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FIFA 14 Announced (360/PS3/PC, Vita?/PSP?)

Both Madden and NHL PR releases never had the line "additional platforms will be announced later". And we know for sure that Madden is going to be released on next gen platforms too like it has always happened. BF4 PR didn't talk about platforms at all, instead.
If you're referring to handheld platforms, then yes, there's a definitely possibility. But I still think people are reading too much into that line.

Madden was announced before the PS4 announcement iirc. NHL isn't really as large a title as FIFA, afaik. But for something like FIFA, you'll get questions about next gen versions. I wouldn't be surprised if there was some obligation to Microsoft to not announce the PS4 SKU of FIFA yet.

And there's absolutely no reason to not announce a Wii U SKU right now for BF4, Madden, NHL or FIFA if it's coming.
 
Certainly doesn't look like Arbeloa..

iOjn9scFCh8Qh.JPG
 

Scum

Junior Member
Guys, give it up. There will be no WiiU version and if there is, it'll be FIFA 13.5 covered in buzzwords.
 

xandaca

Member
Guys, give it up. There will be no WiiU version and if there is, it'll be FIFA 13.5 covered in buzzwords.

Wouldn't it just be easier for EA to do a quick U port of 14 rather than moving from FIFA 12 (which is basically what 13 was on the U) to the 360/PS3 version of 13?
 

Fistwell

Member
eurogamer said:
non-linear drag coefficient.
Oh my, what will they think of next? Such a radical change, which can only be enacted by a harduous, sustained coding effort of about 5 seconds, and gains any idiot can tune in 5 minutes. Informed by cutting-edge research in aerodynamics about something everyone has known since times immemorial.

I mean, good that they're (ever so excruciatingly slowly) fixing their shit. The yearly, monkey-shit hyping act is just so fucking tacky though.
 

Business

Member
Not very excited, we've been playing basically the same game for years.

Wish next-gen pushes the franchise forward but honeslty I have little hope. Tomorrow I expect a video of overly detailed lifeless dolls performing impossible and worthless tricks for actual gameplay.
 

Scum

Junior Member
Wouldn't it just be easier for EA to do a quick U port of 14 rather than moving from FIFA 12 (which is basically what 13 was on the U) to the 360/PS3 version of 13?

It would be easier, but it won't happen. FIFA '14 will be available for smartphones & tablets well before it's announced, and that's a big if, for the WiiU. There's more hope of a PS2 version of FIFA '14.
 
And how people laughed when it was claimed that goals in FIFA were unexciting and repetitive:

Eurogamer said:
If it works - FIFA 14 remains hands-off for now - it'll mean there's less "cheapness" and repetition to FIFA's attacking play. With FIFA 13, common types of attacks and goals have emerged. With FIFA 14, because your strikers will find it harder to find space, you, the player will find it harder to carve out chances. You'll be forced to think differently. You'll be forced to work the midfield. You'll be forced to try new things.

"We've tidied up the marking because it's loose and it's easy to get that through ball in," Channon explains to Eurogamer in a follow-up interview. "It's easier to run at the defender because by the time they've closed you down, you're at speed. At times you get the cheap goals, you get the goals where it's like, yeah, I've scored that one before. So, by tightening things up it naturally makes you have to think a little bit more to get the opportunity.

"Now, by having proper build-up play through midfield, you have to think a little bit more about football, and it's going to create a much bigger variety in the different ways you can score."

Good news about dribbling and skill moves:

Eurogamer said:
As you'd expect, with improved, tighter defending comes more elaborate attacking and new run types. The "push off to spin in behind" run is included for the first time, and you'll notice strikers running alongside the line of defenders to stay onside as they wait for a through ball. Players can now back in to defenders - Didier Drogba style - before receiving the ball.

This last option is part of a new system that aims to make shielding the ball easier than it was in FIFA 13. Protecting the ball is a simple case of pressing and holding the L2/left trigger button. And here's where it gets interesting: you can use this with your controlled player running at any speed.

Channon likens "Protect the Ball", to give it its official name, to a driving game, where you press the right trigger to accelerate and the left trigger to brake. In this way, you can better dictate the pace of the game, which Channon admits has felt one-paced. Now, you can press the left trigger to slow down a winger, for example, who knows he's going to be caught by a fullback, then check inside or pass the ball, or perhaps try and dribble past him.

You can use Protect the Ball in all situations, and new animations have been added to fuel it. You can use Protect the Ball to swat away a defender who is trying to drag you back as you're bearing down on goal. You can use it to shove a defender as you're waiting for the ball to land. It's not a one-way street, though: defenders can use it too, creating what sounds like an interesting meta game as opposing players jockey for position.

Channon reckons Protect the Ball changes the feeling of FIFA significantly, and not just in terms of the pace of play or the battle for midfield. It should be noted that with L2/left trigger occupied skill moves are now governed exclusively by the right stick - you don't have to hold down the trigger any more.

