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KILLER INSTINCT - Sadira trailer - ORCHID TEASE

kind of wish the character select was more like KI2's

bV93xQt.gif
 

DopeyFish

Not bitter, just unsweetened
that would be a little difficult lol

but as far as we know, character select isn't final.

or at least there's a decent chance it will change by season 2... judging by rich's comments about pushing for something closer to KI 1 with the spinning characters
 
that would be a little difficult lol

but as far as we know, character select isn't final.

or at least there's a decent chance it will change by season 2... judging by rich's comments about pushing for something closer to KI 1 with the spinning characters

yea I just don't like the little images they have now. they're all facing different directions, would be nice if they all looked similar.

orchids stage select:
sGLnZQd.png
 

Papercuts

fired zero bullets in the orphanage.
Woah, the Max video showing the dojo is very cool. That seems important enough to be a new thread.
 
Woah, the Max video showing the dojo is very cool. That seems important enough to be a new thread.

real talk, DH is pushing the genre forward with these kinds of training mode options. If they let you record multiple dummy actions and play them back randomly so you have to react to them (like melty lol) can you say best training mode ever?
 
Just wanted to post that the new fonts for READY and SUPREME victory grew on me quickly. At first I didn't like the change, but now I'm loving the old school vibe from it.

real talk, DH is pushing the genre forward with these kinds of training mode options. If they let you record multiple dummy actions and play them back randomly so you have to react to them (like melty lol) can you say best training mode ever?

Hell yes. The accessories/XP unlocks are pretty cool too actually. I think it'll work well for a fighting game since it can only be cosmetic changes.
 
Sadira even after her nerf still looks to be the character I will main. Need to see how Orchid plays tbecause she seems like the type of character I would play also based on old vids.
 

DrDogg

Member
real talk, DH is pushing the genre forward with these kinds of training mode options. If they let you record multiple dummy actions and play them back randomly so you have to react to them (like melty lol) can you say best training mode ever?

Haven't watched the Dojo video yet (about to), but SC5 had multiple record options for the dummy. Don't recall if you could play them back randomly, but I *believe* you could. Not to take anything away from the KI training mode, it sounds amazing... just saying that other fighters have done very well in the past with training mode.
 

oneida

Cock Strain, Lifetime Warranty
VF5FS had random playback of CPU recordings too, so helpful for practicing option selects!
 
yea I just don't like the little images they have now. they're all facing different directions, would be nice if they all looked similar.

orchids stage select:
sGLnZQd.png

ugh why is every stage aside from Thunders set indoors in dark areas? Where is the variety like the first game had Cityscapes, industrial plants, oil rigs, snowy tundras, etc.
 

SAB CA

Sketchbook Picasso
real talk, DH is pushing the genre forward with these kinds of training mode options. If they let you record multiple dummy actions and play them back randomly so you have to react to them (like melty lol) can you say best training mode ever?

Having visual / sonic cues to teach link timing is something that should have been in games long ago, especially in SFIV's plentiful iterations.

It is nice that, even for people who don't care about THIS specific game, the existence of these features will enter into the knowledge of all FG devs going forward. It might take a while to sink in, at worse (Like VF4 Evo's strides), but it sets a precedent that'll be asked about for years to come.

Just wanted to post that the new fonts for READY and SUPREME victory grew on me quickly. At first I didn't like the change, but now I'm loving the old school vibe from it.

Hell yes. The accessories/XP unlocks are pretty cool too actually. I think it'll work well for a fighting game since it can only be cosmetic changes.

I've gotten to like them more after refinement as well, and I'm glad the HP Bar UI has been refined to match with it. I still probably like the older style a bit more in some ways; it just seems more energetic and lively.

Accessories are a great idea, a nice way to give customization, without ruining the "iconic look of the characters" as Capcom supposetly fears with customization. There's a lot of costumes in 2.5D games which I'd like a whole lot more if I could remove or add a few items. Very cool to see DH embrace such a feature! (Though it remains to be seen how well they execute it!)

Sadira even after her nerf still looks to be the character I will main. Need to see how Orchid plays tbecause she seems like the type of character I would play also based on old vids.

You notice they directly talked about our exchange to the modification of her flip kick on stream, right? XD So your concern was directly noted by the devs.

The idea of a "nerf" before a character is finished... haha. I would think of it more as "Before she was properly balanced", in this case.

ugh why is every stage aside from Thunders set indoors in dark areas? Where is the variety like the first game had Cityscapes, industrial plants, oil rigs, snowy tundras, etc.

Glacius Stage is outside.

The first game didn't have wall mechanics, a concern for screen spacing / distance, or concerns for a real lighting model to worry about. Nor did it have to worry about making the background respond to the ultras with animation.

But I do hope they get more daring with locations as time moves on. Walled environments can be replicated in 3D by using random side objects to create barriers, and I personally really hope for some good lush jungle stages, or somewhere on the verge of 2 conflicting zones (like a small building at the edge of a desert, or a rustic looking building top stuck in the middle of common society.)

The fact we get a stage per character should really help in the end. I'm glad we have that to look forward to as well, unlike most other fighters, where new character just get thrown into the same pre-built stages that the game already has. Some characters basically HAVE to bring stages with more variety to them.
 

SAB CA

Sketchbook Picasso
that actually sounds pretty customisable. would be great if they eventually allow customising the colour of those accessories and of course, keep lots coming throughout the year.

As far as color custom, it at least sounds like you'll be able to use the color variations provided with each costume, on any other costume. But possibly only on the others in that costume "set".

