you can buy all cars by just playing the game. But it'll take a long time.
Except the DLC cars.
you can buy all cars by just playing the game. But it'll take a long time.
Except the DLC cars.
Fixed it for youExcept the Day 1 DLC cars.
Fixed it for you
Including Day one DLC cars on disc is nothing but pure greed, it's literally increasing the price of your $60 game to $70.
It was a grind, but it wasn't too crazy IIRC. A few hours perhaps.
100k for a 5 minute race. 20 hours for the top car and thats forgetting special events which can give you millions easily.
Fair enough.Yeah, the Ferrari F2007 and it cost the maximum amount of credits. It wasn't a matter of months to get, though. Please don't hold me to this, but I vaguely remember only spending a few days working toward it. 10-15 hours at maximum is what I'll say. If anyone has a better recollection please correct me, but I personally can't recall there ever being any level of frustration in working toward it.
It was also worth every single minute of that grinding once you got to drive it! Point being, even if it were 10x as long as my 10 hours vague memoryguesstimate that's still not as bad as the Forza stuff. This was entirely obtainable with a bit of dedication.
I think I'll stick to the 360 for another year or so. Maybe Forza 6 will remove the pay-to-play bullshit.
Basically yes.
You want to tool around in that Lotus E21? You gotta grind for 26 hours (6 million CR at 230k CR/hr), or pony up the 10,000 tokens. Choose your poison.
You can buy is 8,000, for $64.95. That's not enough. Throw in an extra 2,700 pack (the next smallest size), for $26.95.
Wow, that only came to $91.90. And you still have 700 tokens left!
Hey, that Ferrari 250 GTO looks cool. Oh, that's 6 million CR too?
It's not optional. The game's progression is structured in a way to induce people to pay for tokens. That's the game you're going to play, whether you actually buy tokens or not: a mind game that barges in on players that wanted to race cars.I wouldn't hold my breath. It's optional, just don't buy stuff. The higher ups aren't going to push to remove anything that could make them money.
It's not optional. The game's progression is structured in a way to induce people to pay for tokens. That's the game you're going to play, whether you actually buy tokens or not: a mind game that barges in on players that wanted to race cars.
Yes, but you're still pressured to buy more stuff, continuously.it is optional. I've played the game a lot and haven't paid for any tokens. it's your choice.
You didn't read what I wrote. It doesn't matter whether you actually pay for them once, many times or never.it is optional. I've played the game a lot and haven't paid for any tokens. it's your choice.
Yes, but you're still pressured to buy more stuff, continuously.
Even the reviews that didn't talk about crazy token prices made mention of the persistent nagging.
You can also ignore a fly in your soup, but it still ruins things.
You didn't read what I wrote. It doesn't matter whether you actually pay for them once, many times or never.
So there is a version of Forza 5 you can buy whose design and progression isn't compromised by microtransactions? If not, it's not optional.I disagree, unless you have a different definition of "optional" than the rest of the world. I think the phrase you're looking for is "annoying" - if it bothers you.
Of course, if you're someone who must own and play with all cars in a game instantly, then yeah it's not "optional" for you - but that's like saying I shouldn't play Dark Souls because I'll never beat it.
I see no nagging. I see price in CR or TK, but that's it.
I agree that they probably wont diasppear, but I really hope they adjust their pricing models.I wouldn't hold my breath. It's optional, just don't buy stuff. The higher ups aren't going to push to remove anything that could make them money.
Don't you also get pre and post race prompts to spend tokens to boost XP?
Yeah, the Ferrari F2007 and it cost the maximum amount of credits. It wasn't a matter of months to get, though. Please don't hold me to this, but I vaguely remember only spending a few days working toward it. 10-15 hours at maximum is what I'll say. If anyone has a better recollection please correct me, but I personally can't recall there ever being any level of frustration in working toward it.
It was also worth every single minute of that grinding once you got to drive it! Point being, even if it were 10x as long as my 10 hours vague memoryguesstimate that's still not as bad as the Forza stuff. This was entirely obtainable with a bit of dedication.
So there is a version of Forza 5 you can buy whose design and progression isn't compromised by microtransactions? If not, it's not optional.
They felt the need to map that to a button, it's not even a menu option you have to move to and select. And the prompt appears twice in the menu. I mean, seriously?Yeah, it says "press Y to accelerate" or something. It means press Y to buy something with real money.
When discussing the progression rate of this game as well as how it compares to Forza 4 people should keep in mind that Limited Edition owners get double the rate of reward, so their experience isn't representative of most players.
Yeah, it says "press Y to accelerate" or something. It means press Y to buy something with real money.
so how many button press to buy credits when you are in game? Just out of curiosity as that article from gamasutra said that ideally you want a single button press to buy stuff.
Just when I think it can't get any worse...
This is seriously out of control. I like to have consoles so that I don't miss out on exclusives, but I am so close to dumping this machine it's not even funny. I can't even imagine how disgusted I would be right now if their DRM was still in place. Oh wait, I would probably be better off because I would have upgraded my video card instead.
You don't say!He said it was optional.
Why are there locked cars in Free Play mode? There's no progression element to Free Play, but a player can't just play with all the cars in the game?
Having a limited Free Play garage including rentals was introduced in Forza Horizon. Our goal was to get players to form connections with the cars that mattered most to them and to feel invested in the cars they own.
Thanks, added to OP.
Yeah, well, that goal came through LOUD AND CLEAR.Our goal was to get players to form connections with the cars that mattered most to them and to feel invested in the cars they own.
I posted this in that 'Francis' thread, but I think it's relevant here.
I still can't quite believe there are multiple $90 unlockable cars in a full retail price game.
So wait, now I can't experience all the cars in the game I bought without putting 454 hours in? Am I reading this right? If so, its understandable since they are pushing for buying XP boosts with $$$.
Truly pathetic, I feel like returning the game, its a shame since the core game is great
Why are there locked cars in Free Play mode? There's no progression element to Free Play, but a player can't just play with all the cars in the game?
Having a limited Free Play garage including rentals was introduced in Forza Horizon. Our goal was to get players toform connections with the cars that mattered most to them and to feel invested in the cars they owngive us more money.
Feel "invested" in the cars. 10000 tokens invested.
Welp. Any chance that's a good thing?Lol, MS asked them to take that article down.
What.
What.
What.
Lol, MS asked them to take that article down.