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Monster Hunter Online (Capcom/Tencent, CryEngine 3) officially announced

But I don't want to be a shithead about this. Are their games good? Or at least do they seem to have the potential to get this right? Because I'm at the point where I'm fully prepared to play clones of this game if they're decent, especially if Capcom is going to make us wait forever for MH4.

They are often clones of popular Games. They have some KoF Clone, which plays surprisingly well. Then they now also have some Gunz Clone and I played some MMO by them when I was in China, which wasnt that bad.

And if I remember correctly they hold most of the shares of Riot Games now, who made League of Legends.
Maybe it should also be noted, that Tencent holds about 48% of Epic Games shares.


A lot of people shit on it in this thread because they dont have any clue, how big Tencent even is nowadays and how important it is for China. They have League of Legends, bought NBA for the Chinese Market as well as the MP for CoD, have one of the biggest instant messengers for chinese speaking people and almost everyone in the chinese speaking world knows the importance of Tencent.
In this thread though it seems people think that Tencent is some kind of small chinese company with no influence at all.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
Oh and digging into the site more here comes an image bomb:

KstygBP.jpg

BSbjdV9.jpg

eaQr8af.jpg

duVo0EV.jpg

oPGdU0g.jpg

B9mMO4u.jpg

KVxuo0a.jpg

8uFIoLz.jpg

jifmJ8F.jpg

syKinpg.jpg

clZxA8u.jpg

Zw7qDnD.jpg

xJmMDk0.jpg


Phew. theres a few more crappier ones dotted around on this main site:
http://mho.qq.com/main.shtml

If a mod wants to update theres new screens..
 

drizzle

Axel Hertz
Foreigners trying to do business in China face significant political barriers. You partner with a domestic company or go home.
That's a very good point that I didn't think about (I don't know if that's actually true though. I know that to be the case in North Korea: Westerns being the owner of a company is a foreign concept for them, so people usually associate themselves with companies from that region instead). I don't know enough about china to discuss the subject, but it's a valid argument, if true.

I find part of this assertion to be questionable. When it comes to Japanese devs Capcom ports a lot of games for the PC. So if they saw value in releasing MH on the PC they would.
I didn't say that Capcom doesn't do PC Ports. I said that there's not that big of a userbase for PC Games in Japan, because they don't use PCs for games.

I'm also saying that Monster Hunter is a Japanese Game aimed at the Japanese Market, most of the times. Most releases don't come over here and, when they do, they're never tailored for this market - as in, people don't quite figure out how to play the game unless they're following some Guide on the Internet. Most of Monster Hunter gameplay mechanics are not well explained ingame, because people have been playing it for the past 7 years in Japan.

Making a extensive tutorial about a Monster Hunter game for the Japanese Audience is the equivalent of making a extensive tutorial about FPS for the American Audience: Everybody knows how to play Call of Duty, It doesn't need a tutorial. Everybody in Japan knows how to play Monster Hunter, it doesn't need a tutorial.

Really quick recap of my opinions on the subject:

  • Monster Hunter is tailored to the Japanese Market.
  • There's no PC Gaming Market in Japan (not big enough, I should say).
  • Capcom loves to do PC Ports for the American (Should we say Western?) PC Gaming Market (thank god they stepped up once they created the MT Framework engine - everything before that was an abomination)
  • Monster Hunter is not a big hit on the American Market (because of Capcom's mismanagement of the series on the region, lemme reiterate).
  • Capcom can't be bothered to make a PC version of a game (Monster Hunter) that won't sell in their PC Market (America. Western?) and it won't sell in the market where the franchise is popular (There's no PC Gaming in Japan).
  • It's probably cheaper for Capcom to do an allegedly half-assed Chinese outsource F2P PC version of Monster Hunter (based on Monster Hunter Freedom) for the Chinese market that will not leave that market because it's not good enough (again, allegedly) for the main PC market (America. West?), from a franchise that's not that good in that market (Monster Hunter in America/West) and won't sell enough in the market where the franchise is popular (near to no PC Gaming Market in Japan). This is a F2P game and, as we know, F2P games thrive in numbers.

