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Eurogamer interviews Crytek on PS4, XBONE and Ryse

KKRT00

Member
Would help if the articles were not written by a person who has displayed outstanding bias.

Any article he writes can not be taken at face value, hence rendering almost of no use.

He does not have 'outstanding bias' ...

It will be interesting to see what people will say about Leadbetter in his next week article about Killzone: Shadow Fall and Guerrilla Games.
 

Skeff

Member
Ok, we'll see how You will count Ryse resolution when game will launch and we will get real shots.
=========


Thats why Cevat said that it depends of the game and game design what framerate You want to achieve. Whats wrong with that answer?


===================

Seriously i hope that launch period will end soon and we'll get back to norm, where DF articles were read by people who were interested in technology, not fanboys of the systems...

Good one, I like the implication I don't care about game technology, that's a silly thing to say to someone who you don't know.
 

KKRT00

Member
Good one, I like the implication I don't care about game technology, that's a silly thing to say to someone who you don't know.

You dont and this quote about Shifty is the best example:

"and I don't really care what someone on Beyond3d says. "
 

Jack_AG

Banned
Man making XB1 Exclusive says Consoles aren't that different
Man making PS4 Exclusive says PS4 is twice as powerful

The truth is somewhere in between.
I've only heard 30-50% ... Who is saying twice as powerful? That's... Not right.
 
He does not have 'outstanding bias' ...

It will be interesting to see what people will say about Leadbetter in his next week article about Killzone: Shadow Fall and Guerrilla Games.

As soon as diminishing returns comes up you know there some PR to it .
Even if the difference not as big as some people think having extra 10 frame between each version from optimizing is huge to some people .
 

KKRT00

Member
Yeah, Beyond3D is the be all end all of real tech talk.

And what is better place?

===========
As soon as diminishing returns comes up you know there some PR to it .

Nope. And i can think of dozens examples of diminishing returns in games that can blur difference quality between two platforms.

Shadow rendering resolution
Shadow rendering every 4 frames, not every 3 frames
Motion Blur and Depth of Field Quality
SSR quality
Cubemaps quality
Shading quality
Lower particles count
Lack of motion blur on particles
etc, etc

Devs can change tons of stuff people would not normally notice to preserve similar quality and thats what he was talking about.
 

Skeff

Member
You dont and this quote about Shifty is the best example:

"and I don't really care what someone on Beyond3d says. "

As a games programmer, I can safely say I care about game technology, I hope that ends the discussion and your baseless personal attacks, you really shouldn't get so riled up just because someone says something bad about Crytek.
 
And what is better place?

No tht egames and console talk section of Beyond 3d. The alogrithm and hardware place of the forum is not inhabited by those who have console warrior beliefs.

The DGPU rumor was actually entertained on Beyond3d by waay too many people (in the console forum that is). Makes you wonder about some credibility there.
 

RoboPlato

I'd be in the dick
He does not have 'outstanding bias' ...

It will be interesting to see what people will say about Leadbetter in his next week article about Killzone: Shadow Fall and Guerrilla Games.

Leadbetter is fine when he's actually looking at technical details with a game in front of him. It's his close connection to Microsoft that is skewing his recent articles. I wouldn't exactly say bias but he's getting a lot of info directly from MS and not much from Sony.
 

Bundy

Banned
Forgive my ignorance but how is more raw GPU power and way better memory bandwidth included in the concept of " diminishing returns of optimizing for these little differences"
Well... the answer is..... Crytek is currently developing a 1st Party game for Microsoft and not for Sony.
He does not have 'outstanding bias' ...
He has!
You can tell its a Leadbetter article he tries to degrade PS4's CPU repeatedly in the article
.
 

Skeff

Member
Leadbetter is fine when he's actually looking at technical details with a game in front of him. It's his close connection to Microsoft that is skewing his recent articles. I wouldn't exactly say bias but he's getting a lot of info directly from MS and not much from Sony.

I agree here, it's not that he necessarily has an Xbox Bias, but he talks with Microsoft and simply takes there word for it regardless of evidence. I think it's more of a lot of contact with Microsoft and a lack of due diligence, which in an ideal world would be fine.
 
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.
 

Skeff

Member
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Yes, the Developer has no reason to lie what so ever, his game certainly doesn't depend on the XB1 sales or anything like that.

Full HD XP
 

RoboPlato

I'd be in the dick
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.

Really? We already know that for most launch games there is going to be a large difference out of the gate and, as far as we know, Crytek isn't even working on PS4 yet.
 

Chaplain

Member
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

I think that the problem for many is that these developers are now saying that math doesn't mean what it has always meant with these new consoles. Saying 1.8 TF & 1.3 TF is the same thing sounds absurd to many.
 
Interview was almost as fluffy as this adorable bunny.
cute+bunny+003.jpg
Aww.
As a games programmer, I can safely say I care about game technology, I hope that ends the discussion and your baseless personal attacks, you really shouldn't get so riled up just because someone says something bad about Crytek.
Look you obviously don't care, because look I can post a link to the Beyond3D forums like so, http://beyond3d.com/showpost.php?p=1793805&postcount=4412, and you'd dare to dismiss it and engage in independent thought processes unbecoming of someone who cares.

