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Why isn't Suikoden 2 on PSN?

I will give you a reason entirely based on the games performance on old CFW PSP

The game has a gamebreaking glitch fairly close to the beginning of the game, when you attempt to fight a boss (I believe it is on a mountain with mist) the game freezes with no way to beat it. There was a similar problem for many other games (Chrono Cross comes to mind). I am pretty sure if this glitch did not exist then we would have this game back when they released Suikoden 1 on PSN.

I do own Suikoden 2, but I really wish I could play it on my vita without remote play...
 

mattp

Member
didnt the euro suikoden 2 release fix the audio bugs?
why can't they just use that iso?

i mean, the handful of translation errors are still there but honestly...theyre not a huge deal. no where near game breaking
 

WalkMan

Banned
Just release it on mobile... Even add in micro-transactions, $1/recruit. All I want is for it to return in some form.
 

hipgnosis

Member
didnt the euro suikoden 2 release fix the audio bugs?
why can't they just use that iso?

i mean, the handful of translation errors are still there but honestly...theyre not a huge deal. no where near game breaking

Yes it did. Also the translation is supposedly better than the US release.
 

Jhriad

Member
"Why isn't X on PSN?"

"Because Publisher Y hates money / is fucking dumb / doesn't care."



It's unfortunate for all of us that this question has to be continually asked about games that should be available.
 
I hope this thread doesn't die down.

I would like to have a real answer to why.

Given that:

For a bunch of reasons I am under NDA not to talk about.

But I can tell you it's NOT all these:

At least some people have come up with reasonable reasons (albeit incorrect):

All of the reasons that we have provided are incorrect to Konami insiders.

And if cost is the issue, then (I will repeat myself) do a Kickstarter.

Is not that hard. Do a cost analysis. Put up the kickstarter for the amount of cost and only allow people to bid for the price of the game.

If people want the game, the kickstarter will be funded and people will have what they want and Konami will have their money. If it doesn't get funded, then people will have their money back and Konami will only waste the amount of time of setting up a kickstarter.

Is not that complicated.
 
Gonna make this quick, I got a lot of things to do this morning.

please remember bomberman too!

Neva 4get.

ToraShiro, I'm one of the admins of the group.

More recently, we've been trying to divert our efforts towards the Konami mothership in Japan. The response we got from Konami US during our last Facebook posting event last January felt very honest and gave off the feeling that we've taken this particular path as far as we can go.

Or at least, that's the point I myself have been arguing in our admin discussions. I'd love to be proven wrong though, and, either way, everyone at SRM would be thrilled for a stronger relationship with Konami US. Let us know what we can do, we're open ears for any sort of collaboration!

I made both posts in mostly jest. You guys have done a lot to open our eyes to the desire to see more Suikoden state-side, but in all honesty I think the maximum amount of pressure we're capable of pushing has reached its max. Smart move going after Konami HQ, I would also put SCEA on your list since it is their format you'd like to see Suikoden on.

Do you want to make a note that we want beatmania IIDX to come back home? ;_;

Shit, I want beatmania (and just about all Bemani) to come back stateside. Probably not going to happen any time soon, unless there's another boom in the music game genre. Thank god for Round 1 arcades?
 

TheChaos

Member
Shit, I want beatmania (and just about all Bemani) to come back stateside. Probably not going to happen any time soon, unless there's another boom in the music game genre. Thank god for Round 1 arcades?
I'm fine with importing, I just want IIDX to have another CS version, period. It's been 4 years since the last one.

On that note, I've always wondered if you guys at Konami are kicking yourselves for a missed financial opportunity with Guitar Freaks/Drummania before Guitar Hero and Rock Band came out.
 

Takao

Banned
I'm fine with importing, I just want IIDX to have another CS version, period. It's been 4 years since the last one.

On that note, I've always wondered if you guys at Konami are kicking yourselves for a missed financial opportunity with Guitar Freaks/Drummania before Guitar Hero and Rock Band came out.

http://www.wired.com/gamelife/2008/07/konami-sues-har/
https://en.wikipedia.org/wiki/Rock_Revolution

Just Dance and Dance Central have to really sting since they were doing DDR on home consoles while those grew.
 
I had TWO opportunities to get a hold of Suikoden 2. For $30(!) and $11(!?!?!?) respectively. I was well aware of the absurdly high demand/resale value of the game but I. just. didn't. have. the. money.

