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Forza 5: The monetization is even worse than you think.

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Kinyou

Member
It was a grind, but it wasn't too crazy IIRC. A few hours perhaps.

100k for a 5 minute race. 20 hours for the top car and thats forgetting special events which can give you millions easily.

Yeah, the Ferrari F2007 and it cost the maximum amount of credits. It wasn't a matter of months to get, though. Please don't hold me to this, but I vaguely remember only spending a few days working toward it. 10-15 hours at maximum is what I'll say. If anyone has a better recollection please correct me, but I personally can't recall there ever being any level of frustration in working toward it.

It was also worth every single minute of that grinding once you got to drive it! Point being, even if it were 10x as long as my 10 hours vague memoryguesstimate that's still not as bad as the Forza stuff. This was entirely obtainable with a bit of dedication.
Fair enough.
 
Wow, MS have really shot themselves in the foot here.

Forza 5 was a major incentive for me to stick with MS over Sony.
Forza 4 was a brilliant game, and it had a brilliant balance of in-game money, auctions and 'free' unlocks. I didn't buy any car tokens, but they were reasonably priced and they didn't intrude on normal play (default prices were displayed as in-game money, with the token price shown relatively discreetly). I had a large garage unlocked, though probably less than a tenth of the total. It was perfect pacing.

I understand having some cars that are super expensive with real money, so as to have some cars remain exclusive.

The problem is that that's a bullshit excuse.
Removing the free cars is a terrible decision.
Removing upgrade discounts for brand affinity is stupid. That was one of the best inclusions in Forza 4. it meant you could really have fun trying out lots of different car configurations, without having to grind for cash.
Removing the ability to use any car in stock configuration in a "free race" is utterly abominable. It means that you can't even try-before-you-buy. Imagine the nerd-rage when you spend a tenner on a single car, only to find out that it isn't a car that you enjoy driving.

I think I'll stick to the 360 for another year or so. Maybe Forza 6 will remove the pay-to-play bullshit.
Or maybe I'll wait for GTA 7 or see what driveclub is about.
 
I posted this in that 'Francis' thread, but I think it's relevant here.

Basically yes.

You want to tool around in that Lotus E21? You gotta grind for 26 hours (6 million CR at 230k CR/hr), or pony up the 10,000 tokens. Choose your poison.

You can buy is 8,000, for $64.95. That's not enough. Throw in an extra 2,700 pack (the next smallest size), for $26.95.

Wow, that only came to $91.90. And you still have 700 tokens left!

Hey, that Ferrari 250 GTO looks cool. Oh, that's 6 million CR too?

I still can't quite believe there are multiple $90 unlockable cars in a full retail price game.
 

Goldmund

Member
I wouldn't hold my breath. It's optional, just don't buy stuff. The higher ups aren't going to push to remove anything that could make them money.
It's not optional. The game's progression is structured in a way to induce people to pay for tokens. That's the game you're going to play, whether you actually buy tokens or not: a mind game that barges in on players that wanted to race cars.
 

Chitown B

Member
It's not optional. The game's progression is structured in a way to induce people to pay for tokens. That's the game you're going to play, whether you actually buy tokens or not: a mind game that barges in on players that wanted to race cars.

it is optional. I've played the game a lot and haven't paid for any tokens. it's your choice.
 
it is optional. I've played the game a lot and haven't paid for any tokens. it's your choice.
Yes, but you're still pressured to buy more stuff, continuously.

Even the reviews that didn't talk about crazy token prices made mention of the persistent nagging.

You can also ignore a fly in your soup, but it still ruins things.
 

Chitown B

Member
Yes, but you're still pressured to buy more stuff, continuously.

Even the reviews that didn't talk about crazy token prices made mention of the persistent nagging.

You can also ignore a fly in your soup, but it still ruins things.

I see no nagging. I see price in CR or TK, but that's it.
 

Chitown B

Member
You didn't read what I wrote. It doesn't matter whether you actually pay for them once, many times or never.

I disagree, unless you have a different definition of "optional" than the rest of the world. I think the phrase you're looking for is "annoying" - if it bothers you.

Of course, if you're someone who must own and play with all cars in a game instantly, then yeah it's not "optional" for you - but that's like saying I shouldn't play Dark Souls because I'll never beat it.
 

Goldmund

Member
I disagree, unless you have a different definition of "optional" than the rest of the world. I think the phrase you're looking for is "annoying" - if it bothers you.

Of course, if you're someone who must own and play with all cars in a game instantly, then yeah it's not "optional" for you - but that's like saying I shouldn't play Dark Souls because I'll never beat it.
So there is a version of Forza 5 you can buy whose design and progression isn't compromised by microtransactions? If not, it's not optional.
 

foxbeldin

Member
So basically, it's like going to the restaurant with a very beautiful lady, only to have flower sellers coming at your table every three minutes until you buy one?
 

agm2502

Member
I get that they want the top cars in the game hard to obtain so that they are more exclusive but surely it is going to keep the more casual player away from the franchise, as it seems to aim squarely at the Forza enthusiast, maybe this is their intention but carrying on in this direction will just turn the game into a niche product. Casual gamers will want a way of playing the top cars without spending extortionate about of money or time.
 
