This is a good topic. I've never wanted a game to fail because it was exclusive to one console, or got released on another console after it had been marketed as an exclusive, but there have been a few titles where I've hoped and prayed they'd fail spectacularly.
Anything Peter Molyneux does, I hope fails, because I think the guy is essentially a scam artist living off an undeserved reputation (his recent comments on how mobile games are better than GTAV because of how much money they bring in tells me that for all his talk about "artistry", the guy's main concern is how to make as much money as possible...if Curiosity itself wasn't proof of that). I was very disappointed Godus got funded.
Anything Denis Dyack is involved in, while I don't actively hope it fails, I can't help but feel schadenfreude when it does (like his recent Kickstarter), after hearing the horror stories behind the development of X-Men: Destiny and his previous projects. He just sounds like a very nasty, unethical indivdual (redirecting money and people from the X-Men project to the Eternal Darkness potential remake/sequel).
Anything Brendan McNamara is involved in, because he sounds like another absolutely horrid human being, and someone who is clearly not capable of managing these big budget titles he keeps wanting to make. As someone who played through all of L.A. Noire, I remember my excitement at the first couple of cases slowly fading as I realized that McNamara had gone through the trouble and expense of making this vast world and then didn't actually do anything with it. The whole world was sterile, dead, there was nothing to do other than look at the pretty scenery,and all of it was directly due to McNamara's poor management capabilities. I do want an L.A. Noire sequel developed by Rocktar, but I want McNamara kept far, far away from it.
Any of these big free to play titles that are designed to capture "whales" who will spend a lot of money on items to help them "win." I think those are legitimately damaging to the gaming industry, and I think we are heading in a direction where games are sold to us in pieces. I'm not including stuff like Plants Vs. Zombies 2 or Jetpack Joyride or Temple Run, which allow you to enjoy the game without having to purchase anything. I'm referring more to stuff like FarmVille or Mafia Wars, which either forces you to advertise the game to your friends, or spend money on crap just to advance.
I remember a Namco Bandai exec speaking a few years back saying that his ideal gaming situation as a businessman was selling a little piece of a game and then additional pieces, slowly making more money than they ever would've just by selling all the content already on the disc. And really, if you look at Namco Bandai games, thats exactly what they have done. For example, modern Tales games sell costumes as DLC. Those cool bonuses which were originally hidden in previous tales games are now $4 each! I remember reading an article on Kotaku where someone calculated how much money it would cost to buy all the items in an Idolm@ster game and it ended up being in the hundreds of dollars. The new JoJo's game has DLC up the wazoo as well. I love a lot of these Namco Bandai games (I'm a big fan of the Tales series), but what they're doing is really sad. So, I don't want Namco Bandai games to fail, but on the other hand, I don't want these tactics to be successful either...ugh.