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Guerilla: Killzone: Shadow Fall's multiplayer is 60 FPS, singleplayer is 30 FPS

Anyone have that gif of Kaz when hes in a storm cloud laughing?

vtj5rsid6u9d.gif
 

meppi

Member
Since Eric Boltjes is back for this one, it should be stellar. He was lead designer for KZ2, left during kz3, and is now back for shadow fall.

I played KZ2 a lot. 3 not so much.

Oh wow! Really? I had no idea. That's certainly a huge + in my book. :)
Ever since that Mercenaries 2 guy took over the MP design it's been completely ruined.
Really hope that they let Eric work his magic again.
 

Chamber

love on your sleeve
What does that say of the single player for the next time that we sit it demoed? Pants will be crapped. The game will likely end up surpassing it's model renderings, which the mp looks on par with already. It's just insane what we are witnessing

Faces will melt. The model renderings we've seen are maybe the best I've seen in a game. I'm dying to see footage from the updated single player campaign.
 

Arulan

Member
Agreed. I like being immersed in SP games and sometimes more eye candy can add to that. No one is really ever immersed or caring all that much about visuals in SP, let that be as responsive as possible. 60fps for all console games is a tall order that's just setting up for disappointment but 60fps for MP can definitely happen. I think we'll see more games follow suit, at least from Sony's first party.

I would argue responsive controls makes a huge part in immersion. How can you be truly immersed when you can feel the delay in the controls? It never feels like you have full and direct control of your character. To each his own though.
 

Dyno

Member
It's an interesting solution. SP dialled up to pretty-pretty and MP set to that... feel. Yeah.

But will it look like two different teams worked on it? Will the two modes feel like part of a whole.
 

LCGeek

formerly sane
I hope it becomes a trend honestly. I don't think it's realistic to aim for 60 FPS with everything, or maybe even the best choice for most games. I'll take a nicer looking game with more effects for campaigns, and then more responsiveness for competitive play.

I love having fps I can't even stand 60fps for certain genres now. Yet on a console too many compromises have to be made to get 60fps locked which is the way you should do it.

If developers won't let me tinker this the next best thing. Hopefully certain racing devs take this hint. For SP I don't give a fuck, but anything mp based low fps kills the response one can really have.
 

RoboPlato

I'd be in the dick
I would argue responsive controls makes a huge part in immersion. How can you be truly immersed when you can feel the delay in the controls? It never feels like you have full and direct control of your character. To each his own though.

I'm just not very sensitive to input lag. 30fps is fine to me as long as it's smooth. Obviously I can tell a difference between 30 and 60, just not as much as most gaffers, and there are some genres that benefit immensely from 60fps but some games benefit more from having worlds that look more realistic and feel more alive.

It's an interesting solution. SP dialled up to pretty-pretty and MP set to that... feel. Yeah.

But will it look like two different teams worked on it? Will the two modes feel like part of a whole.
Nothing could possibly be as jarring as MoH 2010's MP being on an entirely different engine from the SP. SP was UE3 and MP was Frostbite. The gun models, HUD, and lighting were entirely different.
 
http://www.youtube.com/watch?v=TQ_3PgzaaBo

As much as this looks awesome I can't stop worry about the controls.
This seems to have the same camera acceleration present in the other Killzones.
The way the player shoot off to the side when trying to correct his aiming (right at the start) then the drunken CQC part. The camera picking up speed over time as it turns. All the same problems as before.
This isn't imput lag it's just acceleration on the imput.
GG keeps doing this shit saying it's their trade mark weighty feel. They will never learn it seems...
 
I wish Killzone: Shadow Fall had splitscreen. I wan't split-screen FPS other than Call of Duty. I hope Star Wars Battlefront will provide this.

I'm just not very sensitive to input lag. 30fps is fine to me as long as it's smooth. Obviously I can tell a difference between 30 and 60, just not as much as most gaffers, and there are some genres that benefit immensely from 60fps but some games benefit more from having worlds that look more realistic and feel more alive.


Nothing could possibly be as jarring as MoH 2010's MP being on an entirely different engine from the SP. SP was UE3 and MP was Frostbite. The gun models, HUD, and lighting were entirely different.

It is never smooth.
 

RoboPlato

I'd be in the dick
http://www.youtube.com/watch?v=TQ_3PgzaaBo

As much as this looks awesome I can't stop worry about the controls.
This seems to have the same camera acceleration present in the other Killzones.
The way the player shoot off to the side when trying to correct his aiming (right at the start) then the drunken CQC part. The camera picking up speed over time as it turns. All the same problems as before.
This isn't imput lag it's just acceleration on the imput.
GG keeps doing this shit saying it's their trade mark weighty feel. They will never learn it seems...

