Boco_Jones
Banned
wut? FF15 is open world? I must have missed this?
KH is 2016 at the earliest.I say March 2015 for FFXV and Nov 2015 for KH3.
Huh, so he brought up the online elements on his own.Gematsu said:Famitsu: In the case of a compilation, Im sure that fans are hoping for a short release span between each title. What do you think about that?
Nomura: Ill announce what form itll take early on, but since I dont want to keep you all waiting a long time until the next thing comes out Well, about this too, when we decided to switch to the next-gen system, we are also investigating online correspondence.
Famitsu: How will online components be incorporated?
Nomura: There are a lot of possibilities. Developing a big title for next-gen systems takes both a lot of time and money, so were working a very grand scale. When its a standalone title, even if the title development takes several years, youre finished playing in a short period of time. In order to have you play a game for a longer time span, I think online components are necessary. Im taking into consideration the sort of online attributes that keep you excited and engaged in the story as it continues.
More like PS5 launch title in 2020.KH is 2016 at the earliest.
Staying away if true.
Nomura has been crazy about online and co-op since 358/2 Days entered development back in 2006 or 2007 so it only makes sense he'd try to add online to FFXV as well. In fact, I would have imagined with turn-based battle system of previous FF titles it was weird that there wasn't at least a multiplayer arena.Huh, so he brought up the online elements on his own.
Osaka team is still developing it, they'll at least make it really fun to play (it's not like gameplay is a huge problem in Toriyama's games, other than the linearity in XIII, even Lightning Returns seems like a fun game to play despite the seemingly idiotic storyline). And it's not like Toriyama can make the story any whackier.Staying away if true.
Plus I don't think Nomura would really let anyone interfere with his vision for KH.Osaka team is still developing it, they'll at least make it really fun to play (it's not like gameplay is a huge problem in Toriyama's games, other than the linearity in XIII). And it's not like Toriyama can make the story any whackier.
Except for the part where KH3 will feature Lightning in a very important part and then suddenly the story is all about her. Except not, because Toriyama will add in yet another Serah/Vanille type and pretend the story is about Lightning when he honestly just wants to focus on young cheerful girls.Osaka team is still developing it, they'll at least make it really fun to play (it's not like gameplay is a huge problem in Toriyama's games, other than the linearity in XIII, even Lightning Returns seems like a fun game to play despite the seemingly idiotic storyline). And it's not like Toriyama can make the story any whackier.
That team isn't perfect. See: KH3D.Osaka team is still developing it, they'll at least make it really fun to play (it's not like gameplay is a huge problem in Toriyama's games, other than the linearity in XIII, even Lightning Returns seems like a fun game to play despite the seemingly idiotic storyline). And it's not like Toriyama can make the story any whackier.
When Toriyama is done with LR:FFXIII, where will he move onto? FFXVI? FFXVII? FFXV-2?
Will probably replace Itou in the janitor role at SE. Itou will then work on the next FF.When Toriyama is done with LR:FFXIII, where will he move onto? FFXVI? FFXVII? FFXV-2?
Hopefully he will be put in charge of their iOS division. That way he'll stay the hell away from actually important games. I'm almost 100% positive Final Fantasy XVI is headed by Ito.When Toriyama is done with LR:FFXIII, where will he move onto? FFXVI? FFXVII? FFXV-2?
Nomura is still the co-director/writer/creative lead of all games Kingdom Hearts, it's not like he'd let Toriyama take too much control over an important game in the franchise like Kingdom Hearts III.Except for the part where KH3 will feature Lightning in a very important part and then suddenly the story is all about her. Except not, because Toriyama will add in yet another Serah/Vanille type and pretend the story is about Lightning when he honestly just wants to focus on young cheerful girls.
Right.
That team isn't perfect. See: KH3D.
I truly hope he gets a shot at the most lucrative of SE business- a console-like quality mobile game. He really deserves it.When Toriyama is done with LR:FFXIII, where will he move onto? FFXVI? FFXVII? FFXV-2?
KH3D still retained a lot of the awesome from Birth By Sleep (the combat is as fun as ever), even if the Dream Eater-tied ability system was a step backwards (you can be sure it won't be in KHIII given that it doesn't take place in dreams, so that's one problem taken care of almost automatically) and the flowmotion system could've been a bit more restricted (though I think it was still super-fun zapping through the environments, so it's not like it was a complete failure as a gameplay feature).That team isn't perfect. See: KH3D.
What does he mean rival production? Are the two teams within square Enix competing against each other in who can make the best game?
I always thought KH3D was just a cash grab on the 3D gimmick of 3DS. It wasn't a proper title unlike BBS.That team isn't perfect. See: KH3D.
Has the game been confirmed to still be open-world?
Trailer didn't make it seem so.
That team isn't perfect. See: KH3D.
I always thought KH3D was just a cash grab on the 3D gimmick of 3DS. It wasn't a proper title unlike BBS.
Has the game been confirmed to still be open-world?
Trailer didn't make it seem so.
If it is open I suspect it's more like FFXII where there's open areas and then linear areas.
I always thought KH3D was just a cash grab on the 3D gimmick of 3DS. It wasn't a proper title unlike BBS.
I'd actually say it's more like this:Eh, it's half-assed for sure compared to the gloriously polished BBS, but it's still a full title in the sense of having a generally fully new OST, new enemy type, new character designs, new Disney worlds, being actually important to the plot, et cetera.
In terms of importance to the series and "core" nature of the games, you've clearly got:
KH1/KH2
BBS/DDD
Re:CoM/358/2 Days
.
