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iOS Gaming August 2013: The Curious Case of no Subtitle

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Rocketcat (Punch Quest, Mage Gauntlet, upcoming Wayward Saga) and Madgarden are collaborating on a zombie roguelike.

Death Road to Canada
Trailer - http://youtube.com/watch?v=tNqfTceGAW4

From Toucharcade forum:
Death Road to Canada is a new collaboration I'm working on with Madgarden. It's a randomized permadeath road trip simulator. You and your group of survivors have to travel from Florida to Canada, making Choose Your Own Adventure style decisions. This is mixed in with segments where you explore and loot randomly generated cities, find survivors to recruit, and try to avoid or break through increasingly huge hordes of zombies.

Some big things that set the game apart:
- The "death metaphor" style of zombie where they're slow, but persistent and in huge numbers. Shambling wall of death.
- Every survivor has a random appearance, personality, and special traits.
- Big focus on rare surprises and Easter Egg style events.
- Play as a dog for some reason.
- CYOA events influnced by the personalities, stats, and background of your group of survivors.

It's inspired by King of Dragon Pass, River City Ransom, Wasteland Kings (by Vlambeer), The Walking Dead (tv show), and a very tiny bit of Oregon Trail.

Will be posting news about the game and answering any questions in this thread. We're shooting for October. I'm thinking $5 on iOS, in exchange for having no IAP.

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So I booted up Guardian Cross for the first time today after having it downloaded for a while, and apparently some signals are getting crossed or something, because every time I boot up I get access to someone else's level 43 account. And apparently, there is no way to delete save data or accounts.

Awesome.

Happened to me when I got the game for the first time the other day. You on the iOS 7 Beta? Seems to be a thing with that.
Happened with Zombiegal Kawaii too.
It uses UDID numbers to track peoples online saves. In iOS 7 this is no longer supported for obvious reasons and iOS 7 broadcasts a template UDID when called instead of your actual one. That template number is the reason you get the same save game from somewhere else.
(iOS 7 is using another API call for devs to use in UDID's place but apps need to be updated ofc)
 
Can't believe FTL isn't on iOS yet, so perfect for it, I would probably never stop playing it.

Anything similar out there? I just finished SHIFT on expert which was about 10% similar.
 
Can't believe FTL isn't on iOS yet, so perfect for it, I would probably never stop playing it.

Anything similar out there? I just finished SHIFT on expert which was about 10% similar.

Eh....
Was about to suggest you Shifts having just read the first phrase.
Shifts is about to get an update with more planet encounters, officers and different ships apparently.
Another game in a similar vein to look for on iOS is Out There (late 2013 as far as I know).
It seems the FTL dev hates money (I was told he gave exclusivity to another platform).
 
More Death Road to Canada info from the dev:

"We want to do distractions, avoidance, and pushing furniture set up obstacles. The plan is that just outright killing will probably get you swarmed and eaten. Our plans for town generation are to have grid streets and single "main streets" connecting to other places like alleyways, sewers, tunnels."

Controls are swipe to move like Mage Gauntlet, currently with tapping to fire and some swipe commands to switch party members. The attacking uses an autoaim reticle system, which we're adding stats to (some characters aim faster, or aim better while running, etc). Working pretty well so far"
 
After Mikey Hooks nothing else controls as good. I keep getting multiple extra jumps for no reason in Mos Speedrun that end up killing me? Otherwise its a pretty fun game.
Toggle jump to be single in the options? It's hold to jump repeatedly by default I think.
 
Eh....
Was about to suggest you Shifts having just read the first phrase.
Shifts is about to get an update with more planet encounters, officers and different ships apparently.
Another game in a similar vein to look for on iOS is Out There (late 2013 as far as I know).
It seems the FTL dev hates money (I was told he gave exclusivity to another platform).

I was about to buy Shifts but it's iPad only :( I love FTL but my desktop messed up and my shitty laptop always overheats right after I start playing it
 
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. Anybody help me out?

