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Digital Foundry vs. Dead Rising 3

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720p/~20+fps lol. Beta tested in the future motherfuckers.

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Indeed
 
My mate has been building gaming rigs for friends and family for years now and he was telling me that just after the start of the current gen he was building systems far in excess of xbone capabilities that could run games at 1080p.He thinks although the ps4 is a lot better it still needed a slightly faster processer to keep up with the pc in the coming years.

WTF were MS thinking building such a console at the end of 2013 with such poor specs,the gap between pc and xbone in a years time will be pitiful.
 
Look at the video, while there are dips it is not as bad as this thread makes it out to be. They are not long dips but maybe a second in length at the most and not that obvious without the fps meter.

watching on phone so I can't judge the texture stuff from that YouTube vid.
 
They weren't forbidden from using MT framework, but MT framework is entirely written in japanese and has no localized version in any other language, which is why none of Capcoms outsourced studios could ever use it.

All the support for MT Framework is in Japanese, and Capcom was unwilling to set up an international support group for their internal engine. The Unreal Engine for example had really sketchy Japanese support for a long time, and the devs ran into all sorts of problems before Epic set up an office in Japan.

That's pretty shitty of capcom.
 
They weren't forbidden from using MT framework, but MT framework is entirely written in japanese and has no localized version in any other language, which is why none of Capcoms outsourced studios could ever use it.

Ah, my mistake. Didn't realise it was a translation issue.
 
I knows we all say "launch games this, launch games that". But surely there has to be at least some kind of step forward. Surely?
 
I wouldn't consider this a rush job, Capcom worked side by side with MS engineers in the same offices trying to fix this mess. I'm sure they applied all the optimization they could.

The Xbox One just can't handle the game.
 
I canceled my preorder. I will replace this w/ either Ryse or one of the sports titles.

NBA 2K14 dude. I think both NBA 2K14 and Ryse will likely suffer frame rate issues too, but gameplay AND graphics wise 2K14 looks the most impressive out of the bunch. It's also 1080p and targeting 60fps as well (hopefully).
 
I wouldn't consider this a rush job, Capcom worked side by side with MS engineers in the same offices trying to fix this mess. I'm sure they applied all the optimization they could.

The Xbox One just can't handle the game.

...yeah sure..whatever

this is pure fanboyism

look at other game graphics resolutions and fps ..and you will delete your post
 

Expecting this game to run at least as well as Dead Rising 1 is not an outlandish expectation
. Almost every other game on the Xbox One is running at a better level than equivalent titles from last gen either in resolution or framerate.

This is the same resolution, with inferior anti aliasing and an inferior framerate, and horribly low res textures cropping up, which never happened in the original.

It's not okay for this game to run worse than Dead Rising 1 ran at the same resolution.

I get and generally agree with the gist of your view on it, but I think you're severely lacking some appreciation for what else the game is doing relative to DR1. I do hope for some hefty patching to these games given their state and the expectations placed on them as launch titles.
 
So what you're saying, is that it's okay that this runs worse than Dead Rising 1, because Dead Rising 1 also had framedrops?

You know that doesn't make any fucking sense right?

It's not the same case. Dead Rising 1 ran quite a bit better than DR2 (and than this appears to run). I'm clearly blaming CAPCOM Vancouver for this, but my expectations were that a launch title on Xbox One would run at least as well as a launch title on Xbox 360.

These are reasonable expectations because basically every other game on Xbox One is running at a higher resolution or framerate than equivalent titles on 360. Crysis 3 is lower resolution than Ryse. COD: Ghosts is higher resolution. Battlefield 4 is higher framerate. Kinect Sports Rivals is higher resolution. Killer Instinct is 720p 60fps, about par or better the most fighters.

Only Dead Rising 3 is *worse* on those metrics.

Inexcusable.

I'm saying it's a franchise that has a history of being handled poorly, by a very incompetent developer. The core gameplay still looks to be fun, and there are people in this thread who've played the game and say it plays ok. It's obvious this game would be a risk for you, so maybe pay the game at a booth so you can decide for yourself. It is inexcusable, but lol it's Capcom. They're beyond redemption.
 
NBA 2K14 dude. I think both NBA 2K14 and Ryse will likely suffer frame rate issues too, but gameplay AND graphics wise 2K14 looks the most impressive out of the bunch. It's also 1080p and targeting 60fps as well (hopefully).

Call me crazy but I enjoyed Live before it went away and I am anxious to see what it can do, gameplay wise. May just go with that instead of 2K14
 
My mate has been building gaming rigs for friends and family for years now and he was telling me that just after the start of the current gen he was building systems far in excess of xbone capabilities that could run games at 1080p.He thinks although the ps4 is a lot better it still needed a slightly faster processer to keep up with the pc in the coming years.

