According to DF, the unlocked framerate isn't an issue at all.
Stop your bitching and embrace next gen.
According to DF, the unlocked framerate isn't an issue at all.
Stop your bitching and embrace next gen.
Dark10x did the same. Max settings, smaa4x and 30 fps lock.in what world are you missing your settings soo terribly (PC) that you are noticing a visual drop and stuttering in framerate, that you lock it to 30? Unless C3 is a one off, usually your settings do at least 30, then 30-35 depending on the load to the gpu...
But its rarely like.. 25-30 or 18-30... unless your settings are too high for your computer. Most benchmark videos/fraps captures do have variable framerates... the game runs fine usually, and super fast when theres less shit on the screen, but its not like a instant gear change while playing.
Weird.
Terrible, I don't need tearing in my Zone
Just lock it at 30 FPS
GG said they would lock it at 30 FPS, but I guess they decided against it.
Thoughts? Very strange no?
Minimum FPS = 30
Max FPS = 60
With V-sync of course
Yes and it sucks. Crysis 3 dropped so much that I locked it to 30 fps.
According to DF, the unlocked framerate isn't an issue at all.
Stop your bitching and embrace next gen.
I guess its better than locking it at 30. Because... why would they not lock it if locking it were better?
Worked out? They added Gsync to your TV? They solved one of the core problems in gaming? Lots of unlocked games stutter or feel juddery, point in case as someone mentioned above; GoW.
So basically you want to set games at settings your PC can't handle and have them run 60?
A lot of games actually can with proper GPU hardware.
Them unlocking the framerate is actually a good thing for playability. I can imagine the decision to do so was probably because they rarely if ever dropped below 30, and because the game has a rather stable framerate in SP.
Dark10x did the same. Max settings, smaa4x and 30 fps lock.
No, it's not okay. A variable frame-rate is hell, you either lock it at 30 or 60 and keep it there. With a variable you get this weird juddering when it goes up and down, plus increased tearing.
Firstof all, I'm talkng about dropsfrom 60 not constant fluctuation. There are people clamouring for locking stuff down to 30 if it ever strays even a bit, meaning they'd take always 30 fps over a game running at 60 that drops to 50 or lower when a couple of things explode or a setpiece is doing its thing. I'd rather have higher fps at 95% of the time instead of a 100% locked lower framerate.
And what is proper GPU hardware? I have a 7870 upclocked to 1050 MHz and besides maybe Shank2 all the games I played on it had drops. Even CoJ Gunslinger that runs very well most of the time. Not all of us can fit 7970s or higher in their case or budget.
I would be shocked if this was the case and they didn't lock it. Or at the very least implement some kind of solution that would avoid the noticeable judder.On Killzone, one can look at the sky and get 60fps, and start looking to the horizon and the frame rate would go down to 30fps.
I have not noticed this on PC before, no idea what you are talking about.
Lol at ppl talking about GOW3. GOW3's perfect use of motion blur negated the judder effect. GOW3 is one of the examples of unlocked framerate done right.
If you can't notice that, then you won't notice the diference between locked 30 fps and variable framerate. So I don't know what you are happy about. Unless you had a beastly pc(which the PS4 isn't) running vsync and where actually capped at 60fps(on a 60hz screen) or running a high framerate(60+) without extreme framedrops.I have not noticed this on PC before, no idea what you are talking about.
I'm happy they have an unlocked framerate.
With all the affects they have going on it would be impossible to lock it to 60 and I'd hate them to lock it to 30 if the PS4 has enough power to use v-sync.
I think 30fps looks juddery in and of itself, so locking it there kind of defeats the purpose. If you can triple buffer at a higher framerate I think you'll have a smoother play experience overall.If you can't notice that, then you won't notice the diference between locked 30 fps and variable framerate. So I don't know what you are happy about. Unless you had a beastly pc running vsync and where actually capped at 60fps(on a 60hz screen).
Frame rate look smooth at the PS Brazil event vid .
Most other vids seem to have problems with it jumping all over the place .
KZSF framerate range is between 35-40 FPS. There will be no problem IMHO
I disagree, I can at least get used to a solid 30fps after a while. Consistent framerate changes is always jarringx(though variable framerate around an average of 60fps is better, which I doubt is the case here).I think 30fps looks juddery in and of itself, so locking it there kind of defeats the purpose. If you can triple buffer at a higher framerate I think you'll have a smoother play experience overall.
Also the camera was locked and that helped. In kz if you look at sky you will get 60 fps and if look directly ahead, the frame rate will drop by 20 to 30 fps. Bad choiceLol at ppl talking about GOW3. GOW3's perfect use of motion blur negated the judder effect. GOW3 is one of the examples of unlocked framerate done right.
I guess its better than locking it at 30. Because... why would they not lock it if locking it were better?
The most recent footage certainly didn't look consistent, and this explains it.
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These guys do this for a living, so I'll believe them. Unless people here think they are lying for some weird reason and actually want to make their game worse.
Its just you.
Oh, come on, it's simple logic. Without something like G-Sync, a framerate that is not evenly divisible by the refresh rate will produce judder as a result of duplicate frames. It's unpleasant to the eye and creates a feeling of instability. It's not a good idea..
These guys do this for a living, so I'll believe them. Unless people here think they are lying for some weird reason and actually want to make their game worse.
Technically speaking, it HAS to be triple buffered. Double buffing would result in a maximum framerate of 30 fps if it could not hold 60. Triple buffering is what allows for tear free framerates between 30 and 60 but it always produces judder.I really hope this is triple buffered. Double buffered with vsync is unplayable.
Double buffer leads to 30 fps no?I really hope this is triple buffered. Double buffered with vsync is unplayable.
Seriously, why do people here think they know better than the developers? They must have locked it at 30 to test?
I dont understand the hate for unlocked framerate. Gow3 was unlocked and was super smooth. I dont recall any "stuttering" with it.
its fucking stupid. at least give me the option to lock it to 30 and play without the fucking stutter. same for knack.
Lol at ppl talking about GOW3. GOW3's perfect use of motion blur negated the judder effect. GOW3 is one of the examples of unlocked framerate done right.
Yeah stutter was already annoying in GoW3/Ascension in some spots and these games hadn't free camera, on a FPS it would probably be much worse.
Yes, man, please give the player the option to lock it at 30FPS. If there's no issue boo on us, but a lot of the footage shown so far has looked really framey.
Oh, come on, it's simple logic. Without something like G-Sync, a framerate that is not evenly divisible by the refresh rate will produce judder as a result of duplicate frames. It's unpleasant to the eye and creates a feeling of instability. It's not a good idea.
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