kingkaiser
Member
So now that we have seen better looking Wii U games, and PS4/One games, what do you guys think of the comparison?
About the gap between Dreamcast and the first Xbox
So now that we have seen better looking Wii U games, and PS4/One games, what do you guys think of the comparison?
Obviously you haven't seen even EARLY GameCube games running on Dolphin. The higher resolution shows that a lot of the textures are surprisingly high resolution.
About the gap between Dreamcast and the first Xbox
So now that we have seen better looking Wii U games, and PS4/One games, what do you guys think of the comparison?
If were comparing the difference in what we've seen between the two consoles I am seeing a PS2 to Original Xbox gap.
What I expected, a generational gap. The first party games (specifically Mario 3D/Kart) look like really clean ps360 games. I was impressed.
The best on ps2 (God of War 2 and GT 4) were not that far off from the best og xbox games. The gap is much wider than that
Not sure why this got ignored, but what do they mean "Stripped down from DX11"? Are they saying the brought it down from the DX11 version, or took some code from the DX11 version?
The former.
I've been working on fleshing out the WiiU Renderer. Similar to the way Ged has to fill out various pieces of Base for the new platform, the renderer has around 40 modules that need platform specific implementations, starting from the DX11 structure as a base, stripped down to stubs. (I'd previously done this before when I implemented the DX11 renderer as a new rendering 'platform', so I'm confident this approach will get us where we need to be )
What exactly makes the gap larger than that?
There's IQ to consider. Both PS2 and Xbox did 480p for alot of their games.What exactly makes the gap larger than that?
Have you seen games like The Division, Infamous SS, Forza 5, etc? While the xbox was more powerful than the ps2 it was still clearly in the same gen as most games showed that.
Well what we have seen so far at E3 disaprove this.
Yes, the extra memory is something not exactly related to power that plays an important advantage of Wii U's favor when compared to cuarrent gen. Just look at the difference a couple of megs did for some texture quality in those digital foundry comparisons of PS3 vs 360.
It's funny that Nintendo fans think comparing early e3 builds on early hardware to Wii U's second wave of games from Nintendo is fair, considering using actual released Wii U games as evidence of the system's power was blasphemy because of old devkits or whatever the fuck.
But early PS4 and One games still look significantly better than Wii U games.
Nah, I don't think it's that big. Yesterday I saw a 1080p screenshot of KillZone, posted here, on GAF, and it didn't look too hot. Doesn't touch some PC games.
Most of the games shown were 1080p.There's IQ to consider. Both PS2 and Xbox did 480p for alot of their games.
PS4/XBO are 1080p. Wii U is 720p.
So now that we have seen better looking Wii U games, and PS4/One games, what do you guys think of the comparison?
Have you seen games like The Division, Infamous SS, Forza 5, etc? While the xbox was more powerful than the ps2 it was still clearly in the same gen as most games showed that.
Where did you get this quote from?I've been wondering as well.
Thanks BG.
A bit more specific: (from devs)
Only 2 games were confirmed 1080p (Smash and Wind Waker).Most of the games shown were 1080p.
Meh Looking Wii U game: Donkey Kong Country Tropical Freeze (DK and Diddy Kong character model looks good though)
I really don't know why DK: TF looks so underwhelming considering this is Retro, but it does. :/
Only 2 games were confirmed 1080p (Smash and Wind Waker).
Mario Kart, Wonderful 101 and Pikmin 3 are 720p. I'm also not holding my breath the other games are 1080p. So that's not most.
720p, no aa, 60fps. Direct feed.I'm pretty sure mario kart was 1080p. I know it was 60fps.
I think it's just as Shin'en had been saying. Their comments about the console's capabilities - which people had mocked - seems a lot more justified now. Looking at Mario Kart's lighting & texturing, and damn near CG-like models, or that jaw-dropping boss fight in Bayonetta 2 - both gmes at 60FPS btw - we're looking at a GPU a couple generations ahead of those in PS360, as far as advances that had been made since then.
As far as how it compares with PS4/XBO. I'd have to say that they fell below expectations, based on hands-on footage. Games don't look quite as good as they were hyped to be. They 're still not finished yet, of course, but after all the hype you'd think they'd have decent hands-on demos. Both consoles obviously outpower Wii U, but this E3 made some things clear... even things many in this thread had stated for a LONG time:
1) Wii U launch games were an incredibly poor indicator of the console's capabilities, for many reasons than normal.
2) The gap between Wii U and PS4/XBO is much narrower than with the Wii vs PS360.
3) Wii U is capable enough to wow people, even in light of what more powerful consoles bring to the table.
