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Indie Games [November] Now Voting - Post 720!

allansm

Member
TBP is super fun. Love the mix of combat and platforming, even more than Dustforce. Fantastic pixel cutscenes too

So you like TBP more than Dustforce? Burn the heretic!

I found TBP to be a decent platformer, but the controls are not that good as they lack the precision of a game like SMB, which made the hardest platforming sections frustrating.

The Ball was a nice first person puzzler. It doesn't stand out in any aspect but it is well made and a fun to play. It's not as good as Portal or Antichamber, but in my opinion it's far better than Quantum Conundrum (which is not near as bad as people on Neogaf say) and Qube.
 
Ha, Dustforce is fantastic to just get into a groove and flow through a level, but I like the combo-based combat in TBP a lot. You have a pretty wide range of moves and it's fun to combine them in cool ways
 

Moobabe

Member
Dustforce is best. Speedrunning, art, animations and one of the best indie OSTs (Up with Braid, Bastion and Frozen Synapse)
 
Ha, Dustforce is fantastic to just get into a groove and flow through a level, but I like the combo-based combat in TBP a lot. You have a pretty wide range of moves and it's fun to combine them in cool ways

I'm with ya bro. I'm not massively into the (lack of a better term) rapid precision platformer genre, or rather I am but I rarely finish them. But I played, finished and really enjoyed They Bleed all the way through. Much more enjoyable then Dustforce and SMB (although they are all fine games in their own right).
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Cargo! The Quest for Gravity, never heard of the game, but it looks like a lot of fun. Worth $2?

I'd say its worth $2 for its unique nature, but be prepared for super janky gameplay.
 

Kade

Member
Some ex-Harmonix dudes are working on a track highway based rhythm game called THUMPER. I made a thread for its debut trailer and information dump but Call of Duty fever is upon us so it sank pretty quick.

http://www.neogaf.com/forum/showthread.php?t=709757

Here's a trailer
http://www.youtube.com/watch?v=ZldpPwt-Owo

cropped-thumper_header5.png
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Some ex-Harmonix dudes are working on a track highway based rhythm game called THUMPER. I made a thread for its debut trailer and information dump but Call of Duty fever is upon us so it sank pretty quick.

http://www.neogaf.com/forum/showthread.php?t=709757

Here's a trailer
http://www.youtube.com/watch?v=ZldpPwt-Owo

cropped-thumper_header5.png

I was ready to scream "Yeeeeeeees", but then I watch the trailer and dont see any rhythm gameplay or music? I am confused.

And thanks for crossposting.
 

Kade

Member
I was ready to scream "Yeeeeeeees", but then I watch the trailer and dont see any rhythm gameplay or music? I am confused.

And thanks for crossposting.

I think it was just a teaser to show off what the game looks like or something. Hopefully they plan on releasing a video of a track interacting with the music. It also wasn't specified if this is going to use external music like Audiosurf and 1...2...3... Kick it or if they're finetuning highways/tracks to set songs.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
I think it was just a teaser to show off what the game looks like or something. Hopefully they plan on releasing a video of a track interacting with the music. It also wasn't specified if this is going to use external music like Audiosurf and 1...2...3... Kick it or if they're finetuning highways/tracks to set songs.

Hm, unless they say otherwise:
THUMPER is a fast-paced action game that combines elements of racing and rhythm games. It will be released in 2014 on whatever platforms make sense.

This sounds more like a timed racing game with some rhythm game elements like hitting certain spots on the road or with a certain rhythm. Otherwise it also wouldnt make much sense to show off the first impression of the game without music.

I am... slightly pessimistic in regard to what I hoped it would be.
 

hitsugi

Member
Dustforce is best. Speedrunning, art, animations and one of the best indie OSTs (Up with Braid, Bastion and Frozen Synapse)

dustforce is friggin' hard... I fell in love with the OST so I got the game, and I can't play it.

...and I have no troubles with high execution fighting games, either. Should I be playing on a controller or what
 

Nabs

Member
Ha, Dustforce is fantastic to just get into a groove and flow through a level, but I like the combo-based combat in TBP a lot. You have a pretty wide range of moves and it's fun to combine them in cool ways

Keeping playing. Dustforce clicks after a bit and TBP gets tired around the same point. Let us know what you think!

dustforce is friggin' hard... I fell in love with the OST so I got the game, and I can't play it.

