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Mario Kart 8 Announced For Wii U

Currygan

at last, for christ's sake
Here is some footage of the entire level with all the houses and the trolleys: Mario Kart 8: Course 2 The Village Single Player Gameplay Footage (E3 2013)

It doesn't appear to be inspired by Lego City Undercover.

edit: You know, I wonder if this is a new Daisy track. Daisy Circuit took place in a seaside resort type setting, and there is a Statue of Liberty style statue in the water that I assumed was Peach, but might in fact be Daisy.


ungh so good. Ah well, I can see the Cherry Tree Hills influence at certain parts but its definitely its own thing
 

meppi

Member
Are you joking? You realise this is an MK thread right?
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Just too perfect. :D

Have to agree. The more I see of this game the more impressed I am by it.
The graphics look gorgeous. So much better than I was expecting them to look.
And the course design looks top notch as well. Been a while since I was this excited for Mario Kart. :)
 

TedNindo

Member
I never expected to be the most impressed by Mario Kart lol. Don't get me wrong I love the game. But they've never been the graphical powerhouse on the platform. And the lighting is really impressive. Imo Mario Kart comes closer to a CGI Pixary like quality than other next gen consoles come to photorealic CGI. Which is perfect for a game like Mario Kart.

I'm disappointed that the 3D Mario isn't pushing the platform though. Galaxy really pushed the Wii. And Super Mario 3D World had me thinking it was a 3DS game when I first saw it on the Direct. Only because of the IQ did it become clear to me that this way the new flagship 3D mario.
 

Davey Cakes

Member
I really wish the game would be a little faster. Love the graphics, love the anti-gravity idea, but the karts are so slow.
I've seen people say this a lot about pretty much every MK game.

I think you should just get used to the fact that a kart racer like this isn't really about speed.

Plus it's never really been an issue for me. The most recent MK game that I've played extensively is MK Wii and it felt fine. DS and 7 felt good too but I didn't put as much time into them.
 

Frodo

Member
I'm still impressed with Mario Kart 8.

One of the good surprises we had at E3. Looks great and the gravity mechanics might bring something new to the table.

I had no interest in this game, since I got MK7 on 3DS when I bought it, but now... I guess I'll just have to. dat local multiplayer... :D
 

Roo

Member
I really wish the game would be a little faster. Love the graphics, love the anti-gravity idea, but the karts are so slow.

Nintendo reps and I think Konno himself (don't trust me on this one because I'm not sure, I'll try to find a link) confirmed the game was 50-100cc

I don't know if it has been mentioned, but there is some radiosity in this game. Could be baked in, but still a nice touch.

Yeah I noticed that the moment I saw it.
What I really like about it is that it looks like the game is using some sort of global ilumination. Model's shadows and lights move according to the sun position.

Like you said, all those are nice touches that make the game feel more alive.
 

flippedb

Banned
This game looks incredible, I screamed like a little girl when it was shown at the Direct. My mom even asked me if there was anything wrong lol
 

oti

Banned
Seeing Nintendo games such as MK in HD, I don't know why, but they kinda look on par with the stuff we've seen on PS4 and Xbox One. Not from an technical standpoint of course, but just look at the art style, those colours. Looks really good.
 

Roo

Member
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?

Like Teppic said, it was too chaotic but I think it was in a good way.
Somehow, a full room forced you do your best to win even when that was rarely the case.

I'm speaking for myself but playing against another 11 players was always fun UNTILL you got 9th, 10th or even last place. Losing over 200 VR repeatedly was not funny at all... actually it was disheartening to the point I didn't want to play anymore.

If Mario Kart 7 is anything to go by... they already fixed this. You're not stuck with 9999 VR anymore and if you get last place, you barely lose any VR so I don't mind losing races that much so I hope they implement that system for Mario Kart 8.
 
12 made everything too chaotic in Mario Kart Wii. Maybe 12 can work, but I didn't think it added anything good to the game.

I've been playing Mario Kart Wii and Mario Kart 7 back to back these last few days, and I just don't see this. On paper it sounds completely obvious, that more players equals more chaos. But the level of chaos in Mario Kart 7 is absolutely infuriating, whereas it rarely affects me in MKWii. Now, it could just be that there are more mechanics in MKWii that allow you to gain on opponents, and therefore each individual item impact costs you more of your position. Or it could be that the MK7 players are just more naturally skilled than the MKWii players at hitting you with items. Or it could be that since I'm usually not as far ahead, I'm not hit with as much. But I think there's much more item abuse in MK7, and it's much harder to regain your lead in that game.

But I think more than anything, whether 12 players is too much is entirely dependent on item balance. It's only a big deal if things are heavily skewed towards items that affect all the racers. Personally I think Nintendo needs to balance their items somewhere in the middle of their "normal" and "few" items selection in Mario Kart Wii. A setting that has all the items, but is skewed much more heavily toward skill-based items instead of "kill-em-all" and homing items. And personally, I think they should remove triple reds altogether.
 
When they revealed the game I thought it was a 3DS game for the first few seconds. It's basically Mario 3D land Wii U edition. Galaxy was revolutionary, this is simply a let down fr many of us Nintendo fans. It's the first 3D Mario on the Wii U and folks were expecting a Mario 64 or Galaxy reveal, not a Mario Sunshine one.

I....really? I can't see how anyone could make that connection.
 
I think POWs were definitely preferable to lightnings. It's basically the same thing except you have a chance to reduce its effects. I think they're good because they water down the chance to get *really* overpowered items.
 

ffdgh

Member
I think POWs were definitely preferable to lightnings. It's basically the same thing except you have a chance to reduce its effects. I think they're good because they water down the chance to get *really* overpowered items.