Before, it's sounded as if we could use, say, Classic costume's items with New costume, but I'm not so sure about that after yesterdays wording. Sounds like we'll be able to use Classics Items with all of Classic's Colors, and all of New's Items with News colors, basically.
 

Fistexe

Member
Played today a couple of matches(old ganescon build) and, man, this was awesome. I'm totally not a pro-fighter and this is really my type of fighting : fast, mashing friendly and freaking beautiful. Those particles, daaaaamn.

On the side note, TV was so awfully calibrated, my eyes were ready to melt. And there were no headphones, so I was unable to hear Micks masterpieces, really sad.
 

DopeyFish

Not bitter, just unsweetened
that actually sounds pretty customisable. would be great if they eventually allow customising the colour of those accessories and of course, keep lots coming throughout the year.

I just want to correct who you quoted... They said on the stream that there is 3 slots to customize, and those 3 slots are different with different accessories across the multiple "skins"

so it doesn't sound like its crazy customizable in terms of changes you can apply but when you consider skin + color + accessory + accessory + accessory

if there's 4 skins, 6 colors per skin and 3 accessories per slot... That's like 216 different designs you can encounter per character

to be honest, I am far more excited to see the alternate costumes than the accessories... They say some are pretty crazy
 

SAB CA

Sketchbook Picasso
It's good to finally here Sadira's Thai speak, and to get a clear way to hear how her voice sounds in-game. Those Ultra hit-sounds on her stage are pretty grungy!

Nice to think that she could have ended that Ultra possibly with Launcher into air juggles, into air shadow, into ground hit, into ground shadow, as well.

Another well-appreciated video from Max!
 
Having visual / sonic cues to teach link timing is something that should have been in games long ago, especially in SFIV's plentiful iterations.

It is nice that, even for people who don't care about THIS specific game, the existence of these features will enter into the knowledge of all FG devs going forward. It might take a while to sink in, at worse (Like VF4 Evo's strides), but it sets a precedent that'll be asked about for years to come.



I've gotten to like them more after refinement as well, and I'm glad the HP Bar UI has been refined to match with it. I still probably like the older style a bit more in some ways; it just seems more energetic and lively.





You notice they directly talked about our exchange to the modification of her flip kick on stream, right? XD So your concern was directly noted by the devs.

The idea of a "nerf" before a character is finished... haha. I would think of it more as "Before she was properly balanced", in this case.

I just found it funny that from the first stream of her, I was like she would most likely get a nerf even though I still see glacius as overpowered because she straight up destroyed him lol. I still prefer the old animation though; they could have tone done the damage. It just looked better, and allowed you to setup other attacks better.
 

SAB CA

Sketchbook Picasso
I just found it funny that from the first stream of her, I was like she would most likely get a nerf even though I still see glacius as overpowered because she straight up destroyed him lol. I still prefer the old animation though; they could have tone done the damage. It just looked better, and allowed you to setup other attacks better.

The old one would have probably been REALLY easy to counter break though, and I doubt the change was due to damage specifically; probably more just to sharpen the flow of the fight.

Ken Lobb mentioned that he thinks it's better for characters to start out REALLY strong, and then reel them back into sensibility by exploring what does and doesn't work, so I think we'll see a lot of situations where overly long or complex moves are scaled back, and given different timing to keep them from all being easily broken.

I do like how they added web trails to that special now, though. In a game full of particles, having her JUST do a flip kick was a little mundane.
 
The old one would have probably been REALLY easy to counter break though, and I doubt the change was due to damage specifically; probably more just to sharpen the flow of the fight.

Ken Lobb mentioned that he thinks it's better for characters to start out REALLY strong, and then reel them back into sensibility by exploring what does and doesn't work, so I think we'll see a lot of situations where overly long or complex moves are scaled back, and given different timing to keep them from all being easily broken.

I do like how they added web trails to that special now, though. In a game full of particles, having her JUST do a flip kick was a little mundane.

I forget the name of the move but they should have made a shadow move of when she propels herself off her web.
 

SAB CA

Sketchbook Picasso
I was wondering about that too. I don't know what they'd do... have 2 clones appear, one that goes to each side of the screen, with the button press used by the player choosing which one was real?

Oh, and it was confirmed on the DH forums that she now longer has an Air Ender (to cash in damage), as Rich has mentioned on video. They decided it was a bit too strong for her to be able to get permanent damage in unbreakable air juggles. I think this was a good decision overall; she can return to the ground, and land mixup for enders, where she's breakable.. just like everyone else.
 

.la1n

Member
Wait, did they remove combo after ultra from the announcer? In the Sadira ultra video it sounds like it just says "ulllltttrrraaaaa." I personally much preferred the older version that had combo at the end.
 
Wait, did they remove combo after ultra from the announcer? In the Sadira ultra video it sounds like it just says "ulllltttrrraaaaa." I personally much preferred the older version that had combo at the end.

If you do a normal ultra you get "ultra combo." If you do a double ultra you get "ullllltttraaaaa"
 

histopher

Member
I am so hyped for this game but I wont be getting an Xbone at launch. Im worried the sales wont be good enough. It needs a PC release down the road. Id buy all the damn DLC too if it came to PC.
 

zainetor

Banned
I am so hyped for this game but I wont be getting an Xbone at launch. Im worried the sales wont be good enough. It needs a PC release down the road. Id buy all the damn DLC too if it came to PC.

Not gonna happen. Especially if the console s sales are not good enough.
 
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