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Bioshock Infinite | Official Spoiler Thread |

L.O.R.D

Member
comstock is booker dewit from another dimension. when comstock used the tear machine he became infertile and in order to complete his dream he wanted his own bloodline so he bought bookers daughter

ok..then why he couldn't get the baby from his own world ,or even from his wife (lady comstock ) ?
 

Montresor

Member
ok..then why he couldn't get the baby from his own world ,or even from his wife (lady comstock ) ?

He needed a baby that came from his own seed. And since he was infertile he concocted the plan to purchase one his own daughters in an alternate dimension.

It was simply impossible for him to get an heir to his throne from his own reality/world.
 

Deku Tree

Member
That's unforch. I thought he's a good catch judging from his looks alone. But lousy in bed? Hmm, kind of a deal-breaker. :p

As for the plot, I couldn't help but wonder if the writers are big fans of "Fringe" TV series.

For me the whole SciFi SpaceTime Weirdness Thing was around in lots of things (e.g. ChronoTrigger) long before Fringe. I was personally a big fan of Fringe BTW.
 
CHEEZMO™;55934980 said:
I think the Luteces are my favourite characters.

Same here, it's been a while since I've seen a notable character/characters in a game.

But I think Sander Cohen just edge's them out as my favorite this gen.

Is there any option to find out which Voxophones I missed?

Unfortunately, no.

You're gonna have to either use a guide or just go through the game again thoroughly.
 
Unfortunately, no.

You're gonna have to either use a guide or just go through the game again thoroughly.

Booh. :/

I found 76/80 after my second playthrough and that was with lots of searching. I can't see myself going through it a third time with a list..




Edit:

You have to go through your list in game, and compare it to a list online. See which ones your missing by name.

I find this to be a great guide for locations. They also have a full Telescope/Kinetoscope guide.
http://www.gamesradar.com/bioshock-infinite-voxophone-locations-guide/


But considering I recognize most Voxophone on that list and only a few not, I might go through the special chapters. :x
 

Neiteio

Member
Reading "The Art of BioShock Infinite," I really want one of the DLC campaigns to go all-out and construct the dark Art Nouveau version of Columbia they originally envisioned, complete with the scenario involving the Mad Toymaker and his various creations (the Rabbit, the Owl, the Elephant, etc). I'd also like to see the Mothman (flying Big Daddy with stained-glass insets, clockwork, mahogany shell, etc), and the Claw Daddy (a dapper bowler-hat-wearing man with massive mechanical claws)! Justify this alternate Columbia with the tears/multiverse explanation and have at it! Would require many new assets, but who knows, maybe they modeled some of the early concepts and have the foundation lying around somewhere.
 

DatDude

Banned
Reading "The Art of BioShock Infinite," I really want one of the DLC campaigns to go all-out and construct the dark Art Nouveau version of Columbia they originally envisioned, complete with the scenario involving the Mad Toymaker and his various creations (the Rabbit, the Owl, the Elephant, etc). I'd also like to see the Mothman (flying Big Daddy with stained-glass insets, clockwork, mahogany shell, etc), and the Claw Daddy (a dapper bowler-hat-wearing man with massive mechanical claws)! Justify this alternate Columbia with the tears/multiverse explanation and have at it! Would require many new assets, but who knows, maybe they modeled some of the early concepts and have the foundation lying around somewhere.

I'd rather have dlc that fleshes out more of the main narrative, rather than having wacky things, just for the sake of featuring wacky bizarre things.
 

DatDude

Banned
btw, why the hell is this already getting flushed down in the community ot?


There's only 100 pages, usually it should be more, no? Also, it's going to make it pretty hard for the average joe who couldn't understand a lick of the ending to find the answers they might be looking for.
 

Roto13

Member
btw, why the hell is this already getting flushed down in the community ot?


There's only 100 pages, usually it should be more, no? Also, it's going to make it pretty hard for the average joe who couldn't understand a lick of the ending to find the answers they might be looking for.

Moving to community is based on the age of a thread, not the size.
 

Trigger

Member
Reading "The Art of BioShock Infinite," I really want one of the DLC campaigns to go all-out and construct the dark Art Nouveau version of Columbia they originally envisioned, complete with the scenario involving the Mad Toymaker and his various creations (the Rabbit, the Owl, the Elephant, etc). I'd also like to see the Mothman (flying Big Daddy with stained-glass insets, clockwork, mahogany shell, etc), and the Claw Daddy (a dapper bowler-hat-wearing man with massive mechanical claws)! Justify this alternate Columbia with the tears/multiverse explanation and have at it! Would require many new assets, but who knows, maybe they modeled some of the early concepts and have the foundation lying around somewhere.

Save that for Infinite 2. So much of that seems like something out of a different game now.
 

Red

Member
Why would the Lutece's, preeminent quantum physicists, ever hook up with and help a religious nutjob like Comstock?

$$$

They wanted funds to further their research, which he was willing and able to grant them.

I don't think that's something to be very concerned about. It's like, you could ask how Comstock amassed so much wealth so quickly. We know he canvassed Washington or something for Columbia-bucks but a thing like that, that'd cost a pretty penny. And he didn't have much to show as evidence of his ability to build the city. Floating apples or whatever. But it's a minor plot thing relative to Booker's story. It's not worth getting too hung up on.
 