I'm not saying that's the truth, that's just my take on the whole situation.


Let me put it this way: Monster Hunter is a Japanese-oriented franchise because every major release of the game were on systems that were most popular on that market at the time: PSP, Wii, Wii U, 3DS. The world-wide "winners" (PS3, 360, PC) never saw an "official" release of the game.

PSP is the more blatant one: Why would you release a big franchise game on a system that sells virtually nothing on the software-side, unless the only market you cared about is the market where they don't pirate the PSP to hell and back and actually buy games for it?
 

709zzy

Banned
Capcom's latest grand entry in the Monster Hunter Series using the all powerful next-gen high performance hardware of the 3DS:

QBiNHcl.jpg



Chinese Monster Hunter that apparently has been judged to have bad gameplay (based on a promotion video) and bad character design ( MH has good character design to begin with??) and bad art (yeah man from the same person who claims this title re-uses previous games art asset /facepalm):

aEo18cQ.jpg

Ki1iLNC.jpg




Enjoy your shitty PS1 Graphics MH4, Nintendo noobs ;)
 
Capcom's latest grand entry in the Monster Hunter Series using the all powerful next-gen high performance hardware of the 3DS:

QBiNHcl.jpg



Chinese Monster Hunter that apparently has been judged to have bad gameplay (based on a promotion video) and bad character design ( MH has good character design to begin with??) and bad art (yeah man from the same person who claims this title re-uses previous games art asset /facepalm):

aEo18cQ.jpg

Ki1iLNC.jpg




Enjoy your shitty PS1 Graphics MH4, Nintendo noobs ;)

I can't believe we've come to this...
Edit : the first screen isn't on 3DS.
 

Eteric Rice

Member
'Kay, I'll enjoy the new weapons and settings and monsters and gameplay advancements.

Basically this.

Whenever Capcom gives another company a shot at one of their series it always ends up making me cringe.
 

Blades64

Banned
Looks pretty good so far I guess. Not to keen on it being an MMO though. I wish they would make an Original, built from the ground up, title for the Wii U.
 

fates

Member
Capcom's latest grand entry in the Monster Hunter Series using the all powerful next-gen high performance hardware of the 3DS:



Chinese Monster Hunter that apparently has been judged to have bad gameplay (based on a promotion video) and bad character design ( MH has good character design to begin with??) and bad art (yeah man from the same person who claims this title re-uses previous games art asset /facepalm)



Enjoy your shitty PS1 Graphics MH4, Nintendo noobs ;)

I sure hope this is satire. The "bad" artwork is still the source of these "glorious" visuals, just so you know.

Anyways, not terribly interested in this, similar to how I wasn't terribly interested in MH Frontier. Turning something already somewhat high on the grind scale to begin with into a MMO like this generally doesn't go so well, as Frontier is notorious for it's excessive grinding.
 

ThatObviousUser

ὁ αἴσχιστος παῖς εἶ
Capcom's latest grand entry in the Monster Hunter Series using the all powerful next-gen high performance hardware of the 3DS:

QBiNHcl.jpg



Chinese Monster Hunter that apparently has been judged to have bad gameplay (based on a promotion video) and bad character design ( MH has good character design to begin with??) and bad art (yeah man from the same person who claims this title re-uses previous games art asset /facepalm):

aEo18cQ.jpg

Ki1iLNC.jpg




Enjoy your shitty PS1 Graphics MH4, Nintendo noobs ;)

Monster Hunter fans...

tumblr_mlc5ehm3fQ1rrfiwuo2_250.gif
 

Alexios

Cores, shaders and BIOS oh my!
I'm more impressed by 3G on 3DS and 3 on Wii than I would be by this thing on my PC personally. The models look almost like Tri quality + painted over sharper yet ugly textures. No real effort, no fur shaders or anything.

