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Is Halo dying?

I don't like Halo.

But I like Halo more than CoD, by a country mile, just for it's sensibilities.

So I hope it continues and makes sure it confidently defines it's identity, rather than tries to make it suitable to CoD players.

Not that I'll play it anyway.... Only Halo that ever appealed to me, was ODST.
 

LAA

Member
Hmm, not sure about "dying", but I feel Halo is now cutting corners and they're more "giving in" to what MS want. Like Halo 4 at thebeginning had so much bad about it. Like me and my bro shared our Xbox and we were used to on past Halo's and other games for that matter, sharing any dlc redeemed on my account such as costumes and etc. for past Halos. For Halo 4 however, my brother couldnt use any of the dlc I had redeemed and it took them month/s? to fix it. Sorta doubtful it was a bug too, I wonder if MS just hoped people wouldnt notice or would be fine with it.

Apart from that, ingame, all playlists arent active at the same time, how anyone saw that as a good thing for people, I don't know. Just seemed it was them cutting corners and cost there.
As for campaign...I'm still fine with it really, but I have noticed it feels its become more linear and using vehicles doesn't quite seem...the same. Like vehicles was an "approach" in past Halo's. You could go about it however you want. In Halo 4 however, it seemed vehicles WAS the approach in whatever particular scenerio. I still think the Halo 4 campaign was cool though, I did miss the awesome driving away from destruction and explosions last mission however though.

Last but not least, Forge/Custom games just feels to be getting less attention too. Forge + Custom games on Halo 3 seriously made it the most funnest game I've played online, had a ton of fun playing so many custom game types or just trying to make something that could be fun myself. However it just feels that they don't care about it so much anymore, which is very sad as it was the feature that stood out so much for me in Halo, (And vehicles online, which that too is becoming less common, only in certain playlists anyway).

If they manage to make Halo 5 improve/add all of these things and for it to seem 343 just has a backbone, like Bungie seemed to have anyway, it will be a real temptation for me to get an X1. I'm really holding out for a slim version though, the thing just seems way too damn big AND an external power supply too, that is IF they can make a game/s to tempt me to pick it up.
 

Eltros

Banned
Halo is one of the big reasons that makes it hard to choose a PS4 over a X1. I have played every Halo game and thought they were all top notch, some may be better then others but all were top tier games. I would take a Halo game over a Killzone game any day of the week for example.
 

Gray Fox

Neo Member
First, I don't think it's fair to be comparing Halo 5 to Destiny, since we don't know much about Halo 5 to begin with.

Second, I don't think stating sales numbers helps to indicate whether or not Halo is dying in popularity. Yes, it did sell what...over 9 million? Close to that? Look at the HUGE population drop for that game, though. And notice how quickly it happened. I played Halo 4 until about April or so, then I threw in the towel. All of my friends that I met playing 3, played 4 for about a month. The mp of that game seemed shallow and catered to casuals, the sp was forgettable, and spartan ops was an absolute joke.

I think Halo 5 will define where the series will go from there. It's a "make or break" title for 343i.
 
I didn't mind Bungie experimenting with Reach. Structurally, it plays like a traditional Halo game, even if player movement was drastically altered. Halo 4 threw the baby out with the bathwater and tried to shoehorn post-Call of Duty 4 metagame design elements into a franchise whose fanbase was uninterested in such things, and actually came to despise them for the way they adversely affected the feel of the core gameplay.

I was a fan of the extended universe, but even that feels like it's taken a dive. I'm not going to buy graphic novels featuring that fucking terrible character, Sarah Palmer. Imagine taking all of the annoying traits of every character on Saved by the Bell and rolling them into one character, and you have Sarah Palmer. I didn't like how John was a stammering, blind follower and how Cortana was an emotional wreck fawning over him in Halo 4. It's just a fucking mess in the fictional universe.

Microsoft is failing on multiple levels. I bought every Halo game (with at least a double dip on each game) and every special edition console, and every piece of fiction and art I could get my hands on because I loved Bungie's work (and I cared enough to give others working on extended universe a fair shake). I even gave 343 the benefit of the doubt. Boy, was that a mistake.

Not buying Xbone. Not buying Halo 5. Not buying shitty Palmer comics. Take your ruined franchise and cash it every other November. Halo is dead to me.
 

