Foreigners trying to do business in China face significant political barriers. You partner with a domestic company or go home.
That's a very good point that I didn't think about (I don't know if that's actually true though. I know that to be the case in North Korea: Westerns being the owner of a company is a foreign concept for them, so people usually associate themselves with companies from that region instead). I don't know enough about china to discuss the subject, but it's a valid argument, if true.
I find part of this assertion to be questionable. When it comes to Japanese devs Capcom ports a lot of games for the PC. So if they saw value in releasing MH on the PC they would.
I didn't say that Capcom doesn't do PC Ports. I said that there's not that big of a userbase for PC Games in Japan, because they don't use PCs for games.
I'm also saying that Monster Hunter is a Japanese Game aimed at the Japanese Market, most of the times. Most releases don't come over here and, when they do, they're never tailored for this market - as in, people don't quite figure out how to play the game unless they're following some Guide on the Internet. Most of Monster Hunter gameplay mechanics are not well explained ingame, because people have been playing it for the past 7 years in Japan.
Making a extensive tutorial about a Monster Hunter game for the Japanese Audience is the equivalent of making a extensive tutorial about FPS for the American Audience: Everybody knows how to play Call of Duty, It doesn't need a tutorial. Everybody in Japan knows how to play Monster Hunter, it doesn't need a tutorial.
Really quick recap of my opinions on the subject:
- Monster Hunter is tailored to the Japanese Market.
- There's no PC Gaming Market in Japan (not big enough, I should say).
- Capcom loves to do PC Ports for the American (Should we say Western?) PC Gaming Market (thank god they stepped up once they created the MT Framework engine - everything before that was an abomination)
- Monster Hunter is not a big hit on the American Market (because of Capcom's mismanagement of the series on the region, lemme reiterate).
- Capcom can't be bothered to make a PC version of a game (Monster Hunter) that won't sell in their PC Market (America. Western?) and it won't sell in the market where the franchise is popular (There's no PC Gaming in Japan).
- It's probably cheaper for Capcom to do an allegedly half-assed Chinese outsource F2P PC version of Monster Hunter (based on Monster Hunter Freedom) for the Chinese market that will not leave that market because it's not good enough (again, allegedly) for the main PC market (America. West?), from a franchise that's not that good in that market (Monster Hunter in America/West) and won't sell enough in the market where the franchise is popular (near to no PC Gaming Market in Japan). This is a F2P game and, as we know, F2P games thrive in numbers.
I'm not saying that's the truth, that's just my take on the whole situation.
Let me put it this way: Monster Hunter is a Japanese-oriented franchise because every major release of the game were on systems that were most popular on that market at the time: PSP, Wii, Wii U, 3DS. The world-wide "winners" (PS3, 360, PC) never saw an "official" release of the game.
PSP is the more blatant one: Why would you release a big franchise game on a system that sells virtually
nothing on the software-side, unless the only market you cared about is the market where they don't pirate the PSP to hell and back and actually buy games for it?