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Thief on PS4 looks 'almost identical' to PC version, runs on Unreal Engine 3

It will probably be post-AA anyway.

Honestly I have zero problem with games continuing to use UE3. It's the art and the developer's utilization of it that's the deciding factor here, and this game (as well as BioShock Infinite and some of the UDK modelling demos for ZWEI) show that many people still using the engine actually know how to use it properly instead of doing a Gears re-skin. From what i've seen of a few UE4 and CryEngine 3 games, the developer's using them are making the same mistakes that early UE3 devs made (not modifying the engine enough to make the game aesthetics "theirs", and over-using built-in effects like chromatic aberration and I imagine the "shit smeared on the screen" effect too). And if UE3 means we get the next couple of year's games out quicker/cheaper, then so be it.

I think I agree with this sentiment. Developers aren't going to make better assets on an in house engine or UE4 so whatever works.

UE3? No wonder it looks current gen from the screenshots, I am disappointed.

UE3 has nothing to do with how it looks.
 
It mostly depends on the number of ROPs. To feed the ROPs you need enough bandwidth and thus in the end it's all about the available bandwidth when we talk about the AA performance.

of course I was talking about the addition of supersampling (rendering at a higher resolution than displayed), which would effect fillrate requirements quite drastically.

Didn't SE also say Deus ex wii u looks as sharp as pc version?

Wii u = ps4 = pc

Wii U isn't a high end PC, at best it is comparable to a midrange gaming laptop.
 
I think it will look damn close to a PC running the game at 1080p.

I also don't see how that's particularly controversial.
 
Current gen ports been holding back wii u. No wonder no one is porting stuff to it. They are clearly working on next gen games for it.

Wii u lead skew of all next gen ( no ea and unreal 4) games.
 
Not everyone has high end gaming rigs, just because PS4 might not match a top rig doesn't mean its shite or something, it will probably run the game better than 80% of all PC owners can.
 
Not saying the artists are bad but it might be an artstyle choice that makes the game not so demanding on the highest settings.

At least it doesnt LOOK demanding.

Was kind of expecting more for a 2013 game, though.
 
UE3 means a 4K-1080p downsample for me and a bunch of other people, I don't understand why developers insist on claiming parity as a bullet point when it's a moving target.
 
Since when do looks have anything to do with FPS?

If the game looks like the PC version it looks like the PC version. Framerate is irrelevant to that.

Framerate is very relevant to the discussion. A game running at 1 FPS could look amazing, but it would be just that, running a slideshow. Comparisons have to be drawn in comparable terms. While many appear to be fine with 30 FPS, despite it being a severe handicap to the experience in both IQ and game play, you can't take that as a fair comparison in equal terms.
 
In games? Since always?

No? Framerate is just how smooth it is in motion and how well it plays, has no impact on how it looks. Looks have impact on framerate of course, but not the other way around.

Framerate is very relevant to the discussion. A game running at 1 FPS could look amazing, but it would be just that, running a slideshow. Comparisons have to be drawn in comparable terms.
So 30 FPS is a slideshow for non action oriented games now? Lol.
 
I'm not sure why are you posting old games benchmarks, the 7800 GTX performed very badly on some of this gen games:



there are several videos on YouTube of the 7800 GTX struggling to run Skyrim at 8 FPS too.

http://www.anandtech.com/show/1996

The first test is our Oblivion Gate benchmark, which just so happens to be the most stressful out of all three. In this test we've spotted an Oblivion gate in The Great Forest and walk towards it as scamps attempt to attack our character. The benchmark takes place in a heavily wooded area with lots of grass; combined with the oblivion gate itself, even the fastest GPUs will have trouble breaking 30 fps here.

You're posting charts of a custom-made benchmark for Oblivion specifically designed to test GPU grunt in the most demanding situations of the game. That's hardly a legitimate comparison.
 
Well, this isnt the most suitable developer to start abusing onion+ and the 64 compute queues,so is normal they say this. Not even Epic seems to know of its existence in UE4...
 
The games didn't always reflect that.

V6BENdk.png


The 360 port of Doom 3 was sub-30FPS.

0NK6YyW.gif


Won out in other contemporary games as well.

Is there a 360 port of Doom 3 I am not aware of? The one that released last year was supposed to run at a constant 60 fps. Maybe you are thinking of Quake 4? That ran like shit on the 360.
 
So 30 FPS is a slideshow for non action oriented games now? Lol.

You mentioned how FPS is irrelevant, now in your response you finally give your standard in comparison, which is 30. Therefore it is relevant in the discussion. And by no means is 30 a slideshow.

I've posted this tool several times, but it serves as a nice comparison. However the other important difference between 30 to 60, or even 120 can't be seen which is response time, affecting controls unless you play something to test.

http://frames-per-second.appspot.com/
 
Is there a 360 port of Doom 3 I am not aware of? The one that released last year was supposed to run at a constant 60 fps. Maybe you are thinking of Quake 4? That ran like shit on the 360.

There was an "Xbox classics" version released for the 360, presumably the original Xbox version with some minor fiddling. The BFG version from last year is a heavily optimized (lower-res textures, heavier compression) port/remake (it's complicated, technologically) specifically aimed at the 360.
 
