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A polite discourse amongst friends on the importance of MP-elements in No Man's Sky

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nynt9

Member
So are Minecraft worlds "randomly generated" or "procedurally generated"? I've heard them referred to as both, but by your definition they would probably be random. What about if you put in a specific seed as opposed to having the game pick one at random? Does it suddenly become procedural?

They're procedurally generated from a random seed. The difference with NMS is that they use every possible seed.
 

Inviusx

Member
So I see Sean tweeted 2 hours ago, but it was about pc.

A very emotionless tweet as well compared to the last few months of his feed.

"PC games release at this time, it's this big"

You would think he would be a little bit more stoked about his game just coming out 3 days ago.
 

mike6467

Member
A very emotionless tweet as well compared to the last few months of his feed.

"PC games release at this time, it's this big"

You would think he would be a little bit more stoked about his game just coming out 3 days ago.

Sony seized his Twitter account.
Not really, but given everything I'm guessing he's afraid of digging a deeper hole with potential day one PC sales on the line.
 

nynt9

Member
Pretty sure that's not right or even technically possible.

Pretty sure everybody's just on the same seed.

A seed for each planet. Nothing else is random. And yes, every person gets the same seed at the same planet. There are 18 quintillion possible seeds.
 
More like No Man's Lie, amirite?

Sorry if this poor pun has been used previously in this enormous thread. I ha entry read every post.
 
I think many people here don't really know what a "seed" is.

And people who don't have at least some programming experience should abstain from explaining things and make an even bigger mess...
 

RawNuts

Member
Has someone edited this yet to write "no multi-player" yet?

https://twitter.com/NoMansSky/status/751141699880095745?s=09
Not sure, but I'll do you one better.

UmTZVvm.jpg
 
A seed for each planet. Nothing else is random. And yes, every person gets the same seed at the same planet. There are 18 quintillion possible seeds.

So they say, although supposedly they can arrange it so that things get weirder towards the centre, which means they are using factors other than the 64bit hash of the galactic coordinates or whatever it is they use.
 

depths20XX

Member
I think many people here don't really know what a "seed" is.

And people who don't have at least some programming experience should abstain from explaining things and make an even bigger mess...

The "world" (by this I mean the whole universe in this game) has been randomly generated but is the same for all players since they are on the same seed is what I'm understanding it as.
 

Inviusx

Member
I'm actually not sure which parts of those aren't true. All seem feasible and like things I've seen. Maybe I'm going crazy.

Well they obviously wanted stuff like that in the game and if you take what they're saying at face value then all that stuff possibly existed as of February 2016. The snippets that I quoted are things that I have not observed AT ALL since watching countless streams last week and this week.

Its a classic Molyneux situation.
 
So are Minecraft worlds "randomly generated" or "procedurally generated"? I've heard them referred to as both, but by your definition they would probably be random. What about if you put in a specific seed as opposed to having the game pick one at random? Does it suddenly become procedural?

Imagine you got a six sided die, but it's a trick die with a magnet inside that can make it roll specific numbers if influenced correctly. And you got a magnetic table that goes with it with dial on the underside with a bunch of numbers you can set it to.

If you dial it to 1 then your die will always roll 2, then 5, then 6, then 6, then 1, then 5 etc. infinitely. But always in the same order, whenever the dial is set to 1.

If you dial it to 2 then your die will always roll 1, then 1, then 3, then 4, then 2, then 6 etc. infinitely. But always in the same order, whenever the dial is set to 2.

So in essence, the die rolls still seem pretty random, but they always happen in the same order when you always pick the same seed.

When you load up Minecraft on seed 1, it's always rollin' that 2-5-6-6-1-5 etc., which maybe that results in starting on top of a mountain with a big lake in front of you.

Just starting a new game of Minecraft without picking a specific seed? That means you reached under the table and spun that dial and didn't care which set of rolls you were going for. (In specific computer terms, games like Minecraft look at the milliseconds of your PC clock and grab it at whatever number it's currently at.)
 

nynt9

Member
So they say, although supposedly they can arrange it so that things get weirder towards the centre, which means they are using factors other than the 64bit hash of the galactic coordinates or whatever it is they use.

The simplest way to do it would be that seeds are just placed in the galaxy in rough sequential order, and the algorithm would treat higher seeds with a higher chance of generating weirdness. And I'm sure there are more clever ways to do this as well.
 
