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RUMOUR: Xbox One version of Call of Duty: Ghosts is 720p, PS4 version is 1080p?

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sTaTIx

Member
Do we even need more confirmation at this point? The only question remaining is what resolution the PS4 version will run at.

I'm dying to know if PS4 is 1080p. Someone should attempt to do a pixel count of the PS4 footage IGN just put up. Although it may be extremely hard, considering the use of post-process AA and the seemingly low-quality, compressed nature of the video.
 

DeltaJay

Banned
There was a tweet going around here that someone was playing and/or watching Ghosts being played at 1080p, 60FPS on PS4. Why would it then be a question of parity?
 
But the majority of PS2 owners got one after 2001.

(Again,) it was all about appealing exclusive content & features.

Ps2 was on the market for year/year and half before competition(sorry dreamcast). It gave them lot of exclusives and marketshare. And because of that it steamrolled over Gc and Xbox. Hype and releasedate is why it has all its exvlusives in the first place. It became defacto console. As 360 in us/uk this gen.
 

Crawl

Member
George Broussard still has a lot of industry contacts and has been well known to drop info on games / studios before they are ever made public.
 
I'm dying to know if PS4 is 1080p. Someone should attempt to do a pixel count of the PS4 footage IGN just put up. Although it may be extremely hard, considering the use of post-process AA and the seemingly low-quality, compressed nature of the video.
Rumors said 1080p
 

Navigat0r

Neo Member
This generation, most games were 1080p on Xbox 360, but 720p on Playstation 3. It's really not a big deal.

iz5Rnrk4AD0NA.gif
 
You clearly live where the sun don't shine..

I figure you don't know what sharpness means, so I'll explain it how I see it. Sharpness is clarity of contrast. At a native resolution, a black and white checkerboard would be perfectly sharp. Double it or halve it, unfiltered, and that clarity of contrast remains.

Attempt to pass it through a Lanczos filter to get an imperfectly scaled ratio and the filter will attempt to interpolate the difference between the white and black as a grey tone, where there was no grey in the original image at all. This is the vaseline effect that softens the image. It is no longer as sharp.
 

stryke

Member
Hahah, thanks fellas. Sorry, never did follow or cared for Duke Nukem, but I can certainly appreciate a guy of his stature would be in know with such things.
 
No I'm not ignoring that. I never said that that fact wasn't true but also (as has been shown many times), news/buzz on the internet gets out very fast and certain views can change quickly.

Like I said (many times now), it's going to boil down to content. If a system has something that the other doesn't in terms of buzz worthy content then it will obviously spread over the internet.

The majority of people who will be next gen console owners won't get a next gen console until 2015 at the earliest. A lot of things can change in that period -- price drops, highly praised exclusive content, new systems features via updates, etc. All of that will also obviously play a role in what people say about the systems, both online and in person with other people.
The GCN and Xbox had exclusive content and the latter had an integrated network infrastructure as a feature. They had strategic price drops. They also got a lot of multiplatform content. It didn't ultimately change their fortunes. Because by the time they launched there were something like 20-25M PS2s sold, and after a year on the market they had a paltry 10 or so million a piece to the 50M the PS2 commanded, and network effects can essentially self-perpetuate.

The PS2 provides a poor analogy. In essence, part of the reason people bought the PS2 was because everyone they knew bought the PS2. Video game systems are inherently more valuable for a given owner, when more people own them.

Neither system has that advantage to begin with this time (which makes this cycle more interesting to watch unfold), and no singular piece of content is likely to provide such advantage. It's why launching* strong will be advantageous, (and why people who talk about launches not mattering should reconsider the situation). It's why having early adopters on-board with lots of positive mindshare is important. And it's why the $500 price tag is probably the biggest mistake Microsoft is making.

The people who buy a next gen console in 2015 will in all likelihood buy whichever one is the market leader.

---

*And I don't just mean the first month or Holiday; sustaining momentum will be important.
 
George Broussard of 3DRealms? AKA the creators of Duke Nukem? AKA the babymakers of the biggest vaporware ever (Duke Nukem Forever) which when it finally came out, wasn't as huge of a stinking turd as Daikatana?

Trust me, this dude knows shitty circumstances, and that's what the Xbox One is in right now.

Fortunately the fact that he made Duke Nukem 3D totally makes up for both Duke Nukem Forever, and Daikatana.
 

ICPEE

Member
I find it hard to believe that the Xbone can't handle 1080p. If it's true then MS really dropped the ball on this one.

Got complacent and a bit cocky with the success of the 360. I remember back in the day when the 360 got almost everything right, they were shouting it form the rooftops and what's happening now was the reverse with Sony getting it from all sides.

