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Hatsune Miku: Project Diva F |OT| - Evacuate The Dance Floor

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PAULINK

I microwave steaks.
So in most rhythm games, I ignored the stuff in the background, and I probably will here as well.
More games should do stuff like Elite Beat Agents, where the story's (or whatever animations in this case) told between the gameplay.

Unless it's stuff like HarmoKnight, of course.

I think you'd be pretty surprised, the animations in the background are really elegant and in turn tell their own story based on what is happening. For your first few playthroughs, it will be pretty hard to just ignore them, especially how in your face they tend to be.
 
I think you'd be pretty surprised, the animations in the background are really elegant and in turn tell their own story based on what is happening. For your first few playthroughs, it will be pretty hard to just ignore them, especially how in your face they tend to be.

The animations are also motion-captured for the dances at least, and there's that certain phase towards the end of the song that if you Perfect it, the ending can change!
 

Kumubou

Member
Waggle your FACE.
You may as well, the timing in the demo seemed so loose on the stars I think I could hit them on a Kinect. They're a really dumb addition IMO (maybe they just did it to make players and arcade operators buy a new controller/cabinet?!); I think it would have been better if they used the analogs as... I don't know, effector knobs like in Sound Voltex (and now I'm imagining how big they would be on the arcade cabinet and cracking up).

The animations are also motion-captured for the dances at least, and there's that certain phase towards the end of the song that if you Perfect it, the ending can change!
I'm not going to lie, the production for each stage is generally pretty good. Most of the songs look good, and it makes all of the levels look and feel distinct.
 

cj_iwakura

Member
Say what you will about the pointlessness of a lot of fluff in some OT's , but this is what happens when someone creates one for a game they have no interest in. It's really shoddy, screenshots are largely not even from this game, and the information is just plain wrong.

Possibly the worst OT I have seen.

Myself and Red_Taiyaki put hours of work into it. I made some mistakes, but I'm insulted you think I don't care about the game.

The screens I used were all from different variations of Project Diva to give an idea of the gameplay and aesthetics, not necessarily from this particular version.
 

Ryuukan

Member
The screens I used were all from different variations of Project Diva to give an idea of the gameplay and aesthetics, not necessarily from this particular version.

Before this thread is derailed any further, can you just fix your original post?

Here use this for the op

mzl.xpibgyha.640x960-75.jpg
 
I'm really curious to see how this game reviews in the western press.

Because for what it is, the game is nearly perfect if you look at it from a mechnical/gameplay standpoint. Aesthetics are the main mark against it.
 

Yasumi

Banned
Went ahead with the ebgames preorder. Guess I'll get used to it. It's worth supporting localizations of games like this.
 

PAULINK

I microwave steaks.
I'm really curious to see how this game reviews in the western press.

Because for what it is, the game is nearly perfect if you look at it from a mechnical/gameplay standpoint. Aesthetics are the main mark against it.

I don't know if perfect is the word i'd use but it's a very well built package. No leaderboards, no calibration tool, forcing you to progress through normal and hard. A lot which have been staples of modern music games for years now. And I'm not going to be surprised if someone's gonna get mad simply at how much is going on in the background, the game doesn't really give your eyes a break.


Then again, this is implying that any major review website will touch this game.
 

Busaiku

Member
I think you'd be pretty surprised, the animations in the background are really elegant and in turn tell their own story based on what is happening. For your first few playthroughs, it will be pretty hard to just ignore them, especially how in your face they tend to be.

So are the songs not really that intense or anything?
 

Varshes

Member
Friend that works at this EB is setting up a little event for next Tuesday, so if you're in Toronto, might be something to check out.

a6zSCqGl.jpg
 

duckroll

Member
Myself and Red_Taiyaki put hours of work into it. I made some mistakes, but I'm insulted you think I don't care about the game.

The screens I used were all from different variations of Project Diva to give an idea of the gameplay and aesthetics, not necessarily from this particular version.

No one cares how many hours you put into something, only the result. The result is shit, and I've been getting complaints all day about how inaccurate, lazy, and crappy the OP is. Learn to take criticism if you want to make OTs, or don't bother making OTs in future.
 

Narag

Member
Say what you will about the pointlessness of a lot of fluff in some OT's , but this is what happens when someone creates one for a game they have no interest in. It's really shoddy, screenshots are largely not even from this game, and the information is just plain wrong.

Possibly the worst OT I have seen.

God damn.
 

PAULINK

I microwave steaks.
So are the songs not really that intense or anything?

