PrimaNocta
Member
Haven't played my Wii U in months but I'd buy Zombie U if I found it for $20-$25 online.
I really doubt that $150 price tag for gamepad is real though. It doesn't have high res capacitance screen, nor it has large battery. Nintendo is clearly trying to milk the money as much as they can, while they can.
At this point WiiU at $199 doesn't even look like a bargain.
I'm not sure if I'm reading this post correctly. Is your position that you think ZombiU was such a high budget title that they needed to sell several million copies to break even?
I dont know if its off topic or not, but honestly, it's alittle sad when Ubisoft says that they were happy with ACL's sales on the PSVita, but not so with Zombie Us on the WiiU. I guess it really is a situation on Nintendos side that they have built an audience that for the most part, only wants Nintendos output with maybe some minor exceptions here or there.
I will be curious to see how Rayman Legends does on each platform respectively, could the WiiU end up with the lowest selling sku, or is it a genre that WiiU fans will take to more easily?
How can I not use it? Red Steel slots right into the gimmick that was Wii and it used cell shaded graphics. You swung a Wiimote around to play it. It was Wiitarded.
ZombiU was a part of good launch numbers actually. WiiU sold more in its first 6 weeks than the 360 and PS4.
Nobody wanted to give it a try because it is a core focused game and the 3 biggest gaming sites gave it terrible review scores.
Haven't played my Wii U in months but I'd buy Zombie U if I found it for $20-$25 online.
Nintendo made some big mistakes with developing the wii u. They cheaped out way too much and they are paying more for it which is ironic.
If they at least made the whole system twice as strong as the ps3 with good development tools, it would have a chance to catch up to the market and publishers wouldn't be risking as much.
How do you get in the HD era of gaming just to barely match 7 years worth of hardware? It's so illogical. At the very least be between a ps3 and ps4 in terms of capabilities. It would hardly cost that much more.
pearls before swine.
Second best WiiU game out there right now.
Doesn't excuse the Wii U owners that didn't buy ZombiU of course. SHAME ON YOU
I'm not sure if I'm reading this post correctly. Is your position that you think ZombiU was such a high budget title that they needed to sell several million copies to break even?
ZombiU is WiiU's Red Steel, there's absolutely no way to dispute this. It's a core title making use of the console's main controller.
It was the second best-selling WiiU title at launch in the US. Not sure why you think that no one wanted to try it.
WiiU sales quickly setting a new all time low post-launch is what killed its sales. You can't expect any title to sell well when the console hits 50k or lower sales per month a couple of months after its release.
It's a great game.Not saying much.
I would highly doubt that its sales target was much higher than 500K worldwide, if that.
Even with minimal third party support to me the Wii U is worth it. From August into next year Nintendo support is worth it for me. How long does a game last for you? 1 week each game?
http://www.neogaf.com/forum/showthread.php?t=594761
http://www.neogaf.com/forum/showthread.php?t=512617
how can you say your Wii U will collect dust?
Jeeze I've been commenting on posts like this for months. It sparked my rant on why quoting 'that banned site' even for arguments sake is not only stupid but downright damaging due to the false sense of success it gives for releases to people who seemingly only purchase successful games. Why do I even bother.
Again, the issue here is Nintendo. They've simply not manage to get anyone intrinsically interests into what the wii u offers, outside of the 700k or so people who wanted nsmbu
Edit: no 3rd party game is anywhere near 500k ww. Okay I think I'm just done talking about it ha
FU EA, again FU, 1000 times, what a ton of F(*&^^ BS.
What a butthurt company, wow, they just keep on bashing, we don't care EA, we don't care. Sad just sad. I passed on your NFS and all your games, I just cannot take this complete BS.
I've stated repeatedly why I think few wanted to try it: awful scores from the top 3 game reviewing sites in NA.
Despite their similarities, Red Steel differs from ZombiU tremendously because it had the Wii gimmick backing it. That was a huge deal. There was a Southpark episode about it. It was all over the news. The touchscreen on the Gamepad is just not that easy to sell as swinging a sword around in your hand with the Wiimote. Red Steel had the benefit of casual appeal, which I don't think ZombiU had and it certainly didn't benefit from any exposure in pop culture prior to launch.
WiiU sales quickly setting a new all time low post-launch is what killed its sales. You can't expect any title to sell well when the console hits 50k or lower sales per month a couple of months after its release.
ACL was a pack-in at one time. ZombieU had that luxury as well, right?
