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Thief on PS4 looks 'almost identical' to PC version, runs on Unreal Engine 3

Wii U isn't a high end PC, at best it is comparable to a midrange gaming laptop.

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If by midrange gaming laptop, you are talking about something straight out of a GTX 640m, than maybe, and that is nowhere near "mid range". This + the bullshit trolling on PS4 not equating to a 500 dollar graphic card. Your posts are becoming priceless.
 
It's been said numerous times already, but this was originally a current gen game. It'll have some big improvements by the time of release, but I don't expect it to take serious advantage of next gen technologies.

Not having a go here as i like you and agree with a lot of your posts and i appreciate the bits of news you bring us BUT.....you were the one that said it looked great!
 
Not having a go here as i like you and agree with a lot of your posts and i appreciate the bits of news you bring us BUT.....you were the one that said it looked great!

Lol thanks, maybe I was exaggerating a little, but it looks...fine, to me :P

Ergo, the devs should be doing more than saying, "it's very close" when it comes to comparing because it denotes that the next gen hardware can't keep up with PC when it comes to visuals like this. Unless otherwise, their "very close" is a matter of outright resolution and AA.

Edit: And I didn't know this was supposed to be a current gen game. Thanks for info shinobi.

No problem. But yea, in all honesty these statements are almost always answers to eager journalists who no doubt will continue to ask "how does the PS4/nextbox version stack up against PC hmm!??"
 

So is it the PC BFG version that looks worse than the 2004 PC version? Because they talk about the PC version here. However, the Beshada guy still say the game uses the same resolution textures as the 2004 version. Anyway, we have games like Battlefield 3 on xbox360 that look so much better than Doom3. I am still amazed when I see how great B3 looks and runs on the Xbox360.
 
However, the Beshada guy still say the game uses the same resolution textures as the 2004 version. Anyway, we have games like Battlefield 3 on xbox360 that look so much better than Doom3. I am still amazed when I see how great B3 looks and runs on the Xbox360.

The Bethesda guy says they used the same resolution as the PC version...........on high. High was not the max resolution in Doom 3.

So is it the PC BFG version that looks worse than the 2004 PC version? Because they talk about the PC version here.

Are you implying the PC version of BFG at max was lower quality than the 360 version?
 
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If by midrange gaming laptop, you are talking about something straight out of a GTX 640m, than maybe, and that is nowhere near "mid range". This + the bullshit trolling on PS4 not equating to a 500 dollar graphic card. Your posts are becoming priceless.

I guess it's time for to use the ignore list once more.
 
The Bethesda guy says they used the same resolution as the PC version...........on high. High was not the max resolution in Doom 3.

That's what he says:

DOOM 3 BFG uses the same resolution textures as both the "High" and "Ultra" quality settings in the original DOOM 3.

http://forums.bethsoft.com/topic/14...eo-settings/page__view__findpost__p__21662334

Are you implying the PC version of BFG at max was lower quality than the 360 version?

No, what I am saying is just that they talk about the PC version, they are not comparing the Xbox360 version to the PC version.
 
I really didn't mean to troll anything, I think the PS4 will be the most powerful console you can buy, but that doesn't mean it can stand up to a PC, and I asked that question about the price because GDDR5 isn't going to be cheap, this console is also going to need a lot of cooling because pushing 16 memchips onto a motherboard isn't only complicated and expensive, it produces much more heat. Which means more expensive cooling too... $400 when it is official will surprise me is all.
It think that all this has to do with the fact that every time you're talking about the PS4 you seem to always downplay its specs, but when you talk about the Wii U you seem to do the exact opposite, despite the fact that the PS4 is significantly more capable than the Wii U.
 

My mistake...but he's flat-out wrong. Either the textures are lower res or the compression method referred to in the Doom3world thread is the culprit. In any case the 2012 version has worse textures than the 2004 original.

No, what I am saying is that they talk about the PC version, they are not comparing the Xbox360 version to the PC version.

Page 4:

I was comparing PC Doom 3 (2004) and PC BFG Doom 3 (2012), the latter inferior to the original in a number of respects - not xbox-xbox360 or xbox360-pc.

-_- I'm not even sure what we're arguing about now.
 
