THE:MILKMAN
Member
Jordan from GTPlanet:
Damn. First it was going to be live-streamed (bad assumption). Then PSblog/Jordan GTp said they'll live blog..... Now nothing until when?
Jordan from GTPlanet:
what game is that??!1
Damn. First it was going to be live-streamed (bad assumption). Then PSblog/Jordan GTp said they'll live blog..... Now nothing until when?
Jordan from GTPlanet:
Formal presentations begin at 4pm BST (Silverstone time). Not sure if I will be able to live blog this now due to embargo restrictions but I will find out for sure later.
I did confirm we will be getting hands on time with a game, so I will be trying to get footage for you guys.
GT6's platform is still the big secret here.
PS3 pretty much confirmed then.
Rewind is not the same as driving aids. It literally erases a mistake you already did.
Normal driving aids simply helps you to not make those mistakes. You rely on rewind and you never get good at it, cause there's no consequence.
Then you go online and you ruin everyone else's race.
I know ps3 has a bigger install base but its pretty much in the past now. People will not invest as much on an old console. I'm happy that gt5 lasted for the whole generation. It's great other then loading times. After almost a decade, its time to move on to the next gen. I think it's really stupid if they make it a ps3 exclusive at the worst possible time. If it happens, I just don't see lots if sales. If anything there would be a lot of angry costumers. I would definitely stop supporting the company.
They can always do a prologue now for ps4 and release a supreme full version in a few years to last the ps4 generation. If they do cross gen, then I won't really mind either, as long as its not a ps3 exclusive. They would lose a lot for doing that. You can quote me on it.
The PSblog is liveblogging it. They might just want to have exclusive on what's announced there, so it could be embargoed for the press.
Wait...they say it's gonna be streamed but at what time? All I see is the date but no time anywhere.
Gta 5 is a different genre. For the casual, there are a lot of racing games to choose from. Better to buy next gen racing games which have better graphics and features.
Arguably driving aids let you continue to race using them as crutches. Rewind may encourage you to use less driving assists and drive on more sister inga, knowing that if you mess up you don't need to restart the whole race. Good opportunity to practice corners etc.
gutterboy44 said:I think there is a lot more to the discussion than, "include anything, just make it optional" now that gaming is more heavily online or even online only.
I don't consider rewind a cheat, I just consider it an artificial system that is detrimental to developing proper or meaningful racing skills. A game that wants to consider itself a driving/racing sim, should not include a system that encourages the complete opposite of all the other commonly accepted introductory racing advice out there. Yes TCS, ABS and ASM are all assists but they are car control assists. Your car behaves differently when you disable and enable them. When you disable rewind, you are counting on the driver to all of a sudden behave differently, nothing in the car changes. When you finally get the courage to turn off TCS, you now risk wheel spin. When you stop using rewind, what are you risking now? Your time? Why not just disable all damage and put invisible bumpers along the edges of the track? That would save you even more time and prevent you from ever messing up. There are game systems unrelated to car control that can be beneficial though.
A good example of how an artificial game system can have a positive effect on driver behavior and technique is iRacing's Safety Rating. Drive reckless, get penalized. Even putting more than two wheels off the track will get you a deduction in official sessions. You instantly care a fuck load more about flying off the track or smashing into others when you get penalized for driving like an ass. In real life the "penalty system" is bodily harm and always there, something no racing sim can ever genuinely replicate. The Safety Rating system makes the quality of offline and online racing that much more enjoyable. It is a great use of an artificial system in a constructive manner. Conversely, imagine if a game had a system like a "Balls to the Wall Rating!" where you were rewarded with points on how often you could bump into other racers. Even if the bumping points were offline only, imagine what that online racing would be like if that is the habits the game was forming? In game systems, optional or not, undeniably shape the that game's online racing community. Online racing is a huge part of the enjoyment of racing games for me, so I personally don't want it in a racing games if possible, certainly not in the state rewind has been implemented in other games. But if it is included in GT6, I won't lose sleep. I am sure I will end up mostly racing offline and venturing online for NGRL races or shuffle races.
