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Famitsu interviews Nomura at E3 - More details on KH3 and FFXV

Nirolak

Mrgrgr
Gematsu said:
Famitsu: In the case of a compilation, I’m sure that fans are hoping for a short release span between each title. What do you think about that?

Nomura: I’ll announce what form it’ll take early on, but since I don’t want to keep you all waiting a long time until the next thing comes out… Well, about this too, when we decided to switch to the next-gen system, we are also investigating online correspondence.

Famitsu: How will online components be incorporated?

Nomura: There are a lot of possibilities. Developing a big title for next-gen systems takes both a lot of time and money, so we’re working a very grand scale. When it’s a standalone title, even if the title development takes several years, you’re finished playing in a short period of time. In order to have you play a game for a longer time span, I think online components are necessary. I’m taking into consideration the sort of online attributes that keep you excited and engaged in the story as it continues.
Huh, so he brought up the online elements on his own.
 
More like PS5 launch title in 2020.

fred-heartattack-o.gif
 

Mario007

Member
Huh, so he brought up the online elements on his own.
Nomura has been crazy about online and co-op since 358/2 Days entered development back in 2006 or 2007 so it only makes sense he'd try to add online to FFXV as well. In fact, I would have imagined with turn-based battle system of previous FF titles it was weird that there wasn't at least a multiplayer arena.
 

Famassu

Member
Staying away if true.
Osaka team is still developing it, they'll at least make it really fun to play (it's not like gameplay is a huge problem in Toriyama's games, other than the linearity in XIII, even Lightning Returns seems like a fun game to play despite the seemingly idiotic storyline). And it's not like Toriyama can make the story any whackier.
 

Mario007

Member
Osaka team is still developing it, they'll at least make it really fun to play (it's not like gameplay is a huge problem in Toriyama's games, other than the linearity in XIII). And it's not like Toriyama can make the story any whackier.
Plus I don't think Nomura would really let anyone interfere with his vision for KH.
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
When Toriyama is done with LR:FFXIII, where will he move onto? FFXVI? FFXVII? FFXV-2?
 

dramatis

Member
Osaka team is still developing it, they'll at least make it really fun to play (it's not like gameplay is a huge problem in Toriyama's games, other than the linearity in XIII, even Lightning Returns seems like a fun game to play despite the seemingly idiotic storyline). And it's not like Toriyama can make the story any whackier.
Except for the part where KH3 will feature Lightning in a very important part and then suddenly the story is all about her. Except not, because Toriyama will add in yet another Serah/Vanille type and pretend the story is about Lightning when he honestly just wants to focus on young cheerful girls.

Right.
 

Kagari

Crystal Bearer
Osaka team is still developing it, they'll at least make it really fun to play (it's not like gameplay is a huge problem in Toriyama's games, other than the linearity in XIII, even Lightning Returns seems like a fun game to play despite the seemingly idiotic storyline). And it's not like Toriyama can make the story any whackier.
That team isn't perfect. See: KH3D.
 

Shinta

Banned
When Toriyama is done with LR:FFXIII, where will he move onto? FFXVI? FFXVII? FFXV-2?

He won't be doing XVI. No team does two mainline FF games in a row, and XV was a spin-off until last year.

Someone else is doing XVI. The absolute earliest he would be back is XVII, but I think it's more likely he'll work on some other IPs first; original IPs or legacy ones.
 

Famassu

Member
When Toriyama is done with LR:FFXIII, where will he move onto? FFXVI? FFXVII? FFXV-2?
Hopefully he will be put in charge of their iOS division. That way he'll stay the hell away from actually important games. I'm almost 100% positive Final Fantasy XVI is headed by Ito.

Except for the part where KH3 will feature Lightning in a very important part and then suddenly the story is all about her. Except not, because Toriyama will add in yet another Serah/Vanille type and pretend the story is about Lightning when he honestly just wants to focus on young cheerful girls.

Right.
Nomura is still the co-director/writer/creative lead of all games Kingdom Hearts, it's not like he'd let Toriyama take too much control over an important game in the franchise like Kingdom Hearts III.
 
What does he mean rival production? Are the two teams within square Enix competing against each other in who can make the best game?
 
That team isn't perfect. See: KH3D.

KH3D was pretty clearly rushed with regard to the relative paucity of content in that game.

But also, I'd actually blame Nomura for FlowMotion (you've seen that interview, right?).

Dream Eaters and the removal of command melding, though, yeah, unforgivable and massive decrease in quality from BBS. Not to mention the removal of proper command styles and all the context-sensitive special move junk instead of Shot Lock.

I'm hoping the purpose of DDD from a gameplay point of view was mostly experimentation.



I *do* really hope, though, that the Osaka team designing KH3 means it'll have multiple main playable characters and multiple campaigns. Re:CoM, BBS, and DDD all have that and it's a great thing for all three of those games. KH3 certainly won't have any shortage of keyblade wielders, so I hope it has several playable campaigns and several playable (and well-differentiated) characters.
 