The fact that I still remember this after 10+ years is pretty damn disturbing.
 

ramuh

Member
I really wish this would come to the PSN. Ever since they announced PS1 games for PSN years ago, this game was the first to come to mind. I have the game and played it probably six or seventh times. Never got all 108 stars though. :( . BTW, Georg is the best evah!

I still send it back to my brother occasionally so he can play through it again. That is how awesome this game is.
 

jon bones

hot hot hanuman-on-man action
i sold a copy of this i found ages ago for major loot

kind of wish i played it first, as it looks like i may never get the chance

:(
 
As much as I want a Suikoden 6, judging by the DS and PSP games I think the series is better off dead. Those games.....man. :(

I really hope that the Suikoden Revival Movement on Facebook is able to make enough noise and something, ANYTHING can come from it. Suikoden 2 on PSN would be ideal, Konami knows there's a demand for it and I can only hope that someday we will get it.

We've been waiting long enough.
 
Its not 3rd parties having no interest or not approaching Konami. If i remember right Vic from Gaijinworks has asked them about the PSP version and it was not like Konami wanted some ridiculous amount of money or minimum sold amount but just that Konami had absolutely no interest in licensing it. There was no talk of money just a flat no interest at this time.

It's the usual story with most Japanese publishers (Nintendo, Konami, Capcom, Square Enix, Namco and Sega). They don't want to localise their games themselves, nor do they want small publishers to do it themselves, so nothing ends up happening. Pretty short sighted and idiotic IMO.

Sony's the only one I can think of that consistently allows small publishers to localise and publish their games if they're not going to do it themselves.
 

Eusis

Member
It's the usual story with most Japanese publishers (Nintendo, Konami, Capcom, Square Enix, Namco and Sega). They don't want to localise their games themselves, nor do they want small publishers to do it themselves, so nothing ends up happening. Pretty short sighted and idiotic IMO.

Sony's the only one I can think of that consistently allows small publishers to localise and publish their games if they're not going to do it themselves.
Sega seemed to be good about this before, but seems to have clammed up since.

I can admittedly understand if they're very active and niche Japanese output's their speciality (Atlus, Square Enix up until very recently and even then), but it's kind of exasperating for a company that's drifting away from that to close up like the aforementioned Sega, though it's not as if it's black and white anyway; seems half the problem with Namco and Tales is that they're bottlenecked on the developer side, so licensing out localizations won't do much good.
 

Arken2121

Member
Recently started Suikoden 2. I must have been the 1st about 15 times, such an amazing game. It's funny because I played the others and skipped this one for some reason.
 

R-User!

Member
I had TWO opportunities to get a hold of Suikoden 2. For $30(!) and $11(!?!?!?) respectively. I was well aware of the absurdly high demand/resale value of the game but I. just. didn't. have. the. money.

The fact that I still remember this after 10+ years is pretty damn disturbing.

I am, in fact, disturbed by those events as well.

Heartbreaking... :/

(no sarcasm)
 
I had TWO opportunities to get a hold of Suikoden 2. For $30(!) and $11(!?!?!?) respectively. I was well aware of the absurdly high demand/resale value of the game but I. just. didn't. have. the. money.

The fact that I still remember this after 10+ years is pretty damn disturbing.

I actually did own the game. Beat it several times and would never sell it.

Loaned it to my ex along with my snes copy of chrono trigger.

I'll let you guess what happened next.
 

tenton

Member
I actually did own the game. Beat it several times and would never sell it.

Loaned it to my ex along with my snes copy of chrono trigger.

I'll let you guess what happened next.

Some times homicide is justified.

I'm going to go home and hug my copy Suikoden 2. Just so I know it's still with me and to let it know that I love it.

/my wallet is ready to buy the PSN version like I did with Suiko I. Even though I still have the CDs for that one, too.
 
Blazing Star on ios still hasn't been updated since ios 7. All we get is a: "This game may not work on certain ios devices. Thank you for your understanding."

It's probably the same with Konami: " Thank you for your understanding."

:(
 

uceenk

Member
konami hate Suikoden, or to be exact they hate money

also other game that i wish it would be available in PSN is Grandia 2

fortunately we got FF IX on PSN, i spent a lot of time with those 3 games while i was child
 

ramuh

Member
Just gonna chill out with my two PS1 copies here...

