- . By limiting the model to only work per-game that just means it hasn't generalised strongly. DLSS 2.0 is able to use more data (because you can now feed input data from multiple games) and generalises stronger (because the same model clearly works across multiple games). It is strictly superior.
Yeah. Ars Technica it's full of shit. Cas is just an ugly typical sharpening whole dlss retrievers detail from ground truth 16k render.FidelityFX:
DLSS 2.0:
One is a sharpening filter and the other is actually upscaling. The end.
Playing games this upclose aint fun!
4k native vs DLSS2 vs FidelityX Death Stranding
Native
DLSS2
Fidelity FX CAS
source https://www.dsogaming.com/screensho...ative-4k-vs-fidelityfx-upscaling-vs-dlss-2-0/
NVIDIA´s cheating egen!!!1111 (LEFT:-DLSS, MIDDLE:NATIVE,RIGHT:FIDELITYFX)
In Death Stranding Fidelity delivers a much better image, very deep/far as well. DLSS2 blurs the crap out of the objects, assets in the background. Both have a similar performance.
guess it depends on the scene
I'm hoping AMD comes up with an open source version of this technology where any developer who wants this in their game can have it. If not I believe more cross platform solutions will come out like FidelityFX where this technology will start becoming commonplace in most games.
To be fair, they're wearing fanboy contact lenses.Really? Look at the eyebrows, eyelashes and hair. With FidelityFX it's all pixelated. With DLSS it's smooth and not aliased.
FidelityFX:
DLSS 2.0:
One is a sharpening filter and the other is actually upscaling. The end.
See my edit.GitHub - GPUOpen-Effects/FidelityFX-CAS: Contrast Adaptive Sharpening (CAS)
Contrast Adaptive Sharpening (CAS). Contribute to GPUOpen-Effects/FidelityFX-CAS development by creating an account on GitHub.github.com
What is happening here with the green circle (HUD), the blue doorway light and the smoke on the right side? Is it just because different time of day/game progress or are the effects missing due to DLSS?Take a look at this comparison at 1080p (please view fullscreen) https://imgsli.com/MTk0MTQ/0/1 the difference in image quality and detail is immediately very clear.
See my edit.
It's very clear that DLSS shits on CAS. It's objectively better.. and nothing you post is going to change that.
They aren't even comparable in what they do. But hey, if you're satisfied with a reshade level sharpening filter, then props to you
Believe it or not, I actually have a life outside of NeoGAF and am not here 24/7 trying to pick on others. Shocking, I know.Where's Ascend at?
This is why Nvidia is just pounding it year after year. Hopefully AMD gives more competition this year.
You are focusing on shot not even in their review.Yeah. Ars Technica it's full of shit.
Yes it does and you have been presented with evidence in this very thread.Dlss does not add blur.
That is how stability of the image looks imo. When I render at 8k on my 4k monitor, the image does not get much sharper. It gets more stable with less pixel crawling.You are focusing on shot not even in their review.
And conveniently ignoring all shots that contradict your mantra.
(e.g. see Ascend 's post above)
Yes it does and you have been presented with evidence in this very thread.
Believe it or not, I actually have a life outside of NeoGAF and am not here 24/7 trying to pick on others. Shocking, I know.
As for the whole DLSS vs FidelityFX CAS thing...
Look. If you're going to look at grass, hair, light poles at miles away, thin power cables etc, DLSS will win, because, as has already been mentioned, it's an upgraded TAA, meaning, anything that is susceptible to shimmer will look better. Arstechnica also confirmed this. Obviously if that's all you're going to focus on, DLSS will look better. If you look at actual texture details, reflection details etc, FidelityFX CAS will be better, because it sharpens based on contrast, rather than TAA. ArsTechnica clearly pointed out where which one has the advantage.
So based on your statement that "this" is why nVidia is pounding it year after year, I have to ask... What do you mean by "this"? Blind fanboyism? The blind mindshare? The collection of people with high agreeableness that blindly repeat things after each other because it makes them feel good? Or are you referring to the lack of due diligence and falling for marketing?
The proper way to do this, is a blind test. So here we go... You tell me which is DLSS, which is FidelityFX.... And don't cheat;
Good luck. You're going to need it. And everyone else that thinks that they can distinguish which is which is free to participate. And yes, DON'T CHEAT. I'm not going to tell you how you can cheat; that would only make it easier to do.Part 1:
A
or B
Part 2
A
or B
Part 3
A
orB
I will reveal the results once enough people have participated.
The limitations of JPEG. Can't do anything about that, since the source itself shared them in JPEG. But the differences are still quite notable.What kinda of shitty screenshots are these lol
Thank you for not reading OP or being so kind not to address the points.Comparing sharpening filters to AI Upscaling is Apples-to-Oranges.
That's because every game supports FXX.. You just activate it in the driver. Done.There's a reason why everyone is asking for games to support DLSS and nobody is asking for Fidelity FX CAS
DLSS offers intelligent reconstruction of the image as opposed to sharpening filters. You can use sharpening filters on Nvidia cards, as well.Thank you for not reading OP or being so kind not to address the points.
AI Upscaling takes lower resolution image and produces higher resolution image.
"Sharepning filter" takes lower resolution image and produces... hold on, higher resolution image.
Thank you for not reading OP or being so kind not to address the points.
AI Upscaling takes lower resolution image and produces higher resolution image.
"Sharepning filter" takes lower resolution image and produces... hold on, higher resolution image.
Believe it or not, I actually have a life outside of NeoGAF and am not here 24/7 trying to pick on others. Shocking, I know.