Environments look very low poly too, and the primary grounds seemingly as flat as ever, at least 4 tries to change that aspect even if it lacks compelling textures (lol).

But hey, it's not on a Nintendo platform (I'm sure a WiiU - or hell, a Vita - could technically achieve this at 1080p, but anyway) so it's amazing, you noobs.

Also lol @ trying to trash the 3DS, mocking how next gen it is as a handheld, for not achieving as much as a PC. Lol.
 

Soriku

Junior Member
If a baby cries enough, momma will listen.

There are a couple million babies in Japan that prefer it on a handheld...and Vita isn't popular enough to support the series. So 3DS.

Would still love a ground up MH for PS4 though.

That first picture is actually from the 3DS version. It's the new weapon in MH4. You can view it at the MH4 website: LINK

Actually, yeah. But MH4 screens in general are pretty shit. Looks much better in motion.
 

muu

Member
Looks like they updated the models but made absolutely no changes to the animations, which in this case isn't necessarily a bad thing. Wonder if it's Capcom or Tencent that did the remodeling, and whether it can be used in MT Framework? It'd certainly make another mainline HD MH closer to reality. As far as MHO goes, If this is China's version of MHF I'm more than happy for them to leave the thing over there.
 

TizioVerde

Neo Member
Using a PSP screen as a 3DS screen is what makes that post so magical.
This will be a good post to quote next time there will be a debate about MH on 3DS looking better than the PSP version.

How can it be a PSP screen when it shows one of the MH4 new weapon?
 

DaBoss

Member
That first picture is actually from the 3DS version. It's the new weapon in MH4. You can view it at the MH4 website: LINK

Well looks like I got owned. It looked like the PSP game lol.

This will be a good post to quote next time there will be a debate about MH on 3DS looking better than the PSP version.

How can it be a PSP screen when it shows one of the MH4 new weapon?

Because MH3U looks inherently better than MHP3rd? It's an easy conclusion to come to.
 

Raide

Member
There are a couple million babies in Japan that prefer it on a handheld...and Vita isn't popular enough to support the series. So 3DS.

Would still love a ground up MH for PS4 though.



Actually, yeah. But MH4 screens in general are pretty shit. Looks much better in motion.

I am sure Capcom could happily leave MH how it is for the Japanese market but then make something else MH related for everyone else. Kinda think they are trying it with Dragon's Dogma but the lack of co-op doomed it instantly from making any dent in the MH fanbase.
 

Alexios

Cores, shaders and BIOS oh my!
This will be a good post to quote next time there will be a debate about MH on 3DS looking better than the PSP version.
Because one screen or ground textures in general = the whole game, be more blatant please.

Also, PSP getting very good PS2 ports and 3DS even adding effects like self shadowing on top (nevermind far more complex environments in 4, let's talk about 3G since it's a known quality) = shitty PS1 graphics now?
 

Soriku

Junior Member
I am sure Capcom could happily leave MH how it is for the Japanese market but then make something else MH related for everyone else. Kinda think they are trying it with Dragon's Dogma but the lack of co-op doomed it instantly from making any dent in the MH fanbase.

DD is nice but I don't really think there's a substitute for MH.
 

muu

Member
I am sure Capcom could happily leave MH how it is for the Japanese market but then make something else MH related for everyone else. Kinda think they are trying it with Dragon's Dogma but the lack of co-op doomed it instantly from making any dent in the MH fanbase.

When the Lost Planet 2 demo came out I thought that was the direction they were going to pull a western MH: coop battles against giant bosses using guns and bots. I had a blast w/ the demo so the final product left me extremely disappointed.
 

Wanny

Member
I don't care if it has good graphics or not. I just want an online MH game on PC platform for the West. How hard is it?

I got unhyped as fast as I got hyped when I learned it was for China only. ffs Capcom...
 

Raide

Member
DD is nice but I don't really think there's a substitute for MH.