6 letter words
BERTHS, BESTIR, BESTOW, BIRTHS, BISHOP, BISTER, BISTRE, BISTRO, BITERS, BOITES, BORERS, BORSHT, BOTHER, BOWERS, BREWIS, BRIERS, BRITHS, BROTHS, BROWSE, EPHORI, EPHORS, ESPRIT, HERIOT, HIRERS, HOPERS, HORSTE, HOSIER, OPHITE, ORBIER, ORBITS, OTHERS, PERISH, PEWITS, PISHER, POISER, PORTER, POSHER, POSTER, POSTIE, POTHER, POTSIE, POWERS, POWTER, PRESTO, PRETOR, PRIERS, PRIEST, PRIORS, PROBER, PROBES, PROBIT, PROSER, PROSIT, PROTEI, PROWER, REBOPS, REPORT, REPOTS, REPROS, RESHIP, RESHOT, RESHOW, RESORB, RESORT, RESPOT, RETROS, RHETOR, RIBOSE, RIOTER, RIPEST, RIPOST, ROPERS, ROPIER, ROSIER, ROSTER, ROWERS, ROWTHS, SHOWER, SOBEIT, SOPITE, SORBET, SORTER, SORTIE, SPRIER, SPRITE, STOPER, STORER, STRIPE, STROBE, SWITHE, THEIRS, THORPE, THORPS, THRIPS, THROBS, THROES, THROWS, TOBIES, TOPERS, TOPHES, TORIES, TOWERS, TOWIES, TRIBES, TRIERS, TRIOSE, TRIPES, TRIPOS, TROPES, TWERPS, TWIERS, TWIRPS, WHIRRS, WHITER, WHITES, WHORES, WHORTS, WIPERS, WIRERS, WISHER, WITHER, WITHES, WORRIT, WORSER, WORSET, WORTHS, WRIEST, WRITER, WRITES, WRITHE

What is this game?

This is a wonderful article on the maker of New Star Soccer. I can't wait for the next big update.
 
A collaboration event between Groove Coaster Zero and Puzzle and Dragons has just begun. From 8/12 through 8/25, Groove Coaster Zero players can play the track "Departure -remix-" by Zuntata free of cost. This song will only be available during the campaign period and 10 "Visible" items will be sent to the players with scores in the top 1000 registered by the end of the campaign.

The Puzzle and Dragons pack has also been released:

<Puzzle & Dragons Pack Contents>
Departure / Kenji Ito
Walking Through The Towers / Kenji Ito
The Orb Festival / Kenji Ito
Walking Through The Towers —Remix— / Remixed by COSIO composed by Kenji Ito

Purchasing the pack also gives a limited edition avatar.

Special Groove Coaster themed dungeons will also appear in Puzzle and Dragons for the duration of this event.

http://groovecoaster.com/apps/en/news.html
 
I think it was announced/hinted at around the time pocket planes was released.

I've logged too many hours into RR Tycoon 2 in my life to ever want to play another train sim.
 
problem with pocketplanes was that the more you played, the more you unlocked, and the more you had to manage and it became too much of a hassle really, for little reward.
 
A collaboration event between Groove Coaster Zero and Puzzle and Dragons has just begun. From 8/12 through 8/25, Groove Coaster Zero players can play the track "Departure -remix-" by Zuntata free of cost. This song will only be available during the campaign period and 10 "Visible" items will be sent to the players with scores in the top 1000 registered by the end of the campaign.

The Puzzle and Dragons pack has also been released:

<Puzzle & Dragons Pack Contents>
Departure / Kenji Ito
Walking Through The Towers / Kenji Ito
The Orb Festival / Kenji Ito
Walking Through The Towers —Remix— / Remixed by COSIO composed by Kenji Ito

Purchasing the pack also gives a limited edition avatar.

Special Groove Coaster themed dungeons will also appear in Puzzle and Dragons for the duration of this event.

http://groovecoaster.com/apps/en/news.html

Thanks for the heads up, pretty slick collabo. Only played P&D for a month or so obsessively but love that music.
 
Is it me or Rodeo changed something in Warhammer Quest hardcore mode in some update?
Because now it's beyond awesome.
I'm finding a ton of unique bosses (each one named and with multiple special objects) after I hit (again) level 5-6 and it's now super tense....some encounters are really memorable.
I just (barely) completed a dungeon looking for a shadow staff( the one with the red orb) which I found guarded by an Orc Warchief armed to the teeth with multiple magical rings.
I had to use every item in my stash but I survived, and it was incredibly awesome (the road to get there was no cakewalk either).
Plus, I'm now finding much more events (not always the same bad bad ones).
I even tried a detour in the Riekland...but those poisoned weapons are too deadly for now....so I retired in the Stirland for now.
Another cool thing I couldn't appreciate during the beta or in the (way too easy) adventurer mode, is that there is really a lot of randomization in the skill tree when levelling up...so even the same character can be really different each time.
Anyway...awesome.
 
problem with pocketplanes was that the more you played, the more you unlocked, and the more you had to manage and it became too much of a hassle really, for little reward.