On the flip-side, the one thing that didn't quite pan out the way many of us expected was that Wii U would have seen more next-gen ports. I'm no longer sure if it's totally due to politics, or if the console's architecture too heavily caters to a ground-up design(to an unprecedented extent, I mean) to get these kind of results.
720p, no aa, 60fps. Direct feed.
I'm not sure what this response has to do with his post.Screenshots really don't do this game justice, we seen what it looks like when it's in motion, it looks amazing.
It's funny that Nintendo fans think comparing early e3 builds on early hardware to Wii U's second wave of games from Nintendo is fair, considering using actual released Wii U games as evidence of the system's power was blasphemy because of old devkits or whatever the fuck.
But early PS4 and One games still look significantly better than Wii U games.
I'm not sure what this response has to do with his post.
720p, no aa, 60fps. Direct feed.
I'm not sure what this response has to do with his post.
No Anti Aliasing doesn't seem to matter when the game is in motion because it looks smooth. So mentioning it isn't really a knock against the game unless all you plan to do is pine over screen shots of the game rather than play it.
Most of the smash screens were 720p but the game was apparently confirmed 1080p.
I won't believe this until I hear Nintendo confirms it with their own mouth.
I think it was mentioned those are downscaled. There's no proof Mario Kart is doing the same.Most of the smash screens were 720p but the game was apparently confirmed 1080p.
I won't believe this until I hear Nintendo confirms it with their own mouth.
There's IQ to consider. Both PS2 and Xbox did 480p for alot of their games.
PS4/XBO are [mostly] 1080p. Wii U is 720p (the games that are 1080p do not hold up as well) There's also differences in RAM. PS4 has 7GB available to it and XBO has 5GB. Wii U only has 1GB. Xbox only had roughly 1.5x more memory than PS2.
What can i tell you ozfunghi, in order to proceed with the disscusion please be kind enough to properly adress my points. You are putting words in my mouth, in simple terms what i say is that Wii U is comparable to the 360/PS3 with slightly better features and more RAM.post.
In serious terms, why is the above statement so outrageous to some here? Leaving the argument of what constitute a console generation aside, we are infact seen certain amount of common effects in the new consoles that are absent in the Wii U. Soft body and cloth simulation, physical driven particle effects and the fact that most games are targetting 1080p. Wii U targets 720p like the present generation. So the gap could be considered a generational one.Generational gap.
I won't believe this until I hear Nintendo confirms it with their own mouth.
Nintendo has some big balls to release ugly ass screens like that one. Nobody else does it, they all touch their screens in some way. Ninty doesn't give a shit.
^This. I would say though that the Wii U not receiving ports has more to do with the Wii U audience still being undefined, and Nintendo's audience being a difficult one to decipher well in the first place. I think that CoD Ghosts Wii U being the same version as the PS4 and XBone version says a lot. Those two platforms are superior to Wii U specs-wise, but the Wii U is powerful enough to receive the version completely based on 'Next gen' capability if the developer wants to put in the effort. That being said, CoD Ghosts is no Division graphically, but it also looks a hell of a lot better than last gen CoD games.
Are we praising bullshots ITT?
Mind = blown
We can't safely draw that conclusion at this point. Hell, its very existence hasn't even been officially confirmed.
720p, no aa, 60fps. Direct feed.
^This. I would say though that the Wii U not receiving ports has more to do with the Wii U audience still being undefined, and Nintendo's audience being a difficult one to decipher well in the first place. I think that CoD Ghosts Wii U being the same version as the PS4 and XBone version says a lot. Those two platforms are superior to Wii U specs-wise, but the Wii U is powerful enough to receive the version completely based on 'Next gen' capability if the developer wants to put in the effort. That being said, CoD Ghosts is no Division graphically, but it also looks a hell of a lot better than last gen CoD games.
We can't safely draw that conclusion at this point. Hell, its very existence hasn't even been officially confirmed.
I'm unsure of the resolution, but it was mentioned that MK is trying to achieve 60fps for two players. That would be a nice accomplishment.
As for DK, it may be the later levels to watch for.
And i don't know why you constantly bring "the games will improve with time" statement, that's natural in console development and i haven't seen anyone here say otherwise.
Which ones? This is really interesting.
That is only if you look at the clockspeed of the CPUs. The difference in computation is more significant, and N64's CPU was infamously bottlenecked due to RAM issues and each sound channel requiring 1% of its power. If we look at the GPU, there is roughly 10 orders of magnitude (100x difference) in real world polygon rendering, and the Gamecube could do alot more graphical features.wasn't the power gap between the N64 and the GameCube only like 5X?