.
.
Re:Coded
But that ranking doesn't necessarily map to the relative *quality* of each game, naturally.
(edit: oh god I ranked titles in an FF thread, sorry)
I'd actually say it's more like this:
Kh1/Kh2/BBS
Re:Com/DDD
358/2 Days
.
.
.
Re:Coded.
I still don't understand how Re:Coded can be considered worse than 358/2 Days. One game is playable, but short, and has varied gimmicks in each world, and arcade style challenges. The other is virtually unplayable because of poor controls, bad design, and insanely repetitive content which outlives its welcome long before the game comes anywhere close to concluding.
It's probably quite a lot like old FFs in that at first you'll be pushed on to a somewhat "linear" path in the story, so you can't just pack your bags and go to the final dungeon whenever you want, but on that storypath you'll visit cities with lots of little alleyways to check and go through fields with lots to explore. Then, after some point in the game it opens up and lets you visit places more freely (perhaps via airship). I remember Nomura using an example that at some point in the story you might have access to a car, but can't get past certain point because a flood prevents you from crossing a bridge until you've gotten past a certain point in the storyI think open world is the wrong term here. What Nomura has said is that the game is going to be as seamless as he can make it. I believe he recently confirmed that the PS4 version is going to be even more seamless because of the hardware change.
Oh no, I only meant it from the order of story importance. Re:Coded is lots of fun!I still don't understand how Re:Coded can be considered worse than 358/2 Days. One game is playable, but short, and has varied gimmicks in each world, and arcade style challenges. The other is virtually unplayable because of poor controls, bad design, and insanely repetitive content which outlives its welcome long before the game comes anywhere close to concluding.
Nomura: There are a lot of possibilities. Developing a big title for next-gen systems takes both a lot of time and money, so were working a very grand scale. When its a standalone title, even if the title development takes several years, youre finished playing in a short period of time. In order to have you play a game for a longer time span, I think online components are necessary. Im taking into consideration the sort of online attributes that keep you excited and engaged in the story as it continues.
He means relative to the development time. It might take thousands upon thousands of hours to develop the game and fans wait for these games for years, but once it's finished and in gamers' hands, it can be completed in a fraction of that time, in days if you're hardcore enough (like, say, 50 hours for story & some side stuff, 100 hours for 100% completion), after which fans will wait for years for the next game(s). So if some coop-/vs. battles help bring some more replay value to the games and gamers get more bang for their buck that way, then they should perhaps pursue that.But it's a Final Fantasy game. Not only should one file have at least 50 hours of total gameplay, but people will want to play it over and over again if it's good.
So I don't necessarily agree with that. But I'm not going to complain about some interesting online elements.
Well, Versus on PS3 wasn't fully seamless. They had several big/massive outdoors areas connected by loading screens + the cities/towns/villages (& dungeons). It could take you a decent amount of time to drive from one end of an area to the other, but they still weren't completely seamless. Even then they were trying to make it so that there would be minimal number of loading screens during the game. Hopefully with PS4/Xbone they can eliminate them altogether.If they can manage to make the game's overworld genuinely streaming/seamless, that'll be pretty excellent. I have my doubts as to whether you'll be able to travel by airship in a way that lets you park your airship anywhere in the world, though. We'll see.
Oh no, I only meant it from the order of story importance. Re:Coded is lots of fun!
True dat, though the final boss was pretty nicely written. I liked the little minigames at the end of each world. You coould tell that h.a.n.d. had a lot of fun remaking it for the DS.Oh, my bad. Yeah, it makes sense then. Re:Coded is totally worthless from a story POV, and can be skipped entirely. After all it was originally a mobile game side project. Lol.
Didn't the lead combat designer from Osaka team also participate on ReCoded's development? So it's no wonder it had such nice combat system (or as good as a 3d KH can be on DS).True dat, though the final boss was pretty nicely written. I liked the little minigames at the end of each world. You coould tell that h.a.n.d. had a lot of fun remaking it for the DS.
There's a huge map in the trailer that shows the city with sprawling streets, so you can probably explore it quite freely when a gigantic Leviathan isn't attacking the city. And they've talked about how they kept all the design from Versus intact and we've seen explorable, big fields from Versus, so they should still be in XV.
He means relative to the development time. It might take thousands upon thousands of hours to develop the game and fans wait for these games for years, but once it's finished and in gamers' hands, it can be completed in a fraction of that time, in days if you're hardcore enough (like, say, 50 hours for story & some side stuff, 100 hours for 100% completion), after which fans will wait for years for the next game(s). So if some coop-/vs. battles help bring some more replay value to the games and gamers get more bang for their buck that way, then they should perhaps pursue that.
Toriyama needs to go back into event direction only as he is actually one of the best at it in SE. Say what you want about 13 and 13-2 but their event scenes were excellent.
Toriyama needs to go back into event direction only as he is actually one of the best at it in SE. Say what you want about 13 and 13-2 but their event scenes were excellent.
Not sure but the combat system is a carbon copy of BBS so it's no wonder it's so good...and of course it had the great matrix system as well. In fact, from gameplay perspective, I'd say Re:Coded was the pinnacle of the series.Didn't the lead combat designer from Osaka team also participate on ReCoded's development? So it's no wonder it had such nice combat system (or as good as a 3d KH can be on DS).
What does Toriyama have to do with FFXV or KH3?
Huh? Scroll up lol
Ultros posted something that suggests that Toriyama might be involved in KH3 (I strongly doubt it and suspect that the writers misunderstood).