I really hope they're right about their new ball physics system and if they are I will buy back into the series. I've been saying for a while that the ball acceleration/deceleration is all wrong. Apparently I was right:

Eurogamer said:
Now for what sounds to me like the most exciting gameplay change for FIFA 14: realistic ball physics. EA Vancouver has researched the way footballs drag, curve and spin, and found FIFA 13 had it all wrong. The drag coefficient, apparently, was too linear, which means there was linear deceleration - that is, the ball didn't move much at all. The flight of the ball was dull.

In real life, of course, the ball moves all over the place - think a Ronaldo freekick that dips and swerves before crashing into the net. FIFA 14 hopes to simulate this with a non-linear drag coefficient.

In gameplay terms, players can now strike the ball harder and put more spin on passes and shots. You can now perform curling lofted through balls - a surprising first for the series. When it comes to finishing, you might get a low-rising shot - Steven Gerrard's speciality, a turbulent shot that moves in the air, or perhaps a dipping shot - Gareth Bale's trademark. There are no input commands for these shots. They are emergent, governed by the simulation and the context of the shot and designed to make players "feel the motion of scoring great goals".

"It's fundamentally just how you kick the ball," Channon tells us. "It's not a forced thing. Because the drag was wrong on the ball, we were getting a very flat trajectory. The ball wasn't spinning very much. As soon as you start adding spin you get that. It's a natural behaviour."

We've heard the likes of "real ball physics" before from game makers in the run up to the release of new entries in annual sports series, of course, and I'm mildly concerned that the new ball physics could result in hilarity in much the same way the Player Impact Engine did when that was first introduced, but its addition is coming from the right place: the desire to make goals more interesting and realistic.

http://www.eurogamer.net/articles/2013-04-17-fifa-14-recreating-the-emotion-of-scoring-great-goals
 

Nirolak

Mrgrgr
Updated the OP.

If you're referring to handheld platforms, then yes, there's a definitely possibility. But I still think people are reading too much into that line.

Madden was announced before the PS4 announcement iirc. NHL isn't really as large a title as FIFA, afaik. But for something like FIFA, you'll get questions about next gen versions. I wouldn't be surprised if there was some obligation to Microsoft to not announce the PS4 SKU of FIFA yet.

And there's absolutely no reason to not announce a Wii U SKU right now for BF4, Madden, NHL or FIFA if it's coming.
FIFA and Battlefield were two of the games EA explicitly acknowledged for "Gen 4" in their last fiscal call, so they can't entirely hide from those announcements, which is why we got those awkward backroom confirmations on BF4 announce day.
 

Hasney

Member
Thinking about buying FIFA on the PC for the first time this year. Are the PC ports usually good?

If seen some complaints in this thread, but after the first patch on 13, it was terrific for me personally. Bar the Ultimate Team servers, but that hits every version of the game, annoyingly.
 

Saty

Member
Sounds like a nightmare for the Referee AI which can still drive you mad in FIFA 13. Adding all these complexities don't mean as much when Ref AI and logic is under-equipped.
 
FIFA and Battlefield were two of the games EA explicitly acknowledged for "Gen 4" in their last fiscal call, so they can't entirely hide from those announcements, which is why we got those awkward backroom confirmations on BF4 announce day.
Oh, I didn't recall FIFA already being tacitly confirmed for PS4/next XBOX. If so, then I'd say that's even more reason to assume that line refers to those SKUs. It essentially lets them side-step any questions on a PS4 version, which would require them to make more awkward confirmations, while the XBOX3 remains unannounced.
 
That ball physics stuff sounds all wrong to me. In this generation's FIFA, from straight-on kicks, both laced and side-footed the ball curls far too much, moves too much through the air, and doesn't have the right balance at all between the distance the ball travels and the maximum change in direction

From that Eurogamer quote, it sounds like they're going even further with the non-straight trajectory physics
 

Into

Member
I do not think the Wii U will get many multiplats but i do expect FIFA 14, 15, 16 etc to appear on the Wii U.

Its one thing for Battlefield 4 not to appear, but everyone surely expects FIFA 14 to be on everything under the sun.

Guess we will see
 

Scum

Junior Member
That ball physics stuff sounds all wrong to me. In this generation's FIFA, from straight-on kicks, both laced and side-footed the ball curls far too much, moves too much through the air, and doesn't have the right balance at all between the distance the ball travels and the maximum change in direction

From that Eurogamer quote, it sounds like they're going even further with the non-straight trajectory physics
Expect everyone to boot the ball about like C. Ronaldo.

I do not think the Wii U will get many multiplats but i do expect FIFA 14, 15, 16 etc to appear on the Wii U.

Its one thing for Battlefield 4 not to appear, but everyone surely expects FIFA 14 to be on everything under the sun.

Guess we will see
I have no hopes for a WiiU version.
 
That ball physics stuff sounds all wrong to me. In this generation's FIFA, from straight-on kicks, both laced and side-footed the ball curls far too much, moves too much through the air, and doesn't have the right balance at all between the distance the ball travels and the maximum change in direction

From that Eurogamer quote, it sounds like they're going even further with the non-straight trajectory physics

I'm just glad they're working on the ball speed problem.

Curve can be far too extreme in FIFA 13 and often looks canned/pre-determined. I like that they're working in a system that allows for seemingly more turbulence and chaos.
 