...and I have no troubles with high execution fighting games, either. Should I be playing on a controller or what

I play with a 360 controller (+ analog stick) and feels pretty damn good.
 

hitsugi

Member
Keeping playing. Dustforce clicks after a bit and TBP gets tired around the same point. Let us know what you think!



I play with a 360 controller (+ analog stick) and feels pretty damn good.

Will give it a go with my PS3 pad tonight. It's weird to love a game you can't play.. but right now I'm guessing it must just be me trying to play with the keyboard controls
 

Copons

Member
I was ready to scream "Yeeeeeeees", but then I watch the trailer and dont see any rhythm gameplay or music? I am confused.

And thanks for crossposting.

It's more a racing/rhythm hybrid, as in: you race and stuff appearing on the track are rhythm based. You could notice it when the beetle thingy pick up the "metal bonus stuff" that spawn a super cool metallic sound, in the second half of the trailer.


Anyway, I'm following Thumper development since this August.
In their press kit, under Selected Articles the only link is to a post (in Italian, sorry) on my satyrical site and this thing always makes me laugh hard because it's basically a bunch of made up word that I doubt a simple Google translation could explain to non-native Italian people.
But hey, after that post I got contacted by one of the two devs, and I found out they're super super cool and nice, and then this trailer came with these crazy F-Zero GX vibes with some Audiosurf hints... plus DAT MUSIC (for the noise rock savvies, the musician half of the devs is Brian Gibson, Lightning Bolt bassist)!

Probably one of my most hyped, most wanted, most everything. Can't wait!
 

Zia

Member
It's more a racing/rhythm hybrid, as in: you race and stuff appearing on the track are rhythm based. You could notice it when the beetle thingy pick up the "metal bonus stuff" that spawn a super cool metallic sound, in the second half of the trailer.


Anyway, I'm following Thumper development since this August.
In their press kit, under Selected Articles the only link is to a post (in Italian, sorry) on my satyrical site and this thing always makes me laugh hard because it's basically a bunch of made up word that I doubt a simple Google translation could explain to non-native Italian people.
But hey, after that post I got contacted by one of the two devs, and I found out they're super super cool and nice, and then this trailer came with these crazy F-Zero GX vibes with some Audiosurf hints... plus DAT MUSIC (for the noise rock savvies, the musician half of the devs is Brian Gibson, Lightning Bolt bassist)!

Probably one of my most hyped, most wanted, most everything. Can't wait!

Did your press kit include the "story" of Thumper?
 
Fakteur

Finished Fakteur, the game is short but well executed. The art imitating paper and paperboard is great and it changing to a darker/happy tone according to the letters the characters receive is a great touch, the music also follow the mood of the characters.

In my opinion the only downside in the game is the changes you can do in the letters, I was expecting more options regarding the changes. Overall it's a good game and it probably is going to be one of my votes this month.
 
Will give it a go with my PS3 pad tonight. It's weird to love a game you can't play.. but right now I'm guessing it must just be me trying to play with the keyboard controls

That's funny, I was the same exact way with Dustforce. I loved the music, the characters, the animations, etc., but when I played it, I just couldn't get into it. "Why am I so bad at this?" is what I thought to myself.

I think I'll have to give it another shot.
 

allansm

Member
I finished Lilly Looking Through today and I liked. It has a few flaws, mainly the game is short (took me 2 hours to finish) and a couple of puzzles near the end are obscure (there is nothing clearly showing you what you should do), but it also has a lot of charm and it's a joy to play. Think Botanicula: Lilly Looking Through is like a more serene and minimalist version of that game, with less things to click on, but evoking the same feelings.

About the ending: it really is abrupt, but in a different way to Dark Matter. It's the kind of "to be continued" ending.
 
Whoah, that dreampop music and art.

i9yZABMna5pL8.gif

Night in the Woods

At The End Of Everything, Hold On To Anything. A new game from Alec Holowka (Aquaria) and animator Scott Benson.

Night In The Woods is a 2D story-focused adventure/exploration game with many extracurricular activities to enjoy, characters to meet, and secrets to discover. Run, jump and use astral projection to explore the many sides of town of Possum Springs and the surrounding environs. Waste time around town with your crew of loser friends. Gain abilities that grant passage to new areas. Discover the secrets of a large cast of characters and the town itself. Experience a big crazy world and the remarkable events unfolding there. Play bass. Break stuff.
 