I honestly expected the Xbox One to blow away the PS4 on specs as MS has deeper pockets and with the ease of development on the 360, it was a no brainer. I honestly did not expect the opposite to happen. Not that the PS4 will make the Xbox One look like N64 but the difference on paper is hard to ignore.

I guess its harder to stay number 1 than chasing it in.
 
I figure you don't know what sharpness means, so I'll explain it how I see it. Sharpness is clarity of contrast. At a native resolution, a black and white checkerboard would be perfectly sharp. Double it or halve it, unfiltered, and that clarity of contrast remains.

Attempt to pass it through a Lanczos filter to get an imperfectly scaled ratio and the filter will attempt to interpolate the difference between the white and black as a grey tone, where there was no grey in the original image at all. This is the vaseline effect that softens the image.

Attempting to sell me the idea using a binary pattern such as a checkerboard is 100% fail. Please try it with something that requires loss of information or interpolated information to scale, such as a circle, or any irregular polygon, then we'll talk.
 
Attempting to sell me the idea using a checkerboard patter is 100% fail. Please try it with something that requires loss of information or interpolated information to scale, such as a circle, or any irregular polygon, then we'll talk.

The biggest loss is in texture detail, actually. ANY texture detail that is as fine as the native pixel resolution will be lost, and will appear 'smeary'. Just stick your PC on a resolution that is not native to the panel and enjoy the significant leap in ugliness.
 
The GCN and Xbox had exclusive content and the latter had an integrated network infrastructure as a feature. They had strategic price drops. They also got a lot of multiplatform content. It didn't ultimately change their fortunes. Because by the time they launched there were something like 20-25M PS2s sold, and after a year on the market they had a paltry 10 or so million a piece to the 50M the PS2 commanded, and network effects can essentially self-perpetuate.

The PS2 provides a poor analogy. In essence, part of the reason people bought the PS2 was because everyone they knew bought the PS2. Video game systems are inherently more valuable for a given owner, when more people own them.

Neither system has that advantage to begin with this time (which makes this cycle more interesting to watch unfold), and no singular piece of content is likely to provide such advantage. It's why launching* strong will be advantageous, (and why people who talk about launches not mattering should reconsider the situation). It's why having early adopters on-board with lots of positive mindshare is important. And it's why the $500 price tag is probably the biggest mistake Microsoft is making.

The people who buy a next gen console in 2015 will in all likelihood buy whichever one is the market leader.

---

*And I don't just mean the first month or Holiday; sustaining momentum will be important.

They'll buy the market leader if they play online and all their buddies have it, sure. If they're single player gamers I'd imagine they'd get the one with the games they want. Not having a head start for either system will indeed make this very interesting.
 

potam

Banned
Attempting to sell me the idea using a binary pattern such as a checkerboard is 100% fail. Please try it with something that requires loss of information or interpolated information to scale, such as a circle, or any irregular polygon, then we'll talk.

Dude, a checkerboard is a perfect example. Whenever you're not simply doubling the pixels, an algorithm has to figure out how best to fill in that space, since it simply cannot just duplicate the existing information. And that algorithm will lead to bluriness, since it's essentially creating new information that wasn't held within the original image.
 

szaromir

Banned
I think your misunderstanding my point though I have no loyalty to Metal Gear that impacts my enjoyment of Splinter Cell or competing games of the stealth genre. Being excited about something and exhibiting brand loyalty are two very different things.
You're right. But I don't think the overwhelming behavior exhibited in this thread can be described as 'brand loyalty', more like 'validation of choice' - once some people made a decision to buy one of the consoles they have to tell everybody how much better it is than everything else.

I follow this messy and try to dissect the few voices of reason from it.
 

gruenel

Member
I'm dying to know if PS4 is 1080p. Someone should attempt to do a pixel count of the PS4 footage IGN just put up. Although it may be extremely hard, considering the use of post-process AA and the seemingly low-quality, compressed nature of the video.

The PS4 IGN footage does not look like 1080p to me TBH. Could very well just be the horrible player/compression though.
 
Has this rumor been confirmed yet? I'm still waiting to see if I should cancel my xbox one order...but dear lord, 119??? Isn't this a gaf record?
 
I'm dying to know if PS4 is 1080p. Someone should attempt to do a pixel count of the PS4 footage IGN just put up. Although it may be extremely hard, considering the use of post-process AA and the seemingly low-quality, compressed nature of the video.
More like impossible. We either need a full-res, unmodified screenshot of the PS4 version, or for the game to actually come out.
 
