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"1080p was an absolute must for us; it’s the benchmark for next-gen."

I'd rather have 720p at 60FPS quite honestly if I had to choose between high res or high frame rate.

But of course 1080p60 would always be great... Thing is that devs may not be able to pull off what they're trying to do at 1080p60 on current gen consoles.

Not on the Xbone anyway.

Bullshots are bullshots (and bull vids are bull vids etc etc). The majority of press released photos nowadays are still those, regardless of any opinion I may have. The same was the case for infamous.

Except in the case of infamous all prerelease shots matched the game exactly.
 
Problem is, you can't have both for $400. I mean you can, but you'll be sacrificing things like AA. I was pretty depressed when i first played Titanfall on the X1 and it couldn't maintain 60fps @ 792P.
 
For driving and fighting games (or gaems) I prefer FPS over Resolution.

But in the rest, while the FPS were over 30fps, I prefer native resolution (1080p)
 
In a perfect world 1080 60 and above all day!

I started playing games back when the only thing that really mattered was gameplay, difficulty curve and a descent end game screen/cinema.

Now we buy games and consoles based solely on rez and shader density!? Have we become so obsessed with graphics and power that we've lost sight of what we play games for in the first place? Have we lost patience with the advancement of technology? Is it right of us to feel offended by the relative power of the new systems, like we are intitled to a much greater advance in hardware? Should a developer quantify next gen by a resolution but not by physic manipulation or advancements in A.I.? You tell me- but from where I see it, our lust for shiney objects has hindered the advancement of our medium. To the point where now instead of power being used for complex ecosystems or dynamic environments. Its being used as a bright light to catch as many bugs as it can.
 
Seems like a pretty poor thing to say for a Microsoft studio. I mean if 1080p is the benchmark then wouldn't the logical thing be buying a PS4 since it offers more 1080p games atm?

I mean, what were they thinking?! I agree though 1080p seems like a must.
 
Seeing as the native resolution of my TV was 1080p at the start of the last gen, hitting that same resolution for the start of a brand new gen, some nearly 10 years later should undoubtedly be standard.

As for FPS, they are very important to me so 1080/60fps is ideal and should be the ambition of all new titles on the latest consoles.
 
But the shots I posted weren't bullshots, so what relevance does that have in this context?

It doesn't - hence my own correction. But the prerelease shots were of a much higher resolution and looked better.

Not on the Xbone anyway.



Except in the case of infamous all prerelease shots matched the game exactly.

Except for the whole much higher resolution and super sampled aa thing.
 
Seems like a pretty poor thing to say for a Microsoft studio. I mean if 1080p is the benchmark then wouldn't the logical thing be buying a PS4 since it offers more 1080p games atm?

I mean, what were they thinking?! I agree though 1080p seems like a must.

It's refreshing to see them say their own thing in my opinion, even if it doesn't make sense based on MS's messaging so far.

I'm a fan of Forza Horizon so it's even better to hear them say that in regards to this game.
 
I want 1080p60fps unless the game is really slow. Like Monkey Island. Then 1080p30fps is okay.
But it is not a dealbreaker. Hell I am playing though all Suikoden games right now. If the game is good it doesn't matter!
 
Yep, I want that native resolution more than anything. I barely notice frame rate, but massively notice resolution. If I had my way all next-gen games would be 1080p, and then you'd deal with toning down the effects and textures until you got the required frame rate (60fps for racers / fighters etc, 30fps for most other things).

On PS4 so far most things have been 1080p, and many things are even 1080p/60fps so I've been very satisfied.
 
Seems like a pretty poor thing to say for a Microsoft studio. I mean if 1080p is the benchmark then wouldn't the logical thing be buying a PS4 since it offers more 1080p games atm?

I mean, what were they thinking?! I agree though 1080p seems like a must.

As was pointed out much earlier in the thread, Microsoft does not own Playground Games.
 
Whatever resolution, if it's target 30fps:

BqiIAb4.gif
 
It's not the res by itself, it's games looking like movies while running at that res. At 720p rather than 60fps I'd expect Avatar - The Game.
 
I don't want to say it's a deal breaker, but after having become accustomed to 1440p on my monitor, 720p on my large TV does look bad.
 
How do you feel about this statement, GAF? Do you avoid any and all games that are sub-1080p? Do you feel that 1080p, should be priority 1 for each and every game? Do you believe the true statement should be 1080p60? Do you think that this developer is insulting other devs who haven't been able to hit 1080p this gen?

(Original quote by Playground Games, the developer for Forza Horizon 2 for Xbox One, which is being worked and developed independent of the 360 version of the game.)

Performance is more important to me, I don't really mind sub HD even though I prefer a native resolution, and I believe there's a limitation so it's up to the dev to decide what is more important to them and how to get the most out of the platform they are targeting.