JNT

Member
As someone who grew up with Halo, I felt personally betrayed by Halo 4. I know this is a childish and irrational response, and I know the developers do not owe me anything, but I feel that way all the same. Maybe it's because Halo 4 undermines the feeling of 'finishing the fight' in the first Halo trilogy, maybe it's because Halo 4 doesn't quite look, play, or feel like Halo. Regardless, it would seem that I am not the only one to think this way. The assessment that Halo 4 marks the beginning of the end therefore rings true to me on a personal level, and by extension, probably a lot more people than myself.
 

oti

Banned
So Halo 4 was bad now? Did I miss something? I thought people liked it when it came out.
(I couldn't play more than 1h of the game, but I'm not a fan of the series anyway. I thought it was well received by the fans and critics alike. Seems competent.)
 

Caayn

Member
Honestly, I think Sprint is the only thing that should stay, if not, just make regular movement faster to recreate that QIII arena type fast pace
Sprint adds nothing of value to Halo. In fact it impacts map design, map movement and gunplay in a negative way. K2Five once created a fantastic post about this issue. All credits go to him of course.
It pains me to know that there are people out there that don't fully understand the effects that sprint have on the game.

It goes a lot deeper than someone sprinting away one shot and not dying, it goes a lot deeper than someone sprinting off spawn to finish you off when you were still one-shot from the last battle, and it goes a lot deeper than 'its just copying COD'

It completely -Yoinks!- with scale - that is the issue. Please describe to me a perfect map for sprint, a map that would work better scaled up for sprint, instead of left normal for no sprint. Does such a thing even exist? Can a map possibly be better made for sprint and with sprint, than made for no sprint and without sprint? No, its impossible.

Geometry has to be scaled to the abilities of spartans; the jump height, how far you can strafe in 1 second, how far you can throw a grenade, a grenade explosion radius, the effective range of your starting weapon, how long it takes you to move from one piece of cover to the next, all of this stuff, is extremely important to how the game plays. Yet it is all thrown to the wayside in favor of making sprint work. Maps have to be scaled up (aka overscaled in relation to all previous factors) to account for sprint.

Gandhi has talked about this before; the lack of power positions, but he wrongfully accused the killtimes as the culprit. While slow killtimes don't help, sprint is what really ruins power positions. I have used this example before but I will use it again:

Pink on Midship in Halo 2. That was a true power position and functioned as such, but no matter what we do we haven't been able to replicate the power and feel of the power position in anything we have made since that game. Why is that? Its because of sprint, nothing else has fundamentally changed the game as much as sprint has since then. Currently not even top middle on dispatch rivals the power and counter-strategies (which are equally important to consider) that pink provided.

When you held pink in H2, you had effective means of gunning down your foes as they walked from the base to pink. There was a relatively long journey to make from the cover of the base, to the cover of pink. This meant that it was dangerous as you had to expose yourself for a long period of time to be able to take the tower over. What this meant for the person holding pink, is that as long as they periodically checked the walkways to pink, they were free to shoot from pink and deal damage across map.
But what happens when you add sprint? That long journey is now a quick one, you can now make it into or under pink alive even if the guy at pink was looking at you, the guy holding pink now has to *constantly* check the walkways to pink, instead of just periodically, which means he now cant shoot from there without the serious risk of someone backsmacking him or gunning him down from the side. He also has to have 'internal' battles with people sprinting at pink more often, than actually using the power position. This is why top mid of dispatch, and even pink and gold of simplex, are such clusterfucks and pale in comparison to the gameplay that pink provided in Halo 2.

The fix to this issue some say, is to scale the map up. Make those walkways to pink longer so that it is still along journey to make even with sprint. But that creates two issues:
1) Lessens the effect of shooting from pink - if the rest of the map is further away, the power position has less presence and effect on the map because you cant do as much damage or get as many angles (imagine if pink on simplex was pushed back an extra half-map length, goodbye angles into bases)

2) Over-punishes the attackers. If you make it so a distance is a long one for sprinters, that means it will be impossible to walk. it also means you cant freaking shoot while you push. It makes balancing any area of the map extremely difficult as it needs to be large enough so that you can track players and so that power positions are actually power positions, but not large enough that it disables attackers in such away (not to mention any up-scaling -Yoinks!- with the scale of all the other combat components I mentioned earlier).

And the 'but you get slowed down when you get shot' argument doesnt fix ANY of these absolutely serious issues.

Remove sprint now.
 

Jack cw

Member
Halo isnt dying. GAF just hates Halo 4 but ignores that it sold 9 Million copies.
These are two different things. After Halo4 the fanbases tone was rather underwhelmed. Let's see how this influences sales of the upcoming halo. I wouldn't be surprised if many move to destiny.
 

