Anuson.Phan
Banned
So jealous. Normally don't care about sales tax too much but when making a big purchase like this, it's annoying.
PS4 or XB1?
So jealous. Normally don't care about sales tax too much but when making a big purchase like this, it's annoying.
I feel like you explained my thoughts better then I was able to write them.Side note The poster like 2 pages back lifeexpectancy I believe deserves a award for best oost of the thread and maybe even the entire topic of the resolutiongate.
People stuck with lesser versions because cost is an issue. The PS4 is basically a mid-tier gaming pc with some customized bits. You can't build a mid-level gaming PC with an OS, graphics card, motherboard, bluray drive, 8gb DDR5, etc for $400. You *might* be able to build one for $500, but the OS might be the sticking point.
People's problem is paying $100 more for the inferior hardware, not the resolution itself.
it doesn't. it's the gaming press who are saying, "they don't matter". they do. a game is the sum of its parts. both versions are the exact same experience so that's out of the gate in terms of comparison. now, there are graphical differences (bf4 having lower resolution and lacking global illumination system, plus running at a lower average framerate). that's where comparisons come in because that's where comparisons can be made. and why are comparisons being made? because these are both valued at $60 no matter what console.
it's the constant and massive downplaying of these differences that is such a copout. remember when all these "journalists" pointed out every damn difference the ps3 version of a multiplat had in their reviews? "the ps3 version looks washed out. the ps3 version had some hiccups. the ps3 version had less vibrant colours. you are better off playing the xbox 360 version if you want the best version out there outside the pc.
this takes the icing on the cake:
http://www.g4tv.com/videos/43049/mx-vs-atv-reflex-playstation-3-review/
"Get the lowdown on the PlayStation 3 version of MX vs. ATV Reflex in this review. Adam Sessler and Morgan Webb discuss the drawbacks of the PS3 version of MX vs. ATV Reflex and reveal the game's lower score."
360 version = 3/5 stars
ps3 version = 2/5 stars for being graphically inferior
or this:
http://www.giantbomb.com/reviews/bayonetta-review/1900-249/?review_id=249
Much of the potential of Bayonetta--potential that's realized on the Xbox 360--is lost to technical issues on the PS3.
(yes, that's the subtext of the review).
or what about this?
http://www.computerandvideogames.com/247305/red-dead-redemptions-sub-hd-ps3-display-analysis/
"Its resolution is 640 by 1152, compared to the Xbox 360's 720 by 1280 pixels. At first glance you might say that this is only a difference of "80 pixels," but in reality, when the missing area is calculated, the PS3 suffers an 184,320 pixel deficit - or 20 per cent lower than the Xbox 360 version. This rendering resolution is then upscaled by the PS3 to be displayed on your screen."
or how about this, arstechnica?
http://arstechnica.com/gaming/2010/05/read-dead-redemption-360-vs-ps3-our-thoughts/
"This is non-scientific, but after playing an hour of both games, and switching back and forth between the two systems on our display, it's clear that the 360 version has quite the graphical advantage. It's sharper, with much less aliasing. The faces of the characters were clearer in the opening section. Gameplay sections likewise looked better, with smoother graphics across the board. The PlayStation 3 version looked impressive, but there was a noticeable jump in quality while playing on the 360.
Keep in mind that the game doesn't look bad on the PS3not by any stretchbut based on our time with the game and direct comparisons, the 360 version looks better. If you purchase the PS3 version of the game you're not going to be let down, but if you have the choice, pick up a copy for the 360.
Here's another reason to buy the game for the Xbox 360: if you dislike playing with strangers, there are 16 Ars Technica members in the game's thread playing online with the 360 version, compared to three on the PS3. If you're going to be playing, sign up!"
hypocrites.
Um no. The differences were often bigger than that. Bayonetta ran at 20-30 frames per second on the ps3 while also tearing like crazy.Yeah, can't wait to see that, too. They glorified the 360 version because it had 80 fucking pixels more. Let's see what they're going to say when PS4 version has 1.152 pixels more (like in CoD: Ghost)
The games media is not informing me, they are spreading FUD and the only thing that hasn't been answered is to whose or what purpose.
Nope, not at all. Especially if you read between the lines when the 360 was the "hot" thing compared to the other platforms.
All bogus. The PS3 versions of two of those games got reduced scores because of performance related issues. When a game meant to run at 60fps runs at 20fps, thats borderline unplayable and unacceptable.BOOM.
