• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Pachter Says “Why Would Anybody Buy A Wii U? [Except to play Nintendo games]”

JoeM86

Member
I like how personally people take Pachter's comments. As if he's literally saying there's no conceivable reason that someone would ever possibly buy a Wii U, as opposed to having the ability of rational inference and understanding he's saying the Wii U doesn't offer a compelling value proposition to the market.

Which it doesn't.

Which is why it isn't selling.

No amount of anecdotal "I bought it for Zombi U." "It has Lego City." "Look at all these games no one bought on it." changes that.
The Wii U doesn't have an installed base of 3 million and the only way 2 million copies of NSMBU have been sold is if every single Wii U outside of the US bought the game.

Yeah you're right. I mean shipped based on Nintendo's numbers, but we only use actual sold numbers here when it comes to Nintendo, everyone else we accept Shipped numbers
http://www.nintendo.co.jp/ir/en/sales/hard_soft/index.html
http://www.nintendo.co.jp/ir/en/sales/software/wiiu.html
 
Fixed. Strange how people always seem to omit that part while trying to falsely equate the situations.

The 3DS' 'recovery' has been largely Japanese led; in Western markets it has managed to consolidate the residual handheld market that has not vacated to smart devices due to a lack of viable alternatives in this space. These are things the Wii U cannot rely on; it has strong competing value propositions in the 360 and PS3 in the low end market, and two new systems to come for the high end market. And the Japanese home console market is not sufficient to lead a recovery.

The 3DS was never close to the dire levels of sales the Wii U is seeing - at its lowest point it was still selling 3x more than the Wii U, it was never in a comparable situation in terms of software support. The situations aren't analogous.
They're analogous in some ways and not in others. You only want to acknowledge parallels which prop up your all or nothing assumption about the Wii U failing, yet even within your own assessment there is room for action. Nothing precludes Nintendo from countering Sony and Microsoft with a Wii U price drop, for example. It's also different having a system that has software like Pikmin 3, SM3DW, DKCR, W101, Bayonetta, WWHD, etc. already on shelves (not to mention heavy hitters next year like Smash Bros and Mario Kart) than a system where you're stuck choosing between NSMBU or Nintendo Land. Seems pretty analogous to a certain system that stuck gamers with choices like Steel Diver or Pilotwings Resort imo.

Does any of that necessarily mean the Wii U will have a miraculous turnaround? Hell if I know, but there's still are ample opportunity for the Wii U to grow, and that should preclude the automatic assumption that it's simply going to bomb. Anyone who has been a gamer for multiple generations should know better than to try and peg a hardware cycle when it's hardly begun. There have been plenty of dramatic reversals and slowly evolving platforms alike.
 

redcrayon

Member
I like how personally people take Pachter's comments. As if he's literally saying there's no conceivable reason that someone would ever possibly buy a Wii U, as opposed to having the ability of rational inference and understanding he's saying the Wii U doesn't offer a compelling value proposition to the market.

Which it doesn't.

Which is why it isn't selling.

No amount of anecdotal "I bought it for Zombi U." "It has Lego City." "Look at all these games no one bought on it." changes that. If you set aside the post-purchase rationalisation induced rage and indignation, there's nothing particularly shocking about Pachter's comment.
The Wii U doesn't have an installed base of 3 million and the only way 2 million copies of NSMBU have been sold is if every single Wii U outside of the US bought the game.

True, but his statement that a console without CoD, Battlefield, GTA etc won't sell is clearly rubbish as they did nothing to contribute to the success of the Wii or any Nintendo console before it.

The problem is he used that line to attempt to clarify his argument about the broader total lack of upcoming third-party support from EA, Ubi etc contributing to lack of WiiU sales, a point which is perfectly valid on its own due to its limiting effect on the WiiU's library combined with the late arrival of first-party big hitters like Kart. Trying to sum it up by referring to a small handful of games that sell shitloads on other platforms but mean little on Nintendo hardware just confuses the initial point that's perfectly reasonable.
 

Turrican3

Member
Fixed. Strange how people always seem to omit that part while trying to falsely equate the situations.
Well, to be honest the system actually enjoyed extremely strong, DS-like sales only towards the end of the year, after 3D Land / MK 7 / Monster Hunter got released.

Who knows, maybe if Nintendo had released the games a couple of months earlier they wouldn't have been forced to cut the price so heavily, or not at all.