As for the whole DLSS vs FidelityFX CAS thing...
Look. If you're going to look at grass, hair, light poles at miles away, thin power cables etc, DLSS will win, because, as has already been mentioned, it's an upgraded TAA, meaning, anything that is susceptible to shimmer will look better. Arstechnica also confirmed this. Obviously if that's all you're going to focus on, DLSS will look better. If you look at actual texture details, reflection details etc, FidelityFX CAS will be better, because it sharpens based on contrast, rather than TAA. ArsTechnica clearly pointed out where which one has the advantage.
So based on your statement that "this" is why nVidia is pounding it year after year, I have to ask... What do you mean by "this"? Blind fanboyism? The blind mindshare? The collection of people with high agreeableness that blindly repeat things after each other because it makes them feel good? Or are you referring to the lack of due diligence and falling for marketing?
The proper way to do this, is a blind test. So here we go... You tell me which is DLSS, which is FidelityFX.... And don't cheat;
Good luck. You're going to need it. And everyone else that thinks that they can distinguish which is which is free to participate. And yes, DON'T CHEAT. I'm not going to tell you how you can cheat; that would only make it easier to do.Part 1:
A
or B
Part 2
A
or B
Part 3
A
orB
I will reveal the results once enough people have participated.
So you can't tell the difference. Ok. Thanks.So who is using DLSS to get to 1440x900 or trying to get to 719x500??
Literally all your screenshots are shit for judging visual fidelity.
Minimum your screenshots should be is 1440p.
No. The driver implementation is Radeon Image Sharpening.. which does a terrible job, sharpens all elements of the game including the UI... usually causing the game to exhibit fringing and haloing. Nvidia has a driver wide image sharpening filter too...That's because every game supports FXX.. You just activate it in the driver. Done.
So you can't tell the difference. Ok. Thanks.
I know the screenshots are not perfect, but there ARE quite clear differences despite the quality. Anyone using the quality of the images as a reason to avoid answering is simply afraid that they will be wrong. And I can understand why... No one would want to make a fool of themselves in public. Not that that is being avoided with replies such as these, but I digress...
I literally didnt bother doing your test because the test material is already flawed.
FidelityFX:
DLSS 2.0:
One is a sharpening filter and the other is actually upscaling. The end.
Playstation supports DLSS2.0What a big position to say Playstation supports neither of those.
Emnbarrasing.
Playstation supports DLSS2.0
Yes, it is because of the dynamic nature of the game. Remember these things move so its impossible to capture the same condition on two frames. They are definately there with DLSS as well.What is happening here with the green circle (HUD), the blue doorway light and the smoke on the right side? Is it just because different time of day/game progress or are the effects missing due to DLSS?
Believe it or not, I actually have a life outside of NeoGAF and am not here 24/7 trying to pick on others. Shocking, I know.
As for the whole DLSS vs FidelityFX CAS thing...
Look. If you're going to look at grass, hair, light poles at miles away, thin power cables etc, DLSS will win, because, as has already been mentioned, it's an upgraded TAA, meaning, anything that is susceptible to shimmer will look better. Arstechnica also confirmed this. Obviously if that's all you're going to focus on, DLSS will look better. If you look at actual texture details, reflection details etc, FidelityFX CAS will be better, because it sharpens based on contrast, rather than TAA. ArsTechnica clearly pointed out where which one has the advantage.
So based on your statement that "this" is why nVidia is pounding it year after year, I have to ask... What do you mean by "this"? Blind fanboyism? The blind mindshare? The collection of people with high agreeableness that blindly repeat things after each other because it makes them feel good? Or are you referring to the lack of due diligence and falling for marketing?
The proper way to do this, is a blind test. So here we go... You tell me which is DLSS, which is FidelityFX.... And don't cheat;
Good luck. You're going to need it. And everyone else that thinks that they can distinguish which is which is free to participate. And yes, DON'T CHEAT. I'm not going to tell you how you can cheat; that would only make it easier to do.Part 1:
A
or B
Part 2
A
or B
Part 3
A
orB
I will reveal the results once enough people have participated.
Those are just buzzwords to impress people who do not understand what a neural network is, what D 1 was and what D 2 has become.DLSS offers intelligent reconstruction of the image....
that is a bad image but even in this example dlss looks betterThose are just buzzwords to impress people who do not understand what a neural network is, what D 1 was and what D 2 has become.
The worst part is people pretending that DLSS does not mess things up. It clearly does:
CAS
DLSS 2:
Thanks. Technically these screenshots will inevitably give the advantage to DLSS over CAS, but I'll still try to do a quick close-up analysis.5120x2160 native + TAA
CAS
DLSS Q
Nvidia's marketing = undefeatable. That's why I don't bother with these discussions so much. It's like trying to tell PS fans the SSD isn't going to substitute for vram.
In reality DLSS is nowhere near native even with crappy TAA. Funny how you never hear DLSS nukes RT quality (happened even in W:YB) or all the various artifacts it suffers from in particular as it relates to particles. Magic AI upscaling my ass.
It doesn't have to be better than native, just better than whatever resolution thats producing the same framerate as using DLSS.
DLSS needs the latest game ready drivers to look good.Nvidia's marketing = undefeatable. That's why I don't bother with these discussions so much. It's like trying to tell PS fans the SSD isn't going to substitute for vram.
In reality DLSS is nowhere near native even with crappy TAA. Funny how you never hear DLSS nukes RT quality (happened even in W:YB) or all the various artifacts it suffers from in particular as it relates to particles. Magic AI upscaling my ass.