Got complacent and a bit cocky with the success of the 360. I remember back in the day when the 360 got almost everything right, they were shouting it form the rooftops and what's happening now was the reverse with Sony getting it from all sides.

I honestly expected the Xbox One to blow away the PS4 on specs as MS has deeper pockets and with the ease of development on the 360, it was a no brainer. I honestly did not expect the opposite to happen. Not that the PS4 will make the Xbox One look like N64 but the difference on paper is hard to ignore.

I guess its harder to stay number 1 than chasing it in.

It almost seems like they figured on another year or two before the next generation was starting. That and they underestimated what Sony would bring. Correct me if I'm wrong but both prior xbox's were considered powerful and easy to program for. It sounds like the opposite for the Xbox one. I suppose losing a lot of their talented hardware people over the years hasn't helped.
 
The GCN and Xbox had exclusive content and the latter had an integrated network infrastructure as a feature. They had strategic price drops. They also got a lot of multiplatform content. It didn't ultimately change their fortunes. Because by the time they launched there were something like 20-25M PS2s sold, and after a year on the market they had a paltry 10 or so million a piece to the 50M the PS2 commanded, and network effects can essentially self-perpetuate.

The PS2 provides a poor analogy. In essence, part of the reason people bought the PS2 was because everyone they knew bought the PS2. Video game systems are inherently more valuable for a given owner, when more people own them.

Neither system has that advantage to begin with this time (which makes this cycle more interesting to watch unfold), and no singular piece of content is likely to provide such advantage. It's why launching* strong will be advantageous, (and why people who talk about launches not mattering should reconsider the situation). It's why having early adopters on-board with lots of positive mindshare is important. And it's why the $500 price tag is probably the biggest mistake Microsoft is making.

The people who buy a next gen console in 2015 will in all likelihood buy whichever one is the market leader.

---

*And I don't just mean the first month or Holiday; sustaining momentum will be important.

As always, I find nothing to disagree with in your posts. What I would like to add to this though, is to ask people to imagine how the Xbox would have done compared to the PS2 if it hadn't been clearly more powerful.

Are people honestly suggesting it wouldn't have lost sales in that hypothetical case? Power differences aren't an overriding factor in purchasing decisions, but they are a factor. A lot of what allowed Microsoft to make the inroads they made with their debut system was that it was notably more powerful.
 

MajorPain

Member
This is disappointing if true. I have been exclusively Xbox 360 this gen so all of my friends are on Xbox. Everyone I game with is getting the Xbox One so I already preordered my day 1 edition. But there is more to a game then graphics and what resolution it is running at. A big part of the reason I game now is the social aspect of it and MS has always been better at the online stuff so for me I will sacrafice a little in the graphics department for a better overall experience.
 

Y2Kev

TLG Fan Caretaker Est. 2009
I think a generation of 720p/1080p multi platform splits would be absolutely catastrophic for ms. And yes I think people will tell and care.

Don't know if that's the takeaway here though.
 
The biggest loss is in texture detail, actually. ANY texture detail that is as fine as the native pixel resolution will be lost, and will appear 'smeary'. Just stick your PC on a resolution that is not native to the panel and enjoy the significant leap in ugliness.

Demagoguery at its best, you argue A, I disagree with A, then you move onto a semi-related subject and argue B while trying to look like you were right all along.

Textures will of course be subject to the same iq loss because you'll either be extrapolating texture information from what you have available, or you'll be losing it because you can't show it all and have to interpolate. The same thing applies to geometry. You lose the detail, and the extrapolation/interpolation to put the object on screen fucks its sharpness.
 

Jburton

Banned
I needed this to help sustain me until the 29th, long ass wait only seems to be getting longer but this drama helps pass the time.


GAF is community, GAF is drama, GAF is laughs, GAF is tears!


Fucking love it.
 

BibiMaghoo

Member
No, it is actually a metric. And in the context of deciding which system CoD sells better on and is tops on, it's about the only reliable one.

Not... whatever this is:

I said that the game is not directly associated with the Xbox system, in the minds of the general public. You say it is because it sells more on Xbox than PS3...

My statement has no relevance to which platform the game sells more on. Xbox could sell 500 times as many copies, that does not mean the game is associated with the platform.

Are you being obtuse, or can you genuinely not see that?
 
I think a generation of 720p/1080p multi platform splits would be absolutely catastrophic for ms. And yes I think people will tell and care.

Don't know if that's the takeaway here though.

Not sure if I agree, but it's definitely not good. Just not sure if I'd use the word "catastrophic".

Dunno which video you're talking about but I have the option to choose 1080p in the IGN player.

Almost no streaming video online is giving you the true resolution its says it is.
 
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