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90's PC Gaming Appreciation Thread: From Boot Disks to 3dfx Voodoo cards

Whats up with that logo / menu?

That's the leaked Doom 3 alpha build he's playing... so definitely not representative in terms of how the final game actually looked or played.

I only really know of Quarantine from Ross's Game Dungeon. To be honest... the parts he hated seem to have stuck with me more than the parts he loved. Dunno why that is, really.

I don't know if this man is the most annoying Youtube "personality" ever, but he must certainly be in the running.
 

Syril

Member
When we first had the shareware demo of Diablo our computer was way too outdated to run it properly, but we had a workaround thanks to this Qix-esque game called JezzBall.
Jezzdale0.png

We ended up trapping one of the balls in a little box so that it was constantly hitting the walls and making the game play the collision sound, which crashed the entire audio part of the computer. Since the computer wasn't even trying to process audio anymore it was able to run Diablo smoothly.
 
I remember games running better after disabling integrated audio and installing audio cards freeing up the cpu. Iirc some card manufacturers used that as a selling feature.
 
I've always wanted to try Quarantine, but could never find a copy or get one running properly via DOSBox.

Also, isn't that the voice from Freeman's Mind/Office Velociraptor [or whatever that canned game was called from years back]??

Honestly Quarintine is a PC game that I never saw in PC stores back then or have ever played. But watching that video posted by Tizoc, Quarintine looks pretty awesome. It uses a sector based engine like Doom, has gameplay that is a bit like Crazy Taxi (long before Crazy Taxi) a fairly open world environment, some GTA like elements (long before GTA). It does look great if also a little frusterating.

I have always had a soft spot for the game aesthetics of games like Quaritine, I love chunky scaling sprites, photo-sourced sprites and textures and that overall gritty look of 3D games in the DOS era. Super cheesy live action FMV is always a win for me too. As summed up in the video, the game looks so punk.


I would have to investigate that. Years ago I remember people having issues running the older versions of Half-Life 1 on PC's with more than 2GB's of RAM, I dunno if there are any workarounds for it, but there might be. I can try installing my CD copy on my current PC and see what happens.

And I have also tried installing my disc copy of Half-Life 1 on my current PC. And while I can get the game to install, the game does not run. I have tried a few different things to get the original disc copy to work and so far I have had no luck. I am still running Windows 7 though and I have not updated to Windows 10 (I still refuse) so I have no idea what it would be like on a Win 10. Though I do hear that Windows 10 does have better compatibility for older games. But I have not put that to the test.
 
I don't know if this man is the most annoying Youtube "personality" ever, but he must certainly be in the running.
Nah, not even close to it. He's actually pretty informative on the obscure-as-hell games he tends to cover, if a bit passionate about the matter (especially when it comes to games that are lost forever due to the corporate suits not caring about archival). I'd definitely take him over your run-of-the-mill "overreact to everything on-screen in a "scary" game" YouTube LPer.

Also, isn't that the voice from Freeman's Mind/Office Velociraptor [or whatever that canned game was called from years back]??
Dunno about Office Velociraptor, but he's definitely the Freeman's Mind guy, yup.
 

Metalic Sand

who is Emo-Beas?
When we first had the shareware demo of Diablo our computer was way too outdated to run it properly, but we had a workaround thanks to this Qix-esque game called JezzBall.
Jezzdale0.png

We ended up trapping one of the balls in a little box so that it was constantly hitting the walls and making the game play the collision sound, which crashed the entire audio part of the computer. Since the computer wasn't even trying to process audio anymore it was able to run Diablo smoothly.

This just blew my mind. The whole thread is giving me a nostalgia trip.
 

lazygecko

Member
I remember playing the Outwars demo. Had just 1 level on a lush green floating island or something I think. I thought it was a pretty fun game at the time.
 

RedSwirl

Junior Member
I can't make threads and I can't find a good existing thread in which to ask this question but: What's the best way to install Quake 1 on Windows 10? I've never played it before.

I'd rather get as vanilla an experience as possible but with modern mouse look and WASD, that includes playing at the game's original resolution. I'd want the textures to also look like original software-rendered Quake.
 
