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Should Sony support the Oculus Rift or do their own thing?

I don't see it as an either/or situation.

They should support the Rift ASAP, and if their internal RD comes up with some nice innovations to take the concept further they should release that down the road, as well.

Same for MS.
 

Brofist

Member
So you wouldn't trust Sony to make a better HMD just because of a product which serves a completely different purpose? I guess a startup out-engineered Sony then?

This happens all the time. Why do you think large companies like Sony buy those startup companies? Usually for their tech.
 
Racing wheels says hi.

Not many people will buy it at that price ($300-400) when they can just save up for an Xbox One or another PS4 with that kind of money. It's not a smart move if they want to push the VR aspect of gaming to the consumers.

Wait it out until it gets cheaper then Sony can think about it.
 

mrklaw

MrArseFace
I think they should. As amazing as the rift is, there are definitely areas for improvement, eg around the quality of the optics keeping things in focus with a larger sweet spot etc. I'd rather not announce a 'standard' just yet.

I would hope there is a standard around inputs though - so whatever head tracker you are using you get the results in a format that the game can understand.

And if it is accepted that a 'prewarp' model is the most efficient in terms of keeping headset weight down and optics cost down, then each headset could have different tweaks but pass their warp requirements to the host computer via USB.

Something that provides stability but with wiggle room for further innovation
 

Zaptruder

Banned
VR standards needs to be established, independent of company - similar to other display technologies.

It's bigger and more important than a single company... but I'm quite happy with the enthusiasm within Oculus for doing the right thing - putting the VR experience ahead of anything else at this point in time.
 

beast786

Member
I don't get.

People complain 3d will never work because you need glasses. yet here we have a full head mounted device.

Not gonna happened.

Mainstream will never pick up an expensive add on for single player experience without local multiplayer .
 

DBT85

Member
I don't get.

People complain 3d will never work because you need glasses. yet here we have a full head mounted device.

Not gonna happened.

Mainstream will never pick up an expensive add on for single player experience without local multiplayer .

This is in part my thinking. I can see why it is cool, and why certain enthusiasts would buy it. But I can't see the usual CODFIFABROS wearing something like this. Even I don't want to wear it.

In an arcade? Massive hit.
 

Oppo

Member
I don't get.

People complain 3d will never work because you need glasses. yet here we have a full head mounted device.

Not gonna happened.

Mainstream will never pick up an expensive add on for single player experience without local multiplayer .

Sure it will. It might not take over the world but think of things like racing wheels or fight sticks.

(also why do I get the impression that you added the local multi caveat when you remembered Kinect halfway through that sentence? ;)

Can someone tell me, does the Rift have an HDMI passthrough? Like can you plug it in and leave it plugged in, passing video to the TV when it's off?
 

DieH@rd

Banned
I don't get.

People complain 3d will never work because you need glasses. yet here we have a full head mounted device.

Not gonna happened.

Mainstream will never pick up an expensive add on for single player experience without local multiplayer .

Millions of Gran Turismo players will buy it. And there will always be other games that will showcase VR, other simulations, horror games, adventure games, RPGs, etc...
 

LordCanti

Member
Sure it will. It might not take over the world but think of things like racing wheels or fight sticks.

(also why do I get the impression that you added the local multi caveat when you remembered Kinect halfway through that sentence? ;)

Can someone tell me, does the Rift have an HDMI passthrough? Like can you plug it in and leave it plugged in, passing video to the TV when it's off?

The dev kit doesn't. Most graphics cards have two display ports, so there was no need to include one. I'd imagine that it would have one for the consumer version if console support was expected.

What tech?

nothing in rift has a patent to buy, it's an open technology. you can make one right now.

http://www.durovis.com/index.html

Their tracker isn't off the shelf. Everything else can be done right now, though getting games to support a DIY'd Rift would be a pain in the ass.

This is in part my thinking. I can see why it is cool, and why certain enthusiasts would buy it. But I can't see the usual CODFIFABROS wearing something like this. Even I don't want to wear it.

In an arcade? Massive hit.