By the way I'm not saying the WiiU doesn't need a price cut, just that nobody can actually predict if and above all how the more or less constant flow of games that are going to be released starting with Pikmin3 will impact the platform's health.
 
They're analogous in some ways and not in others. You only want to acknowledge parallels which prop up your all or nothing assumption about the Wii U failing, yet even within your own assessment there is room for action. Nothing precludes Nintendo from countering Sony and Microsoft with a Wii U price drop, for example. It's also different having a system that has software like Pikmin 3, SM3DW, DKCR, W101, Bayonetta, WWHD, etc. already on shelves (not to mention heavy hitters next year like Smash Bros and Mario Kart) than a system where you're stuck choosing between NSMBU or Nintendo Land. Seems pretty analogous to a certain system that stuck gamers with choices like Steel Diver or Pilotwings Resort imo.

Does any of that necessarily mean the Wii U will have a miraculous turnaround? Hell if I know, but there's still are ample opportunity for the Wii U to grow, and that should preclude the automatic assumption that it's simply going to bomb. Anyone who has been a gamer for multiple generations should know better than to try and peg a hardware cycle when it's hardly begun. There have been plenty of dramatic reversals and slowly evolving platforms alike.
If the Wii U receives a 40% price cut it most certainly has a much better chance of some sort of recovery. But the plausibility of such a price cut, considering Nintendo's intended and forecast profitability for FY14 is unlikely; and unlike the 3DS, which was deliberately priced to gouge after positive reception, the Wii U was priced at an initial loss, making a price cut even more unlikely.

Where they have parallels are that both underperformed and both had a USP that didn't resonate, the latter leading to the former. They both lacked software to an extent, each had a game at launch that was sequel to a 20+ million franchise

The sales depths that the Wii U is plumbing are not parallel to the 3DS' sales. The competition the Wii U faces is not parallel. The actions that can be taken are not parallel. Even in the development of software, the release slate and big titles being pushed to 2014 shows quite clearly a difference - it is far easier to pump out titles for the 3DS compared to the HD development of the Wii U.

Feel free to point out which parallels I'm "not acknowledging" while you yourself ignore obvious differences in your "well they turned around the 3DS" false equivalence.

There has never, as far as I'm aware been a reversal of a system selling as poorly as the Wii U currently has. The only system that I have data for that has analogous sales to the Wii U is the Vita.

Can more software improve the Wii U's situation? Certainly. But as noted earlier, a 60K non-holiday month in the US right now would be a dramatic reversal of fortune. Selling 100K in a non-holiday month in itself would be a tripling of its current sales. A 20K week in Japan would be 3-4x more than its been selling at. And traditionally price has been the biggest lever in the US market.

The Wii U's failure isn't imminent, it has already occurred. No one can look at the system's sales and the dearth of any publisher confidence, and say it hasn't been a failure with a straight face. The question now is how can Nintendo salvage this failure into something workable.
 
Well, to be honest the system actually enjoyed extremely strong, DS-like sales only towards the end of the year, after 3D Land / MK 7 / Monster Hunter got released.
Sales rate roughly doubled post price-cut, indicating it had a real and sustained effect.

Holiday sales obfuscate the actual impact of those games. Would the system has sold as well without those titles - I don't think so. Would the system have sold as well without that price cut - I definitely don't think so.
So I thought I'd explore this idea that the 3DS recovered primarily because of Mario Kart and 3D Land, rather than the (massive) price cut.

Since people keep referring to such effect as reason that come Dec this year (SM3DW) and Spring 2014 (Mario Kart 8) there will be a turn around in the Wii U's fortunes.

The price cut was announced July 28th and was effective from the 12th of August.

These are weekly sales rates for the 3 months prior and 3 months after the price cut. Post-cut in bold
Code:
May	24250
Jun	28600
Jul	23620
[B]Aug	58750
Sep	52000
Oct	63480[/B]

MK7 was released at retail Dec 4th and 3D Land, November 13th; outside of the months in question. They also coincided with the Holiday season, which further obfuscates how much of an effect they actually had in themselves.

N.B. I am not saying that software isn't important; but people seem to keep insisting that "a price cut would do nothing" and/or that the upcoming Mario games in absence of a large price cut will be sufficient to move the needle.
 