So they say, although supposedly they can arrange it so that things get weirder towards the centre, which means they are using factors other than the 64bit hash of the galactic coordinates or whatever it is they use.

The "world" (by this I mean the whole universe in this game) has been randomly generated but is the same for all players since they are on the same seed is what I'm understanding it as.

A "seed" is just some number you input to a random number generator so that the sequence of random numbers it produces is always the same.

That the center of the galaxy has special properties has nothing to do with the seed or the random number generator. It has to do with the RULES. So, if they wanted a particular zone to have more specific properties it simply means they manually gave it tweaked rules.

The rules that make No Man's Sky are handcrafted, always. The variations instead depend on random numbers they take from a random number generator that always outputs the same sequence since it uses the same seed.

Home computers can't actually produce any "randomness", since they are deterministic. They only produce the ILLUSION of it, for example if you use as a "seed" your current time you guarantee that the numbers generated are always different (since date and time are always different).
 
Procedural is random. They just follow a certain set of rules to make more sense. It's like putting together a puzzle that all fits but you didn't put those pieces in place yourself.

Exactly. My point is that the bolded could apply to essentially EVERY game that uses a random algorithm for world generation. So it's a bit of a distinction without a difference; there's no such thing as a truly "randomly generated" world, because that would be stupid.

That said, from a branding perspective, exploring a "procedurally generated" world sounds a lot more enticing than a "randomly generated" one, so I can understand the push for the former term.
 

Zyae

Member
I jump back in my ship. The sun has set on this planet as it has in reality. Iv'e been playing all day.

"Should I continue the search for another player," I ask myself.

Not today. Sean would want me to sleep.

I pause the game but do not turn it off. I want to be able to return immediately when I awaken.

I go into my bedroom and open the closet door. I have emptied it out to create a shrine.

I kneel in front of the statue of Sean Murray and light a candle.

I whisper:

"Please Sean, guide me to another player so that I know you're not just a lying sack of shit. Embarrass the NeoGAF with your honesty."

I sit and pray for another few minutes. Then, I put out the candle and go to sleep.

I dream of Sean's barefoot interview.

You are killing it
 

MisterR

Member
Well they obviously wanted stuff like that in the game and if you take what they're saying at face value then all that stuff possibly existed as of February 2016. The snippets that I quoted are things that I have not observed AT ALL since watching countless streams last week and this week.

Its a classic Molyneux situation.

So you haven't even played the game, but you're assuming all this isn't in it from watching some streams?
 
Exactly. My point is that the bolded could apply to essentially EVERY game that uses a random algorithm for world generation. So it's a bit of a distinction without a difference; there's no such thing as a truly "randomly generated" world, because that would be stupid.

That said, from a branding perspective, exploring a "procedurally generated" world sounds a lot more enticing than a "randomly generated" one, so I can understand the push for the former term.

Yeah, random generation is a subset of procedural generation, as deciding to generate things randomly is part of a procedure. By contrast you can also procedurally generate things deterministically. Procedurally generated textures are pretty awesome actually, save a lot of storage space. Look into demoscene, long CG videos with audio and everything in 64 kilobytes!

However I think drawing a distinction between random and procedural can be useful in a gaming sense.

In No Man's Sky, every player experiences the same galaxy. The galaxy is not strictly random, everyone gets the same seed. Procedural is a more accurate representation of what you get.

In games like...I dunno, Binding of Isaac, Spelunky, etc., every time you play the level is different. Sure, they're being generated via procedure, but the seed is different too. Random is a more accurate representation of what you get.
 
Who wouldn't want to do this with buddies and be able to explore new procgen'd worlds?

My favorite thought in regards to this game since I first saw it was that it'd be great to meet up with anyone and just go flying/racing/exploring/bounty hunting around space and then a planet. I'd wager most that are disappointed feel the same way. Would have been a non-issue if this was a cleared up from the get go instead of the vague promises made over the years.
 

Uh ok so:

We will be moving to a ticketed support system next week, and have hired someone to manage this starting Monday.

How the hell can people put in tickets to identify issues when they've been so cryptic that we don't even know what features are in the game or not?

Can we put in a ticket that says "Bug: Another player and I went to the same place at the same time but did not see each other?"

Are they gonna close it like "working as intended?"

I mean apply this to all the rest of the lies. "Bug: no animals are ever seen drinking from watering holes."
 