It was enough to make me get it on the 360 at a point where I got everything else multiplat on PS3.To be fair, I never played Bayonetta on PS3 but from what I understand the technical issues were deeper than just the resolution.
anyone that deflects the resolution subject into "b-but it's about the games" should not be taken seriously
What I think is wrong with applying this just yet to the current Xbox One and PS4 situation is that 2 of the games used in 3 of those links were outright some of the worst ports of this generation. They weren't just significantly inferior versions. They were terrible performance wise to the point of being unplayable on one system, nevermind looking significantly worse.
I don't know about COD, but so far BF4 is far from being in the same realm as the likes of the Red Dead Redemption or Bayonetta ports on the PS3, so I think looking at what they had to say about those games is not remotely the same thing. Nobody could seriously say that PS3 owners weren't screwed with that Bayonetta port. BF4 is far from unplayable on the Xbox One. It both looks great and seems to perform quite consistently at a solid 60fps throughout a very graphically demanding campaign experience. The DF direct feed for Xbox One released was quite terrible, and I do mean terrible, but the Xbox One version doesn't appear to look that way at all based on a lot of other footage released from other outlets. So you have a case of a game that both looks great and displays strong performance consistently, two things I'm not quite sure can be said about Red Dead Redemption or Bayonetta on the PS3. The PS4 has superior resolution and, from tests performed, stronger framerate, but not one single outlet made that framerate sound like a game changer between the two versions, and the gameplay videos prove the Xbox One version doesn't have bad, or even average, performance. In fact, the footage showcases great performance under very intense looking gameplay scenarios. The most glaring flaw of the Xbox One version is quite obviously the aliasing in the game, which seems to have received plenty of attention. We can probably agree that there were far more serious issues concerning the PS3 version of Beyonetta or Red Dead Redemption than some more aliasing.
And what will no doubt look like a double standard, and unfortunately it is, but not for the reasons people think, is that an inferior port on the Xbox One will likely not look anywhere as terrible as one such game may have looked on the PS3. There's far more graphical muscle being thrown around on these newer systems, which, as much as people may not like to admit it, makes the inferior version this time around look a lot less worse by comparison. There may be some seriously epic port debacles this gen, where a game looks atrocious and plays that way on the Xbox One compared to the PS4 version, but BF4 is not one such case.
It was a nightmare. Check this out.To be fair, I never played Bayonetta on PS3 but from what I understand the technical issues were deeper than just the resolution.
Does nobody on this forum know what FUD (Fear, Uncertainty, Doubt) means?
Hint: It doesn't mean not making a big deal out of something that you think they should. It's the opposite, actually.
Um no. The differences were often bigger than that. Bayonetta ran at 20-30 frames per second on the ps3 while also tearing like crazy.
And that g4tv review posted before? It was a terrible port. The ps3 version often failed to load textures, had a fog filter to hide imperfections, and the framerate often had significant dips.
People stuck with lesser versions because cost is an issue. The PS4 is basically a mid-tier gaming pc with some customized bits. You can't build a mid-level gaming PC with an OS, graphics card, motherboard, bluray drive, 8gb DDR5, etc for $400. You *might* be able to build one for $500, but the OS might be the sticking point.
People's problem is paying $100 more for the inferior hardware, not the resolution itself. If the XB1 was only $350 I doubt the outcry would be nearly as vehement.
it doesn't. it's the gaming press who are saying, "they don't matter". they do. a game is the sum of its parts. both versions are the exact same experience so that's out of the gate in terms of comparison. now, there are graphical differences (bf4 having lower resolution and lacking global illumination system, plus running at a lower average framerate). that's where comparisons come in because that's where comparisons can be made. and why are comparisons being made? because these are both valued at $60 no matter what console.
it's the constant and massive downplaying of these differences that is such a copout. remember when all these "journalists" pointed out every damn difference the ps3 version of a multiplat had in their reviews? "the ps3 version looks washed out. the ps3 version had some hiccups. the ps3 version had less vibrant colours. you are better off playing the xbox 360 version if you want the best version out there outside the pc.
this takes the icing on the cake:
http://www.g4tv.com/videos/43049/mx-vs-atv-reflex-playstation-3-review/
"Get the lowdown on the PlayStation 3 version of MX vs. ATV Reflex in this review. Adam Sessler and Morgan Webb discuss the drawbacks of the PS3 version of MX vs. ATV Reflex and reveal the game's lower score."