Shito

Member
Anyone who has been a gamer for multiple generations should know better than to try and peg a hardware cycle when it's hardly begun.
Problem is: the Wii U is stuck in the cycle that is about to end.
Nintendo launched the Wii alongside the PS3; it was technically beaten at the time but it didn't matter much because it launched in the same time as the new generation was beginning.
This time though, they decided on releasing their console just one year BEFORE the new generation, and with rougly the same specs as the current gen. They associated the Wii U to a generation of consoles about to die, and without any strong presence or push in the only year it had to make itself known and relevant: this is their main problem.
 

JoeM86

Member
Sales rate roughly doubled post price-cut, indicating it had a real and sustained effect.

Holiday sales obfuscate the actual impact of those games. Would the system has sold as well without those titles - I don't think so. Would the system have sold as well without that price cut - I definitely don't think so.

Nobody is saying that. Obviously the price cut helped, as did the games. However, the effect of the price cut was less than the effect of the games, and the timing of said games.

Nobody is expecting the WIi U to miraculously recover and go on to sell 30m within 2 years like the 3DS. However, it's illogical to say that it won't turnaround considering its exclusive lineup this year is stronger than any other console has ever had, especially in the first year.

Look at what we know of the Xbox One and PS4 launch lineup. The majority are just cross generation games. They're not going to sell the consoles at all. People may buy them with the console, sure, but they're not going to buy the console for them. It is all about the exclusives, and brand loyalty, and the exclusives don't seem strong enough to support a new console at launch at this time.
 

Turrican3

Member
Holiday sales obfuscate the actual impact of those games. Would the system has sold as well without those titles - I don't think so. Would the system have sold as well without that price cut - I definitely don't think so.
Yep, holiday definitely skews sales data but then again, I don't think it's far-fetched to argue that a price cut + interesting games might spur the WiiU ecosystem as well.

(by the way... I'm not predicting WiiU is going to enjoy huge numbers as the 3DS did in Japan during its first post-cut holiday)
 
Nobody is saying that. Obviously the price cut helped, as did the games. However, the effect of the price cut was less than the effect of the games, and the timing of said games.
There's no conceivable way in which to test that statement, so I have no idea how you say that as a fact.
 

Router

Hopsiah the Kanga-Jew
I agree with him. I have believed that about Nintendo consoles since the N64. Still, I keep buying them for those sweet Nintendo games.
 
D

Deleted member 125677

Unconfirmed Member
I don't think there is anything controversial or new in his statements. It's the same reason people bought the Wii, the Gamecube and N64.

So sky is still blue in Pachter's world as well.
 

JoeM86

Member
What Nintnedo games? Pachter exclusive Nintendo titles ?

Nintendo have 9 first party published titles coming out between now and the end of the year. There are also several already out somewhere in the world

Already Out:
New Super Mario Bros U (Everywhere)
NintendoLand (Everywhere)
Game & Wario (Everywhere)
Sing Party (America and Europe)
Lego City: Undercover (America and Europe)
Pokémon Rumble U (Japan)

Coming by end of 2013
New Super Luigi U (Retail)
Pikmin 3
Wonderful 101
The Legend of Zelda: Wind Waker HD
Wii Party U
Donkey Kong Country: Tropical Freeze
Mario & Sonic at the Olympic Winter Games
Super Mario 3D World
Wii Fit U
Sonic Lost World (published by Nintendo in Europe)

Other than the two Sonic games, Nintendo has either financed them, or developed them inhouse. They have even said there is more to come by 2014, too

Let's come back in a year and compare Microsoft and Sony's first party offerings in the first year of their consoles.
 

ash_ag

Member
M°°nblade;68268636 said:
The difference is that nobody wants to die of dehydratation while everybody can live without playing Nintendo games. :p
Well, everybody can live without playing any games, if to be technical. My point obviously was that "playing Nintendo games" is not a nice little extra for many of us, but a priority in our gaming routine.
 

Log4Girlz

Member
Yeah, Pachter is right. There is no point in buying a Wii U when superior options are available with the 360/PS3 or Xbone/PS4 for games unless you have to have Nintendo games.

Nintendo doesn't know what the fuck it is doing at this point.
 

The_Lump

Banned
No sh*t.

The guy is such an attention whore.

Next week he'll come put and say "PS4 is powerful", just to get the reaction.

Seriously, do people pay him actual money for these "insights"?
 
