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Next Xbox Reveal Set For May 21, 10:00 A.M. PST, Livestreamed

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Y2Kev

TLG Fan Caretaker Est. 2009
Would it be plausible for Microsoft to requisition a new franchise, and allow Insomniac to keep the rights to it? Now that I think about it, that question is dumb. If MS is simply publishing it ala Mass Effect. I also can't see Microsoft creating a new franchise, only to let it walk away.

I think this is what is happening, actually. Like a new Gears of War. Insomniac owns the IP, but Microsoft will have first right of refusal for sequels. I think a partnership with Microsoft makes a lot of sense for Insomniac. Their games will get more attention than they ever have. Microsoft can do a better job promoting and marketing the game in the media than Sony ever could, especially during the early gen.

And I don't think they're working on a platformer or cutesy shooter or whatever, but we'll see.
 
Insomniac being Nextbox exclusive for a title wouldn't be surprising. I doubt EA wants to publish another one of their games with Fuse being a massive bomb, so they're going to need another publisher. Microsoft may want them on stage just like Sony trotted Bungie out on stage, but I don't see it having the same impact.

It would have a far greater impact here on GAF, which is all that matters :popcorn:
 
Why would Insomniac want to work on one of Microsoft's IP? They broke away from Sony because they were not the owners of anything they worked on. You can read Ted's blog where he specifically cites them during their multiplatform announcement. Things would have to be dire for them to reverse course.

A good amount of independent studios that got games published by Microsoft didn't lose their IP ownership (Epic, Remedy, Crytek, Bioware) Unlike Sony, where every property goes to the hands of SCE.

That's a good scenario for Insomniac. They get a good amount of founding from MS for the first game on a new IP and then they can see what to do with it (keep it exclusive or going multi with another publisher for the sequel)
 

Y2Kev

TLG Fan Caretaker Est. 2009
A good amount of independent studios that got games published by Microsoft didn't lose their IP ownership (Epic, Remedy, Crytek, Bioware) Unlike Sony, where every property goes to the hands of SCE.

That's a good scenario for Insomniac. They get a good amount of founding from MS for the first game on a new IP and then they can see what to do with it (keep it exclusive or going multi with another publisher for the sequel)

I think we're agreeing?
 

Izick

Member
I could see Insomniac do well with Bethesda, depending on what they wanted to make. They see to be trying to diversify the types of games they're publishing, and they don't seem to timid about taking gambles on properties that might not be mega-blockbusters.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I could see Insomniac do well with Bethesda, depending on what they wanted to make. They see to be trying to diversify the types of games they're publishing, and they don't seem to timid about taking gambles on properties that might not be mega-blockbusters.

They seem to have shifted entirely to internal development...and quite quickly. Wolfenstein, Evil Within, etc. All developed by studios they owned. I think they learned the hard way with Rogue Warrior.
 
I think we're agreeing?

Yes, we are!

They seem to have shifted entirely to internal development...and quite quickly. Wolfenstein, Evil Within, etc. All developed by studios they owned. I think they learned the hard way with Rogue Warrior.

It was a great decision on their part. Almost every Bethesda-published game that wasn't internally developed by them was mediocre on quality and did poorly on sales (WET, Rogue Warrior, Hunted, Brink)
 

Izick

Member
They seem to have shifted entirely to internal development...and quite quickly. Wolfenstein, Evil Within, etc. All developed by studios they owned. I think they learned the hard way with Rogue Warrior.

Do they own Human Head? I know they own MachineGames and Tango.

EDIT: Ugh, Brink. That should have been such a killer game. Probably my biggest disappointment this generation. Such wasted potential.
 
Yes, we are!



It was a great decision on their part. Almost every Bethesda-published game that wasn't internally developed by them was mediocre on quality and did poorly on sales (WET, Rogue Warrior, Hunted, Brink)

Can add Rage to that list, imo.


Good, you took the bait. Now tell us what time during the reveal you'll be on stage. And what game you'll be announcing.

Also, I doubt MS would fund another shooter.

Does not compute.
 

Hindle

Banned
I think this is what is happening, actually. Like a new Gears of War. Insomniac owns the IP, but Microsoft will have first right of refusal for sequels. I think a partnership with Microsoft makes a lot of sense for Insomniac. Their games will get more attention than they ever have. Microsoft can do a better job promoting and marketing the game in the media than Sony ever could, especially during the early gen.

And I don't think they're working on a platformer or cutesy shooter or whatever, but we'll see.

They've always had thier best success in the platformer genre or action/platformer. Thier attempts at shooters be it TPS or FPS have always been me to basically. They can't compete with the big franchises in the genre.

