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Halo announced for Xbox One, 60fps, 2014

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nick nacc

Banned
Well this is the same company that thought...

  • Getting rid of Local Search
  • Getting rid of Fightfight
  • Getting rid of Brutes
  • Getting rid of Plasma Rifle
  • Adding Ordnance
  • Adding custom loadouts
  • Adding Specializations
  • Adding default sprint
  • Keeping abilities
  • Adding QTES
  • Making Smaller levels
  • Revealing Chiefs face

Was a good idea.

Its only natural they add a Robe to a guy in a Powersuit.

#stillbitter


I beat the game (red boxed it for a few days) I don't remember seeing chiefs face?
 

pringles

Member
The robe is so incredibly silly and looks beyond stupid. There would never be an instance where it would be useful for Master Chief to wear. Not like it's gonna hide the fact he's an enormous supersoldier for more than a split second.

If they wanted to do a cool reveal they could have used an active camo or I don't know, ANYTHING that isn't completely out of character.

Cool looking trailer though I guess. Halo 4 was a mixed bag and I got tired of it much faster than any of the older Halo games, but I still think there was a foundation for something possibly great so I'm eager to see where they go with it.
 

Talon

Member
Wait, why is a man wearing a self-powered, controlled environment power suit wearing a cloak?

The shit recycles his piss for crying out loud.
 

tonitoni

Member
Why is Master Chief wearing a poncho?

Must be some sort of weight reducing technology, as in his suit he weights about 650kg but leaves small footprints in the sand
lol
.

343i disagrees and says it is to hide his appearance but as they show by their decisions in halo4, they are pretty clueless:

He is deliberately masking his appearance. And that is all you're getting.

I think my explanation makes a lot more sense, he must be a lot easier to detect through his suit signature that through vision, especially in the year 2600. And by advanced civilizations such as the forerunner.
 

Seance

Banned
I think my explanation makes a lot more sense, he must be a lot easier to detect through his suit signature that through vision, especially in the year 2600. And by advanced civilizations such as the forerunner.

Oh you do? I'm sorry to hear that.
 

tonitoni

Member
Oh you do? I'm sorry to hear that.

sarcasm_detector.jpg
 

k_trout

Member
those pointy rocks in the video they showed
they look so familiar to me
are they from Rage or a previous halo game?
or am i having a close encounters of the 3rd kind moment
going to be playing with my mashed potatoes when i get home
 

monome

Member
I figured it was Halo from the start, since no other Microsoft first party franchise featured a character model they'd want to keep hidden for a bit, if only to show the dramatic reveal moments later. Still, it was a nice reveal and a solid announce trailer. The War Sphinx looks great.

That said, I'm in the odd place of being totally unexcited for a new Halo game. It's almost muscle memory for me to get hyped at the thought of a new Halo title, but Halo 4 was such a disappointment on all fronts, I can get excited for neither the fiction nor the gameplay.

Still, I'll follow development news on the game, particularly when 343 starts talking about the gameplay. What would get me excited for the game would be news of what 343 is not doing, as much as what they plan to do. The pitch that would start to sell me is, Halo *insert subtitle here* features a back to basics approach to Halo's gameplay, streamlining or removing features such as global ordnance, perks, armor abilities, etc.

I don't want an evolution of Halo 4, but a dramatic refinement/paring back of the systems added would pique my interest. Essentially, acknowledgement that the myriad problems 343 introduced to the game are ones they recognize as mistakes, rather than repeating them. Otherwise, I'll keep my distance.

I'm way less involved than you were with Halo, but as fellow Halo widower...just let go.
343i is MS' dog.
Revealing the Chief with a poncho?
Sphinx should have been the flying vehicle in Halo4. not a possibility. a given.

With Destiny and Titanfall trying to grab a piece of the scifi sooter, there is 0% chance 343i will tune the experience down. Even though it would make for a better and smarter one.

Halo TV show by Spielberg? lol. has anybody seen Terra Nova?
MS is a clusterfuck.

I'm keeping my windows phone for now. but jeez...seing what MS is doing with Halo is like seeing an girl you had a crush on, and whom you knew got involved with a guy you thought was okay, only to become a lindsay lohan because dude is an abusive boyfriend.
pathetic.
 

Caayn

Member
those pointy rocks in the video they showed
they look so familiar to me
are they from Rage or a previous halo game?
or am i having a close encounters of the 3rd kind moment
going to be playing with my mashed potatoes when i get home
It looks like the Lesser Ark from Halo 3. The planet you see in the sky closely resembles the planet that was found in the foundry of the ark. It is possible that the Lesser Ark still exists, if you've read the books you know how powerfull the forerunners were.

And the gaint machine is probably the War Sphynx/Seeker defending the tomb of Mendicant Bias.
 
Must be some sort of weight reducing technology, as in his suit he weights about 650kg but leaves small footprints in the sand
lol
.

343i disagrees and says it is to hide his appearance but as they show by their decisions in halo4, they are pretty clueless:



I think my explanation makes a lot more sense, he must be a lot easier to detect through his suit signature that through vision, especially in the year 2600. And by advanced civilizations such as the forerunner.

I would bet a desert environment would mask heat signatures pretty well.
The poncho looks fucking cool. Had me guessing for the game for a while.
 
Master Poncho was funny almost as dumb as that part in Transformers (2?), kinda surprising reveal (but not really)


Also lol if poncho does better job "hiding a heat signature" than a goddamn Space Armor from year one billion 5
 

ekim

Member
Pastebin Halo Xbox One "leak" - most probably fake but I wanted it to share...
http://pastebin.com/qW6LVdFx
At the moment 343i is in the prototype phase, but i will post the current state of Halo for Xbox One.
Just a reminder that the game you will see probably wont feature everything you are reading here.