My mistake...but he's flat-out wrong. Either the textures are lower res or the compression method referred to in the Doom3world thread is the culprit. In any case the 2012 version has worse textures than the 2004 original.

Alright so maybe this is the case. It is disappointing then.
Page 4:



-_- I'm not even sure what we're arguing about now.

My bad, I misread your post.
 
I really didn't mean to troll anything, I think the PS4 will be the most powerful console you can buy, but that doesn't mean it can stand up to a PC, and I asked that question about the price because GDDR5 isn't going to be cheap, this console is also going to need a lot of cooling because pushing 16 memchips onto a motherboard isn't only complicated and expensive, it produces much more heat. Which means more expensive cooling too... $400 when it is official will surprise me is all.

From B3d:

Not that hard. Clamshell is meant to be used with the chips on the opposite side of the PCP, because it gives you short, determistic distance difference between the traces to the two chips. (GDDR5 chips can actually be used in "mirror mode", where all the pins act like the chip was mirrored in place, so you can just mount the chips directly on the other side, tie together all the pins trough the PCP and you're good.)

So, you'd just have to layout for 8 of them. Given the relaxed restrictions on trace lengths, I think that might actually be easier than doing the layouts for the last-gen consoles, where every pin on every chip had to be at the same distance.

http://beyond3d.com/showpost.php?p=1651037&postcount=12503
 
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According to people in this thread the game above should look 1000 x better on pc.

On PC, this game looks damn near bullshot quality. If you play it in higher than 1080p resolution, add AA, turn up tesselation, AO, and the AF at 16X, you will be in for a magnificent visual experience.
 
I don't really understand why you're bringing up Uncharted 2 and 3, though I'm sure they'd look much better on PC too.

I was just responding to the usual PC gamer shite of "The PC version looks 1000 times better than the console version", it doesn't and Uncharted looks better anyway.
 
On PC, this game looks damn near bullshot quality. If you play it in higher than 1080p resolution, add AA, turn up tesselation, AO, and the AF at 16X, you will be in for a magnificent visual experience.

The amount of awe is different for each person. I've seen most of the PC versions of multiplat games on their highest settings (I enjoy lurking high-res PC thread). Truthfully, yes, they always look better, but it's never enough to make me go "Wow, that's a totally different experience, out of this world!".

I think the only games so far to really bring out the gap in console/PC quality are the Crysis games, in my opinion.
 
I was just responding to the usual PC gamer shite of "The PC version looks 1000 times better than the console version", it doesn't and Uncharted looks better anyway.
Is it really that surprising to you that games look much better on a modern PC than a 7 year old console? It's really no surprise that the PC versions look much better. I'm sure Uncharted would look much better running on PC too.
 
Just out of curiosity. How are people so sure high end PC's will be able to do 60 FPS at 1080p+ resolutions with all the options max? Certain games are like Far Cry 3, Crysis 3 and even Tomb Raider already seem to push hardware pretty good. The bump in asset quality is sure to make this even harder. And I don't expect devs will go the extra mile to optimize that well for PC when they are most certainly going to be paid to make the console version look as great as possible.
 
Just out of curiosity. How are people so sure high end PC's will be able to do 60 FPS at 1080p+ resolutions with all the options max? Certain games are like Far Cry 3, Crysis 3 and even Tomb Raider already seem to push hardware pretty good. The bump in asset quality is sure to make this even harder.

They won't, necessarily. AvP2010, for example, has such shittily optimized dx11 features that you could run it on max on a 670 and still have a bit of chug, mainly due to tesselation iirc.
 
On PC, this game looks damn near bullshot quality. If you play it in higher than 1080p resolution, add AA, turn up tesselation, AO, and the AF at 16X, you will be in for a magnificent visual experience.
Well yes, it certainly does look like a feast for the eyes, although I wouldn't consider it to be a an absolutely 'amazing' improvement.
 
Is it really that surprising to you that games look much better on a modern PC than a 7 year old console? It's really no surprise that the PC versions look much better. I'm sure Uncharted would look much better running on PC too.

Of course not and i have a decent PC its juts the constant overreaction from PC gamers "1000 times better than the console version", its like the Far Cry 3 thread before the game came out where they had those 3 screenshots from the same frame for all 3 versions of the game and the PC fanboys were saying how amazing the PC shot looked compared to the console versions even though you could barely tell the difference literaly (yes i know the actual game does look better on PC).
It just gets old after a while and as you pointed out, of course current PC's should look better than $150 8 year old consoles so its embarrassing to 'get off' on it imo.
 