Famassu

Member
That team isn't perfect. See: KH3D.
KH3D still retained a lot of the awesome from Birth By Sleep (the combat is as fun as ever), even if the Dream Eater-tied ability system was a step backwards (you can be sure it won't be in KHIII given that it doesn't take place in dreams, so that's one problem taken care of almost automatically) and the flowmotion system could've been a bit more restricted (though I think it was still super-fun zapping through the environments, so it's not like it was a complete failure as a gameplay feature).
 

Famassu

Member
Has the game been confirmed to still be open-world?

Trailer didn't make it seem so.

There's a huge map in the trailer that shows the city with sprawling streets, so you can probably explore it quite freely when a gigantic Leviathan isn't attacking the city. And they've talked about how they kept all the design from Versus intact and we've seen explorable, big fields from Versus, so they should still be in XV.
 

botty

Banned
That team isn't perfect. See: KH3D.

Can you elaborate on this? KH3D's problems were due to being rushed and having a crazy ass story. Unless I am mistaken those are both above the Osaka Team's control. Everything else in the game...music, gameplay, graphics, etc... were pretty spot on.


I always thought KH3D was just a cash grab on the 3D gimmick of 3DS. It wasn't a proper title unlike BBS.

Couldn't this be said about most games on 3DS?
 

ULTROS!

People seem to like me because I am polite and I am rarely late. I like to eat ice cream and I really enjoy a nice pair of slacks.
Someone said FFXVI is being developed by lots of people. Probably Tabata and Ito's teams. Toriyama will get his groove back in FFXVII.
 

duckroll

Member
If it is open I suspect it's more like FFXII where there's open areas and then linear areas.

I think open world is the wrong term here. What Nomura has said is that the game is going to be as seamless as he can make it. I believe he recently confirmed that the PS4 version is going to be even more seamless because of the hardware change.
 
I always thought KH3D was just a cash grab on the 3D gimmick of 3DS. It wasn't a proper title unlike BBS.

Eh, it's half-assed for sure compared to the gloriously polished BBS, but it's still a full title in the sense of having a generally fully new OST, new enemy type, new character designs, new Disney worlds, being actually important to the plot, et cetera.

In terms of importance to the series and "core" nature of the games, you've clearly got:

KH1/KH2
BBS/DDD
Re:CoM/358/2 Days
.
.
.
Re:Coded

But that ranking doesn't necessarily map to the relative *quality* of each game, naturally.

(edit: oh god I ranked titles in an FF thread, sorry)
 

Mario007

Member
Eh, it's half-assed for sure compared to the gloriously polished BBS, but it's still a full title in the sense of having a generally fully new OST, new enemy type, new character designs, new Disney worlds, being actually important to the plot, et cetera.

In terms of importance to the series and "core" nature of the games, you've clearly got:

KH1/KH2
BBS/DDD
Re:CoM/358/2 Days
.
.
.
Re:Coded

But that ranking doesn't necessarily map to the relative *quality* of each game, naturally.

(edit: oh god I ranked titles in an FF thread, sorry)
I'd actually say it's more like this:

Kh1/Kh2/BBS
Re:Com/DDD
358/2 Days
.
.
.
Re:Coded.
 

duckroll

Member
I still don't understand how Re:Coded can be considered worse than 358/2 Days. One game is playable, but short, and has varied gimmicks in each world, and arcade style challenges. The other is virtually unplayable because of poor controls, bad design, and insanely repetitive content which outlives its welcome long before the game comes anywhere close to concluding. :(
 
I'd actually say it's more like this:

Kh1/Kh2/BBS
Re:Com/DDD
358/2 Days
.
.
.
Re:Coded.

Yeah, that's pretty arguable as well.
I still don't understand how Re:Coded can be considered worse than 358/2 Days. One game is playable, but short, and has varied gimmicks in each world, and arcade style challenges. The other is virtually unplayable because of poor controls, bad design, and insanely repetitive content which outlives its welcome long before the game comes anywhere close to concluding. :(

Oh, I was just talking about the games in terms of importance to the series. Re:Coded is an unimportant game but it's still not actively shitty and repellent like 358/2 Days is :p
 

Famassu

Member
I think open world is the wrong term here. What Nomura has said is that the game is going to be as seamless as he can make it. I believe he recently confirmed that the PS4 version is going to be even more seamless because of the hardware change.
It's probably quite a lot like old FFs in that at first you'll be pushed on to a somewhat "linear" path in the story, so you can't just pack your bags and go to the final dungeon whenever you want, but on that storypath you'll visit cities with lots of little alleyways to check and go through fields with lots to explore. Then, after some point in the game it opens up and lets you visit places more freely (perhaps via airship). I remember Nomura using an example that at some point in the story you might have access to a car, but can't get past certain point because a flood prevents you from crossing a bridge until you've gotten past a certain point in the story
 

Mario007

Member
I still don't understand how Re:Coded can be considered worse than 358/2 Days. One game is playable, but short, and has varied gimmicks in each world, and arcade style challenges. The other is virtually unplayable because of poor controls, bad design, and insanely repetitive content which outlives its welcome long before the game comes anywhere close to concluding. :(
Oh no, I only meant it from the order of story importance. Re:Coded is lots of fun!
 