And it littered the ground whith so much junk or run into a wall due to it being used at a certain moment.
 
Huh, I always considered POWs extremely mild. I also love having extra junk on the ground. Consider it a holdover from wishing Super Mario Kart could keep track of more items.
 

Videoneon

Member
I'm on the "Prefer 8" camp but really, if the items are distributed properly, and the courses are designed a certain way, 12 racers can work. I felt that Mario Kart 7 had a pretty good balance on the whole with item distribution (I'd never feel "oppressed" by blue shells, if I got hit with one and almost never was the case that I saw them all that often) but some items could use a boost. The star for example needs a bit of a speed boost. Mario Kart 7 to me felt very not-chaotic, Wii had too many "kill-em-all items" occurring.

The thought of eliminating triple reds is super interesting though, I've never thought of it. No love for the thunder cloud, pow block and mega shroom though.
 

OmegaFax

Member
I'm interested in hearing what you guys think about 12 vs 8 racers. Prefer 12? Dislike 12? Don't care?

12 made everything too chaotic in Mario Kart Wii. Maybe 12 can work, but I didn't think it added anything good to the game.

My only experience with 12 is MK Wii so I definitely prefer 8.

I definitely prefer 8. I think that it's kind of key to realize it's "up to 12" racers. 12 isn't ideal but if you're matched with anything less, the racing gets better in my opinion.

The thing with MK7 is while 8 is ideal for me, sometimes I'm matched with less and 3-5 player races feel a bit, I guess, empty and a bit too competitive.
 

Videoneon

Member
I like how in the “no. of players debate” people always go 8 or 12, like if 10 couldn't even be an option.

It's never been an option; there' been little reason to consider it seeing as Nintendo is more or less interested in either 8 or 12. You could definitely bring it up and say why you think it's better if you like. I don't have much to say about 10 racers right now.
 

TrueBlue

Member
Here is some footage of the entire level with all the houses and the trolleys: Mario Kart 8: Course 2 The Village Single Player Gameplay Footage (E3 2013)

It doesn't appear to be inspired by Lego City Undercover.

edit: You know, I wonder if this is a new Daisy track. Daisy Circuit took place in a seaside resort type setting, and there is a Statue of Liberty style statue in the water that I assumed was Peach, but might in fact be Daisy.

I like how the Lakitu immediately pulls you out of the water if you fall in, helps keep the flow going to a greater extent than previous games.
 
I think MK7 has great balance for online racing. MKWii was too much... stuff, but there's a lot more that goes into that than just 12 racers. I agree with those who say we have to see how the rest of the game is balanced to see if 12 racers works out.

Also I'm always in favor of Nintendo differentiating their games, so that each entry feels different. If they're going with 12 people on console and 8 on handheld, that can be nice also since it means we have options for both and reasons not to simply just move onto the next one and forget about the last version.
 

Kangi

Member
Apologies if I'm late to any parties or missing anything, but has there been any confirmation as to whether or not you'll be able to use the Pro Controller for MK8?
 

Roo

Member
Apologies if I'm late to any parties or missing anything, but has there been any confirmation as to whether or not you'll be able to use the Pro Controller for MK8?

Hideki Konno said:
Basically, the game will support all controllers like the games in the series did before. For example: The Wii Remote and Nunchuk, the Wii Wheel and now of course the GamePad all supported. You can play it in all sort of ways that match the way you play.

Would be dumb to exclude the Wii U Pro Controller and the Classic (Pro) Controller if you ask me so I think they're pretty much confirmed.
 

Frodo

Member

nikatapi

Member
I kept thinking how cool it would be to have the gamepad used as a rearview mirror, it would add a great mechanic, since there are many times that you have to look back in order to drop an item to hit another player.

Probably they thought that the map is enough, and they utilized all hardware performance for better graphics, but i believe it would be a great idea.
 

WillyFive

Member
I....really? I can't see how anyone could make that connection.

Reading various forums and seeing many Youtube videos, it seems a very large amount of people thought it was a 3DS game too. Apparently the visuals, gameplay, and the "3D" in the title had a lot to do with it.
 

m.i.s.

Banned
I definitely prefer 8. I think that it's kind of key to realize it's "up to 12" racers. 12 isn't ideal but if you're matched with anything less, the racing gets better in my opinion.

The thing with MK7 is while 8 is ideal for me, sometimes I'm matched with less and 3-5 player races feel a bit, I guess, empty and a bit too competitive.

Right. Ever since the first game on the SNES, this series was always designed for 8 characters driving in tight, narrow go-kart tracks - on a "light", "medium" and "heavy" driver class demarcation.

Someone way back in the thread mentioned how wide, empty and lifeless the tracks felt and how the anti gravity aspect just added to this feeling of empty space in MK8 and that's pobably a measure of the need to accomodate 12 drivers.

And -- like Mario Kart Wii -- if all you're doing is adding baby characters or characters nobody really cares about to fill out the roster well, is it really worth it?
 
With this anti-gravity track mechanic, obviously there's parallels to F-Zero.

Does anyone think this game is Nintendo's way of re-introducing F-Zero to a broader audience in the near future? They may be thinking, that with Mario Kart being as successful as it is, if they incorporate some of the F-Zero style track design, people will get used to it such that they would then look at a future F-Zero as a continuation of that, and be more encouraged to buy it? Rather than dumping a hardcore racer on the masses, it'd be easing them into it. That is to say, provided they don't dumb down F-Zero.

It sounds like something Nintendo would do. Sakurai's comments on the tweaking between Melee to Brawl and the new version falling in between since they're no longer catering to the first-game playing Wii audience is what made me think of it. But then, it also sounds a lot like wishful thinking on my part!
 
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