There are only two legitimately hard songs, which have already been mentioned. Sadistic music factory and Negaposi are the only songs I could not beat on extreme within 3 attempts, and probably the only two songs I refuse to get higher than a Standard score, based on how ridiculous they are. Negaposi is relentless and Sadistic music factory has such an off beat pattern near the end of the song, that even today I still cannot wrap my head around it.

The other songs are decently challenging on extreme (Rin Chan Now will give you a hard time at first). But in my opinion, Extreme is easier than the other difficulties because it's more on point with the music, Playing normal and even hard, there are gaps in between notes, it's definitely harder to keep a rhythm and conflicting when it does not really correspond to what you're hearing.

I'm not saying a newbie will be able to play extreme right away though, you're going to have to get a lot of the fundamentals down. Double notes (idk what to call them), sustain notes, and later on you're going to want to alternate between the dpad and face buttons based (dpad doubles as an extra set of face buttons, remember this). That and star notes can be a little weird if they're right next to normal notes (transition from face buttons to analog sticks).

Edit: And a really good strategy I have learned in the past year is if you notice a row of double notes or a button that corresponds with the same button, you can just hit the one arrow (or button prompt) and hold the button whilst pressing the corresponding direction (or vice versa) for the double note(s). Sounds really confusing, but you'll understand better when the game comes out.
 
I tried to cancel my amazon preorder due to lack of funds and the fact that I play nothing but PSO2 now anyway..

But no luck.

So I guess I'll deal with it.
 

Aytrial

Member
The other songs are decently challenging on extreme (Rin Chan Now will give you a hard time at first). But in my opinion, Extreme is easier than the other difficulties because it's more on point with the music, Playing normal and even hard, there are gaps in between notes, it's definitely harder to keep a rhythm and conflicting when it does not really correspond to what you're hearing.

I'm not saying a newbie will be able to play extreme right away though, you're going to have to get a lot of the fundamentals down. Double notes (idk what to call them), sustain notes, and later on you're going to want to alternate between the dpad and face buttons based (dpad doubles as an extra set of face buttons, remember this). That and star notes can be a little weird if they're right next to normal notes (transition from face buttons to analog sticks).

This is actually a very important point I forgot to highlight. On Easy and Normal, it will appear that the notes are flying from random directions, while on Hard you begin to see a defined path that they follow.

On Extreme, is pretty blatant that there is a track for the notes.
 

zroid

Banned
Friend that works at this EB is setting up a little event for next Tuesday, so if you're in Toronto, might be something to check out.

a6zSCqGl.jpg

I can't believe this is happening

This is so dumb

I am not going

No, seriously, I am NOT
 

PAULINK

I microwave steaks.
This is actually a very important point I forgot to highlight. On Easy and Normal, it will appear that the notes are flying from random directions, while on Hard you begin to see a defined path that they follow.

On Extreme, is pretty blatant that there is a track for the notes.

Yep, Extreme doesn't really have much time to float around, it's pretty straightforward what the rhythm is based on how fast the notes pop up. This feeling is similar to if you were playing ouendan (eba) on hard and expert. Expert (for me at least) is much easier because it doesn't cluster the screen with notes.
 

expel

Member
Bought the game on impulse on Vita because of those RSG guys. Had a blast playing it, and i suck at rhythm game and i still cant beat several songs on extreme difficulty lol.
 

Dark Schala

Eloquent Princess
Yeah, I kinda want to get it on Vita, myself. Just because apparently the inputs for the Star Notes feel better.

Sorta still balking at the price for the Vita version even on Amiami, and hoping that there'll be a budget version of it one day.

Are the songs different across both the PS3 and PSV versions of Project Diva f, or are they the same? (Seriously, I know next to nothing about this series outside of some of the songs, something about getting pizza, funny pizza commercials, and the PS3 demo. >.>)
 
Yeah, I kinda want to get it on Vita, myself. Just because apparently the inputs for the Star Notes feel better.

Sorta still balking at the price for the Vita version even on Amiami, and hoping that there'll be a budget version of it one day.

Are the songs different across both the PS3 and PSV versions of Project Diva f, or are they the same? (Seriously, I know next to nothing about this series outside of some of the songs, something about getting pizza, funny pizza commercials, and the PS3 demo. >.>)

The PS3 version came out later, and thus it has more songs and costumes. The Vita version has em as DLC, and if you had it beforehand then bought the PS3 game, there was an included code to get the DLC for free.
 

PAULINK

I microwave steaks.
Yeah, I kinda want to get it on Vita, myself. Just because apparently the inputs for the Star Notes feel better.

Sorta still balking at the price for the Vita version even on Amiami, and hoping that there'll be a budget version of it one day.