The problem with Pocket Planes was that it had the rewards backwards. It was incredibly easy to unlock the whole world, but really difficult to unlock the planes.

Unfortunately, though, to a player the "end goal" felt like it was supposed to be unlocking the whole world, and so it felt "done" very very quickly. Unlocking the planes was pointless because the bigger planes were actually worse than the smaller ones. They could land at fewer airports and were far harder to send off with full loads, and so there wasn't really any use for them, especially since there was literally no benefit to fuel consumption or running cost.

Hopefully they've fixed this in Pocket Trains, because Planes had a lot of potential.
 
Ugh, want to see Nimblebit do something else. I got tired of Pocket Planes pretty quickly.
problem with pocketplanes was that the more you played, the more you unlocked, and the more you had to manage and it became too much of a hassle really, for little reward.
The problem with Pocket Planes was that it had the rewards backwards. It was incredibly easy to unlock the whole world, but really difficult to unlock the planes.

Unfortunately, though, to a player the "end goal" felt like it was supposed to be unlocking the whole world, and so it felt "done" very very quickly. Unlocking the planes was pointless because the bigger planes were actually worse than the smaller ones. They could land at fewer airports and were far harder to send off with full loads, and so there wasn't really any use for them, especially since there was literally no benefit to fuel consumption or running cost.

Hopefully they've fixed this in Pocket Trains, because Planes had a lot of potential.
Same here, and those were my issues too. After a while I felt like I was accomplishing very little and the actual plane acquisition/usage stopped being fun when I got hit with those realizations. In Tiny Tower I only stopped after I built every single thing available because the feeling of reward was always there and it never grew to be more trouble than it's worth. The carrot on a stick was always at the right distance.

I never checked Nimble Quest quest though so I don't know how they fared with that one. I didn't feel like paying for it after being disappointed with PP. I was so hyped. :(

I still need to give Freak Tower another chance, I finished the initial tutorials but didn't go back it. It felt a bit too busy, but maybe it's just a matter of getting more acquainted with it.
 
curious about pocket planes atm... wonder if they ever rebalanced stuff. think ill go check out the TA thread.
Post about it here if you get to check it, we did play it very early on (day 1!) and I remember the game received a couple updates during the time I was still posting in the OT. The things that got annoying fast are all coming back to me lol, like most smaller airports being pretty much useless, locations closing frequently due to thunderstorms etc, global events being kinda wack (this got some changes early on iirc).
 
I never checked Nimble Quest quest though so I don't know how they fared with that one. I didn't feel like paying for it after being disappointed with PP. I was so hyped. :(

Pretty sure it's free to play. I found it enjoyable, and it actually plays like a real game. But it gets tedious after a while because it will take you forever to reach the highest level on every character, unless of course you pay.
 
Pretty sure it's free to play. I found it enjoyable, and it actually plays like a real game. But it gets tedious after a while because it will take you forever to reach the highest level on every character, unless of course you pay.
It went from free to $0.99 in April, unfortunately I didn't get to download it before it went premium as I only heard about the game after that. :(

http://appshopper.com/games/nimble-quest
 
Delta V Racing is on sale for 0.99
https://itunes.apple.com/us/app/delta-v-racing/id429903190?mt=8

I'd highly recommend you get this game and support the dev. It's a fun 2D Wipeout-esque game.

The dev said this in the TA forums:
I really agonised over the sale - as I hate it myself when a game comes out and then drops price very quickly. The honest truth is that we just weren't getting the sales to cover the development. We've had on average 10 sales a day (worldwide!) for the past week, and it looks like it's going down.

We've had great reviews from some of the major iOS sites:

PocketGamer 8/10
148Apps 4/5
Slide To Play 4 /4

and had loads of good reviews from smaller sites and podcasts as well, but it doesn't seem to make any difference. I've been hoping a review from TouchArcade would maybe turn things around, and was hoping it would be good since Jared seemed to really like it http://toucharcade.com/2013/07/24/de...e-touchscreen/ but it doesn't look like they'll be doing one since all the games they featured at the time have had their reviews ages ago.
 
Oh, I had no idea. That's pretty strange, considering all their other games are free to play.

It wouldn't surprise me at all if Nimble Quest wasn't that profitable. The game is painfully slow for far too long and the whales would have moved on way before the gameplay actually kicked in.

It kind of wants you to spend money to remove the need for the tedious grind right from the start of the game rather than getting its hooks into you and THEN introducing a tedious grind like successful freemium titles do.
 
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