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Super Smash Bros Wii U & 3DS Thread 4: New Year, Old Arguments

That would be fine, even if I'd prefer 4, from where does the theory come from?

It's a combination of how we've only ever seen up to three Pikmin in the screenshots and how Sakurai/Namco have had difficulty programming the complex characters for the 3DS version. Personally, I think it's likely but obviously there isn't a direct confirmation.
 

foxuzamaki

Doesn't read OPs, especially not his own
That would be fine, even if I'd prefer 4, from where does the theory come from?

when talking about the limitations of the 3DS version ice climbers and olimar were given as examples of having to deal with the 3DS CPU with, olimar was revealed soon after as if to relax people from this apparent issue, but the thing is, in every screenshot of olimar he has never had more than 3 pikmin on screen, this could just be due to the game still being-in development but it could be a change so he would work better because of the 3DS version.
 
We need a super hardcore player to translate this for us. What does it all mean?

If it's as big a change as some people are saying, it might deserve a thread.

I'm gonna go see if Smashboards has any insight.
I don't even think the hardcore players are going to understand this much either. Sakurai's wording was pretty unclear...
 
Sounds to me like this serves at least 2 purposes. The first is to buff characters with poor recovery options and second to kinda force something to happen when characters repeatedly edge grab and fly out etc.
 
Well if this ledge trump mechanic actually favors high percentage, long air time recovering characters, that means no more shitty tether recoveries. I will be sad if it means ledge stalled Marth meteor smashes will be much harder to pulloff. Not to mention the auto-ledge grab dolphin slash. Eh, it wasn't reliable anyway.
 

FlynnCL

Unconfirmed Member
Oh yeah, Luigi's down-taunt is now that tiny bit easier to hit. Still near impossible, though.

Apparent "leak" of Palutena. It's not confirmed at all so don't go hype.
CpC9YOh.jpg
 

foxuzamaki

Doesn't read OPs, especially not his own
so theres a apparent leak of palutena on the 3DS just posted on the smashboards, since its the 3DS version im gonna say its fake.
 

solomon

Member
Wow I forgot Olimar might just have 3 pikmin, hopefully they do something similar to project m where I can get some air time or give him a tad more distance on his tether jump. If he does get a new recovery please don't be terrible.
 
Keep in mind that he's not the only one with input on gameplay development like he was in Brawl.
This fact, as well as the fact that Sakurai DID manage to make Uprising pretty darn well, is why I still haven't given up hope for Smash 4 to be a competitive experience.

We need a super hardcore player to translate this for us. What does it all mean?

If it's as big a change as some people are saying, it might deserve a thread.

I'm gonna go see if Smashboards has any insight.
Most of the basic implications have already been covered in this thread. It's a big deal, but I don't think it needs its own thread. We don't want to drive the entirety of GAF crazy by posting new Smash threads every two seconds.

Okay, so the main one. There is some mechanic in play that allows a player to "trump" a player that's already grabbing a ledge. I see this meaning one of two things: either a Tether Recovery can "trump" an existing ledge-grabber (so Link uses his Clawshot, hands below the ledge even while Mario is on the ledge, and then pulls himself up, knocking Mario off) or a player in general can "trump" an existing grabber, either through just trying to grab it when they're no longer invincible or through some process involving their damage percentages - who knows.

Either way, it sounds pretty bad to me. Best case scenario, it's a buff specifically for Tether Recoveries, which certainly needed one. In that case, though, edgehogging becomes completely useless against characters with Tether Recoveries, as it would put you in a worse situation if you even tried. So that's bad. Worst case scenario, this applies to all situations of edgehogging, and effectively removes the mechanic. Which is really bad, as making grabbing the edge easy would not only extend characters' lifespan (after Brawl already did tremendously) but also remove much of the dynamic that makes the edges in Smash Bros. so good as game mechanics.

Most of the possibilities about the invincibility change have already been discussed in the last page, and I am of the opinion that it likely mostly means that characters that just hop onto the ledge from the stage (like for edgehogging) will have much less invincibility. Which is yet another reason to never edgehog again, and completely changes the dynamic at the ledge for the worse. But hey, we don't know that for sure yet so whatever.

The final bit about things no longer changing over 100% could really go either way. How it worked in earlier Smash Bros. was simple - below 100% you had better options from the ledge, and above 100% you had worse options. Nixing that distinction could easily mean that, again, the ledge is worsened as a mechanic - if it's too easy to get back up from the ledge, it becomes pretty moot. On the other hand, though, it would generally keep the mechanics of the game dependent on the player's skill and not on how much damage they have accumulated, which is a good thing. How this change pans out will depend on how the new singular ledge options are balanced.
 

foxuzamaki

Doesn't read OPs, especially not his own
That looks real.

The reason I think its fake because most "leaks" of characters are made using the 3DS graphics stye where people can easily photoshop the characters to have black lines and such, I learned this from the ness "leak" that looked really good.
 

kirblar

Member
This change seems specifically tailored for competitive smash, as opposed to a 4-way FFA. Seems like a great move to avoid all the ledge stalling and keep the fight moving.
 

qq more

Member
The reason I think its fake because most "leaks" of characters are made using the 3DS graphics stye where people can easily photoshop the characters to have black lines and such, I leanred this from the ness "leak" that looked really good.
the ness leak had a lot of apparent flaws though
 
Oh yeah, Luigi's down-taunt is now that tiny bit easier to hit. Still near impossible, though.

Side note: Anyone wanna commentate on this image right here?

Oh, two images.

It's a awesome possibility, but I'd rather wait until she is revealed. But, why only leak her? If someone had a build of the game, wouldn't the leak MORE than that? Either way, I would kill for her and another Kid Icarus representative, like Magnus or that other girl who's name I cannot remember. Viridi?
 

Papercuts

fired zero bullets in the orphanage.
How on earth would a pic like that leak? Weird.

On one hand, it's actually clear. Usually 'leaks' are blurry, some weird angle horseshit when it's 2014 and everyone would be able to get a clear shot. On the other, I wouldn't be surprised if someone was able to use something from Uprising to make this...but it's pretty convincing looking.
 
She looks pretty legit. But if I've learned anything from Pokémon X & Y's launch, it's that people are really good at making fake 3DS images.
 
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