360 version = 3/5 stars
ps3 version = 2/5 stars for being graphically inferior
or this:
http://www.giantbomb.com/reviews/bayonetta-review/1900-249/?review_id=249
Much of the potential of Bayonetta--potential that's realized on the Xbox 360--is lost to technical issues on the PS3.
(yes, that's the subtext of the review).
or what about this?
http://www.computerandvideogames.com/247305/red-dead-redemptions-sub-hd-ps3-display-analysis/
"Its resolution is 640 by 1152, compared to the Xbox 360's 720 by 1280 pixels. At first glance you might say that this is only a difference of "80 pixels," but in reality, when the missing area is calculated, the PS3 suffers an 184,320 pixel deficit - or 20 per cent lower than the Xbox 360 version. This rendering resolution is then upscaled by the PS3 to be displayed on your screen."
or how about this, arstechnica?
http://arstechnica.com/gaming/2010/05/read-dead-redemption-360-vs-ps3-our-thoughts/
"This is non-scientific, but after playing an hour of both games, and switching back and forth between the two systems on our display, it's clear that the 360 version has quite the graphical advantage. It's sharper, with much less aliasing. The faces of the characters were clearer in the opening section. Gameplay sections likewise looked better, with smoother graphics across the board. The PlayStation 3 version looked impressive, but there was a noticeable jump in quality while playing on the 360.
Keep in mind that the game doesn't look bad on the PS3—not by any stretch—but based on our time with the game and direct comparisons, the 360 version looks better. If you purchase the PS3 version of the game you're not going to be let down, but if you have the choice, pick up a copy for the 360.
Here's another reason to buy the game for the Xbox 360: if you dislike playing with strangers, there are 16 Ars Technica members in the game's thread playing online with the 360 version, compared to three on the PS3. If you're going to be playing, sign up!"
hypocrites.
I don't necessarily think so. Right now the two big issues are resolution and AA. It's a little early to talk about how all this stuff will pan out in the future.This is exactly my point.
Read: http://www.neogaf.com/forum/showthread.php?p=88688792&highlight=#post88688792
The resolution differences NOW mean potentially serious performance differences LATER. This is the real issue at hand that's being glossed over by all this focus on resolutions.
Does nobody on this forum know what FUD (Fear, Uncertainty, Doubt) means?
Hint: It doesn't mean not making a big deal out of something that you think they should. It's the opposite, actually.
No stop watch this video:Yeah, this post is pretty fantastic. Really points out how severe the fanboy delusion is in the press right now.
It was a nightmare. Check this out.
its not that people are pissed about 720p, its that they're pissed thats its getting downplayed/defended comparatively. If both versions of CoD were 720p there wouldn't be as much of a controversy.
I don't necessarily think so. Right now the two big issues are resolution and AA. It's a little early to talk about how all this stuff will pan out in the future.
Here's a quote in the c&vg article provided by emptyspace: "Red Dead Redemption is still a brilliant game on the PlayStation 3. It's one of the best games of the year and unless you're sitting side by side with both versions, you'll be unlikely to be disappointed."I bet most people in this thread remember that Bayonetta wasn't the only game that ran worse on PS3. There were several cases where gaming journos warned us against the PS3's lower resolution. A few lines of pixels are missing? Sorry but that is almost unplayable, Sony. Now we have a difference of factor 2.25 and on top of that the advantage of no upscaling at all for PS4 and suddenly these people tell us that you can't see a difference between those versions? I'm sorry, but my brain is "bullshit alert" mode when I'm reading things like that.
Not necessarily. If a game comes out in 2015 or 2016 with cutting-edge AI and a newer, more system-taxing physics system in place, devs might be forced with a choice:
Door #1: We keep the AI and Physics in place, but it means massive framerate drops and much lower resolution.
Door #2: We keep the resolution and framerate locked in (say at 720p/60fps or 900p/30fps), but it means we need to gimp the AI and physics calculations to fit everything into what the system is capable of handling at load.
This is a VERY real possible scenario, especially if there are serious bottlenecks with the system memory architecture on the XB1, if I'm even remotely understanding all the technical jargon I've been trying to read up on when it comes to game development.
Yet, in pc world having something that performs worse but is more expensive happens all the time and I don't see much an outcry about it. I know it's not totally comparable to the case we have here and make no mistake, I would want the Xbox one to be cheaper but hearing people cry over the price difference between the upcoming consoles is getting old. Some already made their choice and voted with their wallet.