Hofmann

Member
Whoah, that dreampop music and art.

This will be a long wait.

Oh, and I just played Luxuria Superbia on PC. I have to admit I expected a lot more from it after playing the demo, which I thought of as a merely introduction to the world of tasteful cyber sexuality. To my disappointment, there is not much more to it, than what those who played the demo already saw. It's a gorgeous game, there's no doubt about it, and the score by Walter Hus is exceptional, but the beauty is kind of a shallow one, which after initial amazement fades quickly into blandness. It's very much mechanical experience, the way it wants you to perform the same actions over and over again, without a space for improvisation and uncertainty. There's no dialogue between you and machine, no connection and mutual understanding, just one way ride to get off. You're ordered to do things step by step, and you do it, because there's no other way. The whole journey from sensual to spiritual feels artificial and quite silly in its execution, the sentences you see popping out in front of your eyes are the ones you would rather tell your partner to spice things up a bit after thirty years of marriage, being inspired by some cheap porn.

I love Tale of Tales and their artistic vision, and I still believe Cncntrc project has a lot of potential, but for now it's just like one of the journalists wrote describing the game - I made love to my iPad. A bit soulless if you ask me.
 

daydream

Banned
This will be a long wait.

Oh, and I just played Luxuria Superbia on PC. I have to admit I expected a lot more from it after playing the demo, which I thought of as a merely introduction to the world of tasteful cyber sexuality. To my disappointment, there is not much more to it, than what those who played the demo already saw. It's a gorgeous game, there's no doubt about it, and the score by Walter Hus is exceptional, but the beauty is kind of a shallow one, which after initial amazement fades quickly into blandness. It's very much mechanical experience, the way it wants you to perform the same actions over and over again, without a space for improvisation and uncertainty. There's no dialogue between you and machine, no connection and mutual understanding, just one way ride to get off. You're ordered to do things step by step, and you do it, because there's no other way. The whole journey from sensual to spiritual feels artificial and quite silly in its execution, the sentences you see popping out in front of your eyes are the ones you would rather tell your partner to spice things up a bit after thirty years of marriage, being inspired by some cheap porn.

I love Tale of Tales and their artistic vision, and I still believe Cncntrc project has a lot of potential, but for now it's just like one of the journalists wrote describing the game - I made love to my iPad. A bit soulless if you ask me.

Sorry to hear that, I know you were looking forward to it. Had a feeling this would happen after the demo which gave away most of the problems imho.
 

CheesecakeRecipe

Stormy Grey
Sorry to hear that, I know you were looking forward to it. Had a feeling this would happen after the demo which gave away most of the problems imho.

Yep. I played the beta on my phone and once the initial charm wore off I found myself wondering if it was ever going to really change things up. Unfortunately it did not. At least not in any meaningful way. It's a great idea and i'm glad to see them embracing game mechanics as they have here, I really love the whole 'take it slow' method the game encourages. But a few stages in and you've seen everything there is to see, and the cornball sex messages are really something out of a 6th grader's anime lemon fanfiction.

It's probably best as an android/iphone thing, passive entertainment you'll bust out with the text turned off while you're in public to keep your eyes somewhere. But I just don't see this being as fun on the PC for more than a stage or two at a time for long periods.

I still voted for it on Greenlight, I want Tale of Tales out of that hell that so many of their contemporaries are stuck in as well.
 
HLD impressions from the game's thread:
Got to play this tonight at a party in downtown Los Angeles.

Combat is TIGHT; Bastion combined with Ninja Gaiden. Pretty intense difficulty, too...I managed to beat it on my second try, but apparently only somewhere around 20% are finishing the demo.

And, of course, aesthetically amazing.

*thumbs up*

More details (apologies if some of these are old, I didn't follow the campaign super closely):

There will be no dialogue, voice acting, or text anywhere in the game. If there's a story at all, it'll be told with atmosphere and action, nothing else.

There is no UI to speak of. There are two quantitative values, purple (battery?) and blue (energy?). The purple is your life, and isn't directly displayed; the game screen dims to tunnel vision as your health gets low. Your blue is displayed more traditionally in a vertical meter next to a little fairy-like thing that follows you around. Neither auto-regens. Enemies drop pellets that restore both, and some can be found around the environment.