Shu's not the best player and GG said you can tweak the acceleration.
 

Bricky

Member
This is actually the approach all AAA-games should take next-gen if you ask me. Hit 30FPS to up the cinematic goodness in single-player (if the compromise is worth it ofc), but make sure everything is smooth as butter when it comes to competitive modes (where Uncharted-like events won't happen anyway). That should keep everybody happy.
 

Shikoro

Member
off topic: It's a shame they couldn't hit 60fps for the single player.

on topic: MIND BLOWN.
lol

More developers should put this into practice since it's such a big deal to a lot of people.
The vocal minority on gaming forums.
 
http://www.youtube.com/watch?v=TQ_3PgzaaBo

As much as this looks awesome I can't stop worry about the controls.
This seems to have the same camera acceleration present in the other Killzones.
The way the player shoot off to the side when trying to correct his aiming (right at the start) then the drunken CQC part. The camera picking up speed over time as it turns. All the same problems as before.
This isn't imput lag it's just acceleration on the imput.
GG keeps doing this shit saying it's their trade mark weighty feel. They will never learn it seems...

So help me God, this shit needs to stop. You guys need to understand and accept that there are a lot of people who enjoy the way KZ feels/controls; whether the lag is intentional, or a by-product or separate from the weight or the direct result of incompetent development... It doesn't matter. People like it. I don't care how it's there, I just care that GG had a vision that I love and they implemented into the brilliant shooter that was KZ2.

It's seriously getting to the point where the most believable scenario is a bunch of butt-hurt FPS veterans sucking at Killzone. I and many other GAFers dominated at this game with the default controls, so it's anything but broken. It's just different.

EDIT: Agreed on the CQC part, though :)
 

LCGeek

formerly sane
lol

More developers should put this into practice since it's such a big deal to a lot of people.
The vocal minority on gaming forums.

Companies should not be in the business of discouraging customers cause the game has an fps which is too low for even most people basic reflexes. This was acceptable in the 90's. Now that most gamers who care have to be on console for lot of the bigger titles especially from certain devs they need to be more aware this drives people away. Being singled minded is never good especially in industry that is basically driven by the consumers and their preferences.

So help me God, this shit needs to stop. You guys need to understand and accept that there are a lot of people who enjoy the way KZ feels/controls; whether the lag is intentional, or a by-product or separate from the weight or the direct result of incompetent development... It doesn't matter. People like it. I don't care how it's there, I just care that GG had a vision that I love and they implemented into the brilliant shooter that was KZ2.

It's seriously getting to the point where the most believable scenario is a bunch of butt-hurt FPS veterans sucking at Killzone. I and many other GAFers dominated at this game with the default controls, so it's anything but broken. It's just different.

EDIT: Agreed on the CQC part, though :)

That difference is due to gimping people speed. The developer has changed their stance so I find it funny you're talking about butthurt and what not while they change mechanics to be more aware of what some might want. At the very least they care enough about those complaints to think the status quo needs to go. Some people in life do not feel lag or latency issueslike others do, be it slow or fast deal with it.
 

RoboPlato

I'd be in the dick
Well if they let us tweak/remove the acceleration and not just change the turning speed then it's day one for me.

Not in doubt but do you have the source? I must have missed it...
Thanks

Having trouble copying the tweet but this is from Steven Ter Heide on Twitter

“@RecklessOnion:the ADS turn speed is still high, could we have a slider to adjust it to personal preference please" - there is

https://twitter.com/StevenTerHeide1
 
OH yeah and when the hell are we going to see more of the single player?

They've only shown one real level so far, besides that brief prologue level.

The game isn't far out now. We should've, at least, seen a new level at E3.
 

RoboPlato

I'd be in the dick
OH yeah and when the hell are we going to see more of the single player?

They've only shown one real level so far, besides that brief prologue level.

The game isn't far out now. We should've, at least, seen a new level at E3.

We did see a new level at E3. We've seen the terrorist attack and the forest. I'm actually glad that they're keeping a lot of the campaign under wraps. They showed way too much of KZ2 and 3 before launch and I can't keep myself away from Killzone media.
 
That difference is due to gimping people speed. The developer has changed their stance so I find it funny you're talking about butthurt and what not while they change mechanics to be more aware of what some might want. At the very least they care enough about those complaints to think the status quo needs to go. Some people in life do not feel lag or latency issueslike others do, be it slow or fast deal with it.

I get what you're saying; if GG have changed their tune, then it obviously matters to them, but so much of the criticism seems to be levelled at measured benchmarks and tests indicating lag, etc, as if to justify their assessment that the controls are broken.

So what if lag is technically there? If this dreaded lag is what made KZ2 feel like KZ2, then I'm sure a lot of people would be loath to see it "fixed".