VeeP

Member
So Halo 4 was bad now? Did I miss something? I thought people liked it when it came out.
(I couldn't play more than 1h of the game, but I'm not a fan of the series anyway. I thought it was well received by the fans and critics alike. Seems competent.)

Not bad necessarily but it wasn't the game Halo fans wanted.

Campaign was very linear, confusing, boring. People wanted huge levels, interesting enemies, good AI, good mission design, etc. Halo 4 lacked all that.

Multiplayer had tons of problems. Weapon balance, map design/size, flinch, killcams didn't work properly, Infinity Slayer was unbalanced, etc. Fans were told classic Halo playlist would be available but there were none. Not only that, split-screen was terrible and some maps had frame rate drops.

Still, 343i did do a lot of things right. Graphics were beautiful, some great art/character designs. The cutscenes were some of the best in the series, just how they were directed I thought it was really good. The sounds on all the weapons actually sounded good, and the Chief moved and sounded like how he should.

I think if 343i gives fans what they want with Halo 5, and have a great marketing campaign Halo will be fine. It still sells more than most games, and sold similar amount to previous games. Compare that to GT6, which in its launch week sold about a fifth? of GT5s.
 

JNT

Member
Halo isnt dying. GAF just hates Halo 4 but ignores that it sold 9 Million copies.

That just proves that 9 million people bought into the promise of a good game. Whether that promise was fulfilled is up for debate. Try looking at the MP numbers and see how many people actually cared enough for the game to keep playing it.
 

oti

Banned
Not bad necessarily but it wasn't the game Halo fans wanted.

Campaign was very linear, confusing, boring. People wanted huge levels, interesting enemies, good AI, good mission design, etc. Halo 4 lacked all that.

Multiplayer had tons of problems. Weapon balance, map design/size, flinch, killcams didn't work properly, Infinity Slayer was unbalanced, etc. Fans were told classic Halo playlist would be available but there were none. Not only that, split-screen was terrible and some maps had frame rate drops.

Still, 343i did do a lot of things right. Graphics were beautiful, some great art/character designs. The cutscenes were some of the best in the series, just how they were directed I thought it was really good. The sounds on all the weapons actually sounded good, and the Chief moved and sounded like how he should.

I think if 343i gives fans what they want with Halo 5, and have a great marketing campaign Halo will be fine. It still sells more than most games, and sold similar amount to previous games. Compare that to GT6, which in its launch week sold about a fifth? of GT5s.

Ahh, I see. So this isn't a GTA4 kinda situation but some fans were disappointed. Let's see if we experience a DMC or FF13 development, people not buying the better sequels because they were disappointed with the predecessor.
 
Halo 4 holds the distinction of being the one Halo game that I will never, ever want to replay. The game controls well and feels better than ever, but the actual missions, AI and atmosphere took a nose dive. I don't know how, but they made the campaign feel like such a chore, so many switches to press, no humorous marine and covenant banter, Promethean enemies are a pain to fight, none of the charm of the previous Halo's. It looks and plays like Halo on the outside, but underneath, it doesn't really feel like Halo, it feels cold and sterile, like it was manufactured by a machine and not a company like Bungie who actually enjoyed what they were doing. Even though they were probably burnt out on Halo by the time they did Reach, I thought that campaign was one of the very best, wayyy more fun than Halo 4. Not a bad level, it was like a greatest hits of all the best levels from previous Halo's.

As for the multilpayer, it was an obvious failed attempt at trying to get that CoD audience, and in the process alienated a lot of their older fans. I have more faith in Destiny than I do for Halo 5.
 
That just proves that 9 million people bought into the promise of a good game. Whether that promise was fulfilled is up for debate. Try looking at the MP numbers and see how many people actually cared enough for the game to keep playing it.

It was an good game but a bad halo game.
Sounds weird when you say it.
 
Halo is dead. Haven't touched halo 4 in months. Played 2, 3 and reach for years after release. Whereas 4 was utter garbage.

Campaign was fun, but the Multiplayer is just shitty.
 

Simzyy

Member
I think Halo 4 did a bunch of damage to the franchise. I enjoyed the campaign but only because I've read the books so followed the story well. My friend who I was playing it with was saying "ok so what is going on now" all the time. The need to do a better job story wise for Halo 5.

