michaelius
Banned
Yup. Here is a 60fps version of the trailer
https://dl.dropboxusercontent.com/u/72154615/Videos/assault_android_cactus_60fpsb.mp4
Now that is indie game I like - not another pseudo artistic 2d platformer.
Yup. Here is a 60fps version of the trailer
https://dl.dropboxusercontent.com/u/72154615/Videos/assault_android_cactus_60fpsb.mp4
I hope this is a first half of next year game.
I could honestly see something like that working. Perhaps not an *actual* Sackboy being in it, but a Sackboy-styled/themed android (like how there are no actual cameo characters in LBP, just tribute costume things).Sony needs to let its IPs cross-feature in all these coming games!
November on PC, early 2014 for Vita/PS4, Definitely first half by more likely first quarter
Any indication on price? May double dip.
$15 on PC through Humble Store & some other distribution platforms we're locking down, Windows/OS X/Linux versions. We'll be detailing pre-orders & alpha access next week, and the game will be playable at the Intel booth at PAX Prime if you're going.
$15 as a cross-buy game on PS4/Vita, #YOPO.
Day one out of interest but mostly out of support! I hope it soars bro..We don't have an adversarial mode in the game so yeah it's more co-op focussed if you're in multiplayer, we tried for a few weeks to get versus modes to work but the gameplay just wasn't suited to it. Instead we've opted for a sort of competitive co-op system where the player in the team with the highest score contribution will have a crown above their head, and if another player breaks ahead of that score the crown will fly over to their head and the character will call out a light hearted jab like "Don't make it easy for me!". While the overall team score is used for determining your rank & total level store we also do a breakdown of each players kills/chains/deaths/score so you can really see who was doing what in the match
Avatars are currently not customisable, we're treating them more like characters in a Cave style arcade shooter where they have a unique set of weapons that gives them visual and gameplay identity, we do want to support alternate skins as unlockables though to give you some nice visual variety.
Sold. Forgive my lack of reading as I missed it but is there cross save or cross play?
And will there be a beta on PS4? 20 question man!
Day one out of interest but mostly out of support! I hope it soars bro..
No biggie. Assuming this will be online co op? Will definitely try on PC and advise my PS4 friends on this.
November on PC, early 2014 for Vita/PS4, Definitely first half by more likely first quarter
$15 on PC through Humble Store & some other distribution platforms we're locking down, Windows/OS X/Linux versions. We'll be detailing pre-orders & alpha access next week, and the game will be playable at the Intel booth at PAX Prime if you're going.
$15 as a cross-buy game on PS4/Vita, #YOPO.
Sony needs to let its IPs cross-feature in all these coming games!
Another awesome Vita game I must own. Very nice that it'll be a cross buy too. Here this thread needs some gifs:
$15 as a cross-buy game on PS4/Vita, #YOPO.
Saw these gifs in another thread. I hadn't heard of the game before now, but those gifs sold me on this. I love the way the floor tiles ripple and fall away. All the gameplay footage looks stylish and smooth.
Is this arena/wave based?
Unfortunately it's local co-op only, we really want to investigate network play after launch but we'd rather surprise people with a cool feature later on than promise something we can't deliver.
That second GIF is amazing. I really love the way Cactus switches weapons. Will each of the girls have their own way of switching weapons or will it be the same?
Bit too early for us to be talking about PS4 OS features, but since we're an early 2014 title we'll have to have SDK parity with whatever is coming out around that time, sorry I can't be more specific yet.
There will definitely be a alpha/beta release on PC for early purchase very soon along with a demo to try out, we're actually organising the details this week.
Digital age, my friend... pretty sure being local isn't an advantage anymore!This looks great. I'll definitely pick it up for my Vita. I'm also pleasantly surprised that you guys are based in my fair city of Brisbane! If you need a tester I volunteer
New day new gif
Oh. Someone mentioned Dead Nation in page 1 and it had me confused.
Gifs need to become the new screenshots.
This is just a thread because it was mentioned on the PSN blog or something. Be patientOh, this comes out on PC first. Pretty misleading title, had no idea. Now I'm interested.
Looks so damn good!New day new gif
New day new gif
Actually we approached SCEA to see what was involved and he put us in touch with the SCEE team as they can better serve our region (Australia), we have an awesome account manager named Guy Richards who has been super helpful going through everything step by step with us to make it all super easy.
Shahid contacted us a short time after we had started the process (well before we were licensed devs) and made time in his personal time to skype with me and talk about the game, he and his team played and loved it and wanted to help us however they could! I was kind of taken aback when he was like "Oh lets just send you guys some dev hardware, I'll get Lorenzo to do that" when we weren't even real PlayStation developers yet, and then they offered to feature footage of us at Gamescom and include is in their PR/Blog even though we had no exclusive arrangements!
They are the real deal, passionate gamers who want great games on PlayStation, and we couldn't be happier to be working with them
We want to support cross-save for easy progress tracking & hand-off, when playing games I'm a huge fan of cross-save & cloud saves. No cross-play planned atm sorry, it's just a bit out of our three-person team's reach with one guy doing all of the programming & art.
Thanks! I hope you like the game, we'll be doing a demo on PC very soon so maybe try it out if it's not your style of game
One guy doing all the programming and art?! That is pretty damn amazing for a game that looks this stunning.
Oh dude, it was posted on this very pageWould there be cross-platform play? I really hope so!
We want to support cross-save for easy progress tracking & hand-off, when playing games I'm a huge fan of cross-save & cloud saves. No cross-play planned atm sorry, it's just a bit out of our three-person team's reach with one guy doing all of the programming & art.
BTW why no PS3 version?
I don't really mind since i'll have all 3 supported platforms anyway but it's curious.
Those gifs looks almost too good for PS3. I wonder how the vita version will look.
One guy doing all the programming and art?! That is pretty damn amazing for a game that looks this stunning.
Would there be cross-platform play? I really hope so!
I do hope you guys bring up the idea of having Sony IP feature as costumes/characters/etc as bonus should we preorder the game etc (Sony should really do the "TF2" stuff the way Valve does it on Steam)!