I think the list so far is Ryse, Forza, Crimson Dragon, Killer Instinct, Lococycle, & Powerstar Golf.
Not sure about Kinect Sports.
Xbox Fitness is subscription.
Zoo Tycoon and Dead Rising 3 have none afaik.
Not sure about Kinect Sports.
Xbox Fitness is subscription.
Zoo Tycoon and Dead Rising 3 have none afaik.
Is the addition of F2P style micro-transactions to avoid "grind" becoming mandatory on Microsoft published games?
So far we have seen:
ForzaEG Review...such tricks appear a little unsavoury, and in Forza 5, mechanics greedily smuggled from free-to-play games trample over the elegant RPG elements the series once embraced so effectively.
Crimson DragonEG reviewThere's the option to grind, of course, and come back to levels with more firepower at your fingertips. And if you don't want to grind, you're covered by micro-transactions, with Crimson Dragon's economy another facet of Microsoft's bold redefinition of free-to-play gaming.
Ryse. EG ArticleRyse includes Booster Packs similar to those in FIFA Ultimate Team. You can buy these packs, which include armour items for use in multiplayer, with in-game currency and real world currency
Killer Instinct suddenly does not look so crap now because at least you don't have to pay for the base game... and the one character everyone else has.
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eurogamer said:Here's where Microsoft's blanket policy of micro-transactions for its first-party Xbox One games comes in, because equipment (and consumables) only come in random booster packs which you buy for game gold, and you guessed it, gold is earned slowly but is also available to buy. (You can also use game gold to buy the single-player upgrades if you like, but you won't really need to.)
destructoid said:Another unfortunate addition [to Powerstar Golf] is the presence of microtransactions. For a fee, you can buy "booster packs" that will randomly grant you outfits, one-time boosts, and permanent pieces of equipment (read: golf clubs). Now, in some games (mostly PVE or co-op based titles), the addition of microtransactions wouldn't bother me so much.
But in a competitive title like Powerstar, it simply feels wrong to offer players the ability to get ahead if they spend a little bit of cash. If you're the kind of person who just wants to enjoy the game by yourself, it's entirely possible here with a bit of grinding, but for everyone else you may feel the sting of this DLC model.
There is no micro-transactions in KI like there is in other MS games. There is no buying currency or anything like that.
The way the game is structured is that it's a free download with one character. You can then buy the entire game for $20, or buy the character's individually for $5 each. My understanding is that once you have purchased $20's worth of characters, the rest become free downloads. There is also a 'collectors edition' for $40, that also contains some alternative costumes and the original arcade game.