The blue stuff powers your auxiliary weapons (triangle button), of which you have have two at any given time and swap between them with LB/RB. I found a pistol, a machine gun, and grenades in my two playthroughs. Extremely effective, though they drain the meter quite fast.

X was slash, O was dash, Square was a crimson flash shield (similar to SSB Fox's Reflector), and combined with a directional input seemed to be able to repel projectiles or force push enemies. (Not entirely clear on its mechanics).

Pretty simple demo, carve these guys up, doors open. Rushing in and trying to dice things up was quite difficult...kiting (with a projectile on triangle) and careful movement seemed to be more effective, even though dashing and slashing is so kinetically pleasing. The dev who worked on the indie title Samurai Gunn is helping out with the animations and combat.

Y'all know the aesthetics. As beautiful as ever.

Want more.
 

Station42

Member
Didn't realize they removed the old version. There are multiple solutions to that 'problem' and they probably chose the worst one. They could have simply put a disclaimer at the beginning of the old game, or changed the name. Or both. It's a shame they removed it, because it was pretty enjoyable.

Luckily for me I am a hoarder when it comes to indie games, I've kept copies of all my favorite titles in case they ever disappear from the internet. Think I have around 60 saved that I thought were worth saving; MirrorMoon is one of them.

Hi! We didn't remove it! It's still hosted on our servers and available in its original TIGSource thread and on the Global Game Jam website. We just don't offer it on the MirrorMoon EP website as a demo, for the reasons Hofmann explained. We believe in the importance of documents & past experiences too!
 

Macmanus

Member
What are IndieGAFs thoughts on Project Zomboid? I grabbed it off Desura today before it goes to Greenlight this Friday and doubles in price.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
What are IndieGAFs thoughts on Project Zomboid? I grabbed it off Desura today before it goes to Greenlight this Friday and doubles in price.

*thumbs up*
 
What are IndieGAFs thoughts on Project Zomboid? I grabbed it off Desura today before it goes to Greenlight this Friday and doubles in price.

*thumbs down*



Seriously though it shows promise, but I don't think it is close to being "there" yet as a polished game. I'd also question if it is ever going to get there given the progression of the title and the tech used.

To me it seems like a tear down job for project zomboid 2 where the vision will be realised. For that alone, it is worth the support.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
*thumbs down*



Seriously though it shows promise, but I don't think it is close to being "there" yet as a polished game. I'd also question if it is ever going to get there given the progression of the title and the tech used.

To me it seems like a tear down job for project zomboid 2 where the vision will be realised. For that alone, it is worth the support.

You didnt like it as a sort of sandbox survival sim? I think it pulled that off pretty well, even though its still not "feature" complete.
 
You didnt like it as a sort of sandbox survival sim? I think it pulled that off pretty well, even though its still not "feature" complete.

Not really no. I feel that whenever there is a good idea, I hit a technical issue or problematic area that stops me enjoying it.

For example I got the patch (yesterday?) and gave it another go. I got all my supplies together but was then cornered by a collection of zombies forcing me to retreat upstairs. For whatever reason, the zombies couldn't follow me up. They just stood around the top of it spinning in circles or walking back down.

I respect the ambition and maybe I've just been unlucky to date. But at some stage it just needs to come together and that hasn't happened for me.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Not really no. I feel that whenever there is a good idea, I hit a technical issue or problematic area that stops me enjoying it.

For example I got the patch (yesterday?) and gave it another go. I got all my supplies together but was then cornered by a collection of zombies forcing me to retreat upstairs. For whatever reason, the zombies couldn't follow me up. They just stood around the top of it spinning in circles or walking back down.

I respect the ambition and maybe I've just been unlucky to date. But at some stage it just needs to come together and that hasn't happened for me.

Hm, to be completely fair, I didnt play the game thoroughly since they changed to the new engine (after the data stolen fiasco), but I didnt encounter many of those game/immersion breaking issues during my playtime with the old engine.

That is potentially annoying, so I am hoping you were just really unlucky. Hoping there arent more regular issues like that currently.
 

Toma

Let me show you through these halls, my friend, where treasures of indie gaming await...
Anyone know when this is planned for release? If it turns out well I'm happy to buy it, but not interested in beta testing.

No clue, but once it releases, we'll feature it in the OP again, so you wont miss it if you check the Indie thread games every month.
 
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