Not really. A rehash is when you post the same things over and over again in every thread.
burn
Not really. A rehash is when you post the same things over and over again in every thread.
Here is some footage of the entire level with all the houses and the trolleys: Mario Kart 8: Course 2 The Village Single Player Gameplay Footage (E3 2013)
It doesn't appear to be inspired by Lego City Undercover.
edit: You know, I wonder if this is a new Daisy track. Daisy Circuit took place in a seaside resort type setting, and there is a Statue of Liberty style statue in the water that I assumed was Peach, but might in fact be Daisy.
Are you joking? You realise this is an MK thread right?
I've seen people say this a lot about pretty much every MK game.I really wish the game would be a little faster. Love the graphics, love the anti-gravity idea, but the karts are so slow.
I really wish the game would be a little faster. Love the graphics, love the anti-gravity idea, but the karts are so slow.
I don't know if it has been mentioned, but there is some radiosity in this game. Could be baked in, but still a nice touch.
12 made everything too chaotic in Mario Kart Wii. Maybe 12 can work, but I didn't think it added anything good to the game.I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
12 made everything too chaotic in Mario Kart Wii. Maybe 12 can work, but I didn't think it added anything good to the game.
When they revealed the game I thought it was a 3DS game for the first few seconds. It's basically Mario 3D land Wii U edition. Galaxy was revolutionary, this is simply a let down fr many of us Nintendo fans. It's the first 3D Mario on the Wii U and folks were expecting a Mario 64 or Galaxy reveal, not a Mario Sunshine one.
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
I think POWs were definitely preferable to lightnings. It's basically the same thing except you have a chance to reduce its effects. I think they're good because they water down the chance to get *really* overpowered items.
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
I like how in the no. of players debate people always go 8 or 12, like if 10 couldn't even be an option.
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?
12 made everything too chaotic in Mario Kart Wii. Maybe 12 can work, but I didn't think it added anything good to the game.
My only experience with 12 is MK Wii so I definitely prefer 8.
I like how in the no. of players debate people always go 8 or 12, like if 10 couldn't even be an option.
Here is some footage of the entire level with all the houses and the trolleys: Mario Kart 8: Course 2 The Village Single Player Gameplay Footage (E3 2013)
It doesn't appear to be inspired by Lego City Undercover.
edit: You know, I wonder if this is a new Daisy track. Daisy Circuit took place in a seaside resort type setting, and there is a Statue of Liberty style statue in the water that I assumed was Peach, but might in fact be Daisy.
Apologies if I'm late to any parties or missing anything, but has there been any confirmation as to whether or not you'll be able to use the Pro Controller for MK8?
Hideki Konno said:Basically, the game will support all controllers like the games in the series did before. For example: The Wii Remote and Nunchuk, the Wii Wheel and now of course the GamePad all supported. You can play it in all sort of ways that match the way you play.
2014, Year of Mario Kart <3I really hope than, once MK8 will be released, they'll announce DLC tracks for both MK7 and MK8.
I like how the Lakitu immediately pulls you out of the water if you fall in, helps keep the flow going to a greater extent than previous games.
That's because Nintendo are allowing him to use the infinite power of the cloud this time.
2014, Year of Mario Kart <3
Apologies if I'm late to any parties or missing anything, but has there been any confirmation as to whether or not you'll be able to use the Pro Controller for MK8?
On the Developer Direct is stated that the game will support all controllers that games in the series did before. Doesn't mention Pro Controller specifically, but I would say there is basically no reason why it wouldn't.
http://www.youtube.com/watch?feature=player_detailpage&v=vjF0Ev2JheM#t=209s
will the motion sensor be used with the gamepad as in Sonic all star racing transformed?
I....really? I can't see how anyone could make that connection.
I definitely prefer 8. I think that it's kind of key to realize it's "up to 12" racers. 12 isn't ideal but if you're matched with anything less, the racing gets better in my opinion.
The thing with MK7 is while 8 is ideal for me, sometimes I'm matched with less and 3-5 player races feel a bit, I guess, empty and a bit too competitive.
It's crossed my mind that I have just one - very simple - request for this Mario Kart.
200cc.
It's time.
Seriously.
I always loved how fast it looked compared to 150cc.
And since they're at it, they should add a "Reverse" Mode too
Toad's Factory and Grumble Volcano were amazing.
That's because Nintendo are allowing him to use the infinite power of the cloud this time.