If you want the Nintendo audience to get excited for games like ZombiU, Nintendo should have similar games themselves to help drive that desire. I'm a firm believer in the idea that it's been a horrific mistake that Nintendo hasn't done more to invest in western development to get those kinds of games onto their consoles, and this has certainly been a strong argument in favor of that idea.
I will be curious to see how Rayman Legends does on each platform respectively, could the WiiU end up with the lowest selling sku, or is it a genre that WiiU fans will take to more easily?
I've stated repeatedly why I think few wanted to try it: awful scores from the top 3 game reviewing sites in NA.
Edit: no 3rd party game is anywhere near 500k ww. Okay I think I'm just done talking about it ha
But hey if you put effort into an original 3rd party title obviously Wii U owners will buy it right? Or did Ubisoft not market it enough even though it was bundled in? Or did Ubisoft not try hard enough? I guess the excuses have run out this time.
daaaymn...I thought there should be at least 1 maybe 2 one million+ games. I was wrong by a big margin then. Yikes
-_- This is just sad
In this thread I have seen people complain about the quality, reviews, marketing. People need to understand..these sales are horrid no matter what excuse or reason you come up with. This was bundled at launch to make it even worse
Yea. It amazes me how people are presented with actual facts, and instead of discussing around it, they just fall back on the same tired arguments over and over.
People still focusing on the names of the games, their budgets, their reviews, their boxarts. These are not the larger issue. ZombiU didn't fail to hit expectations due to any of this. As other people pointed out, many people who purchased the game, really like the game. The larger issue is that Nintendo put out a console that has sold roughly 1.1MM units NA in 9 months and has one Mario game with a 70% attach rate... and the next highest game, regardless of publisher, is 150k.
Nearly all of those users only want Mario. People bought the Wii because they wanted the Wii. They bought a ton of games with it because they were sold on the concept of what it did for them. The features excited them. They wanted to experience a lot of what it had to offer, at least for awhile. Publishers saw launch attach rates of 30%. You want that. You target that. You'll take 10% and 10% is good too... when the system itself has a ton of hardware momentum. Wii U doesn't. So you want 30%. Whose even getting 10% now? These are just rough targets and obviously not everyone builds their financing to these models, but attach rate is the best number to really look at here.
Nintendo needs to sell people on the Wii U tablet aggressively and get people to understand why the console itself is something they need. Right now, people just want Mario. You're fighting for scraps with around 300k users who are willing to buy more than just Mario. I really want to succeed... I want everyone to, given I want the industry to grow, but the reason I probably spend more post-energy on Nintendo related things is because they really are in a bad spot, and they have to start repositinoing and spending and I'd love to see that happen asap.
The larger issue is that Nintendo put out a console that has sold roughly 1.1MM units NA in 9 months and has one Mario game with a 70% attach rate... and the next highest game, regardless of publisher, is 150k.
Hopefully people can realize this situation and stop complaining about bad 3rd party ports, marketing, etc. and just hope that Nintendo gets their shit together. Because we could be looking at a system completely barren of 3rd party support by mid next year. People saying Nintendo doesn't need EA, well that may be true but EA's decisions are not in a bubble and 3rd parties also can see what they are doing.
Call it trolling, call it whatever but I honestly belive for 3rd parties the WiiU is a dead console.
Call it trolling, call it whatever but I honestly belive for 3rd parties the WiiU is a dead console. Outside the Nintendo faithful it will be a total non factor 2 years from now. That isnt to say there wont be any good games to play, but the majority of third party games are going to be portable ports and shovelware. I dont even think it will be getting ports of legacy (PS360) versions of many 3rd party games.
Hopefully people can realize this situation and stop complaining about bad 3rd party ports, marketing, etc. and just hope that Nintendo gets their shit together. Because we could be looking at a system completely barren of 3rd party support by mid next year. People saying Nintendo doesn't need EA, well that may be true but EA's decisions are not in a bubble and 3rd parties also can see what they are doing.
Yea. It amazes me how people are presented with actual facts, and instead of discussing around it, they just fall back on the same tired arguments over and over.
People still focusing on the names of the games, their budgets, their reviews, their boxarts. These are not the larger issue. ZombiU didn't fail to hit expectations due to any of this. As other people pointed out, many people who purchased the game, really like the game. The larger issue is that Nintendo put out a console that has sold roughly 1.1MM units NA in 9 months and has one Mario game with a 70% attach rate... and the next highest game, regardless of publisher, is 150k.