The consoles being X86 means that you don't need multiple SKU's. One VR headset can work for both a PC and for a console, if the console maker allows it. Basically being on a console wouldn't (shouldn't) add to the cost, so they can make it for PC enthusiasts, get some console players, and be better off for it. Being on the consoles would be win/win as long as the consoles didn't water down the tech (forcing a lower res screen, for instance).
 

beast786

Member
Sure it will. It might not take over the world but think of things like racing wheels or fight sticks.

Millions of Gran Turismo players will buy it. And there will always be other games that will showcase VR, other simulations, horror games, adventure games, RPGs, etc...

Add on like wheels , wii mote, kinect and fighting sticks all relate with gameplay and none where you have to wear it. The only one 3d and it shows time after time that it does not. Unless its special events like theater movie.

Wearing a head mounted device is not same as using a wheel or fighting sticks.
 

dookeh

Member
How much does Sony even need to do to support it? Allow the drivers to be installed? If the games support it, I don't see why they wouldn't allow it.
 

Black-Box

Member
Sony is doing their own thing.

I think they showed it off at CES or E3 last year.

Microsoft will probably do their own at some point. Then LG and Samsung.


The company that first started making these must be so pissed off they didn't go after the consumer. Rift isn't the first of its kind. There is really nothing special about it other then selling it for the living room.
 
I don't get.

People complain 3d will never work because you need glasses. yet here we have a full head mounted device.

Not gonna happened.

Mainstream will never pick up an expensive add on for single player experience without local multiplayer .
It depends on the experience offered from the software available. If there were a 'Killer App' for it that appealed to the casuals, there is little reason for it not to catch fire. I feel dealing in absolutes and saying 'Not gonna happened' or 'never pick up', would be something I'd avoid doing. One only needs to look at the wii to see what happens when a new and interactive experience is presented with the right kind of software.
 

BigDug13

Member
Well considering what normally happens to an independent start up with a good idea, a corporation will design their own and get one of their Chinese partners to crank them out at super low cost to put the independent start up out of business. It's the corporate way.
 

LordCanti

Member
How much does Sony even need to do to support it? Allow the drivers to be installed? If the games support it, I don't see why they wouldn't allow it.

They'd want to create a GUI that could be seen on the Rift as well (system level GUI; the overlay when you hit the home button, in other words). Other than that, yeah, pretty much just drivers and supporting the Oculus SDK/the output resolution/etc.
 

bj00rn_

Banned
Can someone tell me, does the Rift have an HDMI passthrough? Like can you plug it in and leave it plugged in, passing video to the TV when it's off?

No it doesn't have a pass-through. Most people, myself included, with the developer kit just duplicate the image to the second display output on the videocard. A simple splitter is also fine, maybe even better for latency, always running vsync off. I see no reason for why the retail version won't have a better solution for it though.
 

Jawmuncher

Member
Sony should support but somehow make it exclusive on their system. While leaving the PC alone obviously. Because I don't see how it could be used on 3 different systems as a third party peripheral.
 

Atomski

Member
Add on like wheels , wii mote, kinect and fighting sticks all relate with gameplay and none where you have to wear it. The only one 3d and it shows time after time that it does not. Unless its special events like theater movie.

Wearing a head mounted device is not same as using a wheel or fighting sticks.

You do realize that it is another control method right?
 
Yes. Sony released two heavy, uncomfortable HMD's without even realizing that overhead straps exist and that they can help the weight distribution. The method by which the display activates (a pad your head pushes on, if memory serves) is also counterproductive when you're trying to alleviate pressure points. The HMZ-T1/2 produces a nice image, but what's the point if the thing is horribly uncomfortable?

If that's their $800 HMD, I don't want to see their $300 (or less) HMD. No thank you. I realize that the Rift is less technically advanced (excluding the tracking) than an HMZ-T1/2, but not even adding in head straps despite all the complaints? Come on.

Well, a possible VR Sony device dedicated to gaming would have a different design and specs than the HMZ, no doubt they could come up with a more comfortable solution. I also think they can build a better HMD for 300usd, or undercut the Rift simply because they have more resources.

I really hope VR becomes the next hype lol.
 