Is there a 360 port of Doom 3 I am not aware of? The one that released last year was supposed to run at a constant 60 fps. Maybe you are thinking of Quake 4? That ran like shit on the 360.

Shoot, I was thinking of Quake 4. Close, though!
 
Not sure what your point is. PC Tomb Raider looks incredible compared to the console versions.

I own the pc version. It is more like consoles x .5 .

The point is if a 7 year old console can do tomb raider with 512 megs of ram.
Think of what the ps4 can do.

PC elitist are the kings of exaggeration / not understand the differences between consoles and pcs.
 
I was just responding to the usual PC gamer shite of "The PC version looks 1000 times better than the console version", it doesn't and Uncharted looks better anyway.

None of the Uncharteds look better than Tomb Raider on the PC unless you want to make an argument based on art direction or something subjective like that.
 
I own the pc version. It is more like consoles x .5 .

The point is if a 7 year old console can do tomb raider with 512 megs of ram.
Think of what the ps4 can do.

PC elitist are the kings of exaggeration / not understand the differences between consoles and pcs.
It was definitely hyperbole to say it looked 1000 times better, but then it was you that suggested that criteria in the first place. The people responding to you were just pointing out how much better the PC version runs, using that same hyperbole.
In terms of how the game runs on PC, it's a league ahead of the consoles in both looks and feel. The game runs at twice the FPS and at much higher resolutions on PC, while pushing more graphical effects. What more can you ask for with a port?
 
Seeing Tomb Raider and Far Cry on Max settings and moving at 60FPS when my room mate at the barracks is playing the same damn games on his 360 and PS3 it's jarring. I'm pretty sure a VERY large percentage of people here have ever seen maxed out PC ports of their console games moving at 60fps. Pictures and Youtube videos do not do it justice.

When he saw the 1080p@60fps video of BF4 he couldn't stop talking about how much smoother the gameplay looked compared to console BF3. He really thinks 60fps is next gen technology for all the new games. Said they stole the "smoothness code" from Call of Duty... Oorah Marine Corps. :(
 
None of the Uncharteds look better than Tomb Raider on the PC unless you want to make an argument based on art direction or something subjective like that.

I have seen PC Tomb Raider running on a 680 and it doesn't look as good as Uncharted 2 or 3, it really doesn't, i'm not saying Uncharted 2 and 3 wouldn't look better than the PS3 version on a good PC because of course it would but Tomb Raider doesn't have better graphics. There are more to graphics than just 2000k resolutions and high framerates.
 
I really doubt most PS4 games will run 4xAA. It would be nice, but I expect mostly some post-processing AA.

Which is the way it should be. SMAA and native 1080p should be more than enough for a console game. The performance hit is not worth it.

I may be wrong though, don't know much about tech stuff.
 
Which is the way it should be. SMAA and native 1080p should be more than enough for a console game. The performance hit is not worth it.

I may be wrong though, don't know much about tech stuff.

True. If most people are comfortable with sub-HD//No AA this gen then I'm sure that 1080p/post AA will be more than enough for them too next gen.
 
I think the textures look pretty damn good. Nothing mindblowing, but they still look great.

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There are games that look much, much better than Doom 3 on the 360, so I chalk that up to developer incompetence.

Great shots, can't wait for the bullshot thread when this game comes out.
 
LOL This is just as subjective.
Art direction is subjective, what the system is capable of pushing graphically isn't.

The PC can push more graphical effect and at higher resolutions, there's no denying that. I'm not even sure why Uncharted was brought up in the first place, since you can't make a fair comparison since there's no PC version. However, if Uncharted had a PC port I'm sure it would look better running at higher resolution and with higher image quality.

It's not magic, higher specs make the games look much better.

Seriously though, if you can't tell the difference between the console and PC version then you're probably not going to notice much difference between current gen and next gen games either.
 
It think that all this has to do with the fact that every time you're talking about the PS4 you seem to always downplay its specs, but when you talk about the Wii U you seem to do the exact opposite, despite the fact that the PS4 is significantly more capable than the Wii U.