Yeah, the Ferrari F2007 and it cost the maximum amount of credits. It wasn't a matter of months to get, though. Please don't hold me to this, but I vaguely remember only spending a few days working toward it. 10-15 hours at maximum is what I'll say. If anyone has a better recollection please correct me, but I personally can't recall there ever being any level of frustration in working toward it.

It was also worth every single minute of that grinding once you got to drive it! Point being, even if it were 10x as long as my 10 hours vague memoryguesstimate that's still not as bad as the Forza stuff. This was entirely obtainable with a bit of dedication.

10-15 hours from the beginning of the game maybe, but the grinding itself was probably closer to 2 hours. To unlock it you had to get golds in all the races, which was the hard part, the last race on Suzuka was a bitch. I remember grinding the 2 million for the F2007 one afternoon, before realizing I couldn't buy it because I hadn't beaten all the prerequisite races.
 
When discussing the progression rate of this game as well as how it compares to Forza 4 people should keep in mind that Limited Edition owners get double the rate of reward, so their experience isn't representative of most players.
 
What happened to Forza? It used to be the little guy fighting against Gran Turismo domination, being able to churn out more games with over-all as high reviews.

Now this mental-state of charging me for breathing is making me once again look at the Japanese GT as a humble hardworker.
 
Yeah, it says "press Y to accelerate" or something. It means press Y to buy something with real money.
They felt the need to map that to a button, it's not even a menu option you have to move to and select. And the prompt appears twice in the menu. I mean, seriously?

Stuff like that really puts me off the game, I never experienced anything so blatant in a full price title yet thankfully, and I'll be sure to avoid that happening in the future too.
 

dookeh

Member
When discussing the progression rate of this game as well as how it compares to Forza 4 people should keep in mind that Limited Edition owners get double the rate of reward, so their experience isn't representative of most players.

Just when I think it can't get any worse...

This is seriously out of control. I like to have consoles so that I don't miss out on exclusives, but I am so close to dumping this machine it's not even funny. I can't even imagine how disgusted I would be right now if their DRM was still in place. Oh wait, I would probably be better off because I would have upgraded my video card instead.
 

QaaQer

Member
Yeah, it says "press Y to accelerate" or something. It means press Y to buy something with real money.

so how many button press to buy credits when you are in game? Just out of curiosity as that article from gamasutra said that ideally you want a single button press to buy stuff.
 
Just when I think it can't get any worse...

This is seriously out of control. I like to have consoles so that I don't miss out on exclusives, but I am so close to dumping this machine it's not even funny. I can't even imagine how disgusted I would be right now if their DRM was still in place. Oh wait, I would probably be better off because I would have upgraded my video card instead.

i am also thinking of returning mine because of forza 5 policies and i bought the limited edition.
 

chadskin

Member
Thanks, added to OP.

That's a whole lot of words in that interview to say absolutely nothing new.

Our goal was to get players to form connections with the cars that mattered most to them and to feel invested in the cars they own.
Yeah, well, that goal came through LOUD AND CLEAR.

All I take from this article is that their justification is that this is the most feature rich launch racer, and that comparisons to previous versions or to their contemporary competition aren't meaningful. While an interesting point to make, I don't know what that has to do with the crazy monetization in Forza 5. This reads like a classic "these aren't the droids you're looking for" moment.
 

Mayyhem

Member
So wait, now I can't experience all the cars in the game I bought without putting 454 hours in? Am I reading this right? If so, its understandable since they are pushing for buying XP boosts with $$$.

Truly pathetic, I feel like returning the game, its a shame since the core game is great
 
So wait, now I can't experience all the cars in the game I bought without putting 454 hours in? Am I reading this right? If so, its understandable since they are pushing for buying XP boosts with $$$.

Truly pathetic, I feel like returning the game, its a shame since the core game is great

Yeah, it would have been nice if this had been mentioned in reviews of the game huh? :-/

Edit:

And LOL at that interview with the creative director.

Why are there locked cars in Free Play mode? There's no progression element to Free Play, but a player can't just play with all the cars in the game?

Having a limited Free Play garage including rentals was introduced in Forza Horizon. Our goal was to get players to form connections with the cars that mattered most to them and to feel invested in the cars they own give us more money.

Fixed
 

ironcreed

Banned

bishoptl

Banstick Emeritus
What.

GcudUks.jpg
 
Question for those hear who have played it. Is there anyway to tell if an online opponent bought a new car or earned it? I'm thinking that if they gave you a way to tell the difference and made different racing communities based off of that, then it would help fix the game balance.
 

bigmf

Member
Why the hell would Shack agree to take it down? There is a lot of weirdness going on in games reporting these days.
 
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