Sorry to break y'all's hearts.
I'm the guy who struggled with two of my compatriots (Casey Loe and Jeremy Blaustein) to make some sense of the mess that was Suikoden II's scriptin the format Konami delivered it. I had already played the game for 90+ hours, and was confused.
We were delivered the script among code, with no indication as to who was speaking. Text was bunched together based on location. The solution? Play the game multiple times, searching as we did so for strings to gather context.
We did our best.
In any case, Murayama's departure from Konami was a grievous incident. We were actually provided with his personal cyclopedia and log of Genso Suikoden's world... it rivaled the Seven Kingdoms of Westeros and beyond in complexity.
But Murayama resigned from Konami. They tinkered aroundGSIV, distant prequel, GSV, distant (geographical) sequel, hoping he might come back.
He didn't.
Hence the DS and PSP games.
Oh god
this hurt
Murayama why