The multiplayer got old real quick for me (and many oithers it seems). I loved how it was a level playing field in previous Halos. I hate the loadout BS. Get rid of it 343.
 

JNT

Member
It was an good game but a bad halo game.
Sounds weird when you say it.

That was not really my point. I leave each and everyone to their own opinion of the game. My point is that good sales are not always indicative of a good game. It just means that someone spent enough money and brains marketing the game that people in general were left with a positive impression of the game. I'm not saying this is the case for Halo 4, I'm just saying that looking at sales alone is not going to give you an indication of how well the next installment is going to do. Looking at MP numbers might since that is an indication of how many people still care for the game (well, the MP at least).
 

Mr Swine

Banned
Isn't Halos biggest problem now is that it's multiplayer is on a big decline compared to the other older Halo games? Even if Halo 5 sells well what is MS going to do to stop people from leaving the MP?
 

angrygnat

Member
Halo is dying the same way COD is dying. And if by "dying" you mean selling billions of dollars worth, then the answer is yes.
 
God, I hope so. I hate the Halo franchise. I was in college when people were going nuts over Halo on the original Xbox and it always confused me...

Had these guys never played Goldeneye? I played so much Goldeneye that the used up the whole genre for the rest of my life and to me Halo brought very little that Goldeneye and Perfect Dark did not. Then later Battlefield 1942 came out and it was like what is the appeal to Halo again?

I tried playing it with my brother and I ended up getting lost in some cave and falling into a glitchy crevasse. And I asked myself, "what was the appeal of this game again?"
 
Then I have to imagine that Battlefield 4 is deader than a doornail. Maybe never even had a whisper of a chance at living ;p
That's why I've steered clear of that game. If the developers don't care enough to ensure that doesn't happen, I'm not even going to bother renting their game let alone pay full price for it.
 

Waaghals

Member
God, I hope so. I hate the Halo franchise. I was in college when people were going nuts over Halo on the original Xbox and it always confused me...

Had these guys never played Goldeneye? I played so much Goldeneye that the used up the whole genre for the rest of my life and to me Halo brought very little that Goldeneye and Perfect Dark did not. Then later Battlefield 1942 came out and it was like what is the appeal to Halo again?

I tried playing it with my brother and I ended up getting lost in some cave and falling into a glitchy crevasse. And I asked myself, "what was the appeal of this game again?"

Goldeneye is fun but severely limited based on the hardware it is on. Halo was a much more modern game. BF1942 is fun, but it lacks a SP campaign, released a year later and it was PC only.

Halo was the first proper pc-style FPS on consoles and it caused the genre to explode. There were earlier ports of pc games, but they didn't control as well. Your impressions indicate that you have minimal exposure to the game.
 
Never played MP in Halo 4. Only played through the campaign. What's wrong with MP?
Single player was true to earlier entries in the series. In short. Nothing wrong with the mechanics of Halo 4. At least not in SP. The problem though is the level design. The campaign was so boring I had to force myself through the most part of it.
Specifically it was the promethean levels that were boring. There are so many of them and they're just the same from start to finish. So yeah. Too few fun levels in the campaign.
"Only" thing that held it back on my part. Really liked the new tone.
The aim assist was also way too strong. Another thing that ruined the experience for me.
I might have priority targets on screen, but if I have lots of goons in the way I have to suffer the sight of my crosshair locking on to all those goons slowing down my aiming speed making it take forever for me to actually get to the intended target thus ruining my intentions while taking away my own ability to actually play the game. Not everyone is in dire need of aim assist. I don't want any assist at all while using a controller. I manage just fine with precision aiming without it. With it on the other hand the game takes over and stops me from shooting what I want to shoot.

Hmhm. Gonna install Combat Evolved on PC and see if I can get it working in widescreen without much of a hassle now. Speaking of which. If Halo is indeed dying porting all the games to PC would surely breathe new life into it.

EDIT: Sweet! Widescreen working and MP is alive and well! Using the program called widescreen fixer which only works if the game is patched to 1.09.
 

chemicals

Member
No way. I'm replaying Halo 3 right now and loving every minute of it. It's funny, but my favorite Halo seems to always be the one I'm playing at the time. and I'm one of the few on GAF that actually loves Halo 4.
 
Halo isn't dead, but it certainly took a deadly blow after Halo 4. The story was, in my opinion, the weakest out of all the Halo games and the reveal of the Forerunners was underwhelming.
I gelt that the music had somewhat of a negative impact on me as well, it just wasn't the same without Marty O'Donnell.
 