Cool brah. Thats a nice game to have two copies too. Or you could give a way one of them in the giveaway thread :p.Or not, as that game goes for like hundred bucks. I have three copies of FM3 that I'm just holding on too and plan on giving them away in my giveaway bundles starting tomorrow..
 

ramuh

Member
I remember buying it when it came out years ago, and was wondering what the hell the main character using a weapon. Looked like some big folding chopsticks. I'll never part with it.

I do wonder how many total copies they printed for the US back in the day, as far as I can tell there were no greatest hits release.
 
didnt the euro suikoden 2 release fix the audio bugs?
why can't they just use that iso?

i mean, the handful of translation errors are still there but honestly...theyre not a huge deal. no where near game breaking
We don't even have Suikoden 1 on PSN so I wouldn't hold my breath.

There's an alarming number of PS1 and PSP games missing from EU PSN and at this point, it's pretty clear SCEE doesn't give much of a fuck.
 

ramuh

Member
can we get any of Sony team on this to talk to them again?
like amboyes or giocorsi

That would be nice. I just hope it doesn't boil down to team that did translation, or copyright material that would have to be renegotiate because would be on a different (digital) platform. Or the general sense of Apathy from Konami with their schedule forecasts on what it would make vs. time spent getting it on the platform. They could do something like enter an agreement with like gamestop, to get a certain number of preorders before they will work on the PSN port, or something. Spitballing here.
 

ramuh

Member
We don't even have Suikoden 1 on PSN so I wouldn't hold my breath.

There's an alarming number of PS1 and PSP games missing from EU PSN and at this point, it's pretty clear SCEE doesn't give much of a fuck.

Suikoden 1 is on PSN in the US at least. I don't know about the European troubles and whatnot. Although you guys over there did get Tales of Eternia over in Europe.
 

Psxphile

Member
It's funny that even with all the bugs & translation mistakes, Suikoden 2 is still considered one of the best RPGs of all time.

Don't disagree with you at all. Suikoden is one of my favorite series, and II is right up there in my top 3 RPGs I've ever played, and is one of the best games on PS1 even WITH the bugs.

Been wanting sell my PS1 copy on ebay for years. But could never bring myself to actually list it. That game will forever be a part of my soul.

I am still happy about keeping my suikoden 2 copy. I've started and beat that game numerous times. Suikoden 3 overall was a disappointment compared to two but did had a really good opening. Go Orange Army... and no one is more BA than Luca Blight.

Suikoden 1+2 are best in class, highly regarded JRPGs. It should be a slam dunk to release this. Konami's failure to promote and cultivate their IPs is why they're now a shell of a company that only makes Metal Gear games.

I owned a copy of Suikoden II, bought around the time it was first released because I loved the first one. I was 16yo at the time. I *think* I bought the game at Wal Mart. Why does that bit matter? It doesn't, I just find it kinda amusing that this unassuming game I walked right into America's largest retailer and bought as a teenager no problem would eventually end up in a revered position like this. Other games around that time, Like Mario 64 and Zelda and Resident Evil 1, I could easily tell they'd be loved for decades, but Suikoden, I thought only I could appreciate it. :p

Anyway, I played through it all the way twice, then later sold the game to an Asian kid for $100 in 2006. Had no idea the kind of legacy the game would eventually leave, but I feel it's totally justified. The game deserved much better recognition. Only wish It had gotten it back then. I never heard anyone so much as mention the game until years later.

I would like to rediscover the game now that it's been a while. If it went up on PSN and was Vita compatible, I'd insta-buy.

Having re-purchased the disc version for over $100 this issue upset me for a long time as well. This title is one of the finest PSOne titles and should not be missed.

I really wish this would come to the PSN. Ever since they announced PS1 games for PSN years ago, this game was the first to come to mind. I have the game and played it probably six or seventh times. Never got all 108 stars though. :( . BTW, Georg is the best evah!

I still send it back to my brother occasionally so he can play through it again. That is how awesome this game is.

Recently started Suikoden 2. I must have been the 1st about 15 times, such an amazing game. It's funny because I played the others and skipped this one for some reason.

I'm going to go home and hug my copy Suikoden 2. Just so I know it's still with me and to let it know that I love it.

/my wallet is ready to buy the PSN version like I did with Suiko I. Even though I still have the CDs for that one, too.