This line of thinking rears its ugly head in every KZ thread; I'm just a bit tired of hearing it, I guess.
 
Steven ter Heide ‏@StevenTerHeide1 21 Aug
@PsVitaLifeStyle guerrilla warfare you can pretty much make with the custom game options. Operations won't be available in shadow fall.

:(

I really hope there is some kind of co-op mode
 
Given Guerrilla seems to be moving back towards the ideas that made Killzone 2's multiplayer so compelling, it's odd that only Killzone 3's multiplayer is available standalone and free-to-play.

Also, Eric Bjoltes is the man.
Assuming Shadow Fall's multiplayer ends up being as awesome as it's sounding.
 

LCGeek

formerly sane
I get what you're saying; if GG have changed their tune, then it obviously matters to them, but so much of the criticism seems to be levelled at measured benchmarks and tests indicating lag, etc, as if to justify their assessment that the controls are broken.

So what if lag is technically there? If this dreaded lag is what made KZ2 feel like KZ2, then I'm sure a lot of people would be loath to see it "fixed".

This line of thinking rears its ugly head in every KZ thread; I'm just a bit tired of hearing it, I guess.

If one can objectively cite a reason for their problems and input lag is as well display I don't really make a contention with that. My main contention which is interesting point you brung up. Did Guerilla want that effect of having to accelerate and aim more naturally vs twitch response. If they did they should make it a mechanic vs having it being well a glitch or input lag they never fixed.

I'm with you I'm tired of hearing it. When it comes to fps games the nuances matter and if you don't like it you should leave if it means that much. I'm gonna miss the mechanic especially in light of hearing how it came about and why it's a problem for some. Not many fps games really force user in to good gun mechanics, this move is only taking the edge off a great game.
 

Sorral

Member
Great news. I'm very glad that they decided on this. Best of all is that it still looks great and better than initially revealed.
Gamersyde was having good impressions about it never dipping under 30FPS, so it may actually happen and not just being 'targeted'.

I get what you're saying; if GG have changed their tune, then it obviously matters to them, but so much of the criticism seems to be levelled at measured benchmarks and tests indicating lag, etc, as if to justify their assessment that the controls are broken.

So what if lag is technically there? If this dreaded lag is what made KZ2 feel like KZ2, then I'm sure a lot of people would be loath to see it "fixed".

This line of thinking rears its ugly head in every KZ thread; I'm just a bit tired of hearing it, I guess.

I feel the same way. I said similar things to what you said, but in a different KZ thread. Then, some people just attacked me for it and called me a KZ fanboy. Not even reading what I said.

Some people want every game to feel the same...which I don't agree with. If the game doesn't appeal to you, don't bring it down with you. I especially liked the fact that KZ2 felt very different from playing other shooters and it was doing its own thing. I had no issues adapting to how the game played as it was pretty damn enjoyable and I am someone who can sense the difference between 30FPS/60FPS and pretty senstive to input lag.
 

cakefoo

Member
I don't think any more Sony studios are bothering with 3D, are they?! Seems like a fad which wasn't especially successful and they've all but abandoned it.
I really hope Sony aren't dumb enough to gauge 3D interest off last-gen's sub-HD efforts. With 1080p becoming the norm this gen, there's plenty of reserve power to render 3D in 720p or higher.

3D movies are scheduled well into the next 3-4 years, so I would assume that console games (which most would agree are more suited than movies for stereo) will be around in 3D for even longer.
 
Seems the MP is behind closed doors for the press.

Reading IGN's preview, judging by the scope of the maps from what is shown so far, and looking at the radar, it seems SUPPORT class is only to heal?

There doesn't seem to be any evidence of the Engineer role, meaning no ammo boxes, or turrets to repair :(
 
I hope the sp is 60fps too, IF they managed to double the framerate in 9 months since the original reveal it bodes well for the next batch of games coming in 2-3 years :)
Doubling the frames means that they optimized the hardware 200% of the original which is highly unlikely. Any extra power they have the would fill up with more graphical effects. Plus I remember from some mortal kombat article that doubling the frames is much harder than halving the graphical effects as some post render effects such as anti-aliasing and DoF usually take up the same amount of time.
 

velociraptor

Junior Member
Seems the MP is behind closed doors for the press.

Reading IGN's preview, judging by the scope of the maps from what is shown so far, and looking at the radar, it seems SUPPORT class is only to heal?

There doesn't seem to be any evidence of the Engineer role, meaning no ammo boxes, or turrets to repair :(

Now that's a trailer.

Don't know who made the garbage revealed at GC, which showed absolutely nothing. Also, 5 years later, and KZ2 still looks like a masterpiece. Damn.

edit: Fuuu- stealth edit! :p
 
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