Nearly all of those users only want Mario. People bought the Wii because they wanted the Wii. They bought a ton of games with it because they were sold on the concept of what it did for them. The features excited them. They wanted to experience a lot of what it had to offer, at least for awhile. Publishers saw launch attach rates of 30%. You want that. You target that. You'll take 10% and 10% is good too... when the system itself has a ton of hardware momentum. Wii U doesn't. So you want 30%. Whose even getting 10% now? These are just rough targets and obviously not everyone builds their financing to these models, but attach rate is the best number to really look at here.
Nintendo needs to sell people on the Wii U tablet aggressively and get people to understand why the console itself is something they need. Right now, people bought the Wii U for Mario. You're fighting for scraps with around 300k users who are willing to buy more than just Mario. I really want them to succeed... I want everyone to, given I want the industry to grow, and someone has to target females and bring younger demo into the industry at higher price points than Apple and Android do, but the reason I probably spend more post-energy on Nintendo related things is because they really are in a bad spot, and they have to start repositinoing and spending and I'd love to see that happen asap.
Ouch even shipped? Then again it would be a pretty impressive attach rate since Wii U probably hasn't reached 3 million yet.
You're right, but Ubisoft could've used ZombiU to show how the Wii U works and why the Gamepad is so great. They didn't because they didn't market this game at all. I don't believe for a second with a few nice tv spots showing the interaction with the gamepad it wouldn't have convinced more people to buy it. Most people probably thought: Oh well, yet another zombie game, I'll pass. ZombiU is not your typical zombie game, most people failed to realise that.
You're right, but Ubisoft could've used ZombiU to show how the Wii U works and why the Gamepad is so great. They didn't because they didn't market this game at all. I don't believe for a second with a few nice tv spots showing the interaction with the gamepad it wouldn't have convinced more people to buy it. Most people probably thought: Oh well, yet another zombie game, I'll pass. ZombiU is not your typical zombie game, most people failed to realise that.
You're right, but Ubisoft could've used ZombiU to show how the Wii U works and why the Gamepad is so great. They didn't because they didn't market this game at all. I don't believe for a second with a few nice tv spots showing the interaction with the gamepad it wouldn't have convinced more people to buy it. Most people probably thought: Oh well, yet another zombie game, I'll pass. ZombiU is not your typical zombie game, most people failed to realise that.
With the power of SmartGlass!
So instead of blaming 3rd parties, what can Nintendo do to change the situation somewhat?
Comarketing Ubisoft's big hitters this fall? Doing more publishing in general like with Platinum games?
Yea. It amazes me how people are presented with actual facts, and instead of discussing around it, they just fall back on the same tired arguments over and over.
People still focusing on the names of the games, their budgets, their reviews, their boxarts. These are not the larger issue. ZombiU didn't fail to hit expectations due to any of this. As other people pointed out, many people who purchased the game, really like the game. The larger issue is that Nintendo put out a console that has sold roughly 1.1MM units NA in 9 months and has one Mario game with a 70% attach rate... and the next highest game, regardless of publisher, is 150k.
Nearly all of those users only want Mario. People bought the Wii because they wanted the Wii. They bought a ton of games with it because they were sold on the concept of what it did for them. The features excited them. They wanted to experience a lot of what it had to offer, at least for awhile. Publishers saw launch attach rates of 30%. You want that. You target that. You'll take 10% and 10% is good too... when the system itself has a ton of hardware momentum. Wii U doesn't. So you want 30%. Whose even getting 10% now? These are just rough targets and obviously not everyone builds their financing to these models, but attach rate is the best number to really look at here.
Nintendo needs to sell people on the Wii U tablet aggressively and get people to understand why the console itself is something they need. Right now, people bought the Wii U for Mario. You're fighting for scraps with around 300k users who are willing to buy more than just Mario. I really want them to succeed... I want everyone to, given I want the industry to grow, and someone has to target females and bring younger demo into the industry at higher price points than Apple and Android do, but the reason I probably spend more post-energy on Nintendo related things is because they really are in a bad spot, and they have to start repositinoing and spending and I'd love to see that happen asap.
Zombi U is amazing in a lot of ways but you can play it for an hour and realize this game did not have a smooth development history. I mean, I sat through a long load screen only to try and open a door, which took minutes because it had to load the next area.
It's still saddening that ubisoft doesn't seem interested in a sequel because there's so much potential there. There's a lot of old Resident Evil fans who want a game like this, although sometimes when posting in survival horror threads I wonder if they're even aware Zombi U exists.