I wouldn't advocate using Darkplaces anymore. Its entire schtick is making the game not look like vanilla Quake - and while you can ignore all that and use it to just run an extremely vanilla-looking Quake experience (as I did for the longest time), it's no longer the target source port for Quake mappers and, in fact, struggles to work with some of the latest maps (failing to render geometry because too many brushes are visible at once, or added entities not behaving as desired - like func_mapjam3's gib spawner, which is supposed to shoot out giblets every so often that despawn on hitting a wall, but in Darkplaces, just spawns them in place, rotating but moving nowhere, ad infinitum, causing major FPS drops).

Instead, use Quakespasm. It's the source port that's all the rage these days with mappers. It doesn't have all the fancy lighting that Darkplaces has, but you already said you didn't want any of that anyway, so you should be good.

Also maybe turn on GL_FILTERMODE GL_NEAREST_MIPMAP_LINEAR in the console for a more pixellated look to the textures. YMMV, but I like having that for whatever reason.

You'll probably want Quake Injector, too. Grabs levels right off of Quaddicted's database, installs them for you, and lets you launch right into them in whatever executable you end up opting for, all from its GUI. Convenient as heck.
 

Accoun

Member
I can't make threads and I can't find a good existing thread in which to ask this question but: What's the best way to install Quake 1 on Windows 10? I've never played it before.

I'd rather get as vanilla an experience as possible but with modern mouse look and WASD, that includes playing at the game's original resolution. I'd want the textures to also look like original software-rendered Quake.

Myself, last time I played it was just WinQuake - but then again, I wasn't on Win10. I guess QuakeSpasm seems to be de facto standard sourceport, at least among the mapping community (as it supports bigger maps than vanilla). Not sure how good is it at achieving the software rendering look, but at the very least "gl_texturemode GL_NEAREST_MIPMAP_LINEAR" is your friend.

Also, if you don't have the game yet, get it from GOG instead of Steam. They can't rip the music from CD audio to audio files due to copyright stuffs and while GOG goes around it by giving you a disk image to mount or rip, the Steam release just doesn't have the music.



[EDIT]
I guess I should've refreshed, lol.
 

RedSwirl

Junior Member
Myself, last time I played it was just WinQuake - but then again, I wasn't on Win10. I guess QuakeSpasm seems to be de facto standard sourceport, at least among the mapping community (as it supports bigger maps than vanilla). Not sure how good is it at achieving the software rendering look, but at the very least "gl_texturemode GL_NEAREST_MIPMAP_LINEAR" is your friend.

Also, if you don't have the game yet, get it from GOG instead of Steam. They can't rip the music from CD audio to audio files due to copyright stuffs and while GOG goes around it by giving you a disk image to mount or rip, the Steam release just doesn't have the music.



[EDIT]
I guess I should've refreshed, lol.

I already bought the Steam version back in like 2011. I thought that's what the "Ultimate Quake Patch" was for.
 
Myself, last time I played it was just WinQuake - but then again, I wasn't on Win10. I guess QuakeSpasm seems to be de facto standard sourceport, at least among the mapping community (as it supports bigger maps than vanilla). Not sure how good is it at achieving the software rendering look, but at the very least "gl_texturemode GL_NEAREST_MIPMAP_LINEAR" is your friend.

Also, if you don't have the game yet, get it from GOG instead of Steam. They can't rip the music from CD audio to audio files due to copyright stuffs and while GOG goes around it by giving you a disk image to mount or rip, the Steam release just doesn't have the music.



[EDIT]
I guess I should've refreshed, lol.

Here is a few screen grabs that I took of GLQuake running on Windows 98se 1152x864x32bpp with GL_NEAREST_MIPMAP_NEAREST:


I guess I could've went with linear mipmapping, but I will go with the full chunky look.

And yeah go with the GOG version of Quake 1. It has the original Trent Reznor Soundtrack included, even though it isn't set to it by default for legal reasons. It is very easy to just mount the ISO file using DAEMON Tools Lite or some other virtual drive.
 
I know I wouldn't recommend vanilla GLQuake anymore, since it's missing overbrights and fullbrights - something most modern hardware-renderer-based source ports amend.