Someone could have plausibly written this during the first year of the 3DS's lifespan (in fact, I recall similar sentiments being expressed). Then came the onslaught of fun software, and all the sudden 3DS wasn't looking too shabby. While it remains to be seen if Nintendo can keep entertaining software for the Wii U flowing on the regular basis now that they've got a grip on HD and are expanding their operations, let's not pretend the Wii U's imminent failure is written in the stars.

Oh I don't doubt that they'll be able to turn the WiiU profitable for them. However, I don't believe even for a single second that Nintendo will become a meaningful contender for marketshare this generation. Unlike handhelds where Nintendo has pretty much dominated every gen since the Gameboy, their homeconsoles have had a very chequered history of success and failure.

I expect Nintendo to be as irrelevant to the markets progression this gen as they were with the Gamecube yet they'll most likely make a profit in the end and deliver a neat library of games for fans.

M°°nblade;68268636 said:
The difference is that nobody wants to die of dehydratation while everybody can live without playing Nintendo games. :p

I wouldn't call that a life worth living, but you know, different priorities and such :p
 

zoukka

Member
He's right. The masses have nothing to play on this platform soon and the few games that exist, have dead online communities.

Nintendo failed to cater to 3rd party developers and publishers that's just a simple fact. Do they have ways to turn Wii U into a success by any standards? Can it survive on nintendo games alone for the next 5-6 years?
 

69wpm

Member
Oh I don't doubt that they'll be able to turn the WiiU profitable for them. However, I don't believe even for a single second that Nintendo will become a meaningful contender for marketshare this generation. Unlike handhelds where Nintendo has pretty much dominated every gen since the Gameboy, their homeconsoles have had a very chequered history of success and failure.

I expect Nintendo to be as irrelevant to the markets progression this gen as they were with the Gamecube yet they'll most likely make a profit in the end and deliver a neat library of games for fans.



I wouldn't call that a life worth living, but you know, different priorities and such :p

With the Gamecube, the hardware sofware ratio was 1:10, meaning 20 mil. GCNs and 200 mil. titles sold. If Nintendo can achive the same ratio and sell 30 mil. consoles, they make enough money. The ratio is at 1:4 right now with, as some here say, no games to buy.


Can it survive on nintendo games alone for the next 5-6 years?

Has history taught you nothing?
 
He's right. The masses have nothing to play on this platform soon and the few games that exist, have dead online communities.

Nintendo failed to cater to 3rd party developers and publishers that's just a simple fact. Do they have ways to turn Wii U into a success by any standards? Can it survive on nintendo games alone for the next 5-6 years?
Sort of like how we heard about the GCN's successor as early as late '04/early '05 I highly doubt bar the Wii U being a Wii/PS2-level success it would have another 5 years in it, at least not without already having a new console on the horizon.
 

Brashnir

Member
With the Gamecube, the hardware sofware ratio was 1:10, meaning 20 mil. GCNs and 200 mil. titles sold. If Nintendo can achive the same ratio and sell 30 mil. consoles, they make enough money. The ratio is at 1:4 right now with, as some here say, no games to buy.

Has history taught you nothing?

History told us that the Gamecube sold 20 million units, and the Wii U is selling much worse at the same point of its existence. .
 

Vespene

Member
I'm sorry but Nintendo consoles have been for playing 1st party games since 1996. Of course some people will bring up the odd exceptions to counter this argument, but really who are you kidding?

Don't get me wrong, I love their brands, and even a mediocre motion control Zelda is better than most games out there. It's just that Nintendo consoles used to have 1st party greatness along with 3rd party classics. The company will alienate 3rd party publishers as long as they don't let go of their proprietary disc manufacturing plants. They didn't want to let go of cartridges for the same reason. 3rd parties just don't trust Nintendo, and for good reason.

1st party Nintendo has been on decline in the past 5 years. Yeah you can point to Mario Galaxy and Retro's stuff, but as a whole the company hasn't delivered instant classics on a yearly basis as they used to.
 

SmokyDave

Member
He's right. It's a lame duck platform unless you're heavily invested in Nintendo franchises. Everyone else is better off shopping elsewhere.
 

elhav

Member
Nes and Snes had a ton of 3rd party games. Hell, even the gamecube had a solid selection of third party games.

But the Nintendo exclusive games are the main attraction. Wii u's problem is that it gets almost none of both. When the good Nintendo games start popping out, Nintendo wouldn't need too much third party games for the system to sell.
 
