Woo-Fu said:
He doesn't like CoD gameplay in singleplayer either(based upon the podcasts I've listened to), maybe you haven't been listening to the podcasts where CoD vs. Crysis or CoD vs. Orangebox have been prominent. He always rags on the heavily scripted, infinitely respawning enemy, no progress till you hit an invisible tripwire gameplay.
CoD4 singplayer is as derivative as it gets. They do some nice stuff with in-game cutscenes when it comes to storytelling but the gameplay itself? We've been down that road before, Neo.
Thing is, Resistance is a much easier target to attack. It is only on the PS3 so even when people call you out you can smugly label them as PS3/Sony fanboys and move on.
See, COD4 is heavily scripted, and comparing to other games, like Half life 2 for example it just isn't up to par design wise.
I personally like COD4 alot, because i love scripted gameplay as much as more open ended gameplay. The thing is, even on that level of comparison, Resistance fails, because it is heavily scripted but it's not even as good as COD.
Really, what did Resistance do well in the SP? Story sucked, the levels felt like weren't even connected to one another many times, story was non existant, characters were non existant, big action scripted setpieces were forgettable, combat was run of the mill and the much hyped weapons of resistance didn't do anything particularly engaging.
And resistance doesn't have 1 memorably moment that sticks with you, Cod4 has many. So while on a base level COD4 should get as much criticism as Resistance, fact is, Cod4 did 10x more with that "Rollercoaster" mentality than Resistance ever did.
MP wise i'm not a fan but that's because i thought the game was waay too fast online, alot of jumping around, twitchy gameplay, which is weird given the setting, but i didn't see anything wrongly done, it was just not my type.
And you say Resistance is an easy target, i disagree, it's a much harder target, because one bad mention and you get a army assaulting you, why? Simple, because it's Ps3 exclusive.
Red Blaster said:
Call Of Duty 4 is extremely derivative outside of its pretty visuals.
It's not derivative in the sense that it gives you a kind of experience you haven't had before, in the sense that it trows at you action setpiece after action setpiece that make it a memorable game, you've played a game that plays like this, but the things that happen here are different.
It's like DMC4, you've played it before...but not like this.
It doesn't feel like a filler game, because Infinity ward took their expertize in linear gameplay and said "Let's push this, make the best scripted events ever", and Insomniac was like "Well, let's just do a good enough game", and that to me is derivative.