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1UP MGS4 Hands on preview (he splurged)

stuburns said:
I can't remember exact lines of dialogue, things like him moaning to Rose because she talks as if she fancies him. There is a fair amount in there. But it is before he finds out it's really Snake.
Well, the main one that is usually mentioned is mostly due to an insult from Snake in the first place.
 
Wow you guys are weird..ejaculating over a game.

This feels kinda weird cause this will be the first ever MGS game I will play other than Merry Gear Solid.
 
darkvir said:
Already did, doesn't compare to this at all.
uncharted-drakes-fortune-interview-20071210072832733_640w.jpg

normal_drake-copy.jpg

Un12.jpg
 
Oh man this sudden wave of MGS4 footage makes me want to check it out but I just can't I will contain my self!
 
Lobster said:
Wow you guys are weird..ejaculating over a game.

This feels kinda weird cause this will be the first ever MGS game I will play other than Merry Gear Solid.
If you played Sons of Liberty and Snake Eater, you would understand. ;)
 
stuburns said:
I can't remember exact lines of dialogue, things like him moaning to Rose because she talks as if she fancies him. There is a fair amount in there. But it is before he finds out it's really Snake.
In MGS2 he was adamant that Snake wasn't a terrorist and kept defending him. The only time I remember him being remotely negative towards Snake were towards the end when he didn't know what Snake's motives were, but that was more questioning and when Snake appeared to have betrayed him

a Master Ninja said:
Nathan looks damn good, but this one pic is an old render and not from the game running on a PS3.

The hair looks exactly the same
 
a Master Ninja said:
Nathan looks damn good, but this one pic is an old render and not from the game running on a PS3.

The TGS'05 Snake had 80,000 hairs if I remember correctly, looks like there has been some serious downgrading but it still looks pretty good.

Yoboman said:
In MGS2 he was adamant that Snake wasn't a terrorist and kept defending him. The only time I remember him being remotely negative towards Snake were towards the end when he didn't know what Snake's motives were, but that was more questioning and when Snake appeared to have betrayed him

He was after he found out he was Solid Snake, before then he was negative towards Pliskin on multiple occasions (not all directly). The fact he 'changed his tune' the second he found it who he really was just went to make him look like an idiot.
 
Old Snake actually makes me want to be old too so I can try to be as badass:D
Off topic but what other games are there where you play as an old man?
 
KGKK said:
Old Snake actually makes me want to be old too so I can try to be as badass:D
Off topic but what other games are there where you play as an old man?
Splinter Cell 6 will have you play as an old man
 
Yoboman said:
In MGS2 he was adamant that Snake wasn't a terrorist and kept defending him. The only time I remember him being remotely negative towards Snake were towards the end when he didn't know what Snake's motives were, but that was more questioning and when Snake appeared to have betrayed him



The hair looks exactly the same

Exactly, and let's not forget the old knocking Raiden out and then him waking up and trying escape bare ass-butt naked fiasco that was the result of Snake's plan, I'm sure for anybody there was a little resentment there to be had. :lol
 
traveler said:
ALL the Splinter Cells have you play as an old(er) man. :lol
I mean a grey haired almost-dead looking guy

He'll probably have a mustache too. Boy those guys at Shanghai can be creative
 
Yoboman said:
Boy those guys at Shanghai can be creative

I'm going to help Ubisoft with there upcoming market campaign, what do you think of my work so far?

"Ubisoft, where innovation goes to die."
"Ubisoft, where being derivative pays dividend."

It's early days but I'm sure they'll go with the concept.
 
stuburns said:
I'm going to help Ubisoft with there upcoming market campaign, what do you think of my work so far?

"Ubisoft, where innovation goes to die."
"Ubisoft, where being derivative pays dividend."

It's early days but I'm sure they'll go with the concept.
We'll keep those for the even numbered ones, cause the odd numbered ones are always good
 
Yoboman said:
We'll keep those for the even numbered ones, cause the odd numbered ones are always good

You were getting dangerously close to my "!" zone, especially seeing as how SC has been doing the "old man" character (albeit not as visibly geezer-like as Snake) before MGS and how Kojima has very clearly taken a lot of inspiration from Splinter Cell, especially camera and control wise, (not that I'm complaining) for MGS4. :P
 
traveler said:
You were getting dangerously close to my "!" zone, especially seeing as how SC has been doing the "old man" character (albeit not as visibly geezer-like as Snake) before MGS and how Kojima has very clearly taken a lot of inspiration from Splinter Cell, especially camera and control wise, (not that I'm complaining) for MGS4. :P
Eh? Sam's pretty much been MGS2 Snake's age (give or take a few years) all along
 
Yoboman said:
Eh? Sam's pretty much been MGS2 Snake's age (give or take a few years) all along

Isn't Sam nearly in his 50's? EDIT: Beaten.

Kojima has very clearly taken a lot of inspiration from Splinter Cell, especially camera and control wise, for MGS4.

This is very true. I'm still pondering if I'm gonna like that. For me Snake Eater Subsistence had everything I needed for complex sneaking. SC controls are more solid, but they feel kind of boring some how. I guess I just like quirky control setups like MGS and Metroid Prime.
 