Also, I doubt MS would fund another shooter.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I didn't wanted to add Rage as they own ID, but it is valid considering they bought the Studio with the game being close to be done.

I think it's important that they bought the publishing rights away from EA. They've been pretty consistent.
 

Hindle

Banned
My dream game from them would be a platformer that's very hard. One that requires precision, timing and skill, aspects that the genre used to have.
 

Y2Kev

TLG Fan Caretaker Est. 2009
My dream game from them would be a platformer that's very hard. One that requires precision, timing and skill, aspects that the genre used to have.

I made a thread about this recently. The 3d precision platformer genre has all but died. It used to be so good in the PS1 gen (and by good I mean...had lots of entries). I actually cracked out my Croc 1 disk on Saturn to play the other day. I like Jump and Runs. I guess that's why I thought Banjo 3 was meh even though it was kind of a neat game.

Hopefully you mean 3d platformer. We have tons of 2d in the indie space.
 

jstevenson

Sailor Stevenson
bombs into my heart

Trying to figure out what you mean though.

Critically:

ACIT
R3
A41
FFA

Maybe two of those weren't 80+s... but even A41 is a 70. And i think FFA is far better than a 63. But that's me.

Or are you talking sales? That's always an interesting discussion for GAF, because while sales are critical, it's hard to judge success solely from them.

I guess maybe if you're projecting out to Fuse (which we'll see how that goes) - or maybe throwing Outernauts in there (which we've still been adding content too)?

Just trying to figure out how we've had four bombs when the games are still generally well reviewed. But maybe i'm just missing it.
 
Working on a plan to get inside the tent. Here is what I have so far...

VwXMrLS.jpg
Two too many Fygars involved, man. That's some serious resistance. I'll just wait until the 21st.
 
Why would Insomniac want to work on one of Microsoft's IP? They broke away from Sony because they were not the owners of anything they worked on. You can read Ted's blog where he specifically cites them during their multiplatform announcement. Things would have to be dire for them to reverse course.

R3 didn't set the charts alight

Fuse - dead in the water

Q-force was cool, but who the fuck bought it.


I'd imagine their cash flows are lower than the PS2 days but their size and general controllable costs have gone up massively.

Does Cerny still work with them? Seems like they lost it a bit after Crack Time and R1?
 

Y2Kev

TLG Fan Caretaker Est. 2009
Trying to figure out what you mean though.

Critically:

ACIT
R3
A41
FFA

Maybe two of those weren't 80+s... but even A41 is a 70. And i think FFA is far better than a 63. But that's me.

Or are you talking sales? That's always an interesting discussion for GAF, because while sales are critical, it's hard to judge success solely from them.

I guess maybe if you're projecting out to Fuse (which we'll see how that goes) - or maybe throwing Outernauts in there (which we've still been adding content too)?

Just trying to figure out how we've had four bombs when the games are still generally well reviewed. But maybe i'm just missing it.

I'm not talking about critical reception. That's always usually been positive. I think Insomniac's games are at times unfairly criticized as generic or lacking in identity and I think being associated with an AAA Microsoft-backed production will help your studio with that.

Now that I'm thinking about it, I forgot Fuse wasn't out. I don't know how you judge a Facebook game though with Outernauts.

I also don't know if I consider a game successful if we start talking about post-bundle sales. Obviously Sony is using those titles to different effect than "I hope they sell." But I'm not sure that's not unprompted.

I'm not anti-Insomniac so I hope your next title does well. But I do feel confident in my read of the existing situation and I think my prediction will bear out.

So answer the question: do you have a PS4 dev kit? :p
 
haha, well people start talking about us and I hear about it ;-). I hadn't read this thread once actually, I was stunned it was 150 pages.

it's interrupting my Nebraska baseball game :p

Tell us about the game you're working on, and also the person that alerted you. This thread needs leaks or drama. Or both.
 

Maximilian E.

AKA MS-Evangelist
Saw an interesting post over at B3D.. let´s add some more fuel to this specs-bonfire..

http://beyond3d.com/showpost.php?p=1735914&postcount=3054

Originally Posted by Michellstar
AMD just presented this beauty:

http://www.notebookcheck.net/AMD-Rad...M.90656.0.html

20CU 850Mhz 100W

Is a mobile part, well DTR at least.

2304 GLOPS SP, 144 DP Compute Power, 154 GB/s Memory Bandwidth, 80 TMUs, 32 ROPs, 20 Compute Units (OpenCL 1.2), 212 mm2 Die Size, PCIe 3.0 x16

A candidate for Durango?
 
Would awesome if you know we could get dedicated servers.
For a 5 vs 5 server im willing to $8 on top of gold dont even care as long as i can have sub 25ms ping.
 
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