Developers on GAF have already chimed in on this topic. Devs are going for parity in most areas. A large portion of their fanbase will be on the xb1, they aren't going to spend a bunch of time and money on advanced calculations that can only work on PC and PS4. Differences will be in resolution, AA, and framerate.Not necessarily. If a game comes out in 2015 or 2016 with cutting-edge AI and a newer, more system-taxing physics system in place, devs might be forced with a choice:
Door #1: We keep the AI and Physics in place, but it means massive framerate drops and much lower resolution.
Door #2: We keep the resolution and framerate locked in (say at 720p/60fps or 900p/30fps), but it means we need to gimp the AI and physics calculations to fit everything into what the system is capable of handling at load.
This is a VERY real possible scenario, especially if there are serious bottlenecks with the system memory architecture on the XB1, if I'm even remotely understanding all the technical jargon I've been trying to read up on when it comes to game development.
I don't necessarily think so. Right now the two big issues are resolution and AA. It's a little early to talk about how all this stuff will pan out in the future.
I don't necessarily think so. Right now the two big issues are resolution and AA. It's a little early to talk about how all this stuff will pan out in the future.
I never said it wasn't. Don't know what you are trying to say here.Wait what, hardware specs now are not an issue?
It's not about price. It's about the XB1 clearly struggling to keep up with games it should handle easily. As the generation matures, the games will be more demanding technically. It's surprises me these "journalists" don't believe this is worth talking about.
This whole circle jerk over resolution is one of stupidest things I've seen the internet at large bitch about in quite some time. If you care about resolution and framerate, you can get both even better with a PC. Consoles are about convenience, and the average consumer probably doesn't give a shit about a minor resolution difference compared to say, which one their friends are getting, or even just brand loyalty.
Are people just bitching because the press isn't bitching? What a surprise! The press is underplaying potential differences in two unreleased consoles until they hit the market. They weren't afraid to call Microsoft out on their shit when E3 came around and they were soundly trounced and made to look like fools, or in the subsequent fallout when they backpedaled on everything.
This is all just silly. The internet looking to bitch about something.
So an exclusive game then? I doubt a third party dev will completely max out the ps4. The best looking game on every console is first party.Hypothetical future game maxes out PS4 but with the compromise of 720p/30fps. Now imagine trying to get it to run decently on Xbox One.
No stop watch this video:
Developers on GAF have already chimed in on this topic. Devs are going for parity in most areas. A large portion of their fanbase will be on the xb1, they aren't going to spend a bunch of time and money on advanced calculations that can only work on PC and PS4. Differences will be in resolution, AA, and framerate.
Are people just bitching because the press isn't bitching? What a surprise! The press is underplaying potential differences in two unreleased consoles until they hit the market. They weren't afraid to call Microsoft out on their shit when E3 came around and they were soundly trounced and made to look like fools, or in the subsequent fallout when they backpedaled on everything.
This is all just silly. The internet looking to bitch about something.
This whole circle jerk over resolution is one of stupidest things I've seen the internet at large bitch about in quite some time. If you care about resolution and framerate, you can get both even better with a PC. Consoles are about convenience, and the average consumer probably doesn't give a shit about a minor resolution difference compared to say, which one their friends are getting, or even just brand loyalty.
Are people just bitching because the press isn't bitching? What a surprise! The press is underplaying potential differences in two unreleased consoles until they hit the market. They weren't afraid to call Microsoft out on their shit when E3 came around and they were soundly trounced and made to look like fools, or in the subsequent fallout when they backpedaled on everything.
This is all just silly. The internet looking to bitch about something.
its not that people are pissed about 720p, its that they're pissed thats its getting downplayed/defended comparatively. If both versions of CoD were 720p there wouldn't be as much of a controversy.
Developers on GAF have already chimed in on this topic. Devs are going for parity in most areas. A large portion of their fanbase will be on the xb1, they aren't going to spend a bunch of time and money on advanced calculations that can only work on PC and PS4. Differences will be in resolution, AA, and framerate.
One of the best racing games ever. The nostalgia...Yeah, I remember the motorstorm review. It was dripping with fanboy venom.
http://www.g4tv.com/videos/15668/motorstorm-review/
That's my main concern. I'm not going to buy an XB1 but the decisions MS made in designing it will have an effect on everyone. Patrick Klepek chimed in on this and I'm glad for once a games journalist didn't dismiss the issue as fanboy drivel
It's not about price. It's about the XB1 clearly struggling to keep up with games it should handle easily. As the generation matures, the games will be more demanding technically. It's surprises me these "journalists" don't believe this is worth talking about.