Are the songs different across both the PS3 and PSV versions of Project Diva f, or are they the same? (Seriously, I know next to nothing about this series outside of some of the songs, something about getting pizza, funny pizza commercials, and the PS3 demo. >.>)

The Vita version lacks 6 extra songs, which are available if you download and buy them if you have a Japanese account.

And really there's not that big of a difference for star notes, in my opinion it is easier with the controller. The feel is weird (and twitchy) at first but once you get it down, they're cake and something you don't even think about.

The PS3 version came out later, and thus it has more songs and costumes. The Vita version has em as DLC, and if you had it beforehand then bought the PS3 game, there was an included code to get the DLC for free.

This is not true, it gave you one song and allowed you to buy the rest of the pack at a discounted price (half price).
 

Dark Schala

Eloquent Princess
Oh, thank you for the quick responses, you two.

I see. I'll hold off on getting the Vita version or waiting until it goes budget then. This seems like the better buy.
 
Myself and Red_Taiyaki put hours of work into it. I made some mistakes, but I'm insulted you think I don't care about the game.

The screens I used were all from different variations of Project Diva to give an idea of the gameplay and aesthetics, not necessarily from this particular version.

I inexplicably woke up far earlier than I needed to be up for work, so I made the following in about an hour. It would have been faster but right now I'm having an issue where my PC will hard lock if I try to load YouTube, so I couldn't quite do everything I wanted to do.

e5wPZbk.png


The virtual pop star makes her International debut! Project DIVA F, the fourth iteration of the Project DIVA series, is the first to make its way to a worldwide audience this August!

Release Dates:
  • JP: March 7th, 2013 (Retail and Digital)
  • US: August 27th, 2013 (Retail and Digital)
  • EU: August 27th, 2013 (Digital Only)
Order now from:

hxpYj1T.png


Project DIVA is a celebration of Internet creativity, with a track list composed nearly entirely of songs produced by people like you using the Vocaloid software. The game matches rhythm-focused gameplay with beautifully choreographed music videos, with enough range in style to appeal to everyone!

mKfVbHK.png


To play the game, tap the buttons that appear on the screen in time with the music.

Besides the standard button taps, you will also encounter the following:

  • Holds: Appears as an input with a long trail. Press and hold the button, then release at the end of the trail. You are graded on both the initial press and the release!
  • Doubles: Appearing as an arrow, you will need to press both the direction shown on the d-pad and the corresponding face button simultaneously. For example, if you see a Right arrow, you will need to press D-Pad Right and Circle simultaneously.
  • Stars: The newest input type is performed by flicking one of the analog sticks. To perform multiple Star inputs in rapid succession, flick the analog stick in alternate directions. You can also use both analog sticks at once!
i hope i didnt get anythign wrong

jpOpCwpDAQkVT.png
Each song also has special segments to be performed:
  • Technical Zone: finish this entire segment without breaking your combo for extra points!
  • Chance Time: build your Star meter throughout this segment, then hit the big Star at the end for extra points and to see an alternate ending for the music video!
When you need a break, also check out the DIVA Room, where you can help Miku and the others decorate and play a relaxing game of rock, paper, scissors, or the Live Stage where you can watch them perform special live versions of their songs!​

ATDd5SY.png


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Hatsune Miku:
eseXVoX.jpg


Kagamine Rin & Len
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Megurine Luka
iGvAGY2.jpg


MEIKO and KAITO
ahKQGrU.jpg

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Senbonzakura Trailer

Many gameplay videos of the Japanese version of the game are also available on my TwitchTV channel!​

L2hTxcV.png


God, I remember when I started playing Diva for the first time like about a month and a half ago.

In the last month and a half, I became hopelessly addicted to this game. Went from having difficulty on Normal songs to finishing the entire game on Extreme, having three songs perfected on Extreme, and the ability the Great or Excellent pretty much everything else (except NegiPosi*Continue and Sadistic.Music Factory, fuck those songs).

Neat to see the game finally coming to the West, but I don't need to pick up the English version after importing both the PS3 version and Vita version from Japan. Enjoy it fellow NA folk! The game is so worth it!

I tried the demo and I suck at it, a lot. I was actually rather competent in DJ max portable, and completed Osu on very hard, so I think I should be able to be at least decent. Tell me what I am doing wrong, Miku-gaf!

Game has nice IQ btw, 4xMSAA probably.

Hi everyone,

Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.

There's a lot more to come as we approach the release in August, so we're glad to see so many people just as excited as some of us at SEGA are. :)

I'm also seeing a lot of comments about questions regarding the calibration system, which is good feedback. May see if we can do a little guide video at some point to help easily explain it, along with some tips and tricks for improving score.

I have both the Vita and PS3 versions and can confirm that this is an excellent rhythm game as long as you like the music. Definitely check out the demo if you are curious.