With the Gamecube, the hardware sofware ratio was 1:10, meaning 20 mil. GCNs and 200 mil. titles sold. If Nintendo can achive the same ratio and sell 30 mil. consoles, they make enough money. The ratio is at 1:4 right now with, as some here say, no games to buy.

Well like I said, they'll be lucky to sell Gamecube levels of hardware. The WiiU will be profitable for Nintendo, but will play no role at all in marketshare, or market trends.
 
Well, everybody can live without playing any games, if to be technical. My point obviously was that "playing Nintendo games" is not a nice little extra for many of us, but a priority in our gaming routine.
If playing Nintendo games is a priority for many of us then why aren't many of us buying Wii U's?

Either many of us are waiting for a pricedrop/games or ... many of us don't really think that Nintendo [console] games are a priority.
 

SodaBeam

Neo Member
M°°nblade;68268636 said:
The difference is that nobody wants to die of dehydratation while everybody can live without playing Nintendo games. :p

Speak for yourself; I can feel my lifeforce draining away after a matter of days without Animal Crossing.
 
The ratio is at 1:4 right now
No. It is at or below 2 titles per system in the US. I doubt much if at all better in Europe.

Software shipments do not give an accurate picture of tie ratios (or installed bases) this early in a system lifespan. There is a lot of unsold shipped stock in the channel. Ubisoft reported negative Wii U revenue last quarter.
 

tassletine

Member
What I dislike about Patcher is that he has a extremely US centric way of looking at things, and to judge a Japanese company that way just comes across as extremely arrogant, and often jingoistic.

I mean what he's essentially saying is that if Nintendo don't do things by the US model they are going to fail. He doesn't even seem to understand anything apart from the basic genres and comes across as your typical xbox bro gamer. It's really an appalling image to have for someone who's job it is to analyse data impartially.
 

KAL2006

Banned
Even as a Nintendo fan I still don't feel the need to get one. I played NSMBWiiU on someone else's system and realised I'm tired of 2D Mario. The announcement of the new Mario being similar to 3DLand was a huge disappointment to me. Don't get me wrong I thought 3DLand was decent but something like 64 or Galaxy would have been a system seller to me. DKC was another disappointment, again I want a much higher budget HD 3D game, this is another 2D game. Again it will be enjoyable but not a system seller for me. Besides it looks more of the same, DKC2 was the pinnacle for the series for me, there was more variety with underwater, more vertical stages and the at the graphics and atmosphere of the SNES DKC games cannot be matched. In conclusion Nintendo is lacking that big budget AAA game like Metroid Prime, Mario Galaxy and etc. All we have is a promise of a new Zelda, who knows when that's coming and X that look interesting to me.
 
Why would I buy and xbox one or a PS4 with a better PC that will get nearly the same games, that will look better and probably at a cheaper price?
Same fucking question patcher, same fucking question.

I have a WiiU because I like Nintendo games and a PC to play multiplatform.
So different people tastes makes people by different things?
 
After having all systems during the past two gen I know have almost the same question in mind regarding PS4 and Xbox One :

Why Would Anybody Buy A PS4/Xbox One? [Except to play Third Party games]

I don't want to be disrespectful because Pachter mustn't be a dumb person but seriously, why would anybody buy ANY system? To play games that are mostly exclusives to this system OMG !
 
He's right. It's a lame duck platform unless you're heavily invested in Nintendo franchises. Everyone else is better off shopping elsewhere.

Ya. Though its even hard to care about Nintendo franchises now too. Most of them are just the same old thing. Completely over most of them.
 
Nintendo have 9 first party published titles coming out between now and the end of the year. There are also several already out somewhere in the world

Already Out:
New Super Mario Bros U (Everywhere)
NintendoLand (Everywhere)
Game & Wario (Everywhere)
Sing Party (America and Europe)
Lego City: Undercover (America and Europe)
Pokémon Rumble U (Japan)

Coming by end of 2013
New Super Luigi U (Retail)
Pikmin 3
Wonderful 101
The Legend of Zelda: Wind Waker HD
Wii Party U
Donkey Kong Country: Tropical Freeze
Mario & Sonic at the Olympic Winter Games
Super Mario 3D World
Wii Fit U
Sonic Lost World (published by Nintendo in Europe)

Other than the two Sonic games, Nintendo has either financed them, or developed them inhouse. They have even said there is more to come by 2014, too

Let's come back in a year and compare Microsoft and Sony's first party offerings in the first year of their consoles.


