A Square Enix representative added that the team already has a build of the game running on PS4 that looks "almost identical" to the PC version.
On low settings? This comment is too vague
A Square Enix representative added that the team already has a build of the game running on PS4 that looks "almost identical" to the PC version.
It will probably be post-AA anyway.
Honestly I have zero problem with games continuing to use UE3. It's the art and the developer's utilization of it that's the deciding factor here, and this game (as well as BioShock Infinite and some of the UDK modelling demos for ZWEI) show that many people still using the engine actually know how to use it properly instead of doing a Gears re-skin. From what i've seen of a few UE4 and CryEngine 3 games, the developer's using them are making the same mistakes that early UE3 devs made (not modifying the engine enough to make the game aesthetics "theirs", and over-using built-in effects like chromatic aberration and I imagine the "shit smeared on the screen" effect too). And if UE3 means we get the next couple of year's games out quicker/cheaper, then so be it.
UE3? No wonder it looks current gen from the screenshots, I am disappointed.
It mostly depends on the number of ROPs. To feed the ROPs you need enough bandwidth and thus in the end it's all about the available bandwidth when we talk about the AA performance.
Didn't SE also say Deus ex wii u looks as sharp as pc version?
Wii u = ps4 = pc
Haters gonna hateCan we start calling it a PC4 yet?
Sharper, actually.Didn't SE also say Deus ex wii u looks as sharp as pc version?
Wii u = ps4 = pc
1080p definitely...not sure about 60fps.
UE3? No wonder it looks current gen from the screenshots, I am disappointed.
Sharper, actually.
So not close, then.
Since when do looks have anything to do with FPS?
If the game looks like the PC version it looks like the PC version. Framerate is irrelevant to that.
Occulus Rift support? Come on. Do it Eidos.... the game's producer Stephane Roy has claimed, before hinting at a "special feature" that may only be found in the PC version.
How so? With 32ROPs and 176Gb/sec. I would expect 1080p and at least 4xAA for the PS4.
Not everyone has high end gaming rigs, just because PS4 might not match a top rig doesn't mean its shite or something, it will probably run the game better than 80% of all PC owners can.
Since when do looks have anything to do with FPS?
If the game looks like the PC version it looks like the PC version. Framerate is irrelevant to that.
In games? Since always?
So 30 FPS is a slideshow for non action oriented games now? Lol.Framerate is very relevant to the discussion. A game running at 1 FPS could look amazing, but it would be just that, running a slideshow. Comparisons have to be drawn in comparable terms.
I'm not sure why are you posting old games benchmarks, the 7800 GTX performed very badly on some of this gen games:
there are several videos on YouTube of the 7800 GTX struggling to run Skyrim at 8 FPS too.
The first test is our Oblivion Gate benchmark, which just so happens to be the most stressful out of all three. In this test we've spotted an Oblivion gate in The Great Forest and walk towards it as scamps attempt to attack our character. The benchmark takes place in a heavily wooded area with lots of grass; combined with the oblivion gate itself, even the fastest GPUs will have trouble breaking 30 fps here.
No? Framerate is just how smooth it is in motion and how well it plays, has no impact on how it looks.
what am I even reading
Are you playing screenshots or games?
The games didn't always reflect that.
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The 360 port of Doom 3 was sub-30FPS.
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Won out in other contemporary games as well.
Doesn't seem especially implausible given that this would presumably be maxed out:
Is the topic not about how it looks?
So 30 FPS is a slideshow for non action oriented games now? Lol.
Is there a 360 port of Doom 3 I am not aware of? The one that released last year was supposed to run at a constant 60 fps. Maybe you are thinking of Quake 4? That ran like shit on the 360.
You mentioned how FPS is irrelevant, now in your response you finally give your standard in comparison, which is 30. Therefore it is relevant in the discussion. And by no means is 30 a slideshow.
I've posted this tool several times, but it serves as a nice comparison. However the other important difference between 30 to 60, or even 120 can't be seen which is response time, affecting controls unless you play something to test.
http://frames-per-second.appspot.com/
Doesn't seem especially implausible given that this would presumably be maxed out:
I can see this game being next-gen's Perfect Dark Zero. I mean it looks great, but if this was all I had seen of "next-gen" - I would probably hold out on purchasing because it's just not that much of a graphical leap to justify whatever the next gen pricetag will be.
what am I even reading
Are you playing screenshots or games?
There was an "Xbox classics" version released for the 360, presumably the original Xbox version with some minor fiddling. The BFG version from last year is a heavily optimized (lower-res textures, heavier compression) port/remake (it's complicated, technologically) specifically aimed at the 360.
I honestly can not find any information on this. Any sauce?
The BFG specs or the Xbox classics?
I can see this game being next-gen's Perfect Dark Zero. I mean it looks great, but if this was all I had seen of "next-gen" - I would probably hold out on purchasing because it's just not that much of a graphical leap to justify whatever the next gen pricetag will be.
There was an "Xbox classics" version released for the 360, presumably the original Xbox version with some minor fiddling. The BFG version from last year is a heavily optimized (lower-res textures, heavier compression) port/remake (it's complicated, technologically) specifically aimed at the 360.
I think thats harsh on Perfect Dark Zero, its textures were jaw dropping and even today are still arguably the best textures on the 360 -
http://i1091.photobucket.com/albums/i392/mixbox3/Screenshots/Untitled138.jpg[IMG]
[IMG]http://i.imgur.com/bch58.jpg[IMG]
[IMG]http://playstationinformer.files.wordpress.com/2010/10/killzone-3-beta-27.png[IMG]
Theif doesn't come close even now.[/QUOTE]
No argument here, my man. Nice clear textures from PDZ. You capture those yourself?
According to IGN the only Doom3 on Xbox360 is the BFG edition, that in no way has lower res textures than the original Xbox1 version.
I can't recall any version of Doom 3 for the 360 prior to the BFG version. One could play the old Xbox version on the 360 but that wouldn't really make the performance comparisons being made in this thread apt.According to IGN the only Doom3 on Xbox360 is the BFG edition, that in no way has lower res textures than the original Xbox1 version.
That's better than what the Wii U is doing.NextGen AKA catching up with 2011.
I don't understand why more people aren't excited about this. I think it's good news. And that they'll give us(who prefer pc first when available) those features specifically for our platform, is reassuring.
Maybe I'm just too optimistic. Carry on.
I think thats harsh on Perfect Dark Zero, its textures were jaw dropping and even today are still arguably the best textures on the 360 -
I think thats harsh on Perfect Dark Zero, its textures were jaw dropping and even today are still arguably the best textures on the 360 -
/snip
Theif doesn't come close even now.
Because the game overall does not really look all that "next gen" for the devs to claim that the PS4 version can't match the PC. And once again before we lose perspective, I am basing it on the numerous "stills" released.
why did you post a kz3 shot?