Dwight Schrute
Member
This is on PC right ? How worse will it look on consoles ?
The marketing department has won.
It get's tiring when people call "downgrade" to every slight thing. Especially with very little information at hand.Whoa, certainly did not expect this sort of a comment.
Whoa, certainly did not expect this sort of a comment. The marketing department has won.
This is on PC right ? How worse will it look on consoles ?
It's kind of amazing that they plan on sticking with the release date as details about the game's story, missions, enemies and ending are already on the internet.
It's kind of amazing that they plan on sticking with the release date as details about the game's story, missions, enemies and ending are already on the internet.
The same except fair/fur physics.
The same except fair/fur physics.
See this for reference :
Nvidia is CDProjekt's partner for The Witcher 3 so the tech they develop will be PC exclusive.
bloom shafts
aerial perspective fog
volume based translucency
semi-volumetric clouds
fur simulation
flexible water simulation
forward lit soft particles
water tessellation
screen space decals
DirectX 11 terrain tessellation
screen space real-time reflections
All three versions should be close enough. Extras for more powerful hardware obviously.Ah, well. Having to lose bouncing fur is the least of my worries.
I said as much on anothe thread. Those are global improvements made to their engine with the help of Nvidia but those effects will certainly be on both consoles, or at least 4/5 of them.but presumably some of those will also make their way to the console.
It's kind of amazing that they plan on sticking with the release date as details about the game's story, missions, enemies and ending are already on the internet.
Also, they should upgrade Geralt with a neck. I see head, I see shoulders, but very little in between.
The same except fair/fur physics.
See this for reference :
![]()
Nvidia is CDProjekt's partner for The Witcher 3 so the tech they develop will be PC exclusive.
I love that games are paying much more attention to hair these days. Looks amazing.Just look at the shadow accuracy/resolution and the hair physics. So very impressive.
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Quite the opposite. Those games tend to take a bit too literally the suggestion "show, don't tell" so they hardly make any effort to introduce characters and factions; instead, they just throw them at you and let you grasp who/what you are dealing with through context.Does this mean there's heavy amounts of exposition?
I surely hope not, since i found both The Witcher games annoyingly easy, especially the first one.Maybe all these complaints about TW2 being too hard really got to them?![]()
Quite the opposite. Those games tend to take a bit too literally the suggestion "show, don't tell" so they hardly make any effort to introduce characters and factions; instead, they just throw them at you and let you grasp who/what you are dealing with through context.
bloom shafts
aerial perspective fog
volume based translucency
semi-volumetric clouds
fur simulation
flexible water simulation
forward lit soft particles
water tessellation
screen space decals
DirectX 11 terrain tessellation
screen space real-time reflections
DirectX 11 terrain tessellation
lolAll of which would make great abstract band names.
Yup. The swamp, Geralt etc. do not look nearly as good in this latest video as in those early screens. This was posted on TW3 forums. Yes, the image quality is terrible in the comparison shot but the downgrade is clear, nevertheless.
http://i.imgur.com/Vs3ne6l.jpg[IMG][/QUOTE]
Are those screens from the same area? It'd be pretty disappointing if they are.
Are those screens from the same area? It'd be pretty disappointing if they are.
That screenshot doesn't even look like it was taken from the 5 GB version.It's not a great idea compare screenshots with supersampling with captures taken from a compressed video (even the 5gb video is very compressed in comparison with a single image file).
I can't believe people are complaining about the graphics, the video was one of the most impressive graphical displays I've ever seen. I felt like I was watching a film through the cutscenes...
Combat looks OK, I was hoping to see more parrying/blocking type of defensive moves, seems like dodging is the only way to avoid attacks? I was hoping for something a little more choreographed looking in terms of the fighting. Maybe this is just a lower level character?
Edit: there seems to be a hint of some type of blocking/parrying system here - http://youtu.be/xx8kQ4s5hCY?t=21m41s
I just hope there are more defensive options as the dodging looks a little silly IMO.
In terms of the world, I agree that Witcher 3 is more exciting than Dragon Age: Inquisition, at least based on what's been shown so far. Witcher looks like a true open world, while Dragon Age seems like a series of branching extra-wide "corridors" that give the illusion of an open world. Not that that will necessarily end up being a bad thing, but it will likely limit the sense of freedom and exploration at the very least.Downgrade or not..this looks and sounds amazing to me. About 100x more inspired and exciting than what I've seen from DA Inquisition. I'm saying that as someone who's never played a Witcher game but sunk plenty of time into DA Origins.
Yeah there's a parry against the guy holding the shield. Whoever was playing was being unnecessarily cautious given that it looked he was playing on easy with how fast enemies were dropping.
The "crones" are modeled around the Baba Yaga from the european/russian folklore, I think. Even the way they act (being a source of wisdom and knowledge while still being quite dangerous to interact with) fits the tradition.I know that many people don't notice this, but I love how lot of monsters (and monstrous NPCs) are shaped by old Slavic legends.
And those 3 hags look amazing (and disgusting at the same time). Specially the one that seem to carry a dead child (?) in a bag around her waist. Fuck, this game could give me nightmares.
What I'd also like to see is improvements in character animations in cutscenes. Animations seem quite crude at times and they definitely need work.
Can't wait to play this but... Geralt sounds a bit weird, I don't really know why though :/
And those 3 hags look amazing (and disgusting at the same time). Specially the one that seem to carry a dead child (?) in a bag around her waist. Fuck, this game could give me nightmares.
A little disappointing, but that's ok. Even having Witcher 2-like graphics with a game bigger than Skyrim and as detailed as we're seeing in the footage is a hell of an achievement.
It's still heavily in development visually. As someone pointed out earlier most of NPC's shadows don't have heads, and Geralt's shadow doesn't have hair. Also there seems to be an issue with the LOD, as currently it's as bad as W1 (NPCs shadows don't show up until you're about 1m away), something that is certainly not final.Game definitely doesn't quite the same wow-factor from initial footage, even taking into account the lower quality source video.
A little disappointing, but that's ok. Even having Witcher 2-like graphics with a game bigger than Skyrim and as detailed as we're seeing in the footage is a hell of an achievement.
And honestly, I'm enjoying the visuals in Divinity: Original Sin at the moment, which aren't anything special, but the art style is great and The Witcher 3 has that, plus looks way way better from a technical perspective while being a somewhat similar sort of RPG.
It should still be one hell of a game, both to look at and to play.