WTF were MS thinking building such a console at the end of 2013 with such poor specs,the gap between pc and xbone in a years time will be pitiful.

We've been ahead for years. There was the initial scare when actually current gen was in many cases doing better than PC but that was soon rectified. You can game 60fps 1080p on PC for a price not that dissimilar to what a PS4/Xbone will cost you.
 
I'm saying it's a franchise that has a history of being handled poorly, by a very incompetent developer. The core gameplay still looks to be fun, and there are people in this thread who've played the game and say it plays ok. It's obvious this game would be a risk for you, so maybe pay the game at a booth so you can decide for yourself. It is inexcusable, but lol it's Capcom. They're beyond redemption.


Nice try, Capcom worked side by side with MS people trying optimize this mess and this is the result. The game is too much for the system.
 
I get and generally agree with the gist of your view on it, but I think you're severely lacking some appreciation for what else the game is doing relative to DR1. I do hope for some hefty patching to these games given their state and the expectations placed on them as launch titles.

I think you're underplaying the fact that if you're going to hit the same resolution and target the same framerate, going up an entire generation in hardware should obviously give you the power for better models and an increased scope. Of course DR1 isn't doing quite as much. It came out almost 8 years ago on the 360.
 
20 FPS at 1280x720, and the game looks like that? Yikes.

Calling it now, we will have our first sub-720p XB1 game sometime next year.
 
Look at the video, while there are dips it is not as bad as this thread makes it out to be. They are not long dips but maybe a second in length at the most and not that obvious without the fps meter.

watching on phone so I can't judge the texture stuff from that YouTube vid.

So you only watched the cutscene part of the video? Once it gets to game play the framerate spends the large majority of the time running at less than 30 fps, often quite a bit less than 30.

I don't need the framerate counter to see this, but then I'm sensitive to these things.

This game has far more on screen than Dead Rising 1.

This is why focusing on resolution and framerate is so dumb.
I am not saying this game isn't doing anything beyond what the Xbox 360 could do. I am saying it is inexcusable that it runs worse than a launch window game on 360 in the same series.

At the same exact resolution, they should be able to do a lot more than Dead Rising 1 did, without having to sacrifice performance.

Inexcusable. I'm not going to stop saying it. Ryse is doing more that Crysis 3 at a higher resolution without sacrificing performance. Hell, I bet it performs better.
 
Nice try, Capcom worked side by side with MS people trying optimize this mess and this is the result. The game is too much for the system.

The problem is not only the System but also that Capcom Vancouver isn´t a good developer. Everybody who played Dead Rising 2 which was a huge disappointment coming from 1 knows that.
 
Dude... 720p/20FPS. That's the kinda shit I had to deal with when I was playing PC games on a 5450. Totally unacceptable for a console launching in 2013. Especially one that costs $500.
 
Not surprising, DR1 & 2 had tons of framerate issues, it never was steady.

The game already had tons of zombies on screen, whats the point of just tossing more on the screen as some kind of selling point? DR2 already jammed more zeds on screen than any other game out there. The priorities to cram more on screen is stupid.
Dr1 ran fairly well and featured per-object motion blur.
 
The first generation of games will suffer and be harshly criticized... but it should result in a native-1080p standard starting with the second generation.
 
This game has far more on screen than Dead Rising 1.

This is why focusing on resolution and framerate is so dumb.


Resolution can be overlooked a bit (and that's a big maybe, I personally wouldn't overlook it), but FPS? That's hell of important if you want a smooth experiance. 20FPS is unacceptable. Yes, DR1 and 2 had issues, but are you telling me the X1 isn't more capable than an 8 year old console? Sure, there's a lot more zombies on screen, but that's all that they improved? That's just ridiculous, so out of MS' launch exclusives, so far only F5 is 1080/60 and needless to say, it's honestly not looking that good graphically (especially compared to the latest builds of Driveclub).
 
but are you telling me the X1 isn't more capable than an 8 year old console?

Xbox One is more capable than the Xbox 360. Compare DR3 to DR1 and I see more zombies on screen, more detailed zombies, bigger environments, more detailed graphics, no loading time, etc. Whether or not this game's performance is acceptable is a value judgement, but do you think a Xbox 360 can run Dead Rising 3 as well as a Xbox One?

I've said it before, but Geometry Wars Retro Evolved 2 runs at 1080p and 60fps. Does that mean that Xbox 360 is as powerful as a PS4?
 
Dr1 ran fairly well and featured per-object motion blur.

Yeah it's sort of disturbing to see people re-writing history about DR1, it was actually quite an impressive game for its time. Capcom were at the top of their game during the transition to 360.
 
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