True but I feel that the reason the fanbase love MH is the main reason why it will never really evolve. Despite new weapons, new monster, spruced up graphics etc, it is still using the basic fundamentals from the PS2 era. Combat still feels the same, many of the gameplay quirks show its heritage and that is something most fans just cannot think about dropping. Just basic stuff like the animation priority for combat, the loading of zones and many other things and things you cannot talk about changing else the fanbase goes wild!

I only came into MH with Tri but between that and Tri-U I have put about 300 hours in. I love the game but I can see its faults and the dumb things it does. :D

When the Lost Planet 2 demo came out I thought that was the direction they were going to pull a western MH: coop battles against giant bosses using guns and bots. I had a blast w/ the demo so the final product left me extremely disappointed.

Agreed. I loved LP and LP2 and even that had some weird quirks for combat and moving around.
 

Soriku

Junior Member
True but I feel that the reason the fanbase love MH is the main reason why it will never really evolve. Despite new weapons, new monster, spruced up graphics etc, it is still using the basic fundamentals from the PS2 era. Combat still feels the same, many of the gameplay quirks show its heritage and that is something most fans just cannot think about dropping. Just basic stuff like the animation priority for combat, the loading of zones and many other things and things you cannot talk about changing else the fanbase goes wild!

I only came into MH with Tri but between that and Tri-U I have put about 300 hours in. I love the game but I can see its faults and the dumb things it does. :D

MH4 is changing up the gameplay. You can climb around now (on the terrain and monsters), jump, and plus the weapons have new moves now. Check out the TGS trailer if you haven't:

http://www.youtube.com/watch?v=TQHHRoegHCw
 

Alexios

Cores, shaders and BIOS oh my!
True but I feel that the reason the fanbase love MH is the main reason why it will never really evolve. Despite new weapons, new monster, spruced up graphics etc, it is still using the basic fundamentals from the PS2 era. Combat still feels the same, many of the gameplay quirks show its heritage and that is something most fans just cannot think about dropping. Just basic stuff like the animation priority for combat, the loading of zones and many other things and things you cannot talk about changing else the fanbase goes wild!

I only came into MH with Tri but between that and Tri-U I have put about 300 hours in. I love the game but I can see its faults and the dumb things it does. :D



Agreed. I loved LP and LP2 and even that had some weird quirks for combat and moving around.
Why would they change animation priority for attacks? Might as well not make it about hunting monsters if they change the whole gameplay style. Or are you implying it's one of the dumb things?

Might as well make a Street Fighter without animation priorities then huh, being able to cancel any attack into blocking and moving around at will all over the screen during any of them too.

MH4 is doing a lot of changes and MH3 already made older games feel outdated. It's not just new things that are added on top of an identical base, it's old things getting refined too.

Of course they aren't going to make people who don't like MH like it, but why would they? There are other games for them.
 

Raide

Member
MH4 is changing up the gameplay. You can climb around now (on the terrain and monsters), jump, and plus the weapons have new moves now. Check out the TGS trailer if you haven't:

http://www.youtube.com/watch?v=TQHHRoegHCw

The traversal stuff is one of the reasons I keep an eye on MH4. Still hoping MH4-U gets announced :p

Despite all that, they are still clinging to old mechanics. Maybe if Dragon's Dogma 2 gets a co-op, then it might draw more people in, since it is MH style but clearly not ripping from it.

Why would they change animation priority for attacks? Might as well not make it about hunting monsters if they change the whole gameplay style.

MH4 is doing a lot of changes and Mh3 already made older games feel outdated.

Of course they aren't going to make people who don't like MH like it, but why would they? There are other games for them.


Agreed. If they change it all, then it would not be classic MH but that is no reason to not do it. They could make the combat more focused around timing and more depth of combat, instead of the old style of locking you into attacks. I wanted to see more done in terms of actual hunting monsters, hunting in a living world (map zoning just kills this for me) and many other things.
 