Mindlog

Member
Mainstream will never pick up an expensive add on for single player experience without local multiplayer .
The mainstream doesn't want a monstrous controller, but people bought the Steel Battalion controller. The mainstream wanted a bunch of dumb high-margin plastic instruments, but the console makers didn't enter that game. The mainstream doesn't want an HMD, but Sony produced the HMZ.
Wearing a head mounted device is not same as using a wheel or fighting sticks.
Head mounted devices have been incredibly popular this gen. Most people complained that Microsoft is eliminating their standard device in favor of Kinect.
 

Piggus

Member
What requirement? They can just drop the resolution to run it in 3D just like they did this gen.

Have you used the 720p Rift dev kit? 1080p is the absolute MINIMUM.

Also it's not the same 3D as you get on a TV. It's only rendering one 1080p image, not too. It's entirely possible on PS4.
 

Darklor01

Might need to stop sniffing glue
If they were to consider it as an either or thing, I'd say support the rift. I personally feel I've seen enough gimmicky peripherals be less than successful for/from Sony.
 

Slime

Banned
I hope they support it and let it thrive on its own terms. It would be heartbreaking to see some big corporation step on their feet or steal their thunder, given everything they've accomplished so far. The Rift is something special. Let it be.
 
I think it would be best for everyone involved if they all support Occulus Rift.

Good for developers: Having a standard to develop to and a larger potential base of users.

Good for Consumers: Only needing one device across all platforms. Having more games that utilise it.

Good for Sony/Microsoft: Not have to R&D and take the cost risk for proprietary hardware.

Sony/MS definitely get the least benefit of this though since they don't make any money from this course of action. It WOULD give them a cool new marketing point though and gives them more WOW factor. Imagine if you brought your X1/PS4 to the family's house during the holiday and all you had to do was plug in your system and the OR to show it off to family.
 

PG2G

Member
I think we are a bit premature in handing Oculus Rift the crown when we're still a year away from the retail versions release.

I would like to see a standard API that games/apps use that would work with any headset though. It is too expensive of a peripheral to expect people to buy one from each OEM.
 

LordCanti

Member
Have you used the 720p Rift dev kit? 1080p is the absolute MINIMUM.

Also it's not the same 3D as you get on a TV. It's only rendering one 1080p image, not too. It's entirely possible on PS4.

It's rendering two images at 960x1080. I'd imagine that this is more taxing than a single 1080p scene being rendered, but I can't say that I've ever seen any data to support that.
 

RedSwirl

Junior Member
VR headset support will be a big issue for consoles due to the hude demands for resolution, FoV, framerate and response time. all things that console games traditionally smudge over in order to meet the requirement eye-candy.

even on PC with the low resolution oculus rift dev kits, we're seeing the need for beefy rigs just to power old engines and rudimentary tech demos at full clip.

for this reason, i suspect the rift will remain at best a sideshow on consoles; if it is supported, i imagine it will be a similarly compromised experience to 3D on PS3.

So basically we're like two console generations away from this actually being viable.
 
Support it, and even use their OLEDs for the screens. No need to spend money on super niche products like the HMZ when the Rift will be even more widely used.
 

/XX/

Member
I personally don't mind which they do, so long as I get a quality virtual headset to use with my PS4. From a business standpoint and for us as gamers, does it make sense for them to develop a Rift competitor? Do you trust Sony to build something better than the Rift?

Also, even if Sony are working on a new HMD what are the chances it will be more like the Rift rather than like their current HMDs?
Pretty big, because it is a way they are already exploring... see the PROTOTYPE-SR that was demoed (http://www.neogaf.com/forum/showpost.php?p=46471572&postcount=127).
 

gofreak

GAF's Bob Woodward
I hope they support it and let it thrive on its own terms. It would be heartbreaking to see some big corporation step on their feet or steal their thunder, given everything they've accomplished so far. The Rift is something special. Let it be.

I love what Oculus is doing, but a monopoly is not what VR and HMDs need.

I am all for software standardisation for devs, but let different hardware vendors push each other on better screens, better response times, better sensors etc.
 

aceldama

Banned
Nobody should support the Rift. It's a joke and an embarrassment to the industry. This garbage never works off and is a flash in the pan.

In a related way, Sony needs to avoid the same bullshit like the plague.
 
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