Salamando

Member
Why would the Lutece's, preeminent quantum physicists, ever hook up with and help a religious nutjob like Comstock?

Remember, multiple universes. Anything that can happen, will. Some Lutece's work with Comstock, some don't. The game only cares about the ones who do, since there is no game when they don't.
 

Lotto

Member
I just finished it up on Hard. Fantastic game, lovely in all regards. I quite enjoyed the gameplay despite all the negativity surrounding it. Immediately went to this thread to get my questions answered and boy what an overwhelming amount of information. Great stuff though, my head is still trying to process everything that just happened.
 

Fezan

Member
Wanted to ask about Connection between bioshock and infinity again ?
Also when we first travel trough tear we see people whom we have killed standing there in pain and Elizabeth explain they are having memories from other dimension of being killed?
Why does not this happen to booker or later on in the game. this is bugging me for quite some time

qouting my self again and again and again
 
I always took it that Booker not rowing is a constant in each universe, like the coin landing on Heads.

I took them as check points basically to let the Luteces know that they are on the right track. They are constants in the sense that they are using the correct Booker thus far and each Booker that survived or got close enough to Liz didn't Row... But they it is still a variable when you bring in the fact that this Universe has infinite universes. So there has to be an infinite number of times where he rows.
 

Trigger

Member
qouting my self again and again and again

People paying your post dust, eh?

Wanted to ask about Connection between bioshock and infinity again ?

I'm not sure what you mean here?

Also when we first travel trough tear we see people whom we have killed standing there in pain and Elizabeth explain they are having memories from other dimension of being killed?
Why does not this happen to booker or later on in the game. this is bugging me for quite some time

Replay (or watch on youtube) when Booker and Liz first see the Martyr Booker posters in the Vox Uprising timeline. He gets a nosebleed like the people in the police station and recalls some memory of what happened in this timeline. He also got one earlier in the game before he met Liz. Booker is able to ignore the dissonance on some level and thus isn't paralyzed or driven crazy like some people.
 

Mascot

Member
HOLY CRAP.

I cannot believe how stupidly easy the final tower defence battle is on Hard when you use the Return To Sender trap spam trick. My RTS vigor wasn't even upgraded at all. I think I fired only a dozen bullets during the whole battle (four sniper headshots each into the two rocket vikings, and a couple of stragglers dealt with) and the rest was via belly flops from the Death Budgie. Did it first go using this method with about half of the blue juice left.

Man, I was seriously pissed off after originally dropping the difficulty down to Medium on this battle to finish the game after failing so dismally, but just reloaded the last Hard save, breezed the battle, and the achievement for finishing on hard popped before the credits rolled.

Now, does anyone know how you can tell which Voxophones you've collected, and where the missing ones might be?

Also, it just occurred to me: is the protagonist called Booker DeWitt because it's a twist on "Booker - do it!", as in everything you do is preordained?
 
Yeah, I can't wait to get to the final battle in 1999 mode to try out the RTS approach. Can't believe I didn't think of the first time I went through on Hard.
 

Mascot

Member
Just mopped up the Sightseer 'cheeve but I'd love to know exactly where the Voxophones of the four I'm missing are so I could hunt them down. Was a simple list with tick boxes too much to ask, Ken?
 

DatDude

Banned
Also, it just occurred to me: is the protagonist called Booker DeWitt because it's a twist on "Booker - do it!", as in everything you do is preordained?

This was mentioned before..but it was more along the lines of Book or Do it. As in the getting baptized, and not getting baptized.
 

Pakkidis

Member
Just beat the game an hour ago, BLOWN AWAY. I wish they gave better clues through out the game rather than just dump the entire thing on you at the end but it still was an amazing adventure story. I can't even begin to imagine what it was like in the writers room when they came up with this.

Sometimes it's hard to piece together everything especially from the audio files, sometimes you miss key pieces of information when the action gets going.


In all fairness, singularity also had a very similar story, if you liked this game try out Singularity.
 

RedSwirl

Junior Member
I think the main reason I didn't get this when I saw the ending was because there were one or two voxaphones that I missed during the game.

Also, it would've been badass if they had to rights to at one point make you show up aboard
The Von Braun.
 

RedSwirl

Junior Member
I know I'm about 40 pages late to the discussion on Fitzory and the Vox, but I'll agree that while those parts of the story were underdeveloped, I don't disagree with Levine's choice to eventually show them has having fallen to straight-up bloodlust French Revolution-style. I just wish they'd taken more time to show the WHYs of it all.

You spend a shitload of time running around in Columbia proper seeing Comstock's vision and why it's so fucked up, but you don't spend nearly as much time in Finkton seeing the underclass and what their beliefs are. I at least expected Fitzory to turn out to be a classic socialist or populist. It would've been nice to get more in-depth into the process which led the Vox to what they became. It also pisses me off that literally the only reason the Vox want to kill Dewitt is because his being alive interferes with Fitzory's narrative. How many of them even know that shit? Was there some other reason for the Vox to oppose Booker that I just missed?
 