<3 my copy.

DOTKxRm.jpg
 
Sega seemed to be good about this before, but seems to have clammed up since.

I can admittedly understand if they're very active and niche Japanese output's their speciality (Atlus, Square Enix up until very recently and even then), but it's kind of exasperating for a company that's drifting away from that to close up like the aforementioned Sega, though it's not as if it's black and white anyway; seems half the problem with Namco and Tales is that they're bottlenecked on the developer side, so licensing out localizations won't do much good.

Nah, even when Sega finally let NISA localise Sakura Wars, there were still a lot of games they had no interest in letting anyone else touch.

And while developer bottlenecks are a decent excuse, there are some localisers (like Vic) who have the staff to localise games entirely by themselves. At that point I don't think there's any real excuse outside of simply not giving a shit.

Suikoden 1 is on PSN in the US at least. I don't know about the European troubles and whatnot. Although you guys over there did get Tales of Eternia over in Europe.

Thanks to Ubisoft (though their license probably didn't last that long, which is why they never put it up on the PSN).
 
I can sort of understand why they put humble efforts into shipping/promoting the game at the time of release. I mean, it came out really close to FFVIII. There's no way an RPG had the slightest sliver of a chance with competing with the official follow up to FFVII at the time. That game was untouchable back then.

Just like how Mega Man Legends 2 came out on the same day as the PS2 launch and thusly flew right under EVERYONE'S radar.
 

Rambone

Member
All this Suikoden talk makes me sad. In all honestly, I doubt we will ever see anything more come of Suikoden anytime soon. Over the years there has always been fans being vocal about the game and how much they love it and some sort of movement. In the end it always ends up being another year of disappointment for me and others.

What makes things even more depressing is that the writer of the original story is no longer working on Suikoden or its story. Whats even worse, years ago I was reading an article posted on a Suikoden Fan site which I do not remember (sorry) a representative and insider for Konami had stated that even if they wanted to do another Suikoden game, they couldn't as they are no longer staffed to create these type of games anymore and getting the resources to do something like this is not cost effective enough for them to try as game production has moved on to different directions.

The series is basically dead. All I can hope for is that one day the Suikoden series can be made available digitally so that they can live on in some form other than a $600 dollar price sticker stuck in limbo on some retail/auction website essentially unreachable to most fans that choose not to illegally obtain a copy.
 

Mieu

Member
The civilization of Sindar has decided to not tell the story of Genso Suikoden anymore. They made a deal with Konami and disappeared.



Hikusaak, Harmonia... Kanakan.... The Howling Voice Guild and the other True Runes

The finale of the duel of Yuber and Pesmerga.

I won't be able to see you... snifff...
 
all Konami would need to do is dig up the source code and send it over, I'm not sure what the problem is. It would even fix the obvious opportunity cost problem. We're left with explanations like Konami lost the source code to the PSP ports,
From various interviews I've read about (particularly Japanese) game companies, you would be shocked at how many examples there are where they've lost either the source code or the original assets to their classic games. My favorite example is when Capcom shut down Clover Studos and then lost most of the hard drives, including the original source code for Okami. Okami for Wii had to have a lot of it rebuilt from scratch. Which is one of the reasons the American cover had the embarrassing IGN watermark in the background -- they didn't have any original assets to work with.

It's Konami's job to worry about the business standpoint so that they can actually release the product and sell it to me. I'm not super inclined to be sympathetic to "well there are secret reasons that we won't reveal why we can't do this obviously desirable thing." Whether that's code for "we aren't good enough at navigating this issue to succeed" or "our organization doesn't care enough to solve the problem," either way it reflects a situation that isn't particularly in my interests.

Truth bombs raining from the sky.

Hope Schreier/ToraShiro can delve into this, have always wanted to play this series after enjoying the RPG Maker titles heavily inspired by them (Legion Saga).

I hope Schreier is gonna report on this. Looking forward to it.

Why can't the fans just front the money to Konami for the digital release?

Am I the only one who thinks this is a terrible idea? I run a small business, and part of being a business is investing money with the risk that you won't get a return on it. That risk should not be passed directly to customers if your project falls apart. It seems unethical to me. Yes, I know this is how Kickstarter works, and I'm very careful about who I give my money to because my understanding is that currently there is NO recourse if the Kickstarter project implodes during development.
 
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