In honour of the twin-tails... c'mon, GAF - support Miku when she hits Western shores!


Special Thanks to Red_Taiyaki for the banners!

EDIT: Now that large portions of this post have replaced the original content, here is the OP as it was when originally discussed:

e5wPZbk.png


Next_Hatsune_Miku_Project_DIVA.png

JP: March 7th, 2013
US: August 27th, 2013 (Digital/Retail)
EU: August 27th, 2013 (Digital Only)

hxpYj1T.png


Project Diva F is a PS3 re-envisioning of the Vita sequel to Project Diva, with upscaled visuals and slightly reworked controls.

Similarly to Beatmania and other rhythm games, though more particularly like Karaoke Revolution since the vocals are keysounded instead of the music, the player has to hit notes to keep the song going. Miss too many and you fail, or at least make the song sound awful.

If you manage a perfect session during key parts of the song, you get extended versions and more opportunities for get bonus! higher scores.

PJD_0007.jpeg


You can also play fashion designer and customize your songstress, if that's your thing.

D3xEx98.jpg


dToBdGz.png


20130607_DIVAF002.jpg.jpg


The trick here is that while certain prompts only require pressing a button, i.e. X/O/Triangle, ones with arrows require you to press the coordinated button while tilting the analog direction. (I.E. a red Left Arrow means Left + X.)

JjZImSa.jpg

ATDd5SY.png



iJ9Ch1v.png


Hatsune Miku
Miku_Hatsune-a.jpg


Megurine Ruka
Luka-a.jpg


Rin & Len Kagamine
Kagamine_Len_and_Rin-a.jpg


Kaito
diva_module_mar_kaito_v3_00.jpg


Meiko

There's also a couple more as DLC or unlockables, I believe.


tmc7kAw.png



World's End Dance Hall



English Demo



Weekender Girl



!?!?


L2hTxcV.png


miku is cute, but game is ass.

In the last month and a half, I became hopelessly addicted to this game. Enjoy it fellow NA folk! The game is so worth it!

I tried the demo and I suck at it, a lot.
Game has nice IQ btw, 4xMSAA probably.

Just want to say a very big THANK YOU to everyone who helped us make this game a reality. Everyone's support earlier in the year during the Facebook campaign really did make a huge difference.

I'll check it out and see what the fuss is about

Sega you crazy bastards, I love you.

I have both the Vita and PS3 versions and can confirm that this is an excellent rhythm game as long as you like the music. Definitely check out the demo if you are curious.

YEEEEEEEAAH!!
tumblr_mjc0vgW1ik1rdlrgno1_500.gif

Special Thanks to : Se-Ga, Vocaloid/Miku/rhythm game fans for helping this happen, and Red_Taiyaki for the banners!
 

Kazzy

Member
Myself and Red_Taiyaki put hours of work into it. I made some mistakes, but I'm insulted you think I don't care about the game.

.

I frankly couldn't care less whether you did spend time on this OP, it's irrelevant to the end product, at least when it's this bad. In fact, I probably wouldn't have divulged that information, considering the collective response.

I think the vitriol (however strong) speaks to that. Had you made a earnest attempt to make an OT for a game that you were genuinely enthused about, then people would have responded in kind. As it stands, it appears that you made a simple grab for this thread - as you have many others, almost as if to gain satisfaction from taking it away from others.

Maybe this will curb your future need to arbitrarily lay claim to so many OTs.

But that's beside the point, and I don't want to derail the thread any further.

-----------------

Anyhow, back to the topic. I'm definitely getting the console version, though I'd be lying if I said it plays as well as it does on the Vita. Yes, the star notes take some getting used to, but for me, I think it's a simple case of not being at all used to the wider ratio. There'll be some teething troubles, for sure, but it'll be worth it to finally consume all the content!
 

OMG Aero

Member
I inexplicably woke up far earlier than I needed to be up for work, so I made the following in about an hour. It would have been faster but right now I'm having an issue where my PC will hard lock if I try to load YouTube, so I couldn't quite do everything I wanted to do.
If there is one thing the original OP got right that yours didn't, it's the inclusion of that Domino's video.
 
Anyhow, back to the topic. I'm definitely getting the console version, though I'd be lying if I said it plays as well as it does on the Vita. Yes, the star notes take some getting used to, but for me, I think it's a simple case of not being at all used to the wider ratio. There'll be some teething troubles, for sure, but it'll be worth it to finally consume all the content!

Both the PS3 and the Vita versions of the game are 16:9. You may want to try either playing on a smaller display (like a PC monitor) or sitting further away from your TV.
 
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