RedSwirl

Junior Member
Finished the game yesterday.

I can see why some folks really adored it and were thrilled by it.

Personally it never clicked with me. I can absolutely see it's merits: the gorgeous world of Columbia, beautifully crafted, the brilliant production values and the really nice graphics.

But the story never did it for me. Like someone said it already, it's delivery was very uneven with a big chunk of it dropped on you at the very end. I also found it too far-fetched with all those multi timelines, and in my opinion the game had a bit of a 'look how smart we are'-attitude, a bit like the movie Inception which I also didn't like so it is a bit of a personal problem of mine. I also hated the little scenes with the Luteces.

So in the end I absolutely prefer the first Bioshock and Bioshock's 2 Minerva Den (which I found to be amazing!). I prefer it's story, characters but also it's gameplay. I personally prefered the plasmids above the vigors, I really liked the narrow corridors more than the great open spaces of Infinite, which battles were a bit arena-based. The gameplay was a bit too much like walking past a certain point, alarm some enemies, walk into a small space and waiting for them and killing them while waiting when the music would stop. And walking around looking for those shining objects to pick up wasn't also ideal. And I absolutely prefer the 'Circus of Values' machines above those things in Columbia.

But credit where it's due: the sound of the songbird present in Bioshock 1 is absolutely mind-blowing!

Some other players around who share my feelings?

ps like someone else said in a topic, the story told in this game didn't fit a FPS that great, and maybe could benefit more in a point-and-click adventure, although nobody buys them anymore unfortunately...

I agree on some of these points.

Infinite hyped itself up to be this story about American exceptionalism with themes about political ideology, but that just ended up being the backdrop to a classic time paradox story. In the end, it makes the same mistake as a lot of video game stories -- being complex for the sake of being complex without really saying anything meaningful. I guess you could argue that this game makes some points about player choice in a way similar to Metal Gear Solid 2.

As for which games are better, gameplay-wise I still think System Shock 2 is the best out of all of them (never played the original SS). The Bioshock games feel very "gamey" where SS2 is the only one that actually tries to feel like a simulated environment. Despite having the oldest graphics of the four "Shock" games I've played, it has the most believable world. Storyline-wise I'm not sure. I think Bioshock's storyline actually had more to say than any of the other games. You could argue that game also just uses the failed objectivist society of Rapture as simply a backdrop to a story about player agency (again). SS2 comparatively doesn't have a whole lot to say -- it's just a game about you surviving in a wrecked space ship and eventually defeating a cybernetic demigoddess, at least at face value. I still have this belief/theory that SS2 actually contains some subtext about the power of the natural versus artificiality (which I like to compare to the Riddle of Steel in the first Conan movie). That's just me though.

I also agree that Infinite's story probably would've been better served by something like an adventure game, but that's true of A LOT of shooters these days. You could say the same thing about Tomb Raider and Uncharted, but then they would never go on to sell millions of copies. That's the problem with the market right now.
 

Fezan

Member
"There's always a lighthouse, always a man, always a city".

Rapture is simply one of the infinite realities that obey those rules, as is Columbia.

so in other reality is Rapture is there instead of columbia and instead of booker there is hero from bioshock 1?
or is ti like there is Columbia and rapture in every reality
 
so in other reality is Rapture is there instead of columbia and instead of booker there is hero from bioshock 1?

Yes, however it's not limited to just those two. There are infinite realities - they're not limited to Rapture and Columbia [or at least it's heavily implied they're not as Rapture is proclaimed to be "one of many" by Elizabeth.] The rules are as quoted - the three constants of every world within the Bioshock universe is that there's always a 'man' [whether that be the protagonist or the antagonist is unknown], a 'city' [Rapture, Columbia and presumably others] and a 'lighthouse' - where the games have both started from and have functioned as the 'doorways' the protagonist uses from the water to their respective cities.
 

Slime

Banned
Just finished it.

Absolutely loved the story. Not as crazy about the gameplay, but whatever. The entire presentation was just fantastic. Haven't played something that satisfying in forever.

BioShock 2 is so much more interesting given all the "constants" business, even if Levine had nothing to do with it. I guess it's maybe the most convenient set of coincidences ever
(the father figure, the "daughter," the religious imagery, the zealot being obsessed with harnessing the power of "the Lamb," the hero dying at the hands of the daughter at the end...and if you want to get really crazy, Anna is sometimes a nickname for people named Eleanor. Madness!).

Anywho, I can't wait for the DLC. For now I'm going to track down those few voxophones I somehow missed. And I thought I was being almost too thorough... :(
 
I really love how they handled Comstock in this game.

You kept hearing about how he was this loving prophet who cared for the people of Columbia but as the player you always felt like he was the enemy.
Throughout the entire game you only heard is voice through loud speakers or voxophones and it was always hoarse and grainy...
Then when you meet him in person, it is so shocking how calm his voice is and how friendly he seems.
I actually felt bad after I killed him, and started to think that maybe I was really the bad guy.
...Until I remembered he was a racist, old man who had many people killed to cover up what he did.

But the fact that I felt bad after killing the antagonist was a pretty cool thing.
 
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