Jimrpg

Member
Well does it matter if it's procedurally generated? That just determines what every planet looks like and drawn on the screen without drawing everything manually. That part I think is the cool tech.

I think what's more important is if they intended so you could see each other in the game how they planned to do that. That's something you would decide at the start and not just tack onto the game at the end. If it's written like a normal multiplayer game where the data is client side, they'd have to firstly sync everybody's games up which would be a nightmare. Or what I think they could have done would be have all the planets and universe data live on a central server or many central servers which players could then access. That would require way more upfront server costs.

The other thing is that there doesn't seem to be any background simulation. Do the planets rotate around the sun and they are at a different location depending on the time? Any confirmation?

What we do know is that the game provides an experience of being easily able to traverse across the universe, exploring various conditions, life forms. But a lot of the things Sean has said like creatures having best friends appears to be hype to sell the game. To the layman that would be completely subjective argument anyway.
 
It's getting to be a bit strange that they aren't even acknowledging this, let alone talking about whether it's a game / server issue as opposed to not even being a feature in the first place. That they're refusing to mention it just makes it even more glaring.

Perhaps they've prioritized fixing the crashes and glitches over being able to fly around w a friend. Just saying. People were complaining about a lack of response regarding the crashes, too. Now we have one.
 

Big Nikus

Member
If the game had released on PC the same day as PS4, I would have been playing these last few days, not reading GAF, and probably enjoying the game a lot. Now I'm sad. And I feel like I've seen/read way too much by following the NMS threads. My fault. There were heavy spoilers in non-spoilers threads. Not really my fault.
Yup, sad, I feel.
 

HvySky

Member
Perhaps they've prioritized fixing the crashes and glitches over being able to fly around w a friend. Just saying. People were complaining about a lack of response regarding the crashes, too. Now we have one.

I understand priorities, but a simple yes / no answer is really what I think most people are looking for. The vagueness surrounding the whole thing is just a bit weird. Maybe it's just me, but straightforwardness and honesty would alleviate the situation; I'd feel better about the feature not being in the game if they just came out and said something.

Literally all Sean needs to do is tweet out "yes, multiplayer is in the game but we're having issues getting it to work" or "no, multiplayer is not in the game". Why's that so tough? Like, for real. I'm not being facetious.
 

nynt9

Member
I understand priorities, but a simple yes / no answer is really what I think most people are looking for. The vagueness surrounding the whole thing is just a bit weird. Maybe it's just me, but straightforwardness and honesty would alleviate the situation; I'd feel better about the feature not being in the game if they just came out and said something.

Literally all Sean needs to do is tweet out "yes, multiplayer is in the game but we're having issues getting it to work" or "no, multiplayer is not in the game". Why's that so tough? Like, for real. I'm not being facetious.

It's especially weird considering normally Sean tweets so much and he comments on big community news but has been mum about this and hasn't really tweeted since.
 

Cmagus

Member
If the game had released on PC the same day as PS4, I would have been playing these last few days, not reading GAF, and probably enjoying the game a lot. Now I'm sad. And I feel like I've seen/read way too much by following the NMS threads. My fault. There were heavy spoilers in non-spoilers threads. Not really my fault.
Yup, sad, I feel.
Oh man I stopped reading stuff as well, I felt like I'd played the game already and I mean some of my hype has died down because of it and pretty much nothing is a surprise anymore so yeah my fault. I will admit though my hype level was through the roof and from what I've seen I've brought my expectations down a bit. Won't people be able to look in the PC files and find out if there are actually player character anyways?
 

Landford

Banned
So I emailed them, and got this automatic answer.

##- Please type your reply above this line -##
Thank you for emailing Hello Games! Just to let you know we received your request for help (783)

We hope you're enjoying the game but if for some reason you are experiencing difficulties or the game doesn't work, please provide us with more details including:

- a description of the problem, including if the issue repeats itself or just happened once.
- what platform you are playing on (PC, PS4, Steam)
- any relevant screenshots and links
- PC users - please provide your dxdiag.txt file as an attachment so we can see if your specs are compatible.

We are a small team, so unfortunately we won't be able to reply to general messages here but we'll try and get to all urgent game queries within 48 hours during office hours.

If you are applying for a job, please re-send your email to jobs@hellogames.co.uk
Press/PR contacts can email hello@hellogames.co.uk or contact us via Sony.

Please do not send repeat emails unless in direct response from us as this may risk your email address being marked as spam and blocked.

To add additional comments, reply to this email.
 
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