Then again, I expect most of them don't work on Windows 98. (Hell, I can barely get WinQuake to work on my Win98 rig.)

That's fascinating, I didn't notice the full bright effect missing in GLQuake. How did I not notice this at all? But it is there in Software rendering mode. It does make a pretty striking difference in many cases. But the version of Quake 1 that is on my Win98SE PC has been installed on the machine since like 1999-2000-ish. It is my original Disc copy, though unfortunately I am now missing the disc and I don;t have the awesome music tracks.

I did post some images of Tenebrae Quake running on the same PC here, and it is a really old version of this port from like 2002-ish. The Tenebrae port barely reaches 20FPS at 640x480. This is running on a Geforce2ti card, and i doubt it could run any modern port of Quake 1, either. But with that said, OpenGL Quake still gets a really high framerate on this system and it just feels really smooth on a CRT monitor.

Maybe I should check out WinQuake or QuakeSpasm on my current PC?
 

RedSwirl

Junior Member
It's kind of insane how much you have to know about Quake's inner workings in order to simply play it properly today.

What surprises me the most is that despite how important Quake seems to be to id and first person shooters in general, id has never ported or updated it for modern game platforms, relying completely on the community to do so.
 
It's kind of insane how much you have to know about Quake's inner workings in order to simply play it properly today.

What surprises me the most is that despite how important Quake seems to be to id and first person shooters in general, id has never ported or updated it for modern game platforms, relying completely on the community to do so.

Indeed, Quake 1 was only ported to two home consoles, the Saturn and N64 and never really got any treatments for current generations OS's. But that was part of the plan when John Carmack released the source code for Quake 1, it really is up to the fans to keep it alive. But then again, there has been a lot of good things done with the source code. But IMO Quake really isn't that hard to get running on modern PCs in comparison to some of the other older DOS/Win9X games out there. The engine doesn't have too many quirks to it. I would imagine that QuakeSpasm and Win Quake are good ways to get fairly vailla experiences on modern OS's.
 

orborborb

Member
I prefer software rendering in almost all 90s PC games, and usually 512x384 or 400x300 looks better than higher resolutions if you have an old graphics card and CRT that can display them natively.
 

Khaz

Member
Quake > Quake 2 for atmosphere and visuals imo. It didn't help that Quake 2 came during an era where graphics cards just learned how to smear low res textures all over giants polygons and did it everywhere. software rendering just looks better for low res textures.
 

lazygecko

Member
The advent of bilinear filtering seemed to change how 3D artists worked with textures in regards to UV mapping and such, leading to much wider use of stretched out textures since it would just smudge everything out instead of coming out like giant pixel blocks. Pre-filtered texture mapping was built more around repeated tiling and as such looked relatively sharp.
 

lazygecko

Member
The first one is Dark Colony. I don't know the second one.... Seventh Legion? It was isometric at least.

That initial wave of post-C&C RTS derivatives resulted in a lot of novelties that are completely buried and forgotten at this point. Dark Reign and KKND were two other competent ones.
 
When we first had the shareware demo of Diablo our computer was way too outdated to run it properly, but we had a workaround thanks to this Qix-esque game called JezzBall.
Jezzdale0.png

We ended up trapping one of the balls in a little box so that it was constantly hitting the walls and making the game play the collision sound, which crashed the entire audio part of the computer. Since the computer wasn't even trying to process audio anymore it was able to run Diablo smoothly.

Thsi is amazing and I totally forgot about JezzBall.
 

Lime

Member
The first one is Dark Colony. I don't know the second one.... Seventh Legion? It was isometric at least.

Fallen Haven.

38155-fallen-haven-windows-front-cover.jpg


The cover was cool, which is why I ended up buying it. The tank wasn't even in the game

That initial wave of post-C&C RTS derivatives resulted in a lot of novelties that are completely buried and forgotten at this point. Dark Reign and KKND were two other competent ones

Don't forget Total Annihilation either.
 