It's not like I would go out of the way to boycott and avoid games that don't reach the standard I have, but it would certainly affect my purchase decision, but resolution while it's more important than other graphical effects for me, still belongs to the visual part of the equation which is on a lower priority of things I care for.

Resolution and framerate on pc however, should always be unlocked, I probably won't buy a modern game
until it drops lower in price
with a locked sub HD resolution.
 
If the choice is between 720p60fps and 1080p30fps then I'd gladly take the former.
60 fps in games is much more satisfying than 1080p.

So youd rather have THIS @ 60FPS?
ibrpxbhwh6BPAX.jpg



Than THIS @30FPS?
iMHYC0lOVQcz1.jpg



[note image is used purely as an example... RF:A actually runs @60fps on PC... thats not the point though... the first shows the resolution of PS3 version (somewhere between 600-720p) whereas the second one is 1080p]
 
Gameplay/mechanics > resolution. Yes, 1080/60 would be great for everything (or everything applicable), but to avoid a game because it has a few less pees or frames is silly in my eyes.
 
So youd rather have THIS @ 60FPS?
ibrpxbhwh6BPAX.jpg



Than THIS @30FPS?
iMHYC0lOVQcz1.jpg



[note image is used purely as an example... RF:A actually runs @60fps on PC... thats not the point though... the first shows the resolution of PS3 version (somewhere between 600-720p) whereas the second one is 1080p]

I don't know why it's hard to believe that people would prefer a higher framerate, it's not like we never played a lower resolution game in our life before, some of us played those sub HD games on 1080p tvs, it's not preferable, ninja gaiden 2 even runs at a lower than 720p resolution, but I'm sure most of its fans would still prefer 60fps with consistent framerate than visuals if they're forced to pick one, unless the resolution is really too muddy making it difficult to see objects on screen, I don't think it's always as black and white as some people are making it out to be.

Of course, for me, not everything needs to be 60fps, but I understand that higher framerate just feels better for some.

If you give me a choice I'd drop that bayonetta ps3 port to 480p just so i can play it at a higher framerate, the performance was extremely annoying.
 
I don't know why it's hard to believe that people would prefer a higher framerate, it's not like we never played a lower resolution game in our life before, some of us played those sub HD games on 1080p tvs, it's not preferable, ninja gaiden 2 even runs at a lower than 720p resolution, but I'm sure most of its fans would still prefer 60fps with consistent framerate than visuals if they're forced to pick one, unless the resolution is really too muddy making it difficult to see objects on screen, I don't think it's always as black and white as some people are making it out to be.

Of course, for me, not everything needs to be 60fps, but I understand that higher framerate just feels better for some.

Right but i didnt buy a PS4 to play games that LOOK like PS3.... or XB1 for games that look like 360...
 
Right but i didnt buy a PS4 to play games that LOOK like PS3.... or XB1 for games that look like 360...

Having a lower resolution doesn't mean the game will look like a ps3 game, infamous second son will probably still look like infamous second son, at a lower resolution and possibly more things on screen since they will have more resources/or at a higher framerate if that's what's preferred.
 

I'm with these gentlemen. Though I get that some people do value a certain bar being set by other platforms.

With all due respect to any potential fun game on the Xbox One, if the competition(PS4, and then there is something like the PC) can offer similar experiences but at 1080p, and in the PC's case at 60 frames, that is a new standard being set. That does mean your system is doing something straight up worse than the competition.
 
1080p @30fps locked is perfectly fine with me. Coming from last gen with sub hd, fluctuating frame rates in the main, bad draw distances....seems like some people want too much, especially given the prices of the new machines. We are also still in the first year of the new cycle.
 
While PC can have both and PS4 can have both on occasion I feel that Xbone has to settle below both almost every time. I don't have anything against 720p on PS3 or lower resolutions when playing older games I do feel that if I'm buying a game now it has to be native resolution. There's too many games to begin with so it's not like I'm starved for 1080p content.
 
I'm not picky about this sort of thing. It needs to play well and look right.

Agreed.

Sub-1080p doesn't look right on my TV though. That's the problem.

30fps is perfectly fine as long as there are no dips whatsoever — but rendering at my TV's native resolution should not be a luxury in 2014. That is the goddamn bare minimum.
 
For this game I'm not crazy concerned..a whole lot of people feel that Forza Horizon was the best racing game of last gen...this game will be fine at 30fps

Seeing as the native resolution of my TV was 1080p at the start of the last gen, hitting that same resolution for the start of a brand new gen, some nearly 10 years later should undoubtedly be standard.

As for FPS, they are very important to me so 1080/60fps is ideal and should be the ambition of all new titles on the latest consoles.