If anything, rewind doesn't go nearly far enough! Simply undoing a mistake benefits no one in the long run if you aren't learning from the mistake. A racing assist shouldn't just save you time, it should teach you something about the car control or racing in general. If "rewind" were to be included in a racing sim, I would want to see something akin to bracketing in photography. A rapid succession of slightly different settings that you can control. You could setup your entry speed to a corner like parabolicz, bracket three different setups for your car, and in quick succession drive the same corner with the three different setups to feel the car's handling characteristics with predefined variables. That would be awesome and help encourage constructive racing habits. Just my two cents. I genuinely believe a rewind system's influence can extend beyond a simple on/off button.
No stream. And presentations start at 4PM BST
Do we have a time for this?
My thoughts on rewind. I know this is a GT6 thread but I am just damn happy to see more racing sim talk on GAF because of it.
How about if you could manually select a track and a section of that track (eg corner or sequence of corners) and then you are able to race that over and over? Like a custom license test? That would be enough for me as I'd want rewind mainly for practicing corners of unfamiliar tracks
I like your 'bracketing' idea too
god, the "rewind" debate.
If you're really interested it's been discussed to death on GTPlanet.
Also, it's a good feature and should be implemented in GT. What does it matter if I'm practicing a track and want to try a certain corner over and over again -- reset and start from the beginning or use rewind and try to enter the corner again.
It doesn't make people worse drivers. This is the most backward logic I've ever read. It's a tool. The game is supposed to be a simulation after all and the rewind feature allows you to simulate a given section of a track much faster then restarting or lapping the entire course.
god, the "rewind" debate.
If you're really interested it's been discussed to death on GTPlanet.
Also, it's a good feature and should be implemented in GT. What does it matter if I'm practicing a track and want to try a certain corner over and over again -- reset and start from the beginning or use rewind and try to enter the corner again.
It doesn't make people worse drivers. This is the most backward logic I've ever read. It's a tool. The game is supposed to be a simulation after all and the rewind feature allows you to simulate a given section of a track much faster then restarting or lapping the entire course.
As soon as cars come fitted with time machines then I would be happy to include a rewind as a simulation feature, until then get that crap out of my racing game.
How do you think simulations work in real world scenarios when car manufacturers are modeling/tesing cars? Seriously, do you have any clue? They test in sections, under different conditions and run these simulations for specific situations.
If anything. Rewind brings console simulation closer to the real thing.
How do you think simulations work in real world scenarios when car manufacturers are modeling/tesing cars? Seriously, do you have any clue? They test in sections, under different conditions and run these simulations for specific situations.
.
Hell, let's remove the ability to pause the game.
Can't pause real life.
via Gtplanet
http://www.gtplanet.net/forum/showthread.php?p=7698568&highlight=Prototyp3#post7698568
Rewind in a practice setting does nothing but save the player time. It allows you to practice a single section of the track at a much faster pace then you could before. Instead of having to do laps over and over to get to the part you want to practice or, --restart -- the race (which is just a slower version of rewinding), you can just rewind to where you need to be.
Rewind feature allows a player more efficiency while training. Less time put in but more out of that time.
I can't fathom how a tool that makes players time spent in game more efficient is looked down upon. Some people have claimed that PD is stuck in 1997 (I've read that all over the forums here) well, it seems like most of the members here are too.
via Gtplanet
http://www.gtplanet.net/forum/showthread.php?p=7698568&highlight=Prototyp3#post7698568
Rewind in a practice setting does nothing but save the player time. It allows you to practice a single section of the track at a much faster pace then you could before. Instead of having to do laps over and over to get to the part you want to practice or, --restart -- the race (which is just a slower version of rewinding), you can just rewind to where you need to be.
Rewind feature allows a player more efficiency while training. Less time put in but more out of that time.
I can't fathom how a tool that makes players time spent in game more efficient is looked down upon. Some people have claimed that PD is stuck in 1997 (I've read that all over the forums here) well, it seems like most of the members here are too.
pm eh? Not
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Hell, let's remove the ability to pause the game.
Can't pause real life.
How about an instant win option, you don't need to drive, you just press a button and you win, but you get less "points" or whatever!?
How about an instant win option, you don't need to drive, you just press a button and you win, but you get less "points" or whatever!?
I think the console should cripple you when you have a bad crash.
Total immersion.
How about an instant win option, you don't need to drive, you just press a button and you win, but you get less "points" or whatever!?