Interview with Chris Avellone on Wasteland 2 (in the interest of full disclosure I work for the site, but it's an actually interesting interview, I swear!)
So onyx engine isnt being used.
Interview with Chris Avellone on Wasteland 2 (in the interest of full disclosure I work for the site, but it's an actually interesting interview, I swear!)
Good work getting an interview with MCA, even if his answers were a little vague.Interview with Chris Avellone on Wasteland 2 (in the interest of full disclosure I work for the site, but it's an actually interesting interview, I swear!)
Good work getting an interview with MCA, even if his answers were a little vague.
The two big highlights for me:
- No one from Obsidian will be working on Wasteland 2 but MCA, but this seems yet to be fully decided.
- No Onyx engine, apparently. They're licensing editors and whatnot.
And aside from Wasteland 2, he seems to be less catastrophic than I would've imagined. Maybe Obs isn't so doomed after all? Or maybe I'm reading too much into his words...
Chris Avellone said:All of the programming and coding is in inXile's hands, however, as our programmers and tools programmers are focused on our other titles.
Chris Avellone said:No, it won't affect our own Kickstarter projects. We do feel that there was a lot of benefit in learning from Brian's experience with Kickstarter, and I believe there's a lot of smart ways he engineered the process that I'd love to learn from, both in what's shown to the public and how he strategizes internally.
You are reading too much into his words. He isnt gonna come out and say "God we are sooo fucked right now."
May be an important sign that Fargo approached Avellone, and not the other way around. I'm sure Obsidian could use the money regardless, but it isn't as if Avellone was so desperate he went to Fargo simply for work. They may have some stuff lined up. Remains to be seen.
Why would Avellone go alone seeking work, on a kickstarter project of all places, if Obsidian are desperate? And I do think they're desperate.
Why would Avellone go alone seeking work, on a kickstarter project of all places, if Obsidian are desperate? And I do think they're desperate.
Why would Avellone go alone seeking work, on a kickstarter project of all places, if Obsidian are desperate? And I do think they're desperate.
My point was, I don't think there would've been enough monetary incentive for Avellone to actively seek out Fargo. Why is it assumed that Obsidian will be getting half a million? Because of when the announcement was made? I'd hesitate to assume that all the money beyond $1.6m would be going to Obsidian.
My point was, I don't think there would've been enough monetary incentive for Avellone to actively seek out Fargo. Why is it assumed that Obsidian will be getting half a million? Because of when the announcement was made? I'd hesitate to assume that all the money beyond $1.6m would be going to Obsidian.
My point was, I don't think there would've been enough monetary incentive for Avellone to actively seek out Fargo. Why is it assumed that Obsidian will be getting half a million? Because of when the announcement was made? I'd hesitate to assume that all the money beyond $1.6m would be going to Obsidian.
Avellone is an Obsidian executive; you think him working for a year or so will come cheap? People make a lot of money in the game development business - more than I think a lot of people realize. When you combine that with Obsidian licensing its tools and assets, it isn't particularly hard to imagine much of that money going to Obsidian, yeah.
Gotta love HK-47's naive notion that the man would be willing to work for a minimum because he's a "friend." It's still a business and time is money. Any time Avellone spends on WL2 is time he isn't spending on core Obsidian projects. Feargus wouldn't have given it the okay unless Obsidian was getting quite a bit of money in return.
In the interview they say Wasteland is party based RPG, what does it mean?
Well excuse me if I wish to read too much into that last answer he gave.
In the interview they say Wasteland is party based RPG, what does it mean?
Oh I think its naive to assume Obsidian is getting half a million bucks from this or that this has any real bearing or say on Obsidian's future in the not dying department. Sounds like wishful thinking with nothing backing it.
Oh dear.
Avellone is an Obsidian executive; you think him working for a year or so will come cheap? People make a lot of money in the game development business - more than I think a lot of people realize. When you combine that with Obsidian licensing its tools and assets, it isn't particularly hard to imagine much of that money going to Obsidian, yeah.
Why would Avellone think to make an amount of money, which might be considered decent by a studio of Obsidian's size, out of someone else's kickstarter project?
In the interview they say Wasteland is party based RPG, what does it mean?
I'm just wondering what it means it terms of NPCs to recruit.Do you start with your whole team or recruit people further down the line?
Did I say something weird?I never heard the term before.
So Obsidian getting paid decently for this is unrealistic, but it is realistic to assume that Obsidian is taking this project out of desperation. Even though they'd be giving up one of their top designers and wouldn't be getting much in return.
Maybe you should get your arguments straight.
Wait. You really think Avellone will work exclusivelly on WL2 full time for a year and Brian will "waste" 25% on one guy?Avellone is an Obsidian executive; you think him working for a year or so will come cheap? People make a lot of money in the game development business - more than I think a lot of people realize. When you combine that with Obsidian licensing its tools and assets, it isn't particularly hard to imagine much of that money going to Obsidian, yeah.
Instead of controlling one guy, you control several characters, plus there can be NPCs in your er, party.
In the original, you could split them up, have them on different parts of the map. Sometimes you had to, to solve puzzles.
Teams are called parties.
Wait. You really think Avellone will work exclusivelly on WL2 full time for a year and Brian will "waste" 25% on one guy?
I say waste because without newest announcement WL2 would reach $2.1M easily. I don't think Fargo expectects Avellone's involvement will get him additional 500k of funding.
Because he doesn't work for free?
duckroll said:Maybe that was the deal they worked out? It's possible Obsidian agreed that for say... $600,000 Avellone will join the development team for a year, and they will provide Onyx tools and support for the tools, etc.
Possibly something like that, especially since they'd save a bunch of time and money not having to develop an engine. Though I think they also tried to aim it at a realistic spot they'd like to reach in general. They know that putting someone like Avellone on board is gonna bring in the monies, so they probably wanted a realistic-yet-meaty target to reach.
Without Avellone it risked not hitting 2 million, and I think they were probably getting concerned about how slow pledges had gotten.
Love that they're gonna use Obsidian's tools, since it also just means we'll be getting the game that much earlier, potentially. It should save them a significant amount of time.
That's not what I was getting at. I ask again, why would Avellone look to someone else's kickstarter project that was barely making $2m to earn anything substantial to keep a mid-sized studio afloat? You're assuming that Obsidian would be getting a lion's share beyond $1.6m. Even if they did, it's unlikely it'd do anything meaningful to their future.
I think you quoted the wrong post. ^^;
And you should look over your argument again. If "it's unlikely it'd do anything meaningful to their future," then why on earth would it be an act of desperation for them to join Fargo's Kickstarter? You're the one who called them desperate, after all.
May be an important sign that Fargo approached Avellone, and not the other way around. I'm sure Obsidian could use the money regardless, but it isn't as if Avellone was so desperate he went to Fargo simply for work. They may have some stuff lined up. Remains to be seen.
You said maybe Avellone wasn't desperate, and implied that if he was he might have approaced Fargo, because, as per your other posts, there's good money to be made. And I've been saying that if Obsidian were desperate, Avellone wouldn't look to Fargo to help Obsidian along because there wouldn't be enough money to earn to make a difference.
It means you should kick back in front of the computer with a six-pack and some nachos and PAR-TAY.In the interview they say Wasteland is party based RPG, what does it mean?
...I'd actually quite like to play that.Wasteland Party!
In the original, you could split them up, have them on different parts of the map. Sometimes you had to, to solve puzzles.