Hollow

Member
I know I don't speak for everyone but my own interest in the series is at an all time low. A few of my friends feel the same way.

That being said, I still know a couple people who would go to the store and by an Xbox One the day Halo 5 comes out for it so I don't think the series is dead, just not as appealing as it used to be.
 

RooMHM

Member
Honestly, I think Sprint is the only thing that should stay, if not, just make regular movement faster to recreate that QIII arena type fast pace
Wow. High goals man. Halo will never have fast arena type pace because it never has before and it s on consoles. You can t have enough control at such speeds.
 

Lacedaemon

Neo Member
I love Halo and I don't think it's dying. I was hyped for Halo 4 just by the presence of the Didact. After Bear's novels I believe he is the most interesting character in the lore. I was eagerly awaiting the encounter with Chief and Cortana.

When I realized he was turned into a James Bond villan something broke inside me.

I am primarily an SP gamer so story is very important for me, I've read Silentium and I know how everything connects but that doesn't change the fact that in H4 Didact is just an angry dude.
I can forgive some bad choices from 343i in MP while they experimenting with the formula but if they aren't careful with the story they can easily cause some permanent damage.
 
God, I hope so. I hate the Halo franchise. I was in college when people were nuts over Halo on the original Xbox and it always confused me...

Had these guys never played Goldeneye? I played so much Goldeneye that the used up the whole genre for the rest of my life and to me Halo brought very little that Goldeneye and Perfect Dark did not. Then later Battlefield 1942 came out and it was like what is the appeal to Halo again?

I tried playing it with my brother and I ended up getting lost in some cave and falling into a glitchy crevasse. And I asked myself, "what was the appeal of this game again?"
Your hipster attitude caused you to miss out on years of awesome multiplayer video games. Glad I got over mine 10 years ago, even if the franchise is a mess now.

I love Halo and I don't think it's dying. I was hyped for Halo 4 just by the presence of the Didact. After Bear's novels I believe he is the most interesting character in the lore. I was eagerly awaiting the encounter with Chief and Cortana.

When I realized he was turned into a James Bond villan something broke inside me.
For the UNSC, John?
 

Magwik

Banned
  • The competitive scene is completely gone thanks to Halo 4. People are actually playing Halo 3 for tournaments now just in attempt to get viewers cause nobody wants to watch Halo 4.
  • Halo 4 is NOT the best selling Halo game of all time, but the best selling Halo game in the U.S. *for each respective fiscal year*
  • Population numbers dropped off completely. Acording to Major Nelson's stats, more people were playing FIFA 13 than Halo 4 in the month of November.
  • Alot of people that bought Halo 4 quickly dropped the game for whatever reason after launch. Halo numbers have NEVER dropped that fast. So if Halo 4 left a bad taste in a the mouth of a large amount of the fanbase, Halo 5 will be a very difficult game to sell to those people.
 

IHaveIce

Banned
The thing is how you ask the question.

Is the franchise dead? No books,megabloks and new games will still sell really well.

Is the competive community dead? Yes, Halo was dropped from MLG and never really got its new tournament host that was reliable (ffuck AGL)

Is the online population dead? Yes and it is also split across Halo 3/Reach and 4

Is the gameplay dead? Yes, Halo 4s gameplay is absolute nonsense.

Loadouts, Sprint, flinch, ordnance, too high aim assist are the ganeplay problems I have with 4, then you can add that there is only 1 good multiplayer map and how the campaign is a joke that just looks nice.
Spartan ops was dumb, theater had features cut and local multiplayer had framerate issues.
 

gAg CruSh3r

Member
Halo is not dead. Fan base right now is dead. I would say most fan boys are waiting to see what Halo (5) has to show. Most want Halo CE,2.3 remake into Halo (5). I somewhat agree to this.

I want something basic, with no armor abilities. I do enjoy sprinting (IMO) I love the feeling of moving at a faster speed but I would rather have it tone down where it's only a 5% differents in speed from walking/jogging (whatever you want to call it) so it does not break the map layout.
 

VeeP

Member
God, I hope so. I hate the Halo franchise. I was in college when people were going nuts over Halo on the original Xbox and it always confused me...

Had these guys never played Goldeneye? I played so much Goldeneye that the used up the whole genre for the rest of my life and to me Halo brought very little that Goldeneye and Perfect Dark did not. Then later Battlefield 1942 came out and it was like what is the appeal to Halo again?