When we first had the shareware demo of Diablo our computer was way too outdated to run it properly, but we had a workaround thanks to this Qix-esque game called JezzBall.
Jezzdale0.png

We ended up trapping one of the balls in a little box so that it was constantly hitting the walls and making the game play the collision sound, which crashed the entire audio part of the computer. Since the computer wasn't even trying to process audio anymore it was able to run Diablo smoothly.

i love jezzball and this post is amazing. totally remember finding similar workarounds in the 90s!
 
Fallen Haven.

38155-fallen-haven-windows-front-cover.jpg


The cover was cool, which is why I ended up buying it. The tank wasn't even in the game



Don't forget Total Annihilation either.

Honestly, I think I prefer TA over Star Craft. I wish I still had my disc for that game.

I have never seen Fallen Haven and have only seen Dark Colony in magazines back in the day. But yeah, there were a lot of C&C inspired RTS's in the mid to late '90s that became lost through time.

Though right now, I have been playing a lot of quick bouts of Red Alert 1 on my Win98 PC:

sKH8Mnn.png


u0Aw0q0.png


hoP6cRT.png


svnBuDv.png


This is the RA95 version (that is included with the original disc) running at 640x480. There are some pretty good ways to play this on modern PC's like OpenRA, but playing the original game still seems like a hassle. One of my biggest problems with OpenRA is the last of a speed slider in Skirmish mode:

IJuG043.png


The game is still ridiculously fun when playing on the highest speed settings. Also the original CD soundtrack is still amazing.
 

RedSwirl

Junior Member
So I installed and booted up the Steam version without doing anything to it just to see what would happen. Everything already seems to be running the way I'd like to play it except 1) No music (of course), and 2) I can't figure out how to get mouse look in windowed mode.

--It presents you with a choice between playing "Quake" and playing "GLQuake." I chose "Quake."

--According to the copyright stuff in the corner it seems to be "WinQuake 1.09." I didn't realize this was actually an official Windows port and not a fan one.

--Textures seem to be the software-rendered style, which is what I was looking for anyway.

--You get windowed resolutions up to 800 x 600 and full screen resolutions up to 1280 x 1024. I'll probably just play it windowed 800 x 600. I've started to prefer playing games this old in their original resolution.

I think I'll be just fine if I can figure out how to get music into WinQuake and take care of the mouse issue. I already have a pack of .ogg files that have that de-empehsis or whatever.

Edit: Last question -- are you supposed to be able to look up and down in Quake?
 
My memories of pc gaming were limited in the 90s. My family computers were hand me downs from my dad's office. So it was pretty much limited.

My friends could play games in their pcs. It seemed like a very rich period. It seemed to me like the most prestigious studios were:

Blizzard: warcraft, Diablo and starcraft all within a few years of each other. I liked warcraft 2 the most of the lot, though custom settings maps were fascinating. I can't even remember how many hours I wasted on dbz themed maps.

Maxis: Even as a kid, they seemed kind of whoreish to me with all the Sim Spinoffs. But they were also the smartest games on the market.

Doom: you heard about this a lot. It always seemed too edgey for me.

PC gaming in the 90s, to me though, will be known as the golden era of emulators. I discovered so many nes and sea games in the mid to late 90s
 
Edit: Last question -- are you supposed to be able to look up and down in Quake?

Yes, but it is not enabled by default. Open up the console by pressing the tilde (top left corner, it looks like this: ~ ) key and typing in the command :
Code:
+mlook

and then mouse look will be enabled. Setting up WASD keys is very easy as you can manually change the key bindings yourself in the game menu.


I am not so sure about the original music tracks in the Steam version of the game. I don't own that version. But I will take a look around to see what solutions there are. The reason why the music was excluded from the Steam version was because it was produced by Nine Inch Nail's Trent Reznor and for various reasons through his record label in the past, they couldn't include it in older digital releases.
 

RedSwirl

Junior Member
Yes, but it is not enabled by default. Open up the console by pressing the tilde (top left corner, it looks like this: ~ ) key and typing in the command :
Code:
+mlook

and then mouse look will be enabled. Setting up WASD keys is very easy as you can manually change the key bindings yourself in the game menu.


I am not so sure about the original music tracks in the Steam version of the game. I don't own that version. But I will take a look around to see what solutions there are. The reason why the music was excluded from the Steam version was because it was produced by Nine Inch Nail's Trent Reznor and for various reasons through his record label in the past, they couldn't include it in older digital releases.

WASD is already set by default actually. Is there some kind of file you can edit so I don't have to input console commands every time I boot the game?
 

choco-fish

Member
I have fond memories of this late 90's game. I don't think anyone besides me palyed it or liked it, but to me it was the shit. I think it came with a Sidewinder Joystick?

Ahh Outwars!The first game I played that felt like Starship troopers combined with aliens, its probably why I love the EDF games so much.

Pretty sure it was a Microsoft studios effort.
It was written off by a lot of people because it used 2D sprites at the time when everything HAD to be 3D or it was deemed crap. I had a ton of fun playing it though.



Anyone Remember Terra Nova: Strike force Centauri?

url
 
WASD is already set by default actually. Is there some kind of file you can edit so I don't have to input console commands every time I boot the game?

Hmm, it must have been changed to that control scheme by default for the Steam release. In the original releases, there is no WASD control scheme.

As for mouse look. Is there a "ID1" folder in your Steam Quake directory? (in Steam, right click the game entry, open properties, click on the local files tab and press browse local files) There should be a file in it called "Config.cfg" that you can open up with a word pad and add "+mlook" (without the quotes) as the last entry. If there is no config file listed, just make your own by creating a new text file and naming it "autoexec.cfg" and just add "+mlook" (yet again no quotes) to the text file.

There are some different audio solutions here: http://steamcommunity.com/sharedfiles/filedetails/?id=119489135 But most of these require an engine change.
 
Outwars was one of my most played games as a kid.

Starship troopers TPS with 2D sprites? That was heavenly.

Especially when 99% of 3D games looked absolutely horrible back then.

Every 2D game looked 10 times better for a good 5-10 years during the jump to 3D.



EDIT: Oh and Dark Colony had the best Intro ever :)
 

Doomyan

Neo Member
Awsome thread.
Pc gaming was epic during that decade.
In 93 I bought the shareware versione of Doom in a specialized store. I installed it on a 486/33 and got blown away. Nothing has come close to that experience.

So much memories.

Lucasarts glorious point and click (thath monkey 2 finale AWWW)

How many unforgettable games. Indycar Racing. XCOM. GP Legends. Q III. Unreal Tournament. Torment. System Shock II.
 
A few screenshots of Terminal Velocity, an MS-DOS/ Win95 game that was developed by Terminal Reality and published by 3DRealms back in the day:

3IISOyR.png

9tI2QK1.png

SaKJlCU.png

r90mef1.png

M4rpofD.png

oqOeYJU.png

3xh2uI9.png

vFXlOdZ.png

sh8I3Y9.png

3ypM2Jn.png

7pmxCrs.png

oAYpVOW.png

p2RFptC.png


Yet again, these screenshots were taken directly off my Windows98 machine. The game runs in 640x400 for the game menu's and 640x480 for gameplay in software rendering mode. The game doesn't support my video card, but I used to play this game a lot of my parents old Windows 95 machine, and it did support the S3Virge in that machine. The game itself is a little arcade-y and simple, but it is still fun to play. You get full freedom of movement including the ability to fly upside down, the objectives are mostly simple and the game is fast and fun. Got to love the graphics options for "486" and "Pentium" detail settings.

I have been thinking about picking up a PCI S3ViRGE DX just for games like this and Tomb Raider.
 

Teknoman

Member
With all the indie PC titles these days, think we'll ever see another isometric hack and slash / action rpg with 2D Nox/Diablo 1 or 2/Throne of darkness style graphics?
 
I still remember the EB games catalog for PC games. Their boxes were some of the weirdest and most unappealing looking boxes ever. Back when I was small, I didn't even know half of them were games. I thought they were software for work and crap.
 
I still remember the EB games catalog for PC games. Their boxes were some of the weirdest and most unappealing looking boxes ever. Back when I was small, I didn't even know half of them were games. I thought they were software for work and crap.

Some people just do their best to look like a philistine.
 
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