Bradon with your talk of 30fps looking "weird", pls.
I wanted to say something on the subject, and the AC:U thread is just too big, fast moving and heated for my taste, so i figured i'd use this occasion to post here.
The other day, as this debate popped up again, i was playing around in Dark Souls 2 (which i usually play @ 60fps on PC) activating and deactivating the 30fps cap, to note down various differences.
And, as someone who was always able to note the difference, and always preferred 60, i was still surprised by how staggering the latency was.
As a concrete example: When i pressed "B" to roll, at 60fps, i had barely the time to quickly tap another button, in the time between the button press, and the moment the character started to roll on screen, and i had to be incredibly fast, too.
At 30fps, the delay was so strong, that i had the time to press not one, but two other buttons, between input and execution.
This is a pretty big deal, for someone using a shield-less build like i am, basing all my defensive strategy on i-frames and perfectly timed rolling.
As another example, in Dark Souls 1 on PC, i activated the 60fps (thanks Durante) much later on into the game, i was on NG+, and was fighting the Four Kings, a pretty tough boss.
I tried it around 6 or 7 times at 30fps (again, shield-less build, based on rolling) and was dying pretty quickly over and over.
I finally decided to activate 60fpsand, lo and behold, beaten the boss on the first try, and without even using many estus(healing potions) at all, since i was nailing all the dodges.
All this to express my utmost agreement with Damiani's point about latency at 30fps, as well as to express my concern regarding Blooborne, a Soul game that, going by FROM words, is to be a more fast paced, more action and without the presence of shields entry... running at 30fps.
I would gladly take a resolution hit (as much as i love a nice IQ, as i'm playing DkS2 at 4k) to reach 60fps, be it 900p... or even 720p (pls no).
I mean, i played Demon's Souls and even Dark Souls (double dipper) on PS3 too, i know it's somewhat doable even at 15 to 20 fps (BlightTown nightmares) but i really think for a game like that, 60fps SHOULD be the golden standard, sacrificing whatever else is needed, and maybe even taking more time to optimize.
Seriously, i'd be more than happy to have Bloodborne delayed 12 months, with an output of 900p, but at 60fps, than one locked at 30, for the reasons explained above.
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Beyond input latency, i was playing Last of Us Remastered the other day and, turning on the 30fps cap, i was getting straight up nausea, from the juddering you'd get, by simply panning the camera around.
So yeah, despite what i've said in the past (i was a "30 is not that bad" guy some time ago) i now believe that having 30 as a standard (for the most part) is actually a failure of prioritizing the wrong things in this industry, and a bad sign all around.
30fps with great eye-candy is obviously more easy to sell, with bombastic E3 presentations and bullshots, but it's exposing a certain shallowness for what should be more prominent as a standard: good, responsive interaction.
I still think there are reasonable exceptions and all that, don't get me wrong, i'm talking, however, about the status quo, and what that should be.
/rant.
tl;dr: 30fps is shit, and the fact that is the standard, is a bad sign of where this medium is right now.