I tried playing it with my brother and I ended up getting lost in some cave and falling into a glitchy crevasse. And I asked myself, "what was the appeal of this game again?"

Lol. Your serious right? Your comparing Perfect Dark, Halo, and Battlefield. Seriously? The gameplay styles in all three are vastly different.

But what makes Halo great? Where to begin....

Let's start with the weapon sandbox. Every weapon has a vital importance, and every weapon takes SKILL. Halo is a game which revolves around weapons and controlling the weapons. Every player starts off equally, and rushes to different parts of the maps where different weapons or equipment is located. From here it's a battle of skill and teamwork.

Next, level design. Some great maps are present in all the Halo games. Multiple pathways, very vertical. Hang em High, Prisoner, Headlong, Lockout, etc.

Third, customization. Halo games have some great customization options, plain and simple.

Split-Screen: Huge part of the mass appeal. LAN parties with Halo? The best.

Halo 2 & Live. Wow. Bungie. Amazing job. Bungie basically revolutionized console online gaming with Halo 2. Matchmaking, parties, customization, messaging, clan wars, etc. It was a great expierence, some games TODAY on consoles don't even have some of those features. Hey DICE, where's my party system in Battlefield 4?
 
Mark my words: Halo 5 will be a more sluggish, pretty, needlessly complicated version of Halo 4 with faster kill times and a ham-fisted implementation of dedicated servers. I feel it. I don't trust 343i wants to take Halo in the direction most fans have clamored for; they have a specific vision and Halo 4 is a sample of that vision. Halo, today, is dead to me. But I'll always have the original trilogy deep in my heart (eh, ODST and Reach can stay too I guess).
 

tipoo

Banned
To put in perspective, any idea what the number of console user base was when released above two games?

I don't know, but sure 4 had a bigger base to sell to, but it still sold more than its predecessor. That means as many if not more people are still interested in it.
 

VeeP

Member
Mark my words: Halo 5 will be a more sluggish, pretty, needlessly complicated version of Halo 4 with faster kill times and a ham-fisted implementation of dedicated servers. I feel it. I don't trust 343i wants to take Halo in the direction most fans have clamored for; they have a specific vision and Halo 4 is a sample of that vision. Halo, today, is dead to me. But I'll always have the original trilogy deep in my heart (eh, ODST and Reach can stay too I guess).

343i has been making updates to halo 4 and listening to player feedback with patches. That combined with the drop in player count gives me hope they know what they need to do.

Not only that, but they have need campaign leads, level designers, etc. the staff has really changed over there.

My biggest concern is they won't have enough time to bring out th game we want. They seem to be on a strict development schedule.
 
According to my business textbook, Halo is in the Maturity stage of product life-cycle: In the beginning, sales are still increasing, but the rate of increase slows. Its marketshare may be strengthened by redesigns or style changes. Refinements and extensions of the original product continue to appear on the market.

So, no, it isn't dying. Yet. Once sales decrease sharply, its in the decline stage and, therefore, dying. Currently, they are changing up the product, adding new ideas and iterations to keep you interested in the brand. When you stop buying what they are selling you, in all forms, its dead.
 

lefantome

Member
It's been dead since Halo 3 to me, but I've made the mistake to buy Halo 4, this time they ruined the multiplayer in exchange for some improvementsin the short campaign
 
T

Transhuman

Unconfirmed Member
Is the gameplay dead? Yes, Halo 4s gameplay is absolute nonsense.

I'm reminded of a quote from one of the Bungie "making of" videos, I forget whether it was Halo 3 or Reach, but it was basically that their goal was to make "30 seconds of fun", and if you can enjoy that core experience, they can stretch that into an entire game. Halo 4 didn't have that "30 seconds of fun". The shooting and the movement just felt forced and horrible.

Why can't they coesxist? am I missing something?

Can two MMO's coexist? If Halo 5 is o.k and Destiny is great, will someone really bother playing Halo 5 for an extended period of time when they have Destiny?
 

f@luS

More than a member.
overall shooter imho...if they dont change formula



Everybody love eyecandy game. I even like Killzone SF a lot as its quite good but amazing gfx....but the FPS genre, is at same time the one always pushing graphics, and yet the one who need it less...

i mean , more effect, more polygon , or whatever....will make it prettier , but wont change more.
Couldnt have done TLOU for exemple with less graphics quality...and it was barely enough....other genre need gfx fidelity much more than fps, and its the #1 ppriority on all developpers working on a shooter it seems
 
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