Interesting update from Mark Rubin, Executive Producer:
http://www.twitlonger.com/show/n_1rpgkjd
GHOSTS ONLINE CONNECTIVITY UPDATE: I wanted to give a quick update on some of the work that has been done to improve everyones online experience. Weve already mentioned dedicated servers as part of the overall plan to improve connectivity. Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance. Again these are just some of the things that are going into Call of Duty: Ghosts to give players a great online experience. Cant wait to see you all online.
HOSTS ONLINE CONNECTIVITY UPDATE: I wanted to give a quick update on some of the work that has been done to improve everyones online experience. Weve already mentioned dedicated servers as part of the overall plan to improve connectivity. Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible. There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance. Again these are just some of the things that are going into Call of Duty: Ghosts to give players a great online experience. Cant wait to see you all online.
http://www.twitlonger.com/show/n_1rpgkjd
Ha, all platforms get dedicated servers, but they can't explicitly say that the PS3/4 versions get dedicated servers because of some deal. NDAs are weird.
more like money stops the talkin haha
Still no specific mention of WiiU though
How embarrassing that Microsoft specified in their contract that Infinity Ward can't publicly state the Playstation versions have dedicated servers. So we end up with this nonsense.
I expect the Wii U one to not have it though...*for some reason*
So BF4 and Ghosts will have dedis on PS4 while sony can't muster up the same for one of their flagship titles (killzone)? Lame.
How embarrassing that Microsoft specified in their contract that Infinity Ward can't publicly state the Playstation versions have dedicated servers. So we end up with this nonsense.
Still no specific mention of WiiU though
So BF4 and Ghosts will have dedis on PS4 while sony can't muster up the same for one of their flagship titles (killzone)? Lame.
I had the same feeling when I read.That quote makes me think Killzone SF and Ghosts has the same thing going on....
From Mark Rubin of Infinity Ward
He also basically admits that MS paid Infinity Ward/Activision to only speak about the dedicated servers on Xbox1:
https://twitter.com/IWMarkRubin/status/387298456726802433
*headbang*
KZ: SF DOES have fucking dedicated servers.
Research before you start spewing horseshit.
#TeamCBOATHow embarrassing that Microsoft specified in their contract that Infinity Ward can't publicly state the Playstation versions have dedicated servers. So we end up with this nonsense.
CBOAT +1How embarrassing that Microsoft specified in their contract that Infinity Ward can't publicly state the Playstation versions have dedicated servers. So we end up with this nonsense.
Ghosts will be using a hybrid system of dedicated servers and listen servers