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1080p: is it all that critical for next-gen?

It isn't critical but why aren't all games able to do this on next gen. consoles in the year 2013? Sony talked about this prior to the launch of the PS3 and some games did it on that platform and even the XBox 360. Would it not make perfect sense to have all games running in that native resolution on the upcoming hardware?

Kind of odd in all those years in-between current gen. systems and the upcoming ones that they may struggle maintaining a decent frame rate at that resolution.
 
1080p is looking too low resolution nowadays with the ipad, and soon phones, eclipsing it. 1080p is the bare minimum, no two ways about it .
 
For me its FPS, then FOV, then resolution. That's a mix of my own desires and the overall console problems in the past that I have experienced. I notice and feel the impact of the first 2 far more quickly than resolution.

However this is the start of the gen and even if there is only half the increase in developer talent and understanding, that we saw last gen, of the machines I don't see how we won't see most going to 1080p for almost all games...but still at the cost of FPS and FOV sadly.
I believe that both made a terrible mistake in the overall power of the systems though especially with the inroads of PC back into the gaming sphere and other devices.

OH and all that is for me personally since I can tell the difference between 720p and 1080p. After selling about a bigillion tv's to folks I can say fairly confidently that it seems the majority can't see the difference unless told to look and then even less than I would hope or expect.
 
And let Microsoft spread their "5 billion transistors" FUD? Never ever.

When AMD announced it's new GPU line as featuring 6 billion transistors, did you take issue with that? Or when Titan was announced by Nvidia as having 7.1 billion transistors, did you feel the companies were trying to mislead you with FUD? I mean that as an honest question; Do you have any posts calling out that sort of thing in the past, the sort included with most major hardware announcements involving processing power?

The numbers, for all these companies, don't show any signs of being inaccurate. It may not be particularly informative, but it's the sort of numbers used in hardware reveals.
 
My 52" TV never wants to see 720p again. Please devs, make him happy or he will beat me. :/
Now imagine a projector at 110". The jaggies are as big as my head ;)

I just want the games to look crisp. Give me 1080p and any kind of AA (even FXAA) and I'm happy.
 
I would like to see more games do 1080p...well most of them. Lots of games this gen did 720p so it should almost be the standard, if not close to it. I guess the framerate can be debatable but I'd like 60fps to be seen a lot more too.
 
Yes I am. ^_^

That's why I said 'all this "better graphics" thing only happens in your head to some extend'.
But that's bullshit. It's measurable, it's objectively quantifiable. On the other hand, this psychological mambo-jumbo you are invoking really only happens in your head.
 
Critical? Not to me.

I appreciate the extra clarity native resolution offers but like fancy effects and solid frame rates far more.

On my PC the resolution is usually the first thing I scale down on.
 
I don't understand how you can argue that 1080p isn't important. Why are we arguing ourselves backwards here to where we don't seek more from new hardware?

I can and do play everything at 1080p with my 6950 which the PS4 should be able to match. Maybe not everything on ultra settings but at least put it at 1080p.
 
It doesn't have to necessarily have to be 1080p - but it absolutely must be the native resolution of my display. So, since I hook my consoles to a 1080p TV - I want a 1080p console game. When I had a 1920x1200 monitor, that was my expectation from my PC. And it's why I'm fine with lower resolution games on my 3DS or Vita.

In order of importance for me, it's:

1. Controls
2. Resolution
3. FPS
 
Yes it's very important to me. Much more than any other whiz bang they will try sacrificing it for. It needs to be at my TV's native resolution. There's nothing worse than looking at a game like ratchet and clank and seeing this great picture clarity in the cinematics, followed by a muddy picture in the actual game. Environments and vegetation, depending on the planet, can have the same blocky and blurry, pixelly look, when sitting on the couch as when walking up to the tv. I could care less just how advanced your graphics are as long as it's got a clear image and a stable frame rate.
 
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