You mentioned how FPS is irrelevant, now in your response you finally give your standard in comparison, which is 30. Therefore it is relevant in the discussion. And by no means is 30 a slideshow.

I've posted this tool several times, but it serves as a nice comparison. However the other important difference between 30 to 60, or even 120 can't be seen which is response time, affecting controls unless you play something to test.

http://frames-per-second.appspot.com/

I'm already well aware that 60 FPS is much smoother than 30 and is necessary for faster paced action games, but Thief isn't supposed to be one of those.

That's irrelevant to me in a topic speaking on strictly visuals when we know the game won't be a slideshow.
 
Doesn't seem especially implausible given that this would presumably be maxed out:

I can see this game being next-gen's Perfect Dark Zero. I mean it looks great, but if this was all I had seen of "next-gen" - I would probably hold out on purchasing because it's just not that much of a graphical leap to justify whatever the next gen pricetag will be.
 
There was an "Xbox classics" version released for the 360, presumably the original Xbox version with some minor fiddling. The BFG version from last year is a heavily optimized (lower-res textures, heavier compression) port/remake (it's complicated, technologically) specifically aimed at the 360.

I honestly can not find any information on this. Any sauce?
 
So it will be pretty well optimized and a breeze to tweak? Awesome.

Downsampling + SMAA @ 60fps will be easy.

EDIT

People bitching about limited options on PC clearly don't play many UE3 based games.

This game isn't going to have a half ass, limited config like Bioshock 2 or one that's encrypted like Bulletstorm. If it's anything like Borderlands 2, Dishonored or Bioshock Ininite, we'll be fine.
 
The BFG specs or the Xbox classics?

The Xbox Classics version. I know there was an Xbox version of Doom 3 (which ran poorly), and a Xbox 360 version (which ran great). If memory serves me right you could play the Xbox version of Doom 3 on the 360 via emulation (in which case performance would be no better on the 360 than on the original Xbox). However, I can not find any information about a 360 version of Doom 3 that released prior to the BFG version.
 
I can see this game being next-gen's Perfect Dark Zero. I mean it looks great, but if this was all I had seen of "next-gen" - I would probably hold out on purchasing because it's just not that much of a graphical leap to justify whatever the next gen pricetag will be.

I think thats harsh on Perfect Dark Zero, its textures were jaw dropping and even today are still arguably the best textures on the 360 -

Untitled138.jpg


bch58.jpg




Theif doesn't come close even now.
 
There was an "Xbox classics" version released for the 360, presumably the original Xbox version with some minor fiddling. The BFG version from last year is a heavily optimized (lower-res textures, heavier compression) port/remake (it's complicated, technologically) specifically aimed at the 360.

According to IGN the only Doom3 on Xbox360 is the BFG edition, that in no way has lower res textures than the original Xbox1 version.
 
I don't understand why more people aren't excited about this. I think it's good news. And that they'll give us(who prefer pc first when available) those features specifically for our platform, is reassuring.

Maybe I'm just too optimistic. Carry on.

Edit:
I think thats harsh on Perfect Dark Zero, its textures were jaw dropping and even today are still arguably the best textures on the 360 -

http://i1091.photobucket.com/albums/i392/mixbox3/Screenshots/Untitled138.jpg[IMG]

[IMG]http://i.imgur.com/bch58.jpg[IMG]

[IMG]http://playstationinformer.files.wordpress.com/2010/10/killzone-3-beta-27.png[IMG]



Theif doesn't come close even now.[/QUOTE]

No argument here, my man. Nice clear textures from PDZ. You capture those yourself?
 
According to IGN the only Doom3 on Xbox360 is the BFG edition, that in no way has lower res textures than the original Xbox1 version.
I can't recall any version of Doom 3 for the 360 prior to the BFG version. One could play the old Xbox version on the 360 but that wouldn't really make the performance comparisons being made in this thread apt.
 
NextGen AKA catching up with 2011.
That's better than what the Wii U is doing.

The lighting is the only thing from this game that I would say is beyond what we're seeing from current-gen games. Everything else looks mostly on-par with current-gen, but I guess that could be because the game was originally intended for current-gen consoles and that what were seeing could be an up-port of sorts (I'm well aware that this is next-gen only).

Nothing we're seeing here seems looks like anything the PS4 can't do in 1080p/60fps.
 
I don't understand why more people aren't excited about this. I think it's good news. And that they'll give us(who prefer pc first when available) those features specifically for our platform, is reassuring.

Maybe I'm just too optimistic. Carry on.

Because the game overall does not really look all that "next gen" for the devs to claim that the PS4 version can't match the PC. And once again before we lose perspective, I am basing it on the numerous "stills" released.
 
I think thats harsh on Perfect Dark Zero, its textures were jaw dropping and even today are still arguably the best textures on the 360 -

/snip

Theif doesn't come close even now.

Fair enough.... now step back and take another screenshot. Looks like utter garbage. (Don't mean to piss anybody off, this is just my opinion)
 
Because the game overall does not really look all that "next gen" for the devs to claim that the PS4 version can't match the PC. And once again before we lose perspective, I am basing it on the numerous "stills" released.

Could simply be a classic case of mistaking artstyle & direction for "graphics". Just my take on it, I haven't really seen anything substantial from Thief 4.
 
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