tracing - discounting the fact that there will likely be hardware modifications/innovations that improve how efficiently those flops are utilized in a ray-tracing application/engine.
I.e. this graphical power train is not going to be stopping any time soon
In 2020, Consoles can be stuck at 1.2-1.8 Tflops and a $300 GPU might have 20 Tflops, yet still no one's going to make a game designed for 20 Tflops. The age of big budget PC exclusives is over, the last such game was Crysis. No one is going to design a game based on anything more than the PS4 has. They'll just up the resolution and/or framerate with all that PC GPU excess power and the effects of those next gen will be much less than this gen. This is why even me, who builds his own PC's and anything but a casual gamer, gave up on PC gaming as that's not worth the extra hassle PC gaming brings and I presume most people care even less than I do and won't even bother with PC's.