Tech:
60 FPS has been confirmed at E3, now the team around Corinne is basically taking the Halo 4 Engine, "dumps" it on Xbox One Devkits and measures the perfomance and goes from there.
The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony's machine. Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January.
Now what tech and graphical features will be implemented?
Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs. The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance.
Some form of SSAO will also be implemented, Halo 4 only had static and baked AO which looked great in pictures.
PRTs will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB ;) ) the textures will look amazing and the models will have plenty detail.
There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.

Cloud:
Dedicated Server.
First titel to showcase true power of cloud processing. Massive battles with 100s of AI (calculated by the cloud); massive worlds with dynamic weathher and global lighting (all done in cloud).
And yes, this will need an alway online connection(you dont need a powerful connection, those data pakets are really small)

Game:
Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world.
Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign)
Core gameplay is still Halo (2 weapons, grenades, melee; "30 seconds of fun"; sevaral different enemies) but there are RPG elements added to it: character progression (mostly items like forerunner relicts you will find that make Master Chief stronger or will give him more ablities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. Weapons are stored in the armory on the ship and chief can choose his loadout, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions.Loadout weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those "super weapons" on a mission like in Infinity Multiplayer; difference is this is a limited ability, at "low level" you can call one time, this can be upgraded over time)
There will be more weapons in campaign than in Halo 4(and yes more "alien" weapons; not just human weapons with a different coat)

Enemies:
Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones
Promethean (heavily redesigned, more types like Promethean Warlords)
Humans (yep you will gith humans, but not UNSC, those are Insurrectionists)

Vehicles:
Biggest number of vehicles ever.
Warthog (classic, rocket, gauss), Scorpion and yes the Grizzly will be in, Mammoth, upgraded Mantis, more Halo Wars vehicles like rhino, wolverine, cobra, hornets, falcons, vultures
Chiefs ship can store a limited amount of vehicles (call in similar to weapons)
Forerunner War Sphinx are in, very powerful enemy "vehicles" (and yep you will fight them)

To put the gameplay in campaign into perspective:
The team was running an encounter test in the Halo 4 engine with prototype models.
This encounter featured several hundreds of Brutes with 2 Scarabs, 10 wraiths and several ghosts and banshees fightin against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaing forces.
Well the current player chose to engange, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and menaingfull decisions))
The Player killed of the crew on the Scarab and well, thise time he doenst destroy the Core, he gets behind the wheel of the Scarav ;) All hell breaks loose, brute forces more and more engage the rogue Scarab, while the Prometheans dont really difference their enemies.
And yep the Scarabs is destroyed withing seconds , thought the Player surived thanks to god-mode.
Those are the kinds of encounter you will find in the final game.

Multiplayer:
Split between two categories.
Halo Wararena ist basically Halo 2 reloaded. No loadouts, no armor abilites and perks.
Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF ;) ), King of the Hill, Assault, Oddball....
Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4
The seconds multiplayer categorie is titles Halo Battlefield (not final name obviously).
Those are basically really big teams battles like 32-64. Gameplay is more inline with Invasion from Halo Reach.
Custom Loadouts, "armor abilites" (more like class abilites), Vehicles, Infinity like call ins

Thats it for the moment. Just a small glimpse into what you will eventually play in November 2014.

Again, it's pastebin, so take it with a truckload of salt.
 
Pastebin Halo Xbox One "leak" - most probably fake but I wanted it to share...
http://pastebin.com/qW6LVdFx


Again, it's pastebin, so take it with a truckload of salt.


Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world.

Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign)

0300_ymsh.gif

I want to fucking believe
 

DieH@rd

Banned
Pastebin Halo Xbox One "leak" - most probably fake but I wanted it to share...
http://pastebin.com/qW6LVdFx

....
There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.
....


Yeah, no.
 

Omni

Member
:lol

Seems as likely as me winning the lottery without buying a ticket.

Expect QTEs, more linear hallways in campaign, more scripted events and whatever else that goes against what Bungie were trying to do with the original triology. On, and human enemies to bring it one step closer to that Call of Duty audience. Who needs aliens anyway.
 
What an absurd "rumour", pretty much fan-boy fantasy run amuck.

and there is a ship, and its awesome. Also you can have so many weapons and you can choose, and the AI is so fucking good! also there are like 300,000 enemies on screen ( power of the cloud ) also the soundtrack made me cry, I also saw some new weapons they are awesome and you can level up like an RPG guys its going to be so awesome.
 
I'll admit Master Chief going rogue and the traveling to different planets on your spaceship sound amazing.

This needs to be done 343.
 

Mupod

Member
Oh boy, pastebin 'leaks'. But man, I do want to see them go open world. ODST is my favorite Halo and it was just a glimmer of the potential that game could have had if it had been a serious entry in the franchise rather than a repurposed expansion.
 

Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
November 11th, 2014. Calling it right now!
 
Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world.

Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign)

HOLY SHIT. If this is true (and that's a big if, pastebin are about as reliable as Xbox Support), my plans to not buy a One until 2015/16 are all shot to shit.

Goddamn.
 
I'll admit Master Chief going rogue and the traveling to different planets on your spaceship sound amazing.

This needs to be done 343.

Amazing is an understatement. It's exactly what the series needs to avoid stagnation and to wipe away the ill feeling created by Halo 4.

If true, it could be the shot in the arm the series needs. Although I have my doubts, it's pastebin after all...
 
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