Eh, try playing more open world games to see the pros and cons in BOTW, the inventory and stamina system was simply padding and were unnecessary, this game is no RPG and it didn't need health or stamina upgrades since it's clashes with the fundamental design philosophy of picking any direction and going in that since it's no different than ACO's this area's enemies levels are higher than yours, you could go there and kill them but it's best to go some where else and level up, BOTW feels like it wants to go into new design horizons (for Nintendo at least) but some crutches of the past were left either by fear of changing too much or something else.