Alexios

Cores, shaders and BIOS oh my!
You can't really jump though. You can jump off the ledge (which is nothing new) and attack in midair.
The staff weapon can jump attack at will.

The environments are obviously made to provide lots of jumping and climbing opportunities for everyone though, not flat like previous MonHuns.
 

DaBoss

Member
True but I feel that the reason the fanbase love MH is the main reason why it will never really evolve. Despite new weapons, new monster, spruced up graphics etc, it is still using the basic fundamentals from the PS2 era. Combat still feels the same, many of the gameplay quirks show its heritage and that is something most fans just cannot think about dropping. Just basic stuff like the animation priority for combat, the loading of zones and many other things and things you cannot talk about changing else the fanbase goes wild!

I only came into MH with Tri but between that and Tri-U I have put about 300 hours in. I love the game but I can see its faults and the dumb things it does. :D

I don't think anyone likes the loading screens. I just know that one of the main mechanics is areas, which are necessary for Monster Hunter.

Monster Hunter Tri changed up quite a few things, introduced a Stamina mechanic for monsters, introduced underwater combat, brought a new weapon (SwitchAxe), had all new monsters (except for Rathian, Rathalos, and Diablos) and fixes up hitboxes which were apparently archaic before.

MH4 seems to be introducing new 2 new weapons, more elevation for more dynamic combat and with it more mechanics (wall combat, jump attacks, and clinging on to monsters), a new thing (wyvern virus) which makes monsters even harder, and a more cohesive story.

Changing the core of the game is like throwing out all of the progress of the series.
 

Soriku

Junior Member
You can't really jump though. You can jump off the ledge (which is nothing new) and attack in midair.

Hmm I'm pretty sure you can jump, and pretty high, but I'm not entirely sure if it's part of an attack.

At 0:26 here, you can see a SnS user jump pretty high and then attack a monster:

http://www.youtube.com/watch?v=VTWtxggUIGE&feature=player_embedded#

Never got that impression, to be honest.
It just looks terrible to me.
Then again: handhelds.

It doesn't look amazing or anything but still better than that crap shot posted above.

Edit: Btw loading in MH4 is instantaneous.
 

Alexios

Cores, shaders and BIOS oh my!
They could make the combat more focused around timing and more depth of combat, instead of the old style of locking you into attacks.
That makes no sense. Timing matters BECAUSE you (as well as the monsters for their side) are committed to your attacks. If you don't like the extremes the slower weapons take that to then use a faster weapon. There are plenty choices these days. Some rely on slow single attacks, others on fast combos, and so on. Animation priority at its core however makes no sense to be taken out. Any decent melee combat system uses it to an extent.
 

Raide

Member
I don't think anyone likes the loading screens. I just know that one of the main mechanics is areas, which are necessary for Monster Hunter.

Monster Hunter Tri changed up quite a few things, introduced a Stamina mechanic for monsters, introduced underwater combat, brought a new weapon (SwitchAxe), had all new monsters (except for Rathian, Rathalos, and Diablos) and fixes up hitboxes which were apparently archaic before.

MH4 seems to be introducing new 2 new weapons, more elevation for more dynamic combat and with it more mechanics (wall combat, jump attacks, and clinging on to monsters), a new thing (wyvern virus) which makes monsters even harder, and a more cohesive story.

Changing the core of the game is like throwing out all of the progress of the series.

The elevation stuff is a great change. Hoping they really make some interesting places to fight in. Should add a cool dimension to co-op fighting.

That makes no sense. Timing matters BECAUSE you (as well as the monsters for their side) are commuted to your attacks. If you don't like the extremes the slower weapons take that to then use a faster weapon. Animation priority at its core however makes no sense to be taken out.

It seems strange how you have to commit to attacks. It is more of a MH reason to do it because all MH games do it, as apposed to thinking how else to do it. Even with fast weapon, you attack and you have no ability to change targets quickly, but that tends to be why you only get 1 or 2 monsters around you at any one time.
 
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