Quality over quantity. Most of those Nintendo games have become routine at this point. They have reached Madden Status.
 
Quality over quantity. Most of those Nintendo games have become routine at this point. They have reached Madden Status.

I see your bluff, and call it.

Which if the of the series on that list had a release on Wii or Wii U last year? The year before that? Which of them will have a new game every year on Wii U?
 
I see your bluff, and call it.

Which if the of the series on that list had a release on Wii or Wii U last year? The year before that? Which of them will have a new game every year on Wii U?


Madden status has nothing to do with the frequency of release. It has to do with taking the basic game, adding a new feature, advertising it to be some major gameplay breakthrough, and move on to the next franchise. A rinse and repeat methodology.
 

JoeM86

Member
Quality over quantity. Most of those Nintendo games have become routine at this point. They have reached Madden Status.

How, pray tell, have they reached "Madden status" (assuming you mean yearly rehash).

Let's go through them one by one, shall we?

New Super Mario Bros U: Fourth entry in a sub series within six years. Last home console version: 2009
NintendoLand: Completely new game featuring 12 smaller games based on many legacy franchises
Game & Wario: New iteration of a Wario series, totally different to previous WarioWare games. Last home console version: 2006
Sing Party: New game
Lego City: First ever purely original Lego game.
Pokémon Rumble U: Third iteration in Pokémon Rumble series. First to feature NFC. Last home console version: 2009

New Super Luigi U: DLC how DLC should be. 82 new levels, dirt cheap.
Pikmin 3: Sequel to much beloved niche Nintendo franchise. Last home console version: 2004
Wonderful 101: New IP by Nintendo and Platinum
The Legend of Zelda: Wind Waker HD: Remake of highly popular gem. Last home console version: 2011
Wii Party U: Sequel to popular party game. Last home console version 2010
Donkey Kong Country: Tropical Freeze: Sequel to highly popular revival. Last home console version 2010
Mario & Sonic at the Olympic Winter Games: Continuation of very popular mini-game sports series. Last version: 2011
Super Mario 3D World: Latest 3D Mario. Second in a series hybriding 2D and 3D Mario elements. Last home console version: 2010
Wii Fit U: Sequel to massively popular fitness game. Last home console version: 2009
Sonic Lost World (published by Nintendo in Europe): New Sonic exclusive to Nintendo. Last home console version: 2011

:)
 
How, pray tell, have they reached "Madden status" (assuming you mean yearly rehash).

Let's go through them one by one, shall we?

New Super Mario Bros U: Fourth entry in a sub series within six years. Last home console version: 2009
NintendoLand: Completely new game featuring 12 smaller games based on many legacy franchises
Game & Wario: New iteration of a Wario series, totally different to previous WarioWare games. Last home console version: 2006
Sing Party: New game
Lego City: First ever purely original Lego game.
Pokémon Rumble U: Third iteration in Pokémon Rumble series. First to feature NFC. Last home console version: 2009

New Super Luigi U: DLC how DLC should be. 82 new levels, dirt cheap.
Pikmin 3: Sequel to much beloved niche Nintendo franchise. Last home console version: 2004
Wonderful 101: New IP by Nintendo and Platinum
The Legend of Zelda: Wind Waker HD: Remake of highly popular gem. Last home console version: 2011
Wii Party U: Sequel to popular party game. Last home console version 2010
Donkey Kong Country: Tropical Freeze: Sequel to highly popular revival. Last home console version 2010
Mario & Sonic at the Olympic Winter Games: Continuation of very popular mini-game sports series. Last version: 2011
Super Mario 3D World: Latest 3D Mario. Second in a series hybriding 2D and 3D Mario elements. Last home console version: 2010
Wii Fit U: Sequel to massively popular fitness game. Last home console version: 2009
Sonic Lost World (published by Nintendo in Europe): New Sonic exclusive to Nintendo. Last home console version: 2011

:)

Again, it has nothing to so with yearly releases.

The only thing preventing them from releasing faster is Nintendo's size. If Nintendo was a bigger company, you can safely bet most of these games would come out each and every year.
 
I agree with patcher , except that i'm not even intrested in nintendo games anymore .

As long as X or bayonneta 2 aren't released i have no reason to even look at the wii U
 
Top Bottom