If you cared, you'd accept whatever link I may post as an appeal to authority and whatever they contain at face value.

Duh.
 

KKRT00

Member
As a games programmer, I can safely say I care about game technology, I hope that ends the discussion and your baseless personal attacks, you really shouldn't get so riled up just because someone says something bad about Crytek.

How it ends discussion? Its even better now. So tell me, how reliable is counting pixelsfrom heavy processed image, based on few lines that arent even aliased?

----------
No tht egames and console talk section of Beyond 3d. The alogrithm and hardware place of the forum is not inhabited by those who have console warrior beliefs.

The DGPU rumor was actually entertained on Beyond3d by waay too many people (in the console forum that is). Makes you wonder about some credibility there.

Sure, there is tons of shit there too. But much less than here or anywhere else on the internet.

======
Leadbetter is fine when he's actually looking at technical details with a game in front of him. It's his close connection to Microsoft that is skewing his recent articles. I wouldn't exactly say bias but he's getting a lot of info directly from MS and not much from Sony.

He got more tech inside articles about Sony games than Microsoft ones in DF site history. He made two interviews with Cerny since February. And he just came back from Guerrilla Games.
He also praised ND and SSM tech a lot in their articles through the past generation. So, where is that bias? I seriously dont see it.

----------------
The internet. Treating B3D as gospel is a bit silly, especially considering how it went downhill and is laced with random people posting random stuff.

You've narrowed it down. Thanks.
 
Yes, the Developer has no reason to lie what so ever, his game certainly doesn't depend on the XB1 sales or anything like that.

Full HD XP

Yes, because Crytek thinks that by falsely equating the two machines on a Eurogamer article, Ryse sales will double what they would have been otherwise.
 

Bundy

Banned
I guess gaf analysts must know better.
I know it's just you again, Salvor Hardin, but: We're not talking about some boxers here, where you can "guess" which one is stronger and better.
Look at the spec sheet + know a bit about coding and you can clearly see that the PS4 is clearly more powerful. But I guess the 720p/900p games on the Xbone are just "driver issues", right? Tell us more about the 1st Party Crytek game for the PS4. Oh, they don't have one and are currently just developing a 1st Party MS game? I see...
 
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.

How are you going to compare the PS3/360 situation when each console had completely different architectures? These comparisons are apples and pears.

The PS4 and Xb1 have AMD architectures and using generally the same tech. Comparisons between these two is apples to apples. The apples may have different color, but they are still apples.
 

Snubbers

Member
You can tell its a Leadbetter article he tries to degrade PS4's CPU repeatedly in the article

Funny, I don't read it like that at all..

He seems to push ESRAM as being a compromise quite a bit, he brings up PS4 Compute which gets a good positive response about PS4, etc, etc..

I think perhaps you are being a little sensitive over this, but you aren't alone, if any source doesn't go along with PS4 100%+ more powerful and XB1 is doomed sentiment, then people are calling them out as clearly incompetent/biased..

He might have a preference, but the answers to his questions don't exactly negate his stance do they?

So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.

I think this level of Dev is very level headed, what is 'quite similar' to them will be an absolute gulf to certain people on GAF..
I'm sure to these devs, 1080p to 900p would be 'almost indistinguisable', and even 1080 to 720 might be seem as 'a little bit better'..

So I think both can be 'right'..
 

RoboPlato

I'd be in the dick
He got more tech inside articles about Sony than Microsoft in DF site history. He made two interviews with Cerny. And he just came back from Guerrilla Games.
He also praised ND and SSM tech a lot in their articles through the past generation. So, where is that bias?

I referring to his recent articles. It just seems like he has more info and contact with Microsoft. I wasn't implying anything sinister or accusing of bias, just a lack of balance in the information he's getting which some could interpret as a bias.
 

chubigans

y'all should be ashamed
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.
Oh, you mean a dev who's working on an exclusive XB1 game? Or when EA said it, when they have an exclusive publishing deal with XB1?

It's going to be fun reading the comparison articles on multiplat games in a few weeks.
 

KKRT00

Member
Tell us more about the 1st Party Crytek game for the PS4. Oh, they don't have one and are currently just developing a 1st Party MS game? I see...

They've put an idea for Kingdoms Project to both Sony and Microsoft. Sony turned them down, Microsoft not.
 
Nope. And i can think of dozens examples of diminishing returns in games that can blur difference quality between two platforms.

Shadow rendering resolution
Shadow rendering every 4 frames, not every 3 frames
Motion Blur and Depth of Field Quality
SSR quality
Cubemaps quality
Shading quality
Lower particles count
Lack of motion blur on particles
etc, etc

Devs can change tons of stuff people would not normally notice to preserve similar quality and thats what he was talking about.

