too much eslim
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Wow, that is one nice looking stick! Can't wait for more orchid!
missed the stream is the link up yet?
Wow, that is one nice looking stick! Can't wait for more orchid!
Around what time in the stream did they show some Orchid?Youtube Mirror of the Stream: http://www.youtube.com/watch?v=b3keMKHukNo&feature=player_embedded
that would be a little difficult lol
but as far as we know, character select isn't final.
or at least there's a decent chance it will change by season 2... judging by rich's comments about pushing for something closer to KI 1 with the spinning characters
yea I just don't like the little images they have now. they're all facing different directions, would be nice if they all looked similar.
orchids stage select:
Interesting, hope it's a roof top stage and not inside a building.
Looks like both
Notice the sunlight?
Woah, the Max video showing the dojo is very cool. That seems important enough to be a new thread.
real talk, DH is pushing the genre forward with these kinds of training mode options. If they let you record multiple dummy actions and play them back randomly so you have to react to them (like melty lol) can you say best training mode ever?
real talk, DH is pushing the genre forward with these kinds of training mode options. If they let you record multiple dummy actions and play them back randomly so you have to react to them (like melty lol) can you say best training mode ever?
yea I just don't like the little images they have now. they're all facing different directions, would be nice if they all looked similar.
orchids stage select:
Did they actually show any of the accessories in the last stream? Still haven't had a chance to watch it yet.
Ah! Sounds awesome. Thanks!They haven't yet, but they noted that accessories include things like Jago's mask, sword and kneepads for example.
real talk, DH is pushing the genre forward with these kinds of training mode options. If they let you record multiple dummy actions and play them back randomly so you have to react to them (like melty lol) can you say best training mode ever?
Just wanted to post that the new fonts for READY and SUPREME victory grew on me quickly. At first I didn't like the change, but now I'm loving the old school vibe from it.
Hell yes. The accessories/XP unlocks are pretty cool too actually. I think it'll work well for a fighting game since it can only be cosmetic changes.
Sadira even after her nerf still looks to be the character I will main. Need to see how Orchid plays tbecause she seems like the type of character I would play also based on old vids.
ugh why is every stage aside from Thunders set indoors in dark areas? Where is the variety like the first game had Cityscapes, industrial plants, oil rigs, snowy tundras, etc.
They haven't yet, but they noted that accessories include things like Jago's mask, sword and kneepads for example.
that actually sounds pretty customisable. would be great if they eventually allow customising the colour of those accessories and of course, keep lots coming throughout the year.
Sadira 85 Hit Double Ultra by Max (or from Max...)
http://www.youtube.com/watch?v=95AGf060OSA
That music :-O
Fuck, the spider in the background. That's one stage I'll be avoiding at all costs.
that actually sounds pretty customisable. would be great if they eventually allow customising the colour of those accessories and of course, keep lots coming throughout the year.
And what about the little ones?
Sadira 85 Hit Double Ultra by Max (or from Max...)
http://www.youtube.com/watch?v=95AGf060OSA
That music :-O
Having visual / sonic cues to teach link timing is something that should have been in games long ago, especially in SFIV's plentiful iterations.
It is nice that, even for people who don't care about THIS specific game, the existence of these features will enter into the knowledge of all FG devs going forward. It might take a while to sink in, at worse (Like VF4 Evo's strides), but it sets a precedent that'll be asked about for years to come.
I've gotten to like them more after refinement as well, and I'm glad the HP Bar UI has been refined to match with it. I still probably like the older style a bit more in some ways; it just seems more energetic and lively.
You notice they directly talked about our exchange to the modification of her flip kick on stream, right? XD So your concern was directly noted by the devs.
The idea of a "nerf" before a character is finished... haha. I would think of it more as "Before she was properly balanced", in this case.
I just found it funny that from the first stream of her, I was like she would most likely get a nerf even though I still see glacius as overpowered because she straight up destroyed him lol. I still prefer the old animation though; they could have tone done the damage. It just looked better, and allowed you to setup other attacks better.
The old one would have probably been REALLY easy to counter break though, and I doubt the change was due to damage specifically; probably more just to sharpen the flow of the fight.
Ken Lobb mentioned that he thinks it's better for characters to start out REALLY strong, and then reel them back into sensibility by exploring what does and doesn't work, so I think we'll see a lot of situations where overly long or complex moves are scaled back, and given different timing to keep them from all being easily broken.
I do like how they added web trails to that special now, though. In a game full of particles, having her JUST do a flip kick was a little mundane.
Wait, did they remove combo after ultra from the announcer? In the Sadira ultra video it sounds like it just says "ulllltttrrraaaaa." I personally much preferred the older version that had combo at the end.
If you do a normal ultra you get "ultra combo." If you do a double ultra you get "ullllltttraaaaa"
I am so hyped for this game but I wont be getting an Xbone at launch. Im worried the sales wont be good enough. It needs a PC release down the road. Id buy all the damn DLC too if it came to PC.
Not gonna happen. Especially if the console s sales are not good enough.