Deepblue said:
Eh? Sam is 50+. He's old, just not geezer.
He was in his early 40s in the first Splinter Cell, which is roughly the age of Solid Snake in MGS2 (though only due to accelerated aging). The SC games have taken place over about 5 years, so there's not much difference in Sam's age :P
 
Yoboman said:
He was in his early 40s in the first Splinter Cell, which is roughly the age of Solid Snake in MGS2 (though only due to accelerated aging). The SC games have taken place over about 5 years, so there's not much difference in Sam's age :P

Not to mention that Sam looks younger in every sequel.
 
Yoboman said:
He was in his early 40s in the first Splinter Cell, which is roughly the age of Solid Snake in MGS2 (though only due to accelerated aging). The SC games have taken place over about 5 years, so there's not much difference in Sam's age :P
SC 1 takes place in 2004. Sam was born in 1957. 47 is not early 40s. Snake was born in 1972, MGS2 takes place in 2007. Snake is 35.
 
Deepblue said:
SC 1 takes place in 2004. Sam was born in 1957. 47 is not early 40s. Snake was born in 1972, MGS2 takes place in 2007. Snake is 35.
I thought SC1 took place in 2002, they are all lined up with the years they came out.

And Snake's case is different, his accelerated aging made him look more than ten years older
 
I said to myself that I wouldnt read or watch anything to do with MGS4 anymore, but its so tempting to read the preview!
 
zoukka said:
Yes it does. Snake Looks thirty in SoL. Sam looks like a mummy in Chaos Theory.



Nope. Conviction is probably the first where that might happen.

sam_fisher.jpg


Like a mummy huh? I don't think so. Sam looked considerably older in the first 2 Splinter Cells, he doesn't even have gray hair anymore.
 
zoukka said:
Yes it does. Snake Looks thirty in SoL. Sam looks like a mummy in Chaos Theory.

Eh, he was 35 and everyone was commenting on how terribly he'd aged. I don't think he looked thirty, or was supposed to

mgs2_screen023.jpg

sam_fisher.jpg
 
Am I the only one thinking Kojima and co. were influenced by Resident Evil 4? Has he mentioned anything in an interview?

1) RE4 came out immediately after MGS3 was released
2) RE4 rocks
3) The camera in MGS4 is at times reminiscent of RE4's - no?
4) Drebin and the new shop system reminds me of RE4's

Now, 3) and 4) could be influenced by a few other games, sure. I would just sooner think they completed MGS3, played RE4, continued early work on MGS4 - implemented some RE4-inspired design.

Oh yeah, DAY ONE. Buying a PS3 for this fucking game... meanwhile hoping a port is announced since I really can't afford two systems...
 
Socreges said:
Am I the only one thinking Kojima and co. were influenced by Resident Evil 4? Has he mentioned anything in an interview?

1) RE4 came out immediately after MGS3 was released
2) RE4 rocks
3) The camera in MGS4 is at times reminiscent of RE4's - no?
4) Drebin and the new shop system reminds me of RE4's

Now, 3) and 4) could be influenced by a few other games, sure. I would just sooner think they completed MGS3, played RE4, continued early work on MGS4 - implemented some RE4-inspired design.

Oh yeah, DAY ONE. Buying a PS3 for this fucking game... meanwhile hoping a port is announced since I really can't afford two systems...

The only game that Ryan has mentioned as an influence for MGS4 is Gears of War, mainly for the controls.

EDIT: I forgot, in the IGN interview he also mentioned COD4 as an influence, heres the quote:

IGN: To follow up on that, earlier on in the Boot Camp you mentioned that Call of Duty 4 was currently one of your favorite games. Are there any elements that you're taking from that to help influence this direction you're looking at changing MGO into?

Kojima: Well, I don't really say, 'Copy this, copy that.' Actually, I don't want the team to really mimic the system or the effects or the layout of the screen or things like that. That's not my intention, actually. I really want them to feel and naturally realize, 'Oh, that's different.' The MGO that we have, that we experimented with in Japan, was a huge success – there's still a lot of fans saying that it's great, so the staff is thinking, 'Oh, we're in the right direction all the time.' However, by looking at Call of Duty 4 and games like that, created by a non-Japanese staff, I want my staff to realize, 'Oh, this is something different. Maybe we should have questions about what we're doing.' I really want them to realize this by themselves, and that's why I'm guiding them to realize that.

Some staff members that I have working on MGO, I've been working with them and they've been working with me for 15 years, so they're traditional in how they create games. They create the rules of the game first, and MGO is the same way: they first think about rules of the game, and construct the rules as to the gameplay. But look at Call of Duty 4 – it's not all about the rules, it's more about the reality. You get really freaked out about being in that environment of the battlefield. I don't think that the staff of Call of Duty 4 decided the rules first. I want my staff to realize this, and not go the traditional way. I know it's difficult, but I want my staff to realize this by watching other games.

http://ps3.ign.com/articles/863/863842p1.html
 
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