Give me a break the first thing Crytek did was lower the res to get the performance they want .
You know well that is the first thing devs do is lower the res along with not caring about the frame rate .
They would keep everything on your list and then the frame rate and res would be big difference between the platforms .
Crytek did the same on 360 and PS3 and if optimizing is the difference between 1080p and 900p i don't see that as diminishing returns .
 

Bunta

Fujiwara Tofu Shop
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.

Because the circumstances are the same this time around, right? *rolleyes*
 

prwxv3

Member
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.

Not this shit again. The situation this time is much different and has been pointed out many times before
 

Jburton

Banned
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.

Who are these devs and what games are they making and for whom?

Care to list?
 

GameSeeker

Member
It's unfortunate the Crytek interview has very little new technical insight. The only answer that seemed new was that Ryse is using a SMAA T1x anti-aliasing solution. It's disappointing that the AA is only one sample as I was hoping for SMAA T2x or SMAA 4x, but Ryse is a launch game so hopefully we will see better AA later in the generation.

Let's hope the upcoming interview with Guerrilla Games is more insightful.
 
So some of the biggest devs in the business are saying that there won't much of a difference between the multiplats.

I guess gaf analysts must know better.

Remember when the PS3 was going to be like a generation leap over the 360? lol.

Fitting you only post such a thing when it is favourable to the opinion you wish to believe. Selectivity is not a good indictor of an analytical mind
 

KKRT00

Member
Not shocking, if you look at some RYSE footage.
edit. Animation, a lot of QTE's etc.
But maybe it's just me.

But Project Kingdom was first person open world RPG, not current game. It evolved into Ryse, because of development hell in Crytek Kiev or Budapest.

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Crytek did the same on 360 and PS3 and if optimizing is the difference between 1080p and 900p i don't see that as diminishing returns .

I dont too same, goes for shadow rendering resolution for example, but for many people it actually is. COD resolution is the best example, that many dont care.
And Ryse is not even multiplatform. Cevat said that if Ryse was PS4 they would still use 900p, but increased fidelity. How true it is, we will see in the next Crytek Frankfurt multiplatform game.
 

Skeff

Member
Yes, because Crytek thinks that by falsely equating the two machines on a Eurogamer article, Ryse sales will double what they would have been otherwise.

Yep, I believe that is exactly what I said, you certainly didn't reduce my argument to the ultimate extremes to make it seem less plausible.

@KKRT00

When You have a picture such as the one in the thread it is difficult to do but it is still very reliable, There is an error for margin, however that error is reduced the more people look at it, hence the suggestion for you to go and take a look yourself and give your opinion. when the game gets here I would not be surprised to see 900p gameplay and 1080p cutscenes, which is what they have released in direct feed. I haven't seen any Direct feed gameplay that would be suitable for counting yet, only Direct feed cutscenes.

To be honest, asking the question could actually be a positive for Ryse, it could go from 900p to 900p with 1080p cutscenes, which would be an improvement surely?
 

Racer1977

Member
So another developer thinks that there isn't a big difference in power between the two machines. Interesting.
There is now little doubt there's a major power difference between the machines, that should be clear from specs alone. The only ones who say otherwise, are those in the Microsoft camp, or those who come out with non-commital comments like games being "similar".

There seems to be an ongoing narrative that "unnamed" sources somehow aren't credible. Quite the opposite is true, off the record, developers can speak freely, without fear of breaking NDA's or being sacked.
 

Rand6

Member
Both next-gen platforms have excellent specs and provide wins against each other in a variety of areas.

In what areas Xbox One wins against PS4?
There's the CPU (6% better I think), and...?
 

chubigans

y'all should be ashamed
It's unfortunate the Crytek interview has very little new technical insight. The only answer that seemed new was that Ryse is using a SMAA T1x anti-aliasing solution. It's disappointing that the AA is only one sample as I was hoping for SMAA T2x or SMAA 4x, but Ryse is a launch game so hopefully we will see better AA later in the generation.

Let's hope the upcoming interview with Guerrilla Games is more insightful.
ESRAM is going to hurt two things out of the gate: anti aliasing and resolution.
 

Raist

Banned
You've narrowed it down. Thanks.

Finding reliable infos require some work, yes. There's always people you can trust, like Durante here.

But treating one particular forum, couting thousands of users ranging from knowledgeable to trolls, as the de facto place to go to and believe everything, is just silly. Quite frankly, iIt's just some kind of appeal to authority that doesn't really have any basis.
 

140.85

Cognitive Dissonance, Distilled
Anyone who's seen a political hack "interview" a fellow traveller can see exactly what leadbetter is doing here. It's getting kind of absurd.
 
It's unfortunate the Crytek interview has very little new technical insight. The only answer that seemed new was that Ryse is using a SMAA T1x anti-aliasing solution. It's disappointing that the AA is only one sample as I was hoping for SMAA T2x or SMAA 4x, but Ryse is a launch game so hopefully we will see better AA later in the generation.

Let's hope the upcoming interview with Guerrilla Games is more insightful.

SMAA T1x is better than T2x. More accurate TAA
 
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