What model TV did you have in 2005?...curious...
but rendering at my TV's native resolution should not be a luxury in 2014. That is the goddamn bare minimum.

You must have serious trouble watching broadcast TV then huh?
 
How do you feel about this statement, GAF? Do you avoid any and all games that are sub-1080p? Do you feel that 1080p, should be priority 1 for each and every game? Do you believe the true statement should be 1080p60? Do you think that this developer is insulting other devs who haven't been able to hit 1080p this gen?

(Original quote by Playground Games, the developer for Forza Horizon 2 for Xbox One, which is being worked and developed independent of the 360 version of the game.)

Frame rate is way more important then resolution for me. Rather have 720 60fps then 1080 30 if I Had to choose.
 
I think they said this in fear of a backlash if they said 900p or 720p 60FPS.

I know N4G would have a field day with it. Me personally, as long as it looks nice & plays nice I don't care if its 900p or 720p, example. Battlefield 4 looks damn nice & is only 720p
 
Resolution does not effect the framerate much at all.

The real culprits are shadows, anti-aliasing, draw distance. Those 3 have a drastic impact on performance.

This is just my experience from running 1600p on an old computer.
Resolution has a huge impact on performance in most cases.

Running at 1600p, you are likely running into bottlenecks that are distorting your 'results' somewhat.

So youd rather have THIS @ 60FPS?
ibrpxbhwh6BPAX.jpg


Than THIS @30FPS?
iMHYC0lOVQcz1.jpg


[note image is used purely as an example... RF:A actually runs @60fps on PC... thats not the point though... the first shows the resolution of PS3 version (somewhere between 600-720p) whereas the second one is 1080p]
There's more going on there than just a resolution difference.
 
My Toy Story DVD looks great
Yeah but Blu Ray version looks better!

Part of the issue i understand for many is the new consoles are the equivilent of buying a blu ray player to replace their previous DVD player : they didnt do it to watch DVD level resolution.

There are variations obviously, but the message i think is most people dont expect 720p/30fps to becone 720p/60fps with tons more graphics effects. Most seem to want 1080p to be the minimum with stable frame rate and effects as possible to maintain that.

TBH its really the XB1 and MS decisions on design driving a lot of this i think, with a lot of residual dissapointment kicking around. Most games bar a few exceptions are 1080p on PS4 and are either 30fps or 60fps (not many acheiving both) and the fact most games are sub 1080p native on Xbox is cleArly causing a huge focus on resolution and frame rate.
 
How do you feel about this statement, GAF? Do you avoid any and all games that are sub-1080p? Do you feel that 1080p, should be priority 1 for each and every game? Do you believe the true statement should be 1080p60? Do you think that this developer is insulting other devs who haven't been able to hit 1080p this gen?

Any dev can hit 1080p, it's just a question of what cost they will be willing to pay. In many costs I would rather have a 720p@60Hz than a 1080p@30Hz, but this does depend on the type of game in question. Either way it's not a massive issue for me, so long as the framerate stays above 30FPS.

(Original quote by Playground Games, the developer for Forza Horizon 2 for Xbox One, which is being worked and developed independent of the 360 version of the game.)

On a side note, unless it's a totally different game that shares no assets or designs with the XBox One version, I don't see how it can be developed independently. It may be developed externally, but I think the idea that it won't rely on material common to both versions is just a marketing myth. The XBox One version will have to be designed in a way that makes the 360 version possible - the XBox One devs couldn't go ahead and make a game so complex and massive that it was impossible to develop a 360 version for. There will always be some kind of compromise with cross-generation games (unless we're talking Force Unleashed style development, where we basically got two or more completely different games with the same name).

I'm by no means laying this just on the Forza Horizon 2 devs - there are plenty of devs for other platforms that come out with the same misleading info.
 
Yeah but Blu Ray version looks better!

Part of the issue i understand for many is the new consoles are the equivilent of buying a blu ray player to replace their previous DVD player : they didnt do it to watch DVD level resolution.

There are variations obviously, but the message i think is most people dont expect 720p/30fps to becone 720p/60fps with tons more graphics effects. Most seem to want 1080p to be the minimum with stable frame rate and effects as possible to maintain that.

TBH its really the XB1 and MS decisions on design driving a lot of this i think, with a lot of residual dissapointment kicking around. Most games bar a few exceptions are 1080p on PS4 and are either 30fps or 60fps (not many acheiving both) and the fact most games are sub 1080p native on Xbox is cleArly causing a huge focus on resolution and frame rate.

I'm definitely one of those. I don't want a single game to be below 1080p, even if it means lower framerate and/or lesser effects. The resolution is the main reason why WipEout HD looks good even today.
 
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