Kyoufu

Member
Vita version is a tough sell when

a) it's FIFA 11 with updated roster/menus.

b) PS4 version of FIFA 14 is playable via Remote Play.
 

Nirolak

Mrgrgr
Oh, I didn't recall FIFA already being tacitly confirmed for PS4/next XBOX. If so, then I'd say that's even more reason to assume that line refers to those SKUs. It essentially lets them side-step any questions on a PS4 version, which would require them to make more awkward confirmations, while the XBOX3 remains unannounced.

Basically they said something to the effect of "For Gen 4, you will see FIFA and Battlefield before our next call, and we will talk about our next-gen plans more on that call." (paraphrase).

The call they were referring to is the early May one, which at the time would have been after the next Xbox unveil as well.
 

KingSnake

The Birthday Skeleton
So, we discovered now that our last year game is shit, but trust us that this year's game will be awesome and feel real.
 

Shadders

Member
I do not think the Wii U will get many multiplats but i do expect FIFA 14, 15, 16 etc to appear on the Wii U.

Its one thing for Battlefield 4 not to appear, but everyone surely expects FIFA 14 to be on everything under the sun.

Guess we will see

I thought it was in the contract with FIFA that whoever licenses it has to release on every viable platform. I can't find the link, but I've definitely read that before.

So either Wii U announce will happen at a later date.. or they're claiming it's not a viable platform.
 
No Wii U version is extremely disappointing. Might as well kill the console off then if EA is really trying to dreamcast the system.

Yes, it's EA's fault that the WiiU isn't selling.

Why would it sell if it has no games? Because EA sure isn't releasing any. A late $59.99 Mass Effect 3 port doesn't cut it.

I agree. Ubisoft and Activisoin are doing so much for the WiiU. It has nothing to do with the hardware and launching after a large decline in Wii software sales and lacking launch sales. Nintendo is just another victim of EA.

Real talk: EA is a company. They need to generate profits. Like other large publishers, they don't see a profit in the WiiU and that's because of Nintendo.
 

Into

Member
I thought it was in the contract with FIFA that whoever licenses it has to release on every viable platform. I can't find the link, but I've definitely read that before.

So either Wii U announce will happen at a later date.. or they're claiming it's not a viable platform.

Yeah Ive heard some rumblings about that too

I do wonder what is going on, even the PS2 and PSP got:




I can understand not announcing the Xbox 720 version since the console officially does not even exist, the PS4 version they might want to save for E3 to show the better graphics. But why not announce the U version?
 

Varth

Member
I can understand not announcing the Xbox 720 version since the console officially does not even exist, the PS4 version they might want to save for E3 to show the better graphics. But why not announce the U version?

This, together with a couple other details, makes me wonder about surprises coming out of the Xbox720 event.
 

ahm998

Member
Yes, it's EA's fault that the WiiU isn't selling.



I agree. Ubisoft and Activisoin are doing so much for the WiiU. It has nothing to do with the hardware and launching after a large decline in Wii software sales and lacking launch sales. Nintendo is just another victim of EA.

Real talk: EA is a company. They need to generate profits. Like other large publishers, they don't see a profit in the WiiU and that's because of Nintendo.

If EA only milking their games on consoles , it will be again for 3rd year as bad company in US.

I hope if they want to release FIFA 14 on Wii U with good update better release it with new engine.
 

Satchel

Banned
Last FIFA I bought was 10 after buying every single one since the original.

They lost me after 11.

Might jump back in with 15. possibly.
 

LegoArmo

Member
13 was my first time buying FIFA and I liked it quite a bit, am I doing it wrong?

No, it's a very good game, just with the amount of hours people put into playing these games, year on year, the small faults stand out more and more, it'll be almost impossible to please someone for 12 months of constant playing.
 
FIFA is the industrys greatest franchise whore, its on absolutely everything -- if it doesn't come to Wii U or 3DS you can know for certain then that something has gone very badly wrong in that relationship.

I think its a bit early to say that given the line in there about other platforms, but just throwing that out there... it would be a Reggie-should-resign scenario for me.
 

H3xum

Member
Phew.

I can put my pessimism to rest about fifa 14 being 1 of the 2 games microsoft was going to reveal for next gen in the upcoming weeks
 

Frodo

Member
Yes, it's EA's fault that the WiiU isn't selling.



I agree. Ubisoft and Activisoin are doing so much for the WiiU. It has nothing to do with the hardware and launching after a large decline in Wii software sales and lacking launch sales. Nintendo is just another victim of EA.

Real talk: EA is a company. They need to generate profits. Like other large publishers, they don't see a profit in the WiiU and that's because of Nintendo.

And that is why they cancelled the Wii U's version of Crysis 3 when it was almost finished. And why many of these decisions were taken even before we had the sales figures.
 
And that is why they cancelled the Wii U's version of Crysis 3 when it was almost finished. And why many of these decisions were taken even before we had the sales figures.
Take-Two made the decision not to make a Wii U SKU for GTAV long before there were any sales figures.

Konami made the decision not to make a Wii U SKU of MGSV long before there were any sales figures.

I'm not sure why people keep acting surprised that publishers make decisions based on expectation and forecasting.
 
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