Ixion

Member
Nomura: There are a lot of possibilities. Developing a big title for next-gen systems takes both a lot of time and money, so we’re working a very grand scale. When it’s a standalone title, even if the title development takes several years, you’re finished playing in a short period of time. In order to have you play a game for a longer time span, I think online components are necessary. I’m taking into consideration the sort of online attributes that keep you excited and engaged in the story as it continues.

But it's a Final Fantasy game. Not only should one file have at least 50 hours of total gameplay, but people will want to play it over and over again if it's good.

So I don't necessarily agree with that. But I'm not going to complain about some interesting online elements.
 
If they can manage to make the game's overworld genuinely streaming/seamless, that'll be pretty excellent. I have my doubts as to whether you'll be able to travel by airship in a way that lets you park your airship anywhere in the world, though. We'll see.
 

Famassu

Member
But it's a Final Fantasy game. Not only should one file have at least 50 hours of total gameplay, but people will want to play it over and over again if it's good.

So I don't necessarily agree with that. But I'm not going to complain about some interesting online elements.
He means relative to the development time. It might take thousands upon thousands of hours to develop the game and fans wait for these games for years, but once it's finished and in gamers' hands, it can be completed in a fraction of that time, in days if you're hardcore enough (like, say, 50 hours for story & some side stuff, 100 hours for 100% completion), after which fans will wait for years for the next game(s). So if some coop-/vs. battles help bring some more replay value to the games and gamers get more bang for their buck that way, then they should perhaps pursue that.

If they can manage to make the game's overworld genuinely streaming/seamless, that'll be pretty excellent. I have my doubts as to whether you'll be able to travel by airship in a way that lets you park your airship anywhere in the world, though. We'll see.
Well, Versus on PS3 wasn't fully seamless. They had several big/massive outdoors areas connected by loading screens + the cities/towns/villages (& dungeons). It could take you a decent amount of time to drive from one end of an area to the other, but they still weren't completely seamless. Even then they were trying to make it so that there would be minimal number of loading screens during the game. Hopefully with PS4/Xbone they can eliminate them altogether.
 

duckroll

Member
Oh no, I only meant it from the order of story importance. Re:Coded is lots of fun!

Oh, my bad. Yeah, it makes sense then. Re:Coded is totally worthless from a story POV, and can be skipped entirely. After all it was originally a mobile game side project. Lol.
 

Mario007

Member
Oh, my bad. Yeah, it makes sense then. Re:Coded is totally worthless from a story POV, and can be skipped entirely. After all it was originally a mobile game side project. Lol.
True dat, though the final boss was pretty nicely written. I liked the little minigames at the end of each world. You coould tell that h.a.n.d. had a lot of fun remaking it for the DS.
 

Famassu

Member
True dat, though the final boss was pretty nicely written. I liked the little minigames at the end of each world. You coould tell that h.a.n.d. had a lot of fun remaking it for the DS.
Didn't the lead combat designer from Osaka team also participate on ReCoded's development? So it's no wonder it had such nice combat system (or as good as a 3d KH can be on DS).
 

Toth

Member
Toriyama needs to go back into event direction only as he is actually one of the best at it in SE. Say what you want about 13 and 13-2 but their event scenes were excellent.

There's a huge map in the trailer that shows the city with sprawling streets, so you can probably explore it quite freely when a gigantic Leviathan isn't attacking the city. And they've talked about how they kept all the design from Versus intact and we've seen explorable, big fields from Versus, so they should still be in XV.

At this point, FFXV does not really exist as a playable game until someone actually plays it. Nomura's comments are suspect about how smooth the game is.
 

Ixion

Member
He means relative to the development time. It might take thousands upon thousands of hours to develop the game and fans wait for these games for years, but once it's finished and in gamers' hands, it can be completed in a fraction of that time, in days if you're hardcore enough (like, say, 50 hours for story & some side stuff, 100 hours for 100% completion), after which fans will wait for years for the next game(s). So if some coop-/vs. battles help bring some more replay value to the games and gamers get more bang for their buck that way, then they should perhaps pursue that.

Yeah, but I'm saying that people will want to keep replaying the game if it's truly great. I've replayed my favorite Final Fantasy games dozens of times. In fact, I played FFX at least once or twice a year until S-E announced the HD remaster (I've been waiting for that ever since).
 

Mario007

Member
Didn't the lead combat designer from Osaka team also participate on ReCoded's development? So it's no wonder it had such nice combat system (or as good as a 3d KH can be on DS).
Not sure but the combat system is a carbon copy of BBS so it's no wonder it's so good...and of course it had the great matrix system as well. In fact, from gameplay perspective, I'd say Re:Coded was the pinnacle of the series.
 

duckroll

Member
Huh? Scroll up lol

I did. And I see another reason why certain sites should not cover a language they don't seem to really understand. So again I ask: What does Toriyama have to do with FFXV or KH3?

Ultros posted something that suggests that Toriyama might be involved in KH3 (I strongly doubt it and suspect that the writers misunderstood).

"Misunderstood" is a pretty generous term... :)
 
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