Please read the whole post, this isn't a 30 vs 60 argument.
You see, when people complain, and you know the type of complaints I mean, about 30fps games, the games they're talking about aren't actually running at 30fps.
Most "30fps" games only target 30fps, but can't actually hit it most of the time. So many of them are actually 22-26fps games, and this causes stuttering, inconsistent frame times, and a generally very poor experience. "Why does this game run like shit? Oh, because it's only 30fps, it must 60fps or death!!" isn't a very accurate statement.
30fps, when it's smooth and consistent and does not ever, EVER, drop below 30, can be perfectly playable for many people (depending on game type). Take Driveclub for example, I haven't seen anyone complain about performance (at least not of the game). It may be "only" 30fps, but according to DF, it hits its target 100% of the time. When I played LEGO Marvel on PS4, I actually had a hard time telling it was only 30fps.. I had gotten into this mindset, as many have, that 30fps meant the game had to be choppy and inconsistent, and that's absolutely not the case. The game runs as smooth as butter, and I honestly thought it was 60fps at first.
I don't think AC:Unity would be having the framerate discussion if the game could actually hit 30fps and keep it there.. but from what we've seen, it can't.. not even close. And I have no doubt the game will launch in this condition, just like so many other games before it, because the devs can't bring themselves to turn some of those settings down a notch to actually hit a sustainable framerate.
Now, please notice that I have not once said that "30fps is all you ever need".. I'm not going to say that, that 30fps is just as good as 60fps, because it isn't. 60fps is, and always will be, the superior for any game type (regardless of Ubi's "cinematic experience" bullshit, which is just that... bullshit), and is an absolute requirement for many of them (shooters, for example, or any fast-paced action game, platformers, fighters, etc). But what I'm also not doing is saying "30fps is bad", because it isn't. BELOW 30fps is bad.. and that's where far too many games fall. Nearly all of them, in fact.
That's my whole point here... 30fps isn't your enemy. It's the games that can't even hit that simple target, and the devs that perpetuate it, that are the enemy. That's what we should be complaining about... don't harass devs because they can't hit 60fps. Harass them because they can't even hit 30fps.
You see, when people complain, and you know the type of complaints I mean, about 30fps games, the games they're talking about aren't actually running at 30fps.
Most "30fps" games only target 30fps, but can't actually hit it most of the time. So many of them are actually 22-26fps games, and this causes stuttering, inconsistent frame times, and a generally very poor experience. "Why does this game run like shit? Oh, because it's only 30fps, it must 60fps or death!!" isn't a very accurate statement.
30fps, when it's smooth and consistent and does not ever, EVER, drop below 30, can be perfectly playable for many people (depending on game type). Take Driveclub for example, I haven't seen anyone complain about performance (at least not of the game). It may be "only" 30fps, but according to DF, it hits its target 100% of the time. When I played LEGO Marvel on PS4, I actually had a hard time telling it was only 30fps.. I had gotten into this mindset, as many have, that 30fps meant the game had to be choppy and inconsistent, and that's absolutely not the case. The game runs as smooth as butter, and I honestly thought it was 60fps at first.
I don't think AC:Unity would be having the framerate discussion if the game could actually hit 30fps and keep it there.. but from what we've seen, it can't.. not even close. And I have no doubt the game will launch in this condition, just like so many other games before it, because the devs can't bring themselves to turn some of those settings down a notch to actually hit a sustainable framerate.
Now, please notice that I have not once said that "30fps is all you ever need".. I'm not going to say that, that 30fps is just as good as 60fps, because it isn't. 60fps is, and always will be, the superior for any game type (regardless of Ubi's "cinematic experience" bullshit, which is just that... bullshit), and is an absolute requirement for many of them (shooters, for example, or any fast-paced action game, platformers, fighters, etc). But what I'm also not doing is saying "30fps is bad", because it isn't. BELOW 30fps is bad.. and that's where far too many games fall. Nearly all of them, in fact.
That's my whole point here... 30fps isn't your enemy. It's the games that can't even hit that simple target, and the devs that perpetuate it, that are the enemy. That's what we should be complaining about... don't harass devs because they can't hit 60fps. Harass them because they can't even hit 30fps.