Hmm, Thanks maybe that is the reason, here I'll try to clear it up: I have said that if PS4 reserved 400GFLOPs for GPGPU it could revolutionize gaming in a different way than just pushing a better picture, I don't think I was playing up Wii U's specs, I am comparing Wii U to the HD 7500m series which has a GFLOPs rating of ~360, Wii U if it does have 320ALUs (which is my best guess and falls under the best case for Wii U) would be 352GFLOPs.

PS4's GPU is very close to the HD 7850, a lot of people up play it and say it's close to the 7870, but the 7850 is 1761GFLOPs (ps4 being 1843GFLOPs) while the 7870 is 2560GFLOPs, from a processing point of view, it is much closer to 7850 than 7870.

I think inside of a console that is great, but as to what I was being called a troll for, is someone claiming that PS4 is going to be $400, and me simply asking if that is more than wishful thinking at this point. I doubt it would run the price over $500, but I would simply be surprised at $400, not that it is impossible.

As for this sounding kinder to Wii U than to PS4? I am only comparing these consoles to PCs which might sound unreasonable to some, but that is what this thread is actually about, Wii U was also mentioned by someone else and pretty much just brought up to bash it. Obviously the Wii U is vastly inferior when it comes to a spec battle with the PS4, but that isn't here or there.
 
PS4's GPU is very close to the HD 7850, a lot of people up play it and say it's close to the 7870, but the 7850 is 1761GFLOPs (ps4 being 1843GFLOPs) while the 7870 is 2560GFLOPs, from a processing point of view, it is much closer to 7850 than 7870.

Honestly, this sounds more and more like bullshit everyday. No way a 7850 can't run a UE3 game at 60fps. It's probably like the PS3 situation where they had a 7800GTX but cut the bandwidth in half from 256 bit to 128 bit. Yet here we are, 8 GB of GDDR5 later and we don't get a UE3 game at 60 fps.

The UE4 demo was also embarrassingly bad, and the original PC demo wasn't all that impressive to begin with aside from the particle effects.
 
Honestly, this sounds more and more like bullshit everyday. No way a 7850 can't run a UE3 game at 60fps. It's probably like the PS3 situation where they had a 7800GTX but cut the bandwidth in half from 256 bit to 128 bit. Yet here we are, 8 GB of GDDR5 later and we don't get a UE3 game at 60 fps.

The UE4 demo was also embarrassingly bad, and the original PC demo wasn't all that impressive to begin with aside from the particle effects.

The PS3's 7800 was also gimped via ROPs that were cut down to only 8 from the original 16 in the 7800 GTX.
 
Honestly, this sounds more and more like bullshit everyday. No way a 7850 can't run a UE3 game at 60fps. It's probably like the PS3 situation where they had a 7800GTX but cut the bandwidth in half from 256 bit to 128 bit. Yet here we are, 8 GB of GDDR5 later and we don't get a UE3 game at 60 fps.

The UE4 demo was also embarrassingly bad, and the original PC demo wasn't all that impressive to begin with aside from the particle effects.

I never said it wouldn't run at 60fps @ 1080p resolution with 4xAA, I basically said that PCs AA and resolution isn't limited like that, and with super sampling 1080p monitors can benefit from this as well... go look at that gif image of dark souls with 720p, 1080p and supersampling from 2k rendering or just go look at the super sampling thread... it's a huge impact on the crispness of the image. That was all I was talking about when comparing PS4's resolution and AA to PCs.
 
Well yes, it certainly does look like a feast for the eyes, although I wouldn't consider it to be a an absolutely 'amazing' improvement.

This is crazy talk.

I've played through it maxed out, 4x ssaa and in 3D, and it's day and night with the console versions.

AA, SSAO, post-processing, and texture filtering alone would make an incredible difference, even at 720p.

And then there's framerate, and lighting, etc.

It really is one of those games that changes a lot on a more capable hardware.
 
I don't think it's unreasonable to expect this game to look and perform on PS4 similarly to high end PCs (without using supersampling etc). It's been in development for a while, and was originally targetting PS3/360.

It looks solid, but not hugely spectacular visually. I don't think it will be a hard game to max out using the default visual settings, and I'd be pretty disappointed if the PS4 couldn't comfortably run this game.
 
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