My proudest moment. Fully playable, native 4K port of TimeSplitters 2 hidden in this arcade machine in Homefront: The Revolution.
It's probably about time this small fact came out, too: I ported the network stack to ride on top of HF:TR's co-op mode. If, and that's a big if, anyone was able to hack two or more arcades into one of the co-op maps, it'll boot to the multilayer menu.I dunno how feasible that is though, since it's all server authoritative and they never offered dedicated servers.
It's also a very janky prototype. One TimeSplitters byte == one CryEngine packet. But for a 2003 game that's probably not a lot of traffic today. I think there were two multiplayer maps hidden in there.