Whoops.noisome07 said:
Whoops.noisome07 said:
Xater said:Seriously, all those 13 year olds today probably don't even know what the fuck X-Com is/was.
Terror from the Deep was awesome. Unforgivable and rage inducing, but that was part of its charm. The thing is, 60% of the time was spent building your base, researching shit and looking for new funds. You can't take the strategy component of the game and call it X-Com, it doesn't work that way no matter how good the FPS part is.RubberJohnny said:Amazed at people upset by this.
It's a franchise with one good game and then a string of sequels that failed to match it.
You'd think any expectations you'd have had would be pretty low about now.
raphier said:As in you're controlling individual who kills dozens of enemies of different breed. You don't see your face, rather only in cinematics. You rather are. Not that they aren't. -.-
This is not what Xcom is. Whatever complexity the FPS is going to bear, Xcom was always meant to be about them fighting for you against the enemy. It's not about you alone struggling with the help of teammates. This is an individual vs humanity/group difference we're talking here.
raphier said:As in you're controlling individual who kills dozens of enemies of different breed. You don't see your face, rather only in cinematics. You rather are. Not that they aren't. -.-
This is not what Xcom is. Whatever complexity the FPS is going to bear, Xcom was always meant to be about them fighting for you against the enemy. It's not about you alone struggling with the help of teammates. This is an individual vs humanity/group difference we're talking here.
Ridli said:Identity is the big problem of why X-Com is very different than other games, and why people that see FPS start to nerd rage. Trying to make Fallout or Metroid comparisons is just invalid. In Fallout, *you* were the vault dweller (or chosen one). In Metroid, *you* were Samus. Yes, there were other characters that might have been involved, or even fought along with you, but the player's identity was well established. Changing perspectives was a big risk in both of those franchises, but they were always first person "story," regardless of how the actual gameplay was presented.
In X-Com, the player had no real on-screen identity. In theory, you were in command of the X-Com program, and you certainly issued orders for your troops in battle, but you were never identified as an actual person in game. *You* never stormed into that random South American farmhouse, your employees did. Nameless and silent, you guided an entire multi-national enterprise. Hell, if you wanted, you could imagine yourself as some kind of ambiguous "SEELE-esque" council of benefactors, guiding humanity from the shadows.
The very nature of first person will remove that ambiguity, forcing the player to adopt a specific identity. Even if they make you a silent everyman ala Gordon Freeman, the player's identity is set, and major change in tone will have been made.
GHG said:Whats with this shitty industry and its fetishes for FPS's.
It may have had a smaller scale at a first impression, but it certainly wasn't less complex. It was one single city, but with multiple organizations (which can be compared to the nations in first 2 games, only here they were much more involved), and the entire city was well simulated and every building could be dynamic destroyed.Psy-Phi said:*mghmghmghmghmghmghmghmghmghmghmghmghmghmghmgh* (that's a grumble).
Have the not looked at the X-Com series success and failures in the past? Success: Squad Based, Turn-Based, Large Scale Tacitcal Games from an Isometric perspective in missions, with base micromanagement.
Failures: everything else. Interceptor, that stupid 3rd person action game.
The third x-com (apocalypse) was decent but falls somewhere between the two due to it's change to a smaller scale, and attempt at real-time (which could be switched to turn based -- that was actually kind of nice, easy missions you could change it and just pwn the aliens, hard ones, turn-based was better). But the drastic change to just a single city to protect, and everything but missions being simplified in the same manner...
Mango Positive said:As someone who played the original when it was new, I'm glad this one is going to be a FPS. If I want to play a strategy game, I'll get Starcraft 2 (but I don't, so I won't). Strategy games bore me. 2K Marin did a fantastic job with Bioshock 2, so I have high hopes.
Really? I liked Bioshock 2, but the game did nothing to move the gameplay futher and even simplefied it compared to Bioshock 1.Mango Positive said:As someone who played the original when it was new, I'm glad this one is going to be a FPS. If I want to play a strategy game, I'll get Starcraft 2 (but I don't, so I won't). Strategy games bore me. 2K Marin did a fantastic job with Bioshock 2, so I have high hopes.
Mango Positive said:As someone who played the original when it was new, I'm glad this one is going to be a FPS. If I want to play a strategy game, I'll get Starcraft 2 (but I don't, so I won't). Strategy games bore me. 2K Marin did a fantastic job with Bioshock 2, so I have high hopes.
GHG said:And here ladies and gentlemen, I present you with exhibit A.
"Everything that is wrong with attitudes in the gaming industry today"
Mango Positive said:As someone who played the original when it was new, I'm glad this one is going to be a FPS. If I want to play a strategy game, I'll get Starcraft 2 (but I don't, so I won't). Strategy games bore me. 2K Marin did a fantastic job with Bioshock 2, so I have high hopes.
Salazar said:Yours is much more of a dick post than his, I'm afraid.
Chairman Yang said:Modern games like the original X-Com don't sell well nowadays because they don't exist.
Nobody is hating on 2k Marin, it is just the idea of an X-Com FPS what we find revolting. This is a franchise that deserved proper care after so much shit.snoopeasystreet said:Those 2k Marin dudes proved that they know how to make a great game with Bioshock 2. It's a shame they seem to be getting Treyarch style hate which kind of bums me out.
I have faith that they'll at the very least make a good FPS and while I really enjoyed x-com back in the day, I dunno if I'd have the time to play it nowadays.
Funky Papa said:Nobody is hating on 2k Marin, it is just the idea of an X-Com FPS what we find revolting. This is a franchise that deserved proper care after so much shit.
TheOddOne said:Really? I liked Bioshock 2, but the game did nothing to move the gameplay futher and even simplefied it compared to Bioshock 1.
Aftermath was disappointing... if I wanted to play an X-Com game with shitty graphics and a shitty interface I could just play the originals, that are surprisingly more tolerable in this respect.REMEMBER CITADEL said:So I guess you never heard of the UFO trilogy? Or the otherwise unrelated UFO: Extraterrestrials? Guess they didn't sell that well...
Servizio said:Not sure if I've really nailed a theme down here. But if I were to continue it, and guess what would be next for the FPS sequel bandwagon:
Planescape: Torment is Planescape: Tormentor. A linear mission based FPS RPG. You can't die, but that doesn't mean you can stop killing. You can't remember who you are, but you can remember. To Kill.
Vampire: The Masquerade: Bloodlines is Vampire: The Masquerade: Bloodlines--End of the Line: Blood on the Sand . You are FBI agent Ezekiel Smith, occult division. Mow down wave after wave of undead blood suckers on your quest to blow the masquerade wide open. Where's the last place you'd expect to find a vampire? The desert that's where.
Dungeon Keeper is Dungeon Keeper: Who Let The Demons Out? Kick ass and take names as you fight to keep your dungeon in order. 22 weapons, three gameplay modes (Deathmatch, Capture the Succubus, King of the Hoard) , and four player co-op.
Servizio said:Let's see.
Fallout to Fallout 3.
System Shock 2 to Bioshock.
Baldur's Gate II to Dragon Age.
Thief 2: The Metal Age to Thief: Deadly Shadows.
Deus Ex to Deus Ex: Invisible War.
Perfect Dark to Perfect Dark Zero.
Elder Scrolls to Morrowind or Oblivion.
Shadowrun to Shadowrun. Whether that's the SNES/Gen originals or the Pen and Paper game to the last incarnation, I dunno.
Not sure if I've really nailed a theme down here. But if I were to continue it, and guess what would be next for the FPS sequel bandwagon:
Planescape: Torment is Planescape: Tormentor. A linear mission based FPS RPG. You can't die, but that doesn't mean you can stop killing. You can't remember who you are, but you can remember. To Kill.
Vampire: The Masquerade: Bloodlines is Vampire: The Masquerade: Bloodlines--End of the Line: Blood on the Sand . You are FBI agent Ezekiel Smith, occult division. Mow down wave after wave of undead blood suckers on your quest to blow the masquerade wide open. Where's the last place you'd expect to find a vampire? The desert that's where.
Dungeon Keeper is Dungeon Keeper: Who Let The Demons Out? Kick ass and take names as you fight to keep your dungeon in order. 22 weapons, three gameplay modes (Deathmatch, Capture the Succubus, King of the Hoard) , and four player co-op.
Servizio said:.
Baldur's Gate II to Dragon Age.
Haunted said:New X-Com PC TRPG!? woo!
...
PC/360 FPS wtf?
Spookie said:Holy shit!.Day one
:lolServizio said:Planescape: Torment is Planescape: Tormentor. A linear mission based FPS RPG. You can't die, but that doesn't mean you can stop killing. You can't remember who you are, but you can remember. To Kill.
Vampire: The Masquerade: Bloodlines is Vampire: The Masquerade: Bloodlines--End of the Line: Blood on the Sand . You are FBI agent Ezekiel Smith, occult division. Mow down wave after wave of undead blood suckers on your quest to blow the masquerade wide open. Where's the last place you'd expect to find a vampire? The desert that's where.
Dungeon Keeper is Dungeon Keeper: Who Let The Demons Out? Kick ass and take names as you fight to keep your dungeon in order. 22 weapons, three gameplay modes (